{"id":182778,"date":"2026-08-17T19:01:08","date_gmt":"2026-08-17T19:01:08","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/182778\/"},"modified":"2026-08-17T19:01:08","modified_gmt":"2026-08-17T19:01:08","slug":"the-sinking-city-2-recenze-lovecraftovskeho-hororu","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/182778\/","title":{"rendered":"The Sinking City 2 \u2013 recenze lovecraftovsk\u00e9ho hororu"},"content":{"rendered":"<p>Tak jako se \u0161\u00ed\u0159\u00ed \u0161\u00edlenstv\u00ed v knih\u00e1ch od H. P. Lovecrafta, se mus\u00edm pt\u00e1t, jestli se ve studiu Frogwares taky neza\u010dalio sn\u00edt o m\u011bstech v hlubin\u00e1ch a d\u011bsu z hv\u011bzd. Prvn\u00ed The Sinking City m\u00e1m toti\u017e velice r\u00e1d, a i kdy\u017e bych mu mohl vy\u010d\u00edst ledacos \u2013 od nep\u0159esv\u011bd\u010div\u00e9ho technick\u00e9ho stavu po neum\u011btelskou ak\u010dn\u00ed slo\u017eku \u2013 m\u011blo srdce, skv\u011bl\u00fd n\u00e1pad a v\u00fdbornou detektivn\u00ed hratelnost, kterou jsem si moc u\u017eil. Nav\u00edc hru pova\u017euji za fakt skv\u011blou adaptaci Lovecraftova kosmick\u00e9ho hororu.\u00a0<\/p>\n<p><a class=\"external-object-link\" href=\"https:\/\/games.tiscali.cz\/the-sinking-city-2-26378\" rel=\"nofollow noopener\" target=\"_blank\">The Sinking City 2<\/a> jde na v\u011bc z \u00fapln\u011b jin\u00e9ho sm\u011bru. Jako by si Frogwares vzali v\u00fdtky k srdci, ale jen m\u00edsto jejich n\u00e1pravy p\u0159istoupili k p\u0159\u00edli\u0161n\u00e9 korekci. Nech\u00e1pejte m\u011b \u0161patn\u011b: pokra\u010dov\u00e1n\u00ed je ve v\u0161ech ohledech lep\u0161\u00ed hrou. A\u0165 u\u017e se bav\u00edme o technick\u00e9 str\u00e1nce, vizu\u00e1lu, nebo t\u00e9 prokl\u00ednan\u00e9 akci. Jen\u017ee cestou se taky trochu ztratilo pov\u011bstn\u00e9 srd\u00ed\u010dko a na tal\u00ed\u0159i m\u00e1me sice \u0159emesln\u011b povedenou hru, kter\u00e1 je ale ve v\u00fdsledku jen opravdu pr\u016fm\u011brn\u00fdm survival hororem ve fajn kulis\u00e1ch zaplaven\u00e9ho Arkhamu.<\/p>\n<p>Svaly pracuj\u00ed, mozek odpo\u010d\u00edv\u00e1<\/p>\n<p>V\u016fbec nezpochyb\u0148uji, \u017ee pohnut\u00fd v\u00fdvoj, zkomplikovan\u00fd ruskou agres\u00ed na Ukrajin\u011b, je pro tv\u016frce srde\u010dn\u00ed z\u00e1le\u017eitost\u00ed. Jen\u017ee kdy\u017e se do The Sinking City 2 pono\u0159\u00edte, sezn\u00e1te, \u017ee jde v podstat\u011b o klon Resident Evilu. Co\u017e je\u0161t\u011b nemus\u00ed b\u00fdt na \u0161kodu, p\u0159ece jen Resi plat\u00ed za zlat\u00fd standard surival horor\u016f. Jenom\u017ee jde hodn\u011b zn\u00e1t, \u017ee Capcom m\u00e1 jednak v \u017e\u00e1nru des\u00edtky let zku\u0161enost\u00ed n\u00e1skok, a jednak \u0159\u00e1dov\u011b jin\u00fd rozpo\u010det a prost\u0159edky.