{"id":162487,"date":"2026-07-29T23:47:08","date_gmt":"2026-07-29T23:47:08","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/162487\/"},"modified":"2026-07-29T23:47:08","modified_gmt":"2026-07-29T23:47:08","slug":"halo-campaign-evolved-recenze-spartansky-dvojsecneho-remaku","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/162487\/","title":{"rendered":"Halo: Campaign Evolved \u2013 recenze spart\u00e1nsky dvojse\u010dn\u00e9ho remaku"},"content":{"rendered":"<p>Master Chief b\u00fdval doned\u00e1vna v\u00fdkladn\u00ed ak\u010dn\u00ed sk\u0159\u00edn\u00ed i maskotem Xboxu, ale v\u00a0posledn\u00edch letech sp\u00ed\u0161e zm\u00edr\u00e1. Studiu 343 Industries, aktu\u00e1ln\u011b p\u0159ejmenovan\u00e9mu na Halo Studios, se v\u00a0podstat\u011b u\u017e od \u010dty\u0159ky neda\u0159\u00ed pln\u011b nav\u00e1zat na odkaz Bungie a p\u016fvodn\u00edch her. P\u0159esto\u017ee jeho p\u0159\u00eddavky do s\u00e9rie nebyly vylo\u017een\u011b \u0161patn\u00e9, chyb\u011bla jim ikonicita, jak\u00e1 prov\u00e1z\u00ed p\u016fvodn\u00ed trilogii, a nakonec i spin-offy <a href=\"https:\/\/games.tiscali.cz\/halo-3-odst-13232\" rel=\"nofollow noopener\" target=\"_blank\">ODST<\/a> a <a href=\"https:\/\/games.tiscali.cz\/halo-reach-13402\" rel=\"nofollow noopener\" target=\"_blank\">Reach<\/a>.<\/p>\n<p>P\u0159ed necel\u00fdmi p\u011bti lety vy\u0161lo <a href=\"https:\/\/games.tiscali.cz\/halo-infinite-21013\" rel=\"nofollow noopener\" target=\"_blank\">Halo Infinite<\/a>, jeho\u017e p\u0159ijet\u00ed bylo natolik chladn\u00e9, \u017ee se zna\u010dka musela na \u010das ulo\u017eit k\u00a0ledu, aby tv\u016frci vykoumali, co s\u00a0n\u00ed d\u00e1l. Nakonec do\u0161li k\u00a0tomu, \u017ee bude zapot\u0159eb\u00ed j\u00edt na v\u011bci od podlahy. Propriet\u00e1rn\u00ed engine Slipspace vym\u011bnili za st\u00e1le s\u00edl\u00edc\u00ed Unreal Engine 5, co\u017e zna\u010d\u00ed p\u0159echod k\u00a0nov\u00e9 kapitole, kterou nyn\u00ed trochu paradoxn\u011b startuje remake kampan\u011b prvn\u00edho d\u00edlu. Jeho \u00fakolem je p\u0159ipomenout nejsiln\u011bj\u0161\u00ed \u010dasy, ale tak\u00e9 odprezentovat nov\u00e9 mo\u017enosti.\u00a0<\/p>\n<p>Modernizovan\u00fd blockbuster<\/p>\n<p>Jde o spr\u00e1vn\u00fd sm\u011br? Jak u\u017e to v\u00a0t\u011bchto \u010dasech b\u00fdv\u00e1, odpov\u011b\u010f je komplikovan\u011bj\u0161\u00ed, ne\u017e se na prvn\u00ed pohled m\u016f\u017ee zd\u00e1t. <a href=\"https:\/\/games.tiscali.cz\/halo-campaign-evolved-28093\" class=\"external-object-link\" rel=\"nofollow noopener\" target=\"_blank\">Halo: Campaign Evolved<\/a> m\u011blo nesm\u00edrn\u011b n\u00e1ro\u010dn\u00fd \u00fakol, kdy muselo modernizovat a v\u00a0ide\u00e1ln\u00edm p\u0159\u00edpad\u011b i vylep\u0161it n\u011bco, co bylo dlouho