With only the Spark-Bit left to find, PUCK and Number 8 make their way up past the prison where the story began to the Space Battleship. This Shadow Labyrinth walkthrough for Level 14 – Space Battleship will guide you through the entire level, including helpful tips and strategies. This walkthrough will also include tips for finding all collectibles, hidden areas, and secrets.

SPACE BATTLESHIP

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Start by going over and saving at the nearby Miku Sol (Lower Battleship: Hatch). When you’re ready, go through the exit overhead.

In the next area, PUCK will note that this place is an abandoned UGSF battleship, but strangely, it still has power. With that, go left and follow the path through three large gates that automatically open. Beyond, continue left and watch for enemies ahead, including a new one called the Xevian Aero-Gunman.

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These airborne variants of Xevian Gunmen will still launch energy projectiles toward you, so dodge them accordingly. Use your ranged ESP attacks to bring down their hovercraft, and you can then fight the Gunman on the ground as normal.

Once dealt with, head through the broken gate at the far left end.

In the next area, the path ahead will fork into various paths on multiple levels, with Magnetid enemies patrolling each one. The upper levels are blocked by debris, so focus on the ground-level path for now.

This walkthrough is currently under construction. Check out our Walkthrough Hub for helpful tips on previous levels in the game.

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