\u00a0<\/p>\n<p>P\u0159\u00edb\u011bhov\u011b se op\u011bt ocit\u00e1me v Arkhamu na za\u010d\u00e1tku 20. stolet\u00ed, kter\u00fd se doslova top\u00ed pod p\u0159\u00edvalem z\u00e1hadn\u00e9 povodn\u011b, kter\u00e1 s sebou do m\u011bsta p\u0159inesla v\u0161elijakou hlubinnou hav\u011b\u0165. Duo \u00fast\u0159edn\u00edch postav Calvin a Faye nem\u00e1 slabost jen jeden pro druh\u00e9ho, ale taky pro okultismus a tajn\u00e1 myst\u00e9ria. A kdy\u017e se jeden z jejich ritu\u00e1l\u016f zvrtne, skon\u010d\u00ed Faye v k\u00f3matu. No a proto\u017ee Calvin je sp\u00ed\u0161e dobrodruh typu Indiany Jonese, nikoliv l\u00e9ka\u0159, rozhodne se svou milou z k\u00f3matu vysvobodit dal\u0161\u00edm ritu\u00e1lem. Arkham mezit\u00edm miz\u00ed pod hladinou z\u00e1hadn\u00e9ho p\u0159\u00edlivu.<\/p>\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/08\/17\/1992410-the-sinking-city-2-original.jpg?1786954865.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Frogwares\" data-description=\"\" title=\"The Sinking City 2\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/08\/1992410-the-sinking-city-2-base_16x9.webp.653.webp\" alt=\"The Sinking City 2\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tFrogwares<\/p>\n<p>Prvn\u00ed patrn\u00e1 zm\u011bna a odklon od mustru p\u016fvodn\u00edho The Sinking City je z\u0159ejm\u00e1 hned pot\u00e9, co ze skromn\u011b za\u0159\u00edzen\u00e9ho bytu vykro\u010d\u00edte do zatopen\u00fdch ulic m\u011bsta. The Sinking City 2 je \u010dist\u011b line\u00e1rn\u00ed. Ne\u010dek\u00e1 v\u00e1s \u017e\u00e1dn\u00fd otev\u0159en\u00fd sv\u011bt, jen p\u0159\u00edb\u011bhov\u00e9 chapad\u00fdlko, kter\u00e9 v\u00e1s prot\u00e1hne celkem \u010dtve\u0159ic\u00ed hlavn\u00edch kulis, kde nesm\u00ed chyb\u011bt chodby nemocnice nebo ryb\u00ed trh.\u00a0<\/p>\n<p>Pro m\u011b je zdaleka nejv\u011bt\u0161\u00edm zklam\u00e1n\u00edm odklon od adventury k \u010dist\u011b ak\u010dn\u00edmu survival hororu s otravnou spr\u00e1vou invent\u00e1\u0159e. Na h\u00e1danky tady sice naraz\u00edte, ale t\u011bch z\u00e1sadn\u00edch je v\u0161ehov\u0161udy osm. Mysl\u00edm t\u00edm lu\u0161t\u011bn\u00ed \u010d\u00edseln\u00fdch kombinac\u00ed z textu b\u00e1sn\u00ed, hled\u00e1n\u00ed frekvenc\u00ed podle v\u00fdrokov\u00e9 logiky a podobn\u011b. V\u0161e ostatn\u00ed je pak p\u0159\u00edmo\u010dar\u00e9 p\u00e1tr\u00e1n\u00ed po r\u016fzn\u00fdch kl\u00ed\u010d\u00edch, kter\u00e9 v\u00e1m odemknou jin\u00e9 \u010d\u00e1sti dan\u00e9 lokace, kde pak p\u00e1tr\u00e1te po dal\u0161\u00edch kl\u00ed\u010d\u00edch a p\u0159edm\u011btech, abyste mohli d\u00e1l. Pokud jste hr\u00e1li libovoln\u00fd Resident Evil, zorientujete se v hratelnosti The Sinking City 2 velmi rychle.<\/p>\n<p>To znamen\u00e1, \u017ee \u010dasto v\u00e1m v cest\u011b vp\u0159ed br\u00e1n\u00ed n\u011bjak\u00e1 p\u0159ek\u00e1\u017eka, nap\u0159\u00edklad v podob\u011b uhynul\u00e9 velryby, kterou je nutn\u00e9 zvednout je\u0159\u00e1bem. Jen\u017ee zved\u00e1k je rozebran\u00fd a bez paliva, tak\u017ee si mus\u00edte d\u00e1t kole\u010dko do hasi\u010d\u00e1rny a tisk\u00e1rny novin a pot\u0159ebn\u00e9 sou\u010d\u00e1stky naj\u00edt. Mozkovny u p\u00e1tr\u00e1n\u00ed p\u0159\u00edli\u0161 nenapnete.<\/p>\n<p>Oproti tomu v\u011bt\u0161\u00ed nepovinn\u00e9 h\u00e1danky jsou skute\u010dn\u011b z\u00e1bavn\u00e9 a origin\u00e1ln\u00ed. A kolikr\u00e1t nejsou ani \u00fapln\u011b na prvn\u00ed dobrou patrn\u00e9. Pochv\u00e1lit mus\u00edm hlavn\u011b ty, kter\u00e9 vyu\u017e\u00edvaj\u00ed n\u011bjak\u00e9 \u0161ifrov\u00e1n\u00ed nebo n\u00e1pov\u011bdy skrz text, u kter\u00e9ho nav\u00edc v\u00fdborn\u011b funguje i \u010desk\u00e1 lokalizace.\u00a0<\/p>\n<p>Tedy, trochu v\u00e1m l\u017eu, \u017ee jsou nepovinn\u00e9. Respektive, skr\u00fdvaj\u00ed r\u016fzn\u00e9 odm\u011bny, kter\u00e9 v\u00e1m hran\u00ed podstatn\u011b usnadn\u00ed &#8211; nap\u0159\u00edklad snov\u00e9 esence na odemyk\u00e1n\u00ed pasivn\u00edch schopnost\u00ed, n\u00e1boje nebo t\u0159eba vylep\u0161ov\u00e1ky zbran\u00ed. Jen\u017ee v nich taky ob\u010das najdete roz\u0161\u00ed\u0159en\u00ed invent\u00e1\u0159e a bez toho se podle m\u011b <a class=\"external-object-link\" href=\"https:\/\/games.tiscali.cz\/the-sinking-city-2-26378\" rel=\"nofollow noopener\" target=\"_blank\">The Sinking City 2<\/a> hr\u00e1t moc ned\u00e1.\u00a0<\/p>\n<p>Pros\u00edm, dejte mi norm\u00e1ln\u00ed invent\u00e1\u0159\u00a0<\/p>\n<p>N\u011bkoho toti\u017e napadlo, \u017ee i kdy\u017e m\u00e1 Calvin pom\u011brn\u011b fortelnou ko\u017eenou bundu a ta\u0161ku p\u0159es rameno, tak v nich bude m\u00edt m\u00edsto asi tak na dva n\u00e1boje a jedno balen\u00ed pr\u00e1\u0161k\u016f. M\u016f\u017eeme se u\u017e, pros\u00edm, v survival hororech zbavit omezen\u00e9ho invent\u00e1\u0159e jako jednoho z prvk\u016f \u017e\u00e1nru, stejn\u011b jako jsme se zbavili fixn\u00ed kamery nebo tankov\u00e9ho ovl\u00e1d\u00e1n\u00ed?<\/p>\n<p>M\u00e1lokdo ho um\u00ed ud\u011blat dob\u0159e a skute\u010dn\u011b vyu\u017e\u00edt k pocitu ohro\u017een\u00ed a podtrhnut\u00ed sv\u00edrav\u00e9 atmosf\u00e9ry. U\u017e m\u011b fakt nebav\u00ed, jak m\u011b hry nut\u00ed polovinu \u010dasu b\u011bhat zp\u00e1tky nebo vyhazovat n\u00e1boje, proto\u017ee mi arbitr\u00e1rn\u011b omez\u00ed nosnost a rozhodnou se, \u017ee mi p\u016flku invent\u00e1\u0159e zapln\u00ed kl\u00ed\u010dov\u00fdmi p\u0159edm\u011bty nutn\u00fdmi pro postup d\u00e1l v p\u0159\u00edb\u011bhu.<\/p>\n<p>A to nesm\u00edm zapomenout, \u017ee ve h\u0159e je taky crafting syst\u00e9m (toto\u017en\u00fd jako v Residentech), tak\u017ee krom zbran\u00ed, n\u00e1boj\u016f, kl\u00ed\u010d\u016f a l\u00e9k\u016f je\u0161t\u011b sb\u00edr\u00e1te nejr\u016fzn\u011bj\u0161\u00ed chemik\u00e1lie, \u0161rot a st\u0159eln\u00fd prach. Zbran\u011b taky \u010dasto zab\u00edraj\u00ed v\u00edc ne\u017e jedno pol\u00ed\u010dko, tak\u017ee se celou hru mus\u00edte v p\u0159ehrabovat v nab\u00eddce a zva\u017eovat, co vyhodit. Nebo naopak trajdat tam a zp\u00e1tky mezi bezpe\u010dn\u00fdmi skr\u00fd\u0161emi, kde m\u00e1te kouzelnou \u00faschovnu. Ani jedno z toho nen\u00ed ani z\u00e1bavn\u00e9, ani zaj\u00edmav\u00e9.<\/p>\n<p>Mimochodem n\u00e1boj\u016f, respektive prost\u0159edk\u016f na jejich v\u00fdrobu, je v\u0161ude stejn\u011b tolik, \u017ee je klidn\u011b m\u016f\u017eete z invent\u00e1\u0159e vyhodit. Hra v\u00e1m nav\u00edc do cesty ob\u010das postav\u00ed ar\u00e9nu, ve kter\u00e9 mus\u00edte ust\u0159\u00edlet spoustu nep\u0159\u00e1tel, a v nich se z\u00e1soby stejn\u011b generuj\u00ed donekone\u010dna, tak\u017ee tohle je prost\u011b \u00fapln\u011b zbyte\u010dn\u00fd a otravn\u00fd syst\u00e9m, kter\u00fd v The Sinking City 2 p\u016fsob\u00ed prost\u011b proto, \u017ee to tak je v \u017e\u00e1nru zvykem. A je velk\u00e1 \u0161koda, \u017ee jak se hra znateln\u011b inspirovala v Residentech, tak zrovna velikost invent\u00e1\u0159e se ve Frogwares rozhodli vy\u0159e\u0161it podle sv\u00e9ho.<\/p>\n<p>I ten my\u0161lenkov\u00fd pal\u00e1c, kter\u00fdm jsou Frogwares proslul\u00ed, je tady vylo\u017een\u011b jen n\u00e1znakem. V praxi sb\u00edr\u00e1te stopy, kter\u00e9 pak m\u016f\u017eete libovoln\u011b propojovat. Za spr\u00e1vn\u00e9 tematick\u00e9 okruhy v\u00e1m jsou odm\u011bnou snov\u00e9 esence k vylep\u0161ovan\u00ed pom\u011brn\u011b standardn\u00edch pasivn\u00edch bonus\u016f. To je jedin\u00e1 odm\u011bna&#8230; krom informace, kterou stopy obsahuj\u00ed, a kter\u00e1 se \u010dasto v\u00e1\u017ee nap\u0159\u00edklad k m\u00edst\u011b nalezen\u00ed kl\u00ed\u010dov\u00e9ho p\u0159edm\u011btu nebo sou\u010d\u00e1sti k\u00f3du k visac\u00edmu z\u00e1mku.<\/p>\n<p>Hlavn\u011b ale i na t\u011b\u017e\u0161\u00ed ze dvou obt\u00ed\u017enost\u00ed h\u00e1danek byste museli b\u00fdt po lobotomii, aby v\u00e1m nedocvaklo, kter\u00e9 stopy pat\u0159\u00ed k sob\u011b. A proto\u017ee jsou tematick\u00e9 okruhy v\u011bt\u0161inou po trojic\u00edch nebo dvojic\u00edch, \u00fapln\u011b v pohod\u011b si p\u0159\u00edpadn\u011b porad\u00edte i s prostou kombinatorikou.<\/p>\n<p>St\u0159\u00edl\u00ed cel\u00fd Arkham<\/p>\n<p>Kdy\u017e u\u017e jsem pon\u011bkolik\u00e1t\u00e9 nakousnul, \u017ee se ve h\u0159e hodn\u011b st\u0159\u00edl\u00ed, bylo by dobr\u00e9 asi p\u0159ibl\u00ed\u017eit, jak si studio s akc\u00ed poradilo. V The Sinking City 2 bude toti\u017e va\u0161\u00ed prim\u00e1rn\u00ed aktivitou. Akce je&#8230; v pohod\u011b. Zomb\u00edci naka\u017een\u00ed slizovit\u00fdm slizerem se v\u00e1m spr\u00e1vn\u011b zomb\u00edkovit\u011b s\u00e1pou po krku, stygij\u0161t\u00ed sek\u00e1\u010di jsou zase otravn\u011b rychl\u00ed a r\u00e1di na v\u00e1s sk\u00e1\u010dou ze slep\u00fdch \u00fahl\u016f, hlubinn\u00e9 bestie toho hodn\u011b vydr\u017e\u00ed a nemaj\u00ed probl\u00e9m v\u00e1s sundat na dv\u011b r\u00e1ny.