pova\u017eovan\u00e9 za perfektn\u00ed. Dobrou zpr\u00e1vou je, \u017ee se to p\u0159ed\u011bl\u00e1vce v\u011bt\u0161inou da\u0159\u00ed. P\u0159i hran\u00ed funguje jako skv\u011bl\u00fd stroj \u010dasu, kter\u00fd v\u00e1s p\u0159enese do doby, kdy jste <a href=\"https:\/\/games.tiscali.cz\/halo\/\" rel=\"nofollow noopener\" target=\"_blank\">Halo<\/a> hr\u00e1li poprv\u00e9 s tou spr\u00e1vn\u011b uchopenou esenc\u00ed chytlav\u00fdch p\u0159est\u0159elek. V\u00a0\u0159ad\u011b moment\u016f se ale v\u00a0hlav\u011b objev\u00ed ten pov\u011bstn\u00fd \u010derv\u00edk, kter\u00fd do v\u00e1s za\u010dne vpou\u0161t\u011bt nejistotu.<\/p>\n<p>Zub \u010dasu je zjevn\u00fd t\u0159eba na vypr\u00e1v\u011bn\u00ed p\u0159\u00edb\u011bhu. V\u00fdprava do ikonick\u00e9ho sv\u011bta tituln\u00ed struktury v\u011brn\u011b sleduje p\u016fvodn\u00ed r\u00e1mec, tak\u017ee v\u00e1s op\u011bt p\u0159enese do ne\u00faprosn\u00e9 bitvy lidstva proti Covenantu v h\u00e1vu vtahuj\u00edc\u00ed vesm\u00edrn\u00e9 opery. Tentokr\u00e1t ale jednoduch\u00e9 anima\u010dky p\u0159\u00edmo ve h\u0159e st\u0159\u00eddaj\u00ed detailn\u00ed cutsc\u00e9ny, kter\u00e9 p\u0159\u00edb\u011bhu prop\u016fj\u010duj\u00ed filmov\u011bj\u0161\u00ed\u00a0dimenzi. D\u00edky tomu vypr\u00e1v\u011bn\u00ed dost\u00e1v\u00e1 punc velkoleposti a blockbusterov\u011b vtahuje do d\u011bje, \u010demu\u017e pom\u00e1haj\u00ed i detailn\u011bj\u0161\u00ed v\u00fdjevy z intergalaktick\u00e9ho boje. Jenom\u017ee po \u010dase v\u00e1m za\u010dne n\u011bco trochu vadit.<\/p>\n<p>A\u010dkoliv do filme\u010dk\u016f zjevn\u011b putovala velk\u00e1 snaha, leckdy se spol\u00e9haj\u00ed na m\u00edrn\u011b \u0159e\u010deno ledabylou re\u017eii. Jsou v nich zvl\u00e1\u0161tn\u00ed hluch\u00e1 m\u00edsta, kamera m\u00e1 tendenci ve vzduchu jen tak levitovat a promluvy p\u0159eru\u0161uj\u00ed podivn\u00e9 pauze. Situace se v pozd\u011bj\u0161\u00edch mis\u00edch zlep\u0161\u00ed, ale nedota\u017een\u00fd pocit z\u016fst\u00e1v\u00e1.<\/p>\n<p>S\u00a0t\u00edm pak jde ruku v\u00a0ruce nov\u00fd dabing, kter\u00fd funguje hlavn\u011b u Master Chiefa, jen\u017e se oproti origin\u00e1lu trochu v\u00edce rozmluvil, ale u ostatn\u00edch postav moc ne. N\u011bkter\u00e9 repliky se zm\u011bnily, stejn\u011b jako jejich pod\u00e1n\u00ed, kter\u00e9 je mrtvoln\u011bj\u0161\u00ed, co\u017e do jist\u00e9 m\u00edry m\u011bn\u00ed atmosf\u00e9ru cel\u00e9 kampan\u011b, v\u00a0n\u00ed\u017e stoicky nep\u016fsob\u00ed pouze \u00fast\u0159edn\u00ed geroj. I proto chv\u00e1l\u00edm rozhodnut\u00ed, \u017ee na hudbu se zjevn\u011b nesahalo, aby mohla op\u011btovn\u011b vyzn\u00edt jej\u00ed nad\u010dasov\u00e1 ikoni\u010dnost. A stejn\u011b tak mus\u00edm uznat snahu napravit n\u011bkter\u00e9 p\u0159\u00edb\u011bhov\u00e9 d\u00edry origin\u00e1lu.<\/p>\n<p>Spojen\u00ed dvou prstenc\u016f<\/p>\n<p>Ka\u017ed\u00e1 cutsc\u00e9na ale z\u00e1konit\u011b mus\u00ed jednou skon\u010dit, abyste se mohli chopit ovlada\u010de a kone\u010dn\u011b j\u00edt post\u0159\u00edlet ten otravn\u011b dot\u011brn\u00fd \u0161mejd z\u00a0vesm\u00edru. U\u017e p\u0159i prvn\u00edm v\u00fdst\u0159elu zjist\u00edte, \u017ee lety ozkou\u0161en\u00e1 formule st\u00e1le funguje a p\u0159\u00edmo\u010dar\u00e1 akce dok\u00e1\u017ee oslovit stejn\u011b dnes jako p\u0159ed t\u011bmi d\u00e1vn\u00fdmi lety. A to i p\u0159es n\u011bkolik p\u0159idan\u00fdch prvk\u016f, kter\u00e9 v\u00a0n\u011b\u010dem z\u00e1\u017eitek obohacuj\u00ed, v\u00a0jin\u00fdch ho ale m\u011bn\u00ed trochu zbyte\u010dn\u011b.<\/p>\n<p style=\"text-align: center;\">\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/07\/29\/1972034-halo-campaign-evolved-original.jpg?1785309834.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Halo Studios\" data-description=\"\" title=\"Halo: Campaign Evolved\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/07\/1972034-halo-campaign-evolved-base_16x9.webp.653.webp\" alt=\"Halo: Campaign Evolved\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tHalo Studios<\/p>\n<p>Halo Studios se u <a href=\"https:\/\/games.tiscali.cz\/halo-campaign-evolved-28093\" rel=\"nofollow noopener\" target=\"_blank\">Halo: Campaign Evolved<\/a> pokusilo spojit to nejlep\u0161\u00ed z\u00a0p\u016fvodn\u00edho d\u00edla se sv\u00fdm p\u0159\u00edstupem ke zna\u010dce.\u00a0 Akce tak st\u00e1le d\u00e1v\u00e1 d\u016fraz na pohyb a relativn\u011b obez\u0159etn\u00fd p\u0159\u00edstup, kdy nikdy nem\u00e1te daleko ke smrti. \u010castokr\u00e1t tak do \u010dir\u00e9 radosti ze st\u0159\u00edlen\u00ed p\u0159ich\u00e1z\u00ed m\u00edrn\u00e9 \u201eh\u00e1dankov\u00e9\u201c prvky, kdy mus\u00edte efektivn\u011b vyu\u017e\u00edvat dostupn\u00e9 prost\u0159edky, abyste p\u0159e\u017eili, zat\u00edmco se hbit\u011b ot\u00e1\u010d\u00edte p\u0159i sledov\u00e1n\u00ed detektoru pohybu. I po letech je evidentn\u00ed, \u017ee jde o nesm\u00edrn\u011b chytlav\u00fd recept, kter\u00fd je pro zna\u010dku tak specifick\u00fd, stejn\u011b jako sandboxov\u00e9 pojet\u00ed \u0159ady \u00farovn\u00ed, v\u00a0nich\u017e si m\u016f\u017eete bohat\u011b vyhr\u00e1t.<\/p>\n<p>St\u0159eln\u00fd arzen\u00e1l pro pokro\u010dil\u00e9<\/p>\n<p>\u0158ada aspekt\u016f pak z\u00e1\u017eitek z remaku povy\u0161uje na dal\u0161\u00ed \u00farove\u0148. Zbra\u0148ov\u00fd arzen\u00e1l se pov\u00e1\u017eliv\u011b obohatil o kusy z\u00a0pozd\u011bj\u0161\u00edch d\u00edl\u016f, kdy m\u016f\u017eete sebrat v\u00a0podstat\u011b jakoukoliv zbra\u0148, kter\u00e1 se v\u00e1l\u00ed na zemi, v\u010detn\u011b energetick\u00e9ho me\u010de. To, stejn\u011b jako p\u0159\u00edtomnost v\u011bt\u0161\u00edho mno\u017estv\u00ed vozidel a mo\u017enost jejich un\u00e1\u0161en\u00ed, p\u0159id\u00e1v\u00e1 dal\u0161\u00ed taktick\u00e9 mo\u017enosti, spole\u010dn\u011b se schopnost\u00ed zoomovat s\u00a0libovolnou zbran\u00ed. Tak\u00e9 zmizely l\u00e9k\u00e1rni\u010dky, kter\u00e9 nahradilo automatick\u00e9 dopl\u0148ov\u00e1n\u00ed \u017eivot\u016f. V\u011b\u0159\u00edm, \u017ee zm\u011bna n\u011bkoho zamrz\u00ed, jeliko\u017e trochu odpad\u00e1 spr\u00e1va zdrav\u00ed, v\u00a0kone\u010dn\u00e9m d\u016fsledku ale funguje.<\/p>\n<p>U\u017e o n\u011bco m\u00e9n\u011b spolehliv\u011b funguje mo\u017enost sprintovat. Pro op\u011btovn\u00e9 pr\u016fchody jsou rychlej\u0161\u00ed p\u0159esuny sice u\u017eite\u010dn\u00e9, ale jeliko\u017e se \u00farovn\u011b ani pohyb nep\u0159\u00e1tel ne\u0161k\u00e1lovaly, m\u016f\u017ee sprint p\u016fsobit jako zbyte\u010dn\u011b p\u0159es\u00edlen\u00fd cheat, proto\u017ee jednotliv\u00e9 \u00farovn\u011b dok\u00e1\u017eete zkr\u00e1tka prob\u011bhnout a nep\u0159\u00e1tel\u016fm efektivn\u011b ut\u00edkat. Jeho pou\u017eit\u00ed je ale naprosto voliteln\u00e9, tak\u017ee se\u00a0\u201epodvodu\u201c m\u016f\u017eete sm\u011ble vyhnout.<\/p>\n<p>Veter\u00e1ny tak\u00e9 z\u0159ejm\u011b nepot\u011b\u0161\u00ed modernizace n\u011bkter\u00fdch zbran\u00ed. Typick\u00fdm p\u0159\u00edkladem je \u00fato\u010dn\u00e1 pu\u0161ka, kter\u00e1 m\u00e1 po vzoru modern\u00edch d\u00edl\u016f zmen\u0161enou kapacitu z\u00e1sobn\u00edku z 60 na 36 ran, co\u017e je v\u00fdrazn\u00e1 zm\u011bna, je\u017e se z\u00e1sadn\u011b projevuje do hran\u00ed. Obdobn\u011b jako zvl\u00e1\u0161tn\u011b upraven\u00fd rozptyl kulek nebo snad je\u0161t\u011b v\u00edce nep\u0159edv\u00eddateln\u00e9 po\u0161kozen\u00ed po v\u00fdbuchu rakety \u010di gran\u00e1tu, je\u017e \u010dastokr\u00e1t vede k\u00a0ne\u010dekan\u00e9 smrti. V\u00a0tomto ohledu jde remake skute\u010dn\u011b trochu chaoti\u010dt\u011bj\u0161\u00edm sm\u011brem, kter\u00fd ale n\u011bkdy nedr\u017e\u00ed tempo s\u00a0p\u016fvodn\u00edm designem. Stejn\u011b jako zbyte\u010dn\u00e9 p\u0159id\u00e1n\u00ed ukazatel\u016f (lze je vypnout), kv\u016fli nim\u017e se vytr\u00e1c\u00ed nutnost prozkoum\u00e1vat a hledat spr\u00e1vnou cestu.<\/p>\n<p>Vylep\u0161en\u00ed proti filosofii<\/p>\n<p>Pr\u00e1v\u011b design jednotliv\u00fdch \u00farovn\u00ed je pak jist\u011b jednou z\u00a0nejpal\u010div\u011bj\u0161\u00edch ot\u00e1zek, kter\u00e1 fanou\u0161ky v\u00a0remaku zaj\u00edm\u00e1. Skv\u011blou zpr\u00e1vou je, \u017ee <a href=\"https:\/\/games.tiscali.cz\/halo-campaign-evolved-28093\" class=\"external-object-link\" rel=\"nofollow noopener\" target=\"_blank\">Halo: Campaign Evolved<\/a> se v\u00a0tomto ohledu sna\u017e\u00ed z\u016fstat v\u011brn\u00e9 p\u016fvodn\u00edmu d\u00edlu, zat\u00edmco p\u0159id\u00e1v\u00e1 \u0159adu p\u0159\u00edjemn\u00fdch \u00faprav, d\u00edky nim\u017e se t\u0159eba v\u00a0druh\u00e9 polovin\u011b hry da\u0159\u00ed l\u00e9pe pracovat s\u00a0repetic\u00ed. Z\u00e1\u0159n\u00fdm p\u0159\u00edkladem je mise The Library, kter\u00e1 pozbyla sv\u00e9 nechvaln\u011b proslul\u00e9 monot\u00f3nnosti.<\/p>\n<p>I po letech je evidentn\u00ed, \u017ee jde o nesm\u00edrn\u011b chytlav\u00fd recept, kter\u00fd je pro zna\u010dku tak ikonick\u00fd, stejn\u011b jako sandboxovost \u0159ady \u00farovn\u00ed, v\u00a0nich\u017e si m\u016f\u017eete bohat\u011b vyhr\u00e1t.<\/p>\n<p>Z\u00e1rove\u0148 ale p\u0159id\u00e1v\u00e1 na po\u010dtu nep\u0159\u00e1tel, jimi\u017e se v\u00e1s neboj\u00ed vysloven\u011b zahltit, co\u017e se jim i d\u00edky neperfektn\u011b chaotick\u00e9 um\u011bl\u00e9 inteligence \u010dastokr\u00e1t da\u0159\u00ed. Poty\u010dky tak n\u011bkdy p\u016fsob\u00ed jako prohrabov\u00e1n\u00ed se postupn\u00fdmi vlnami a ne jako precizn\u011b vystav\u011bn\u00e9 st\u0159ety z\u00a0origin\u00e1lu. Pr\u00e1v\u011b v\u00a0tomto ohledu je asi nejv\u00edce zn\u00e1t odli\u0161n\u00e1 filosofie a p\u0159\u00edstup k\u00a0tvorb\u011b novodob\u00fdch tv\u016frc\u016f versus Bungie, co\u017e ale m\u016f\u017ee b\u00fdt i trochu v\u00fdhodou.<\/p>\n<p style=\"text-align: center;\">\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/07\/29\/1972166-halo-campaign-evolved-original.jpg?1785309860.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Halo Studios\" data-description=\"\" title=\"Halo: Campaign Evolved\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/07\/1972166-halo-campaign-evolved-base_16x9.webp.653.webp\" alt=\"Halo: Campaign Evolved\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tHalo Studios<\/p>\n<p>P\u0159ed\u011bl\u00e1vka toti\u017e do v\u00ednku krom\u011b p\u016fvodn\u00ed kampan\u011b p\u0159ihazuje je\u0161t\u011b t\u0159i nov\u00e9 bonusov\u00e9 mise vystav\u011bn\u00e9 \u010dist\u011b v\u00a0re\u017eii Halo Studios, kter\u00e9 vypr\u00e1v\u00ed ud\u00e1losti roku p\u0159ed z\u00e1kladn\u00ed hrou. Pokud si je stejn\u011b jako j\u00e1 d\u00e1te a\u017e po dohr\u00e1n\u00ed p\u0159\u00edb\u011bhu, okam\u017eit\u011b v\u00e1s do nosu ude\u0159\u00ed rozd\u00edln\u00fd p\u0159\u00edstup v\u00a0my\u0161len\u00ed, kdy se vytr\u00e1c\u00ed sandboxov\u00e1 dynamika a p\u0159ich\u00e1z\u00ed na \u0159adu pevn\u011bj\u0161\u00ed dr\u017een\u00ed ot\u011b\u017e\u00ed v\u00a0ar\u00e9nov\u00e9 podob\u011b. Nen\u00ed nutn\u011b hor\u0161\u00ed, ale z\u00e1rove\u0148 je to dostate\u010dn\u011b jin\u00e9, abyste mohli z\u0159eteln\u011b vid\u011bt rozd\u00edl, kdy\u017e se m\u00edsto vynal\u00e9zavosti d\u00e1v\u00e1 v\u011bt\u0161\u00ed d\u016fraz na reaktivnost.<\/p>\n<p>V\u00a0minul\u00e9m d\u00edle jste vid\u011bli\u2026<\/p>\n<p>Pr\u00e1v\u011b bal\u00ed\u010dek t\u0159\u00ed prequelov\u00fdch mis\u00ed schovan\u00fdch pod n\u00e1zvem Operation: Meteorite je nejv\u011bt\u0161\u00ed novinkou p\u0159ed\u011bl\u00e1vky. Infiltra\u010dn\u00ed mise Master Chiefa a ser\u017eanta Johnsona s\u00a0\u00fakolem naj\u00edt data, kter\u00e9 by lidstvo kone\u010dn\u011b dovedlo k\u00a0nep\u0159\u00e1telsk\u00e9mu hlavn\u00edmu m\u011bstu High Charity, jsou v\u00a0z\u00e1sad\u011b v\u00edtan\u00fdm zpest\u0159en\u00edm, kter\u00e9 operuje se zaj\u00edmavou premisou. Tu se ov\u0161em neda\u0159\u00ed p\u0159esv\u011bd\u010div\u011b vyt\u011b\u017eit.<\/p>\n<p>P\u0159\u00edb\u011bh se skl\u00e1d\u00e1 ze dvou polovin, kdy jedna na\u0165ukne experimenty s\u00a0mutac\u00ed nep\u0159\u00e1telsk\u00e9 frakce, zat\u00edmco druh\u00e1 prozkoum\u00e1v\u00e1 pnut\u00ed mezi Spartany a \u010dleny ODST. Bohu\u017eel, o prvn\u00ed t\u00e9ma se vysloven\u011b jenom ot\u0159e a v\u016fbec ho nerozv\u00edj\u00ed, p\u0159esto\u017ee by mohlo nab\u00eddnout zaj\u00edmav\u00e9 obohacen\u00ed zdej\u0161\u00edho sv\u011bta. Tituln\u00ed je proto druh\u00e1 linka, kter\u00e1 ale trp\u00ed na nep\u0159esv\u011bd\u010div\u00e9 pod\u00e1n\u00ed. Jej\u00ed dialogy svou povrchnost\u00ed mnohdy omylem vyvolaj\u00ed \u00fasm\u011bv na tv\u00e1\u0159i.<\/p>\n<p>Nakonec tak dodate\u010dn\u00fdmi misemi prob\u011bhnete zhruba za dv\u011b hodiny a odejdete s\u00a0pocitem, \u017ee jsou zaj\u00edmavou uk\u00e1zkou toho, co mohlo b\u00fdt, kdyby se s nimi ale pracovalo trochu l\u00e9pe&#8230; P\u0159\u00edjemn\u00fd dodatek \u0159adu v\u011bc\u00ed d\u011bl\u00e1 vlastn\u011b dob\u0159e, ale z\u00e1rove\u0148 nech\u00e1v\u00e1 mno\u017estv\u00ed prostoru pro zlep\u0161en\u00ed.<\/p>\n<p>Gd\u011b obsah?<\/p>\n<p>Co\u017e m\u011b nakonec p\u0159iv\u00e1d\u00ed k\u00a0nejv\u011bt\u0161\u00edmu probl\u00e9mu <a href=\"https:\/\/games.tiscali.cz\/halo-campaign-evolved-28093\" rel=\"nofollow noopener\" target=\"_blank\">Halo: Campaign Evolved<\/a>, a to je zoufal\u00fd nedostatek obsahu. Pokud chci vytvo\u0159it \u201eultim\u00e1tn\u00ed\u201c n\u00e1vrat legendy, m\u011bl bych ho p\u0159in\u00e9st ve form\u011b, kter\u00e1 nem\u00e1 kompromisy. Jenom\u017ee tady dostanete dohromady 13 mis\u00ed, k\u00a0nim\u017e se po dohr\u00e1n\u00ed nakonec ani nepot\u0159ebujete moc vracet.<\/p>\n<p>T\u00fdm se misky vah znovuhratelnosti sna\u017e\u00ed naklonit modifik\u00e1tory v\u00a0podob\u011b lebek, jimi\u017e si m\u016f\u017eete pr\u016fchody ozvl\u00e1\u0161tnit. Specificky lebka, d\u00edky n\u00ed\u017e vym\u011bn\u00edte pohled z vlastn\u00edch o\u010d\u00ed za kameru z pohledu t\u0159et\u00ed osob\u011b a kone\u010dn\u011b okus\u00edte <a href=\"https:\/\/games.tiscali.cz\/halo\/\" rel=\"nofollow noopener\" target=\"_blank\">Halo<\/a> v jeho naprosto ryz\u00ed a <a href=\"https:\/\/www.youtube.com\/watch?v=wSq-Jd5c73I\" rel=\"nofollow noopener\" target=\"_blank\">p\u016fvodn\u00ed podob\u011b<\/a>, je v\u00edtan\u00fdm zpest\u0159en\u00edm. Krom\u011b achievement\u016f ale jinak nem\u00e1te moc d\u016fvod\u016f, pro\u010d kampan\u00ed proch\u00e1zet znovu a znovu. Funk\u010dn\u00ed lok\u00e1ln\u00ed a online kooperace m\u016f\u017ee b\u00fdt mo\u017en\u00e1 trochu zaj\u00edmavou motivac\u00ed, ale sp\u00ed\u0161 nedostate\u010dnou.<\/p>\n<p>Absence multiplayeru zkr\u00e1tka zamrz\u00ed, a\u0165 u\u017e si ji budou tv\u016frci ospravedl\u0148ovat jakkoliv. Nakonec ten bych osobn\u011b ani tolik nepot\u0159eboval. Ale kompletn\u00ed absence dodate\u010dn\u011b odemykateln\u00fdch p\u0159edm\u011bt\u016f, \u010dasova\u010d\u016f, \u017eeb\u0159\u00ed\u010dk\u016f nebo \u010dehokoliv podobn\u00e9ho je p\u0159inejlep\u0161\u00edm hloup\u00e1. Hlavn\u011b \u017ee se nezapomn\u011blo na vizu\u00e1ln\u00ed dopl\u0148ky pro p\u0159edobjedn\u00e1vky a pr\u00e9miov\u00e9 edice.<\/p>\n<p>Unreal slu\u0161iv\u00fd a funk\u010dn\u00ed<\/p>\n<p>Co ale p\u0159ekvap\u00ed p\u0159\u00edjemn\u011b, je vyu\u017eit\u00ed Unreal Enginu 5. Po ozn\u00e1men\u00ed p\u0159echodu na aktu\u00e1ln\u011b asi nejpopul\u00e1rn\u011bj\u0161\u00ed engine se mne zmoc\u0148ovaly mdloby. Nedovedl jsem si p\u0159edstavit, jak na n\u011bm bude hra vypadat, aby si zachovala svou identitu. V\u00a0tomto ohledu ale Halo Studios p\u0159ekvapili, a i kdy\u017e si m\u016f\u017eete pov\u0161imnout p\u00e1r prvk\u016f, kter\u00e9 Unrealem trochu moc k\u0159i\u010d\u00ed, identita Halo po\u0159\u00e1d dominuje.<\/p>\n<p>Atmosf\u00e9ra se sna\u017e\u00ed dr\u017eet origin\u00e1lu a d\u011bl\u00e1 v\u00a0tom o parn\u00edk lep\u0161\u00ed pr\u00e1ci ne\u017e narychlo sp\u00edchnut\u00e1 <a href=\"https:\/\/games.tiscali.cz\/halo-combat-evolved-anniversary-14166\" rel=\"nofollow noopener\" target=\"_blank\">v\u00fdro\u010dn\u00ed edice<\/a>. V n\u011bkter\u00fdch oblastech se mo\u017en\u00e1 a\u017e moc pracuje s mno\u017estv\u00edm detail\u016f, \u010d\u00edm\u017e se vytr\u00e1c\u00ed d\u00e1vka vesm\u00edrn\u00e9 mysteri\u00f3znosti. P\u0159esto jde o umn\u011b vystav\u011bn\u00e9 p\u0159eveden\u00ed do modern\u00edho h\u00e1vu, kter\u00e9 se v r\u00e1mci mo\u017enost\u00ed sna\u017e\u00ed dr\u017eet p\u016fvodn\u00edch my\u0161lenek, i kdy\u017e v\u011brnost nen\u00ed stoprocentn\u00ed. Na v\u00fdsledek se ale kouk\u00e1 opravdu vesm\u00edrn\u011b hezky.