Company Logo
Key market opportunities in the entertainment buildings sector include adoption of immersive entertainment technologies, demand for smart, sustainable venues, premium experiences, and mixed-use developments. Growth is driven by tourism, strategic partnerships, and innovation in sustainable construction materials.
Entertainment Buildings Market
Entertainment Buildings Market · GlobeNewswire Inc.
Dublin, Jan. 27, 2026 (GLOBE NEWSWIRE) — The “Entertainment Buildings Market Report 2026” has been added to ResearchAndMarkets.com’s offering.
The entertainment buildings market has experienced consistent growth, expanding from $114.29 billion in 2025 to a projected $118.82 billion in 2026, at a CAGR of 4%. This growth arises from increased cultural participation, urban entertainment demand, cinema and theater chain expansions, investments in recreational infrastructure, and the development of large public venues. Looking ahead, the market is expected to rise to $142.85 billion by 2030 at a CAGR of 4.7%, driven by immersive entertainment technologies, smart venue infrastructure, sustainable construction, premium experiences, and mixed-use developments. Key trends include the rise of multi-purpose venues, modern cinemas, home theaters, and amusement centers, alongside investments in acoustically advanced spaces.
The burgeoning tourism industry significantly fuels this market’s growth. Entertainment buildings boost tourism by enhancing leisure experiences, fostering economic growth, promoting cultural exchange, and attracting international visitors. According to a May 2023 United Nations World Tourism Organization report, international tourist arrivals reached approximately 80% of pre-pandemic levels in early 2023, with 235 million travelers-a significant increase from 2022. This resurgence in tourism bolsters the entertainment building sector.
Strategic partnerships are at the forefront of market expansion. For example, in May 2023, Tillman Digital Cities LLC partnered with Penn Entertainment Inc. to enhance connectivity across Penn’s locations with advanced in-building solutions, supporting cashless transactions, contactless engagements, and sports betting, while connecting to FirstNet, the national public safety network.
In June 2025, Nazara Technologies acquired Smaaash Entertainment for $0.015 billion, aiming to expand in location-based entertainment by merging physical and digital gaming experiences. Such acquisitions signify efforts to diversify revenue and develop a comprehensive entertainment ecosystem.
Prime players in this market include Larsen & Toubro Limited, Tata Projects Limited, Hindustan Construction Company Limited, Theme Park Build Limited, Play Mart International Limited, WaterPark Construction Inc., and more. The industry’s future is heavily influenced by global trade changes and tariffs, affecting development costs and timelines, especially in North America and Europe. However, tariffs encourage domestic sourcing and innovation in sustainable materials, providing long-term resilience.