{"id":106181,"date":"2026-06-03T13:56:10","date_gmt":"2026-06-03T13:56:10","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/106181\/"},"modified":"2026-06-03T13:56:10","modified_gmt":"2026-06-03T13:56:10","slug":"recenze-007-first-light-je-perfektnim-bondovskym-filmem-pro-tuhle-eru","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/106181\/","title":{"rendered":"Recenze: 007 First Light je perfektn\u00edm bondovsk\u00fdm filmem pro tuhle \u00e9ru"},"content":{"rendered":"<p>The Atlantic ned\u00e1vno publikoval <a href=\"https:\/\/www.theatlantic.com\/technology\/archive\/2017\/04\/video-games-stories\/524148\/\" target=\"_blank\" rel=\"nofollow noopener\">\u010dl\u00e1nek<\/a> s n\u00e1zvem: \u201eVideohry jsou lep\u0161\u00ed, kdy\u017e nemaj\u00ed p\u0159\u00edb\u011bh\u201c, kter\u00fd doprov\u00e1zel perex: \u201eFilm, televize i literatura je vypr\u00e1v\u00ed l\u00e9pe, tak pro\u010d jsou jimi videohry st\u00e1le tak posedl\u00e9?\u201c. Hern\u00ed komunita na to zareagovala celkem ost\u0159e. Bylo to ale pr\u00e1vem? Nem\u00e1 autor v\u00fd\u0161e zm\u00edn\u011bn\u00e9ho \u010dl\u00e1nku p\u0159ece jen tak trochu pravdu? Pokud byste si dop\u0159\u00e1li tak jako j\u00e1 v\u00edkendov\u00fd maraton nejnov\u011bj\u0161\u00ed hern\u00ed bondovky 007 First Light od studia IO Interactive (s\u00e9rie Hitman), nejsp\u00ed\u0161 byste shodn\u011b se mnou uznali, \u017ee v\u011bt\u0161\u00ed bl\u00e1bol jste v \u017eivot\u011b ne\u010detli.<\/p>\n<p>Kdo si toti\u017e mysl\u00ed, \u017ee by t\u0159eba takov\u00e9 The Last of Us bylo lep\u0161\u00ed, kdyby to byla jen hra, ve kter\u00e9 se st\u0159\u00edl\u00ed zomb\u00edci, je zjevn\u011b padl\u00fd na hlavu. Na druhou stranu, jeden konkr\u00e9tn\u00ed hern\u00ed \u201e\u017e\u00e1nr\u201c o kter\u00e9m by bylo mo\u017en\u00e9 v\u00e9st takov\u00e9 diskuze, by se historicky na\u0161el. Jde samoz\u0159ejm\u011b o hry podle film\u016f. Nebo je\u0161t\u011b jinak, hry m\u00edsto film\u016f. A z\u016fstat m\u016f\u017eeme klidn\u011b u agenta s povolen\u00edm zab\u00edjet. Na jedno Golden Eye 007 z roku 1997 toti\u017e p\u0159ipad\u00e1 X cash grab\u016f jako 007: Quantum of Solace, James Bond 007: Blood Stone nebo t\u0159eba 007 Legends.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302394.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" source=\"IO Interactive\"\/><\/p>\n<p>Prvn\u00ed zmi\u0148ovan\u00e1 videohra je p\u0159itom dodnes pova\u017eov\u00e1na za zlat\u00fd standard her podle film\u016f ne proto, \u017ee by snad vypr\u00e1v\u011bla p\u0159\u00edb\u011bh dost mo\u017en\u00e1 nejlep\u0161\u00ed bondovky s Piercem Brosnanem l\u00e9pe, n\u00fdbr\u017e proto, \u017ee se tehdy v\u00fdvoj\u00e1\u0159\u016fm povedlo stvo\u0159it na tu dobu strhuj\u00edc\u00ed first-person shooter, kter\u00fd slavil \u00fasp\u011bch i jako