Any other examples of over engineering just for the sake of it?

by Dommlid

12 comments
  1. It’s a good mnemonic though: when you need to go, press the picture of Kenny shitting himself.

  2. What was wrong with a door, on sliding rails if need be for space, and a mechanical lock with a big handle?

    Less to go wrong, less maintenance, lower cost, big handle means disabled people/hypochondriacs (like me) can open it easily. It opens, it shuts, it locks. Job done.

  3. How is it baffling? It even got written instructions underneath.

  4. too much faffing? you move it from one side to the other? like this just looks like a normal lock??

  5. Would rather shit in my hands and clap, than shit on a train…

  6. I had one of these fail on me yesterday. Unlocked it, pressed open, and all the lights went out and nothing happened.

    I had to slide the door out myself

  7. Too many buttons. There should be exactly one that has multiple functions.

  8. Too many cooks situation, probably 200 people designed that when it should just be s mechanical bolt.

  9. I put most of this in a comment below, but this really does help people with mobility problems and partial sight/blindness. I’m partially paralyzed below the waist, so I can walk but only when using crutches (or sometimes a rollator, but those have their own challenges). This is more helpful to me than the manual version because I can usually operate these with a much smaller hand motion, which means that I’m spending less time on just one crutch – I have zero natural balance due to the paralysis, so when I’m on a moving train with only one free hand, I’m at a big risk of falling.

    It’s really hard to design something that covers all forms of disability, and I can only speak from my own experience, but for me they are a noticeable improvement over the manual version – and actually less faffing!

  10. Is my brain cooked or is that Breath of the Wild/Tears of the Kingdom UI text font

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