Visualization created using MCASelector (https://github.com/Querz/mcaselector). Minecraft worlds are comprised of a grid system using “chunks” every 16×16 block square, and this display uses the InhabitedTime field for each chunk in the map. Map was obtained through our server files from the world download.
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Visualization created using MCASelector (https://github.com/Querz/mcaselector). Minecraft worlds are comprised of a grid system using “chunks” every 16×16 block square, and this display uses the InhabitedTime field for each chunk in the map. Map was obtained through our server files from the world download.
A legend with scald would be useful
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