multiplayerov\u00fd titul. O to sp\u00ed\u0161 si mysl\u00edm, \u017ee jestli se n\u011bkdy onen kontroverzn\u00ed \u010dl\u00e1nek alespo\u0148 vzd\u00e1len\u011b bl\u00ed\u017eil realit\u011b, bylo to v dob\u00e1ch, kdy gameplay tvo\u0159il alfu a omegu videohern\u00edho odv\u011btv\u00ed a p\u0159\u00edb\u011bh byl sp\u00ed\u0161 jen takov\u00fd mil\u00fd bonus. Kdy\u017e se nepovedl, nevad\u00ed. Dnes je tomu ale p\u0159ece jen jinak a ty nejlep\u0161\u00ed videohry \u010dasto mus\u00ed p\u0159ij\u00edt nejen s naprosto bezchybn\u00fdm gameplayem, ale je\u0161t\u011b nav\u00edc je mus\u00ed doprov\u00e1zet p\u0159\u00edb\u011bh, kter\u00fd hr\u00e1\u010de chytne a nepust\u00ed. Seversk\u00fd <a href=\"https:\/\/www.moviezone.cz\/clanek\/36186-herni-recenze-fenomenalni-fantasy-god-of-war\" target=\"_blank\" rel=\"nofollow noopener\">God of War<\/a>. Zmi\u0148ovan\u00e9 The Last of Us. Clair Obscur: Expedition 33. <a href=\"https:\/\/www.moviezone.cz\/clanek\/47741-recenze-indiana-jones-and-the-great-circle-je-nejlepsi-filmovou-hrou-vsech-dob\" target=\"_blank\" rel=\"nofollow noopener\">Indiana Jones and the Great Circle<\/a>. A ano, spoilery, \u010derstv\u011b u\u017e i 007 First Light.<\/p>\n<p>V t\u00e9to debat\u011b bychom samoz\u0159ejm\u011b mohli pokra\u010dovat dlouho, poj\u010fme se u\u017e ale pod\u00edvat na to, co d\u011bl\u00e1 z nejnov\u011bj\u0161\u00edho po\u010dinu d\u00e1nsk\u00e9ho studia tak povedenou hru, ale je\u0161t\u011b mnohem lep\u0161\u00ed \u201efilmovou\u201c bondovku. Na First Light je toti\u017e nutno d\u00edvat se dv\u011bma r\u016fzn\u00fdmi pohledy. A proto\u017ee jsme na filmov\u00e9m webu, za\u010dneme t\u00edmto.<\/p>\n<p>Historicky bych hran\u00e9 bondovky rozd\u011blil na pre-craigovskou \u00e9ru a po n\u00ed. P\u0159ed Craigem jsme dost\u00e1vali v podstat\u011b samostatn\u00e9 ucelen\u00e9 filmy, kde se sice opakovali herci jako Connery, Moore, Dalton nebo Brosnan, a dokonce se i zlehka budovala organizace Spectre, ale opravdovou kontinuitu byste hledali marn\u011b. To p\u0159i\u0161lo a\u017e s Craigem. A p\u0159esn\u011b na to nyn\u00ed navazuje First Light, de facto restart bondovsk\u00e9 zna\u010dky, kter\u00fd shodou okolnost\u00ed stihl dorazit d\u0159\u00edv ne\u017e ten dal\u0161\u00ed filmov\u00fd.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302395.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" source=\"IO Interactive\"\/><\/p>\n<p>Nov\u00e1 hra je tak nejen originem hlavn\u00ed postavy, zde ztv\u00e1rn\u011bn\u00e9 charismatick\u00fdm Ir\u010danem Patrickem Gibsonem, ale z\u00e1rove\u0148 doslova rebootem \u0161pion\u00e1\u017en\u00edho programu MI6 p\u0159ezd\u00edvan\u00e9ho \u201e00\u201c. V\u0161e za\u010d\u00edn\u00e1 od nuly. A v\u0161e za\u010d\u00edn\u00e1 jak jinak ne\u017e prologem hodn\u00fdm t\u00e9to legend\u00e1rn\u00ed