In a recent interview for The Game Business, Glen Schofield, the creator behind Dead Space and The Callisto Protocol, reflected on the development of these legendary titles and shared his thoughts on a new game.

The developer recalled the creation of Dead Space, which became a player favorite upon its release in 2008, and revealed that he had considered leaving EA at the time. He agreed to stay on the condition that he would be given a team of 20 people and a year of creative freedom. The project’s budget reached $32 million, but the creator noted that the company had many other projects in development at the time, making it difficult to pitch the game internally. “You end up marketing inside your own company,” Schofield said, recalling the additional tricks the development team had to employ: