Don’t make it see through. And make sure I can rotate continously.
Used it yesterday or the day before and got annoyed so fast by those two things, that I stopped before I comprehended what I was interacting with.
Seems interesting enough.
Mmm it would be interesting to see a kind of mesh or surface where the earthquake is felt, or even like a surface that change with time that way one can see kind of waves but with earthquake intensities. (Idk if the data I’d available for that)
You can’t convince me this isn’t an Atari game.
What’s the significance in seeing it in 3 dimensions?
I really like it. Love the 3D aspect. If it’s possible to somehow show the depth a bit clearer – maybe make the colour of the glove lightly opaque, will give it a bit more depth
it’s a lot less intuitive than you think since it’s got continental boundaries but not the plate boundaries (which is where earthquakes mostly happen). It also lacks any indication of subduction zones (downgoing slab boundaries)
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Don’t make it see through. And make sure I can rotate continously.
Used it yesterday or the day before and got annoyed so fast by those two things, that I stopped before I comprehended what I was interacting with.
Seems interesting enough.
Mmm it would be interesting to see a kind of mesh or surface where the earthquake is felt, or even like a surface that change with time that way one can see kind of waves but with earthquake intensities. (Idk if the data I’d available for that)
You can’t convince me this isn’t an Atari game.
What’s the significance in seeing it in 3 dimensions?
I really like it. Love the 3D aspect. If it’s possible to somehow show the depth a bit clearer – maybe make the colour of the glove lightly opaque, will give it a bit more depth
it’s a lot less intuitive than you think since it’s got continental boundaries but not the plate boundaries (which is where earthquakes mostly happen). It also lacks any indication of subduction zones (downgoing slab boundaries)
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