fran\u0161\u00edzy. Na\u0161e prvn\u00ed setk\u00e1n\u00ed s Jamesem Bondem je na palub\u011b helikopt\u00e9ry p\u0159ev\u00e1\u017eej\u00edc\u00ed SAS na misi na Islandu, kde terorist\u00e9 p\u0159evzali kontrolu nad v\u00fdzkumnou laborato\u0159\u00ed. Ne\u017e se v\u0161ak nad\u011bjeme, jsou na\u0161e helikopt\u00e9ry sest\u0159eleny a Bond za\u017e\u00edv\u00e1 sv\u00e9 prvn\u00ed znovuzrozen\u00ed \u2013 prvn\u00ed klasick\u00fd trademark. Z\u00e1hy zji\u0161\u0165ujeme, \u017ee Bond nebyl v\u016fbec sou\u010d\u00e1st\u00ed mise vyslan\u00e9ho SAS t\u00fdmu, n\u00fdbr\u017e pouh\u00fdm \u010dlenem palubn\u00ed pos\u00e1dky, proto\u017ee jak se pozd\u011bji dozv\u00edme, m\u00e1 historii probl\u00e9m\u016f s autoritou. Nebo jak \u0159\u00edk\u00e1 on, autorita m\u00e1 historii probl\u00e9m\u016f s n\u00edm. Tak \u010di tak, MI6 p\u0159eb\u00edr\u00e1 velen\u00ed a Bond se cht\u011b necht\u011b st\u00e1v\u00e1 d\u016fle\u017eit\u00fdm p\u011b\u0161\u00e1kem, kter\u00e9ho ale v p\u0159\u00edpad\u011b pot\u0159eby nebude nijak t\u011b\u017ek\u00e9 ob\u011btovat.<\/p>\n<p>Samotn\u00fd p\u0159\u00edb\u011bh m\u00e1 dvan\u00e1ct a\u017e patn\u00e1ct hodin, je rozd\u011blen do n\u011bkolika kapitol, odehr\u00e1v\u00e1 se v rozmez\u00ed n\u011bkolika m\u011bs\u00edc\u016f a vezme v\u00e1s na glob\u00e1ln\u00ed j\u00edzdu, kdy se pod\u00edv\u00e1me i do exotick\u00fdch krajin typu Slovensko&#8230;<\/p>\n<p>N\u00e1sleduje seznamov\u00e1n\u00ed s hern\u00edmi mechanismy (o nich za malou chv\u00edli), ale hlavn\u011b taky s Bondov\u00fdm charakterem. Na povrch se derou prvn\u00ed p\u0159\u00edklady jeho pov\u011bstn\u00e9ho d\u016fvtipu, vzd\u011bl\u00e1n\u00ed a nakonec doch\u00e1z\u00ed i na prvn\u00ed zabit\u00ed. By\u0165 v sebeobran\u011b. O jedno neuposlechnut\u00ed p\u0159\u00edm\u00e9ho rozkazu a odp\u00e1len\u00ed cel\u00e9 stanice pozd\u011bji n\u00e1sleduje st\u0159ih a nastupuj\u00ed \u00favodn\u00ed titulky za doprovodu tituln\u00ed bondovsk\u00e9 skladby od Lany Del Rey. A jestli n\u011bkdo do t\u00e9 doby m\u011bl t\u0159eba pochyby, jak moc maj\u00ed tv\u016frci nakouk\u00e1no nebo jak v\u011brn\u011b se budou dr\u017eet konkr\u00e9tn\u00edch postup\u016f, m\u016f\u017ee ve\u0161ker\u00e9 p\u0159edchoz\u00ed obavy zahodit do ko\u0161e, proto\u017ee a\u010dkoliv je to jen za\u010d\u00e1tek, je to rovn\u011b\u017e perfektn\u00ed ilustrace toho, jak moc tv\u016frci Bondovi jako postav\u011b i jako fran\u0161\u00edze rozum\u00ed, a jak detailn\u00ed a up\u0159\u00edmnou p\u00e9\u010di mu v tomhle m\u00e9diu dop\u0159\u00e1li.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302392.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" source=\"IO Interactive\"\/><\/p>\n<p>Samotn\u00fd p\u0159\u00edb\u011bh m\u00e1 dvan\u00e1ct a\u017e patn\u00e1ct hodin (pr\u016fm\u011brn\u00e1 hrac\u00ed doba je kolem dvaceti), je rozd\u011blen do n\u011bkolika kapitol, odehr\u00e1v\u00e1 se v rozmez\u00ed n\u011bkolika m\u011bs\u00edc\u016f a vezme v\u00e1s na glob\u00e1ln\u00ed j\u00edzdu, kdy se pod\u00edv\u00e1me jak do exotick\u00fdch krajin typu Slovensko \u010di Maurit\u00e1nie, tak do ru\u0161n\u00fdch ulic Lond\u00fdna. V\u00edc spoilerovat nebudu, ale o pestr\u00fd v\u00fdb\u011br lokac\u00ed ve First Light vskutku nen\u00ed nouze.<\/p>\n<p>A nouze nen\u00ed koneckonc\u016f ani o doslovn\u00e9 nar\u00e1\u017eky na jednotliv\u00e9 filmy. Nejen, \u017ee se po nich jmenuj\u00ed v\u0161elijak\u00e9 trofeje a achievementy, cel\u00e1 hra je v podstat\u011b m\u00edrn\u011b nadneseno f\u00faz\u00ed v\u0161eho, co jsme doposud v hran\u00e9 tvorb\u011b s Bondem za\u017eili. Z\u00e1por\u00e1k je kup\u0159\u00edkladu mixem megalomana ze Z\u00edt\u0159ek nikdy neum\u00edr\u00e1 a n\u011bkoho jako byl C s tv\u00e1\u0159\u00ed Andrew Scotta ve Spectre. Tv\u016frci ale teasuj\u00ed fandy i jinak. T\u0159eba co se gadget\u016f t\u00fd\u010de. N\u00e1vrat v\u00fdbu\u0161n\u00fdch per a laserov\u00fdch hodinek je samoz\u0159ejmost\u00ed, pustit Bonda za volant nov\u00e9ho Astonu zamknut\u00e9ho hluboko v \u00fatrob\u00e1ch Q laborato\u0159e se ale jen tak nepo\u0161t\u011bst\u00ed. A je to dob\u0159e.<\/p>\n<p>Hra jednodu\u0161e nic neusp\u011bch\u00e1v\u00e1. Zapome\u0148te, \u017ee z v\u00e1s po prologu MI6 okam\u017eit\u011b ud\u011bl\u00e1 007. Tady p\u0159ich\u00e1z\u00ed nejv\u011bt\u0161\u00ed v\u00fdhoda dan\u00e9ho m\u00e9dia, s postavou i nebezpe\u010dn\u00fdm sv\u011btem, ve kter\u00e9m se ocitla, se toti\u017e budete seznamovat pozvolna, postupn\u011b, v r\u00e1mci n\u011bkolika hodin, p\u0159i\u010dem\u017e dojde na p\u0159edstaven\u00ed cel\u00e9 \u0159ady vedlej\u0161\u00edch postav (a nemysl\u00edm t\u00edm jen ty tradi\u010dn\u00ed jako M \u010di Moneypenny), ale d\u016fle\u017eit\u00fdch lid\u00ed, kter\u00e9 v tomto konkr\u00e9tn\u00edm bondovsk\u00e9m univerzu v\u00edce \u010di m\u00e9n\u011b budouc\u00edho agenta s povolen\u00edm zab\u00edjet utv\u00e1\u0159\u00ed. Pro\u010d se k \u017een\u00e1m chov\u00e1 tak, jak to zn\u00e1me z film\u016f? O koho a za jak\u00fdch okolnost\u00ed p\u0159i\u0161el, \u017ee rad\u011bji z\u016fst\u00e1v\u00e1 osam\u011bl\u00fd a citov\u011b se nev\u00e1\u017ee? Jak objevil sv\u016fj obl\u00edben\u00fd drink? Jen p\u00e1r p\u0159\u00edklad\u016f, kter\u00e9 hra postupn\u011b rozkryje.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302391.