{"id":177493,"date":"2026-08-12T21:10:07","date_gmt":"2026-08-12T21:10:07","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/177493\/"},"modified":"2026-08-12T21:10:07","modified_gmt":"2026-08-12T21:10:07","slug":"vyvojar-z-id-software-se-oprel-do-microsoftu-doom-z-roku-2016-bychom-uz-vytvorit-nezvladli","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/177493\/","title":{"rendered":"V\u00fdvoj\u00e1\u0159 z id Software se op\u0159el do Microsoftu: Doom z roku 2016 bychom u\u017e vytvo\u0159it nezvl\u00e1dli"},"content":{"rendered":"<p>V id Software to po \u010dervencov\u00e9 vln\u011b propou\u0161t\u011bn\u00ed v\u0159e. Jeden z vedouc\u00edch v\u00fdvoj\u00e1\u0159\u016f studia Chris Hayes se v podcastu <a href=\"https:\/\/www.youtube.com\/watch?v=aA64Ogzm_VU\" target=\"_blank\" rel=\"noopener nofollow\">Well Played<\/a> otev\u0159en\u011b pustil do Microsoftu a zpochybnil tvrzen\u00ed, \u017ee id Software z\u016fst\u00e1v\u00e1 navzdory person\u00e1ln\u00edm \u0161krt\u016fm v z\u00e1sad\u011b stejn\u00fdm studiem jako p\u0159edt\u00edm. Podle Hayese by s <a href=\"https:\/\/games.tiscali.cz\/novinky\/rip-and-tear-v-id-software-ve-studiu-ma-zustat-jen-ctvrtina-zamestnancu-701474\" rel=\"nofollow noopener\" target=\"_blank\">aktu\u00e1ln\u00edmi po\u010dty zam\u011bstnanc\u016f<\/a> studio dnes nezv\u00e1dlo vyvinout ani hru jako byl rebootovan\u00fd Doom z roku 2016.<\/p>\n<p>\u201eJe t\u011b\u017ek\u00e9 ud\u011blat AAA hru, kter\u00e1 je podobn\u00e1 tomu, co jsme d\u011blali p\u0159edt\u00edm, s polovinou lid\u00ed. A kdy\u017e \u0159\u00edk\u00e1m t\u011b\u017ek\u00e9, mysl\u00edm t\u00edm nemo\u017en\u00e9,\u201c prohl\u00e1sil Hayes. Podle n\u011bj ve studiu po propou\u0161t\u011bn\u00ed chyb\u00ed cel\u00e9 t\u00fdmy a specializace, bez nich\u017e se podobn\u011b velk\u00e1 hra zkr\u00e1tka neobejde.<\/p>\n<p>Hayes z\u00e1rove\u0148 popsal, jak veden\u00ed po propou\u0161t\u011bn\u00ed uji\u0161\u0165ovalo zam\u011bstnance, \u017ee id Software je po\u0159\u00e1d stejn\u00fd, a navenek tvrdilo, \u017ee rozhodn\u011b nen\u00ed vykuchan\u00fd. S t\u00edm ov\u0161em v\u00fdvoj\u00e1\u0159 nesouhlas\u00ed: \u201eNejsme stejn\u00fd id. Jsme jeho polovina,\u201c \u0159ekl.<\/p>\n<p>Podle v\u00fdvoj\u00e1\u0159e podobn\u00e1 uji\u0161t\u011bn\u00ed neslou\u017e\u00ed ani tak k popisu skute\u010dn\u00e9ho stavu studia, m\u00e1 j\u00edt sp\u00ed\u0161 o snahu zvr\u00e1tit odchody dal\u0161\u00edch v\u00e1haj\u00edc\u00edch zam\u011bstnanc\u016f. Podle v\u0161eho m\u00e1 j\u00edt o papou\u0161kov\u00e1n\u00ed noti\u010dek, kter\u00e9 Microsoft rozeslal veden\u00ed studi\u00ed zasa\u017een\u00fdch propou\u0161t\u011bn\u00edm. T\u011b\u017eko se p\u0159itom zbytku divit, \u017ee se po tak velk\u00fdch zm\u011bn\u00e1ch za\u010dal poohl\u00ed\u017eet po pr\u00e1ci v potenci\u00e1ln\u011b stabiln\u011bj\u0161\u00edch firm\u00e1ch.<\/p>\n<p>Jedn\u00edm z t\u00e9mat rozhovoru byla tak\u00e9 argumentace Microsoftu, podle n\u00ed\u017e v id Software st\u00e1le pracuje p\u0159ibli\u017en\u011b stejn\u00fd po\u010det lid\u00ed jako v dob\u011b vyd\u00e1n\u00ed Doomu v roce 2016. Moder\u00e1tor v podcastu upozornil, \u017ee z\u00e1v\u011bre\u010dn\u00e9 titulky hry \u010d\u00edtaj\u00ed v\u00edc v\u00fdvoj\u00e1\u0159\u016f, ne\u017e kolik jich podle sou\u010dasn\u00fdch informac\u00ed ve studiu po restartu hern\u00ed divize Xboxu z\u016fst\u00e1v\u00e1. Hayes na zji\u0161t\u011bn\u00ed zareagoval pom\u011brn\u011b lakonicky: \u201eExistuje d\u016fvod, pro\u010d \u0159\u00edkaj\u00ed \u201ap\u0159ibli\u017en\u011b\u2018, proto\u017ee je jich m\u00e9n\u011b.\u201c<\/p>\n<p>V\u00fdvoj\u00e1\u0159 se pustil tak\u00e9 do problematiky Game Passu a zp\u016fsobu, jak\u00fdm Microsoft vyhodnocuje, jestli jsou hry \u00fasp\u011b\u0161n\u00e9. \u201eKdy\u017e vid\u00edme finan\u010dn\u00ed zpr\u00e1vy, kter\u00e9 \u0159\u00edkaj\u00ed, \u017ee na\u0161e prodeje pod Bethesdou byly \u0161patn\u00e9\u2026 Co je vlastn\u011b prodej, kdy\u017e m\u00e1te Game Pass? \u0158\u00edk\u00e1te, \u017ee \u0161patn\u00e9 prodeje znamenaj\u00ed n\u00edzk\u00fd po\u010det prodan\u00fdch kopi\u00ed? Samoz\u0159ejm\u011b, \u017ee ne \u2013 proto\u017ee neprovozujete byznys zalo\u017een\u00fd na prodeji her,\u201c uvedl.<\/p>\n<p>Nejost\u0159ej\u0161\u00ed slova si ov\u0161em Hayes schoval pro lidi, kte\u0159\u00ed podle n\u011bj o propou\u0161t\u011bn\u00ed rozhodli. \u201eNerozum\u011bj\u00ed um\u011bn\u00ed, nerozum\u011bj\u00ed hr\u00e1m, nerozum\u011bj\u00ed obchodn\u00edmu modelu,\u201c prohl\u00e1sil. Na ot\u00e1zku, pro\u010d si mysl\u00ed, \u017ee nerozum\u011bj\u00ed um\u011bn\u00ed, n\u00e1sledn\u011b vysv\u011btlil, \u017ee p\u0159i zru\u0161en\u00ed poloviny studia podle n\u011bj v\u016fbec neberou v \u00favahu zp\u016fsob, jak\u00fdm vznikaj\u00ed velk\u00e9 hry. \u201eKdy\u017e propust\u00edte polovinu studia a neberete v potaz, jak se hry vyr\u00e1b\u00ed, nerozum\u00edte tomu, \u017ee pr\u00e1v\u011b propojen\u00ed na\u0161eho t\u00fdmu bylo to, d\u00edky \u010demu jsme byli \u00fasp\u011b\u0161n\u00ed,\u201c \u0159ekl Hayes.<\/p>\n<p>Microsoft v r\u00e1mci sv\u00e9ho <a href=\"https:\/\/games.tiscali.cz\/novinky\/velky-reset-xboxu-o-praci-prislo-3200-lidi-a-zbavuje-se-studii-699410\" rel=\"nofollow noopener\" target=\"_blank\">velk\u00e9ho restartu<\/a> pod veden\u00edm Ashy Sharmy hodl\u00e1 zru\u0161it p\u0159ibli\u017en\u011b 3200 pracovn\u00edch m\u00edst, p\u0159i\u010dem\u017e zhruba polovina z nich byla zru\u0161ena s okam\u017eitou platnost\u00ed a druh\u00e1 polovina v p\u0159\u00ed\u0161t\u00edch n\u011bkolika m\u011bs\u00edc\u00edch. id Software p\u0159itom propou\u0161t\u011bn\u00ed zas\u00e1hlo t\u011bsn\u011b p\u0159ed vyd\u00e1n\u00edm roz\u0161\u00ed\u0159en\u00ed <a href=\"https:\/\/games.tiscali.cz\/doom-the-dark-ages-revelations-28919\" rel=\"nofollow noopener\" target=\"_blank\">Doom: The Dark Ages \u2013 Revelations<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"V id Software to po \u010dervencov\u00e9 vln\u011b propou\u0161t\u011bn\u00ed v\u0159e. Jeden z vedouc\u00edch v\u00fdvoj\u00e1\u0159\u016f studia Chris Hayes se v&hellip;\n","protected":false},"author":2,"featured_media":177494,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[13],"tags":[9824,2038,18032,21024,7851,27723,228,227,74,73,4813,8201,78,75,77,76,34743],"class_list":["post-177493","post","type-post","status-publish","format-standard","has-post-thumbnail","category-veda-a-technika","tag-akcni","tag-clanek","tag-dlc","tag-doom","tag-fps","tag-games","tag-pc","tag-playstation-5","tag-science","tag-science-technology","tag-stredovek","tag-strilecka","tag-technika","tag-technology","tag-veda","tag-veda-a-technika","tag-xbox-series"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/117084594395790821","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/177493","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=177493"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/177493\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/177494"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=177493"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=177493"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=177493"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}