I usually don’t plan much when working on personal projects. I like things to happen naturally. And in this case was no different. Basically, I wanted to create a robot built in a post-apocalyptic environment, wearing anti-radiation clothing. Besides, I enjoy this kind of theme and aesthetic, so I thought it would be a good opportunity to practice and improve my skills in Marvelous Designer.
At first, I looked for some references and started working on the design/concept. I made a rough blockout in ZBrush to find an interesting silhouette, define the main shapes and proportions, using my personal kitbash assets to speed up the process.
After that, I created the base of the fabric over the internal frame and made a UV Map of this base to import as a garment into Marvelous Designer for the next stage. At this stage, there are two key points:
UV cut lines will define the seam lines in Marvelous Designer.After making the UV Map, convert the mesh to a single polygroup, or Marvelous won’t detect the seam line automatically.