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" source=\"IO Interactive\"\/><\/p>\n<p>P\u0159izn\u00e1v\u00e1m, je to pr\u00e1v\u011b pr\u00e1ce se samotnou postavou mladi\u010dk\u00e9ho Jamese Bonda, kter\u00e1 m\u011b na First Light bavila nejv\u00edc. Jeho postupn\u00fd p\u0159erod v agenta jeho veli\u010denstva, kter\u00fd je ochoten za Anglii ob\u011btovat vlastn\u00ed \u017eivot. N\u011bco, co jsem mimo jin\u00e9 \u010dekal, \u017ee dostanu v budouc\u00edm filmu, ale nyn\u00ed u\u017e vlastn\u011b nepot\u0159ebuji, proto\u017ee to hra zvl\u00e1dla tak zatracen\u011b skv\u011ble. A by\u0165 bych hrozn\u011b r\u00e1d pokra\u010doval v b\u00e1sn\u011bn\u00ed nad zbytkem p\u0159\u00edb\u011bhu, jak graduje, jak jsem se platonicky zabouchl do zdej\u0161\u00ed femme fatale, nebo jak bo\u017e\u00ed set pieces tv\u016frci pro sv\u016fj p\u0159\u00edb\u011bh vytvo\u0159ili, n\u011bco mi \u0159\u00edk\u00e1, \u017ee tenhle text bude u\u017e tak dost dlouh\u00fd, a my se po\u0159\u00e1d je\u0161t\u011b nedostali k tomu druh\u00e9mu \u00fahlu pohledu: Gameplay aneb hern\u00ed str\u00e1nka v\u011bci.<\/p>\n<p>Nebudu chodit dlouze kolem hork\u00e9 ka\u0161e a na f\u00e9rovku p\u0159izn\u00e1m, \u017ee m\u011b hra frustrovala \u010dast\u011bji, ne\u017e by se mi l\u00edbilo. Na jedn\u00e9 stran\u011b tu byl toti\u017e ten strhuj\u00edc\u00ed p\u0159\u00edb\u011bh, jen\u017e m\u011b nutil pokra\u010dovat, a na t\u00e9 druh\u00e9 hern\u00ed mechanismy, kter\u00e9\u2026m\u011b \u00fapln\u011b neuchv\u00e1tily. Prkenn\u00fdm pohybem po\u010d\u00ednaje (srovn\u00e1n\u00ed s Uncharted nep\u0159ipad\u00e1 v \u00favahu, by\u0165 lehkou inspiraci tv\u016frci nezap\u0159ou), p\u0159es mali\u010dko repetitivn\u00ed pou\u017e\u00edv\u00e1n\u00ed gadget\u016f a nesmysln\u00e9 chov\u00e1n\u00ed NPCs, kdy p\u0159ed nimi zap\u00e1l\u00edte ko\u0161 a oni se oto\u010d\u00ed a jdou zji\u0161\u0165ovat p\u0159\u00ed\u010dinu, i kdy\u017e jste byli doslova metr od nich, a\u017e po jeden z nejrutinn\u011bj\u0161\u00edch gunplay\u016f z ned\u00e1vn\u00e9 doby. Ne snad, \u017ee by cokoli z toho bylo vylo\u017een\u011b \u0161patn\u011b implementov\u00e1no, to v\u016fbec, ale v kombinaci s t\u00edm, jak pohlcen\u00fd jsem byl z\u00e1pletkou, m\u011b \u017e\u00e1dn\u00e1 z t\u011bch v\u011bc\u00ed p\u0159\u00edmo neoslnila. Co\u017e t\u0159eba u druh\u00e9ho The Last of Us neplatilo, proto\u017ee tam m\u011b konstantn\u011b fascinovala nejen story, ale i neuv\u011b\u0159iteln\u011b propracovan\u00e1 a\u017e revolu\u010dn\u00ed hratelnost.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302390.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" source=\"IO Interactive\"\/><\/p>\n<p>Kdy\u017e to vezmu proporcion\u00e1ln\u011b, dobr\u00fdch 80 % hry tvo\u0159\u00ed investigace, pohyb, snaha o to se n\u011bkam dostat, n\u011bco se dozv\u011bd\u011bt, po\u010d\u00edt\u00e1m do toho i v\u0161echny cutsc\u00e9ny, a to je ta z\u00e1bavn\u00e1 \u010d\u00e1st, a zbyl\u00fdch 20 % je akce, u kter\u00e9 jsem se mnohdy tr\u00e1pil. \u010cerstv\u011b po dohr\u00e1n\u00ed Saros si nemysl\u00edm, \u017ee bych m\u011bl oby\u010dejn\u011b n\u011bjak\u00e9 probl\u00e9my s natr\u00e9nov\u00e1n\u00edm hern\u00edch mechanik, ale u First Light na klasickou st\u0159edn\u00ed obt\u00ed\u017enost byl ka\u017ed\u00fd combat a ka\u017ed\u00e1 \u201ear\u00e9na\u201c s nep\u0159\u00e1teli na zne\u0161kodn\u011bn\u00ed (a\u0165 u\u017e formou stealth \u010di st\u0159\u00edlen\u00ed) tak trochu o\u010distec, kter\u00fdm jsem si musel proj\u00edt n\u011bkolikr\u00e1t, ne\u017e jsem byl schopn\u00fd jej poko\u0159it. Co\u017e ruku v ruce s nepochopiteln\u011b dlouh\u00fdmi loading \u010dasy opravdu na z\u00e1\u017eitku moc nep\u0159id\u00e1valo.<\/p>\n<p>\u010cert vem, jak jsou souboje naskriptovan\u00e9, \u010dert vem m\u00edru quick time event\u016f (ba naopak, j\u00e1 jsem takov\u00fdch v\u011bc\u00ed fanou\u0161ek, proto\u017ee to pom\u00e1h\u00e1 dotv\u00e1\u0159et tu filmovou atmosf\u00e9ru), v\u00e1\u017en\u011b ale nepamatuji hru, u kter\u00e9 by mi n\u00e1lada tak prudce klesla poka\u017ed\u00e9, kdy\u017e jsem se musel chopit zbran\u011b a j\u00edt se prost\u0159\u00edlet n\u011bjak\u00fdm levelem. A ano, \u010dasem jsem taky zjistil, \u017ee kdy\u017e se budu sna\u017eit hru hr\u00e1t jako hru, a ne se pokou\u0161et o co nejstylov\u011bj\u0161\u00ed a nejv\u00edc bond-esque pr\u016fchody, tak to sice bude vypadat debiln\u011b, ale aspo\u0148 m\u011b to posune v p\u0159\u00edb\u011bhu d\u00e1l. Jen nev\u011b\u0159\u00edm tomu, \u017ee zrovna tohle byl tv\u016fr\u010d\u00ed z\u00e1m\u011br, a pokud ano, byl jednozna\u010dn\u011b myln\u00fd.<\/p>\n<p>Op\u011bt v\u0161ak zd\u016fraz\u0148uji, neznamen\u00e1 to, \u017ee by samotn\u00e9 mechanismy byly n\u011bjak rozbit\u00e9, \u0161patn\u00e9 nebo na dne\u0161n\u00ed dobu zastaral\u00e9. Jenom zkr\u00e1tka nijak neposouvaj\u00ed la\u0165ku toho, co je v tomto \u017e\u00e1nru mo\u017en\u00e9. Snad jen to st\u0159\u00edlen\u00ed bych ozna\u010dil za meh, to ale m\u016f\u017ee b\u00fdt subjektivn\u00ed. Pou\u017e\u00edv\u00e1n\u00ed gadget\u016f na vy\u0159e\u0161en\u00ed v\u0161ech va\u0161ich probl\u00e9m\u016f je pak sice repetitivn\u00ed, ale po\u0159\u00e1d cool. Stejn\u011b tak jsem si extr\u00e9mn\u011b u\u017e\u00edval reaktivitu sv\u011bta kolem. Chcete na nep\u0159\u00e1tele shodit most? M\u016f\u017eete. Chcete po n\u011bkom hodit cihlu a pak mu d\u00e1t elektrick\u00fd \u0161ok rozbit\u00edm hlavy o server wall? Jen do toho. Sou\u010dasn\u011b s t\u00edm se m\u016f\u017eete po levelech dlouze proch\u00e1zet, objevovat kr\u00e1sy n\u00e1dhern\u011b vyrendrovan\u00e9ho sv\u011bta (graficky hra bere dech) a pokou\u0161et se o hled\u00e1n\u00ed alternativn\u00edch cest, jak proj\u00edt konkr\u00e9tn\u00edm levelem. Jin\u00fdmi slovy p\u0159esn\u011b ta m\u00edra svobody, jakou byste od tv\u016frc\u016f s\u00e9rie Hitman \u010dekali.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302389.