<\/p>\n<p>Hor\u0161\u00ed to je s v\u00fdkonem. Minim\u00e1ln\u011b na z\u00e1kladn\u00edm PlayStationu 5 se akce v mnoha \u00farovn\u00edch zad\u00fdch\u00e1v\u00e1, animace jsou trhan\u00e9 a sn\u00edmkovac\u00ed frekvence m\u00e1 daleko k plynulosti. Sou\u010dasn\u011b spolehliv\u011b nefunguje ani syst\u00e9m ukl\u00e1d\u00e1n\u00ed, kter\u00e9 se v mnoha p\u0159\u00edpadech spou\u0161t\u00ed ledabyle a n\u011bkdy v\u00e1s dostane do situace, kv\u016fli n\u00ed\u017e mus\u00edte restartovat celou misi. A nakonec s Unrealem p\u0159ich\u00e1z\u00ed i m\u00edrn\u011b hor\u0161\u00ed zvukov\u00fd design, kter\u00fd nep\u016fsob\u00ed tak precizn\u011b jako v minulosti.<\/p>\n<p><a href=\"https:\/\/games.tiscali.cz\/halo-campaign-evolved-28093\" class=\"external-object-link\" rel=\"nofollow noopener\" target=\"_blank\">Halo: Campaign Evolved<\/a> je tak na jedn\u00e9 stran\u011b povedenou modernizac\u00ed klasiky, kter\u00e1 ukazuje, \u017ee prvn\u00ed d\u00edl m\u00e1 i po \u010dtvrtstolet\u00ed s\u00edlu strhnout. Dokazuje, jak nad\u010dasov\u00e9 Bungie tehdy bylo, p\u0159i\u010dem\u017e se p\u016fvodn\u00ed z\u00e1\u017eitek sna\u017e\u00ed aktualizovat do modern\u011bj\u0161\u00ed podoby. Jen\u017ee z\u00e1rove\u0148 v n\u00ed bojuj\u00ed dv\u011b trochu odli\u0161n\u00e9 filosofie hern\u00edho v\u00fdvoje, jejich\u017e st\u0159et p\u0159in\u00e1\u0161\u00ed i \u0159adu nedostatk\u016f, kv\u016fli nim\u017e jsme nakonec nedostali definitivn\u00ed verzi legendy.<\/p>\n","protected":false},"excerpt":{"rendered":"Master Chief b\u00fdval doned\u00e1vna v\u00fdkladn\u00ed ak\u010dn\u00ed sk\u0159\u00edn\u00ed i maskotem Xboxu, ale v\u00a0posledn\u00edch letech sp\u00ed\u0161e zm\u00edr\u00e1. Studiu 343 Industries,&hellip;\n","protected":false},"author":2,"featured_media":162488,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[13],"tags":[9824,2038,27723,5116,227,9884,74,73,78,75,22325,77,76],"class_list":["post-162487","post","type-post","status-publish","format-standard","has-post-thumbnail","category-veda-a-technika","tag-akcni","tag-clanek","tag-games","tag-kooperace","tag-playstation-5","tag-remake","tag-science","tag-science-technology","tag-technika","tag-technology","tag-unreal-engine-5","tag-veda","tag-veda-a-technika"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/117005939368991817","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/162487","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=162487"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/162487\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/162488"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=162487"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=162487"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=162487"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}