[OC] COVID and its impact on ESPORTS

Posted by TrAiDoS

2 comments
  1. Hi everyone 🙂

    One year ago, we saw reports come out about an “Esports-Winter” (referring to the poor financial situations of esports organizations). (If you want to read up on it, here’s the Gaming Science episode I wrote about it: [https://www.christian-staedter.com/esports-winter-why-esports-organizations-struggle-financially/](https://www.christian-staedter.com/esports-winter-why-esports-organizations-struggle-financially/)).

    I this light, I looked at some data from [Esportsearnings.com](http://Esportsearnings.com) to get an idea of how the situation might be today. As you can see, basically all measures I added went back to baseline two years after COVID. Interestingly, however, the only measure that increased tremendously was the median earnings per player. It appears as the pandemic had a positive impact on the average (semi-)professional. There may be many reasons for it.

    I’ll be diving deeper into the numbers, what they may mean, and what we can expect over the next months/years. If you’re interested in that, it’ll be in new episode of my newsletter next week.

    Tools used: Microsoft Excel.

    Till then, have an amazing day. 🙂

    Christian

  2. And this is why everyone is cozying up to Saudi now, they bring the money to the table that’s missing otherwise.

    Percentage change is not a good way to display recovery from a crash btw because they aren’t reversible, a 50% loss is not equalized by a 50% gain after.

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