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" source=\"IO Interactive\"\/><\/p>\n<p>Poj\u00ed se s t\u00edm i taktick\u00fd re\u017eim TacSim, kter\u00fd p\u0159edstavuje \u00fapln\u011b samostatn\u00fd aspekt hry, jen\u017e se bude d\u00e1l vyv\u00edjet a skrze kter\u00fd v\u00e1s bude cht\u00edt IOI udr\u017eet ve h\u0159e d\u00e9le. Nicm\u00e9n\u011b p\u0159izn\u00e1v\u00e1m, zat\u00edm jsem nem\u011bl nutk\u00e1n\u00ed na tuhle \u010d\u00e1st hry s\u00e1hnout. \u010c\u00e1ste\u010dn\u011b m\u011b tla\u010dil \u010das, \u010d\u00e1ste\u010dn\u011b jsem cht\u011bl nechat uzr\u00e1t p\u0159\u00edb\u011bh po jeho skon\u010den\u00ed a \u010d\u00e1ste\u010dn\u011b m\u011b opravdu d\u011bs\u00ed p\u0159edstava, \u017ee bych najednou m\u011bl ve zdej\u0161\u00ed akci str\u00e1vit 100 % \u010dasu s minimem nov\u00e9ho d\u011bje. Ale posledn\u00ed Hitman takto z\u016fstal na\u017eivu docela dlouho, tak\u017ee je klidn\u011b mo\u017en\u00e9, \u017ee to bude fungovat i u Bonda.<\/p>\n<p>Co se technick\u00e9ho stavu hry t\u00fd\u010de, testoval jsem hru na v\u00edcero platform\u00e1ch a za celou dobu hran\u00ed jsem zaznamenal jen minim\u00e1ln\u00ed mno\u017estv\u00ed bug\u016f. Nejhor\u0161\u00ed byly ty loading \u010dasy, kter\u00e9 se snad poda\u0159\u00ed v nejbli\u017e\u0161\u00ed dob\u011b patchnout. Nvidia n\u00e1m poskytla kopii na omezen\u00fd \u010das k testov\u00e1n\u00ed slu\u017eby GeForce Now ve verzi Ultimate. To nab\u00edz\u00ed 4K rozli\u0161en\u00ed, plynul\u00e9 hran\u00ed d\u00edky DLSS 4 s Multi Frame Generation a cloudov\u00e9 hran\u00ed s v\u00fdkonem t\u0159\u00eddy highendov\u00e9 grafick\u00e9 karty GeForce RTX 5080. Zkr\u00e1tka a dob\u0159e, pokud na Bonda nem\u00e1te ma\u0161inu, tohle je cesta, jak si hru vychutnat ve v\u0161\u00ed par\u00e1d\u011b bez investov\u00e1n\u00ed do nov\u00e9ho PC. K Ultimate ro\u010dn\u00edmu p\u0159edplatn\u00e9mu je te\u010f hra nav\u00edc jako d\u00e1rek. Slu\u017ebu p\u0159edt\u00edm m\u016f\u017eete i kr\u00e1tce otestovat v podob\u011b free passu, tak\u017ee za zkou\u0161ku doslova nic ned\u00e1te.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/06\/302404.jpeg\" border=\"1\" alt=\"\" hspace=\"5\" vspace=\"5\" width=\"610\" height=\"\" align=\"middle\" source=\"IO Interactive\"\/><\/p>\n<p>Ka\u017edop\u00e1dn\u011b, abych to n\u011bjak rozseknul. 007 First Light polo\u017eilo pevn\u00e9 p\u0159\u00edb\u011bhov\u00e9 z\u00e1klady budouc\u00edho hern\u00edho univerza s agentem 007, na kter\u00fdch p\u016fjde d\u00e1l stav\u011bt a kter\u00e9 klidn\u011b mohou v\u00e9st k vytvo\u0159en\u00ed po\u010detn\u00e9 hern\u00ed fanbase a kdo v\u00ed, t\u0159eba p\u0159iv\u00e9st k celo\u017eivotn\u00edmu d\u00edlu Iana Fleminga i novou generaci fand\u016f. Pro ty st\u00e1vaj\u00edc\u00ed p\u0159edstavuje hra ani ne tak odv\u00e1\u017en\u00fd, jako sp\u00ed\u0161 naprosto sebev\u011bdom\u00fd a vybrou\u0161en\u00fd krok vst\u0159\u00edc nov\u00e9 \u00e9\u0159e, v n\u00ed\u017e si s Bondem u\u017eijete daleko v\u00edc z\u00e1bavy a nap\u011bt\u00ed ne\u017e v r\u00e1mci jednoho dvouhodinov\u00e9ho filmu. Je to skv\u011ble odvypr\u00e1v\u011bn\u00e9 dobrodru\u017estv\u00ed pln\u00e9 p\u0159ekvapiv\u00fdch zvrat\u016f, emoc\u00ed i blockbusterov\u00e9 akce, jeho\u017e jedinou slabinou je pon\u011bkud stroh\u00fd gameplay, co\u017e je velmi pravd\u011bpodobn\u011b d\u00e1no i enginem, na kter\u00e9m hra b\u011b\u017e\u00ed. Pokud v\u00e1m tedy nevad\u00ed hr\u00e1t Bonda jako Hitmana, akor\u00e1t s bohat\u0161\u00edm a lep\u0161\u00edm d\u011bjem, budete nad\u0161en\u00ed. J\u00e1 byl koneckonc\u016f extr\u00e9mn\u011b nad\u0161en\u00fd, i kdy\u017e jsem si to hran\u00ed m\u00edsty tolik neu\u017e\u00edval. Pr\u016fm\u011brem mi to v\u0161ak vych\u00e1z\u00ed na solidn\u00ed dev\u00edtku, co\u017e nen\u00ed tak daleko od pr\u016fm\u011bru na Metacriticu.<\/p>\n<p>Verdikt: To nejlep\u0161\u00ed z bondovek hezky na jednom m\u00edst\u011b v mimo\u0159\u00e1dn\u011b vtahuj\u00edc\u00edm a pe\u010dliv\u00e9m zpracov\u00e1n\u00ed, kter\u00e9 prvn\u00ed ofici\u00e1ln\u00ed dobrodru\u017estv\u00ed tohoto Jamese Bonda vyst\u0159eluje mezi vz\u00e1cnou skupinku \u201efilmov\u00fdch her\u201c, kter\u00e9 se nejen povedly, ale dokonce i p\u0159ed\u010dily ve\u0161ker\u00e1 o\u010dek\u00e1v\u00e1n\u00ed. Denis Villeneuve to bude m\u00edt po tomto blockbusterov\u00e9m \u00favodu s charismatick\u00fdm Patrickem Gibsonem velmi t\u011b\u017ek\u00e9.<\/p>\n<p>Hodnocen\u00ed: 9\/10<\/p>\n","protected":false},"excerpt":{"rendered":"The Atlantic ned\u00e1vno publikoval \u010dl\u00e1nek s n\u00e1zvem: \u201eVideohry jsou lep\u0161\u00ed, kdy\u017e nemaj\u00ed p\u0159\u00edb\u011bh\u201c, kter\u00fd doprov\u00e1zel perex: \u201eFilm, televize&hellip;\n","protected":false},"author":2,"featured_media":106182,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[14],"tags":[79,31022,9070,80],"class_list":["post-106181","post","type-post","status-publish","format-standard","has-post-thumbnail","category-zabava","tag-entertainment","tag-recenze-007-first-light-je-perfektnim-bondovskym-filmem-pro-tuhle-eru","tag-tema","tag-zabava"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/116686526139965825","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/106181","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=106181"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/106181\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/106182"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=106181"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=106181"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=106181"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}