<\/p>\n<p>Po vzoru modern\u00edch survival horor\u016f se Calvinovi dostane do pazour standardn\u00ed arzen\u00e1l od pistole p\u0159es brokovnici a\u017e po gran\u00e1tomet. Taky m\u016f\u017ee uh\u00fdbat, ude\u0159it pa\u017ebou nebo po vzoru Dead Space \u0161lapat po hlav\u00e1ch. Souboje na bl\u00edzko jsou ale neefektivn\u00ed, tak\u017ee kdy\u017e v\u00e1m dojde munice, je lep\u0161\u00ed vz\u00edt nohy na ramena a mezi nep\u0159\u00e1teli prost\u011b uskakovat drcen\u00edm tla\u010d\u00edtka pro \u00fahyb. V pozd\u011bj\u0161\u00ed f\u00e1zi hry to byla nav\u00edc moje preferovan\u00e1 metoda \u201eboje\u201c, proto\u017ee nep\u0159\u00e1tel je hromada a zjistil jsem, \u017ee je pom\u011brn\u011b jednoduch\u00e9 mezi nimi prokli\u010dkovat. Nav\u00edc v\u00e1s nejsou schopni moc daleko pron\u00e1sledovat.<\/p>\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/08\/17\/1992437-the-sinking-city-2-original.jpg?1786954868.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Frogwares\" data-description=\"\" title=\"The Sinking City 2\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/08\/1992437-the-sinking-city-2-base_16x9.webp.653.webp\" alt=\"The Sinking City 2\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tFrogwares<\/p>\n<p>Zomb\u00edk\u016fm se na t\u011ble objevuj\u00ed r\u016fzn\u00e9 puch\u00fd\u0159e, kter\u00e9 z\u00e1sahem nechutn\u011b prasknou, \u010d\u00edm\u017e nahrazuj\u00ed klasick\u00fd headshot. To je docela fajn o\u017eiven\u00ed akce, ale stejn\u011b se ve vysok\u00e9m po\u010dtu odpraven\u00fdch p\u0159isluhova\u010d\u016f prastar\u00fdch boh\u016f okouk\u00e1 velice rychle.\u00a0<\/p>\n<p>Akce funguje skv\u011ble hlavn\u011b zeza\u010d\u00e1tku, kdy je ka\u017ed\u00e9 monstrum nezn\u00e1mou hrozbou, a je\u0161t\u011b nejste po zuby ozbrojen\u00fdm strojem na smrt. Jen\u017ee po prvn\u00edch dvou hodin\u00e1ch potk\u00e1te tolik nep\u0159\u00e1tel, \u017ee v\u00e1m vy\u017eenou tepkovku velmi v\u00fdjime\u010dn\u011b. Probl\u00e9m u jak\u00e9hokoliv hororu je toti\u017e p\u0159edv\u00eddatelnost.\u00a0<\/p>\n<p>Nebudu v\u00e1m lh\u00e1t, \u017ee The Sinking City 2 nen\u00ed d\u011bsiv\u00e9. V \u00favodu hra par\u00e1dn\u011b pracuje s nap\u011bt\u00edm a nezn\u00e1mem. Hlavn\u011b r\u016fzn\u00e9 zvuky vrzaj\u00edc\u00ed podlahy, de\u0161t\u011b a meluz\u00edny navod\u00ed opravdu d\u011bsivou atmosf\u00e9ru, p\u0159ed kterou v\u00e1s chr\u00e1n\u00ed jen slab\u00e9 sv\u011btlo baterky. Tot\u00e9\u017e plat\u00ed pro prvn\u00ed nep\u0159\u00e1tele, kte\u0159\u00ed na v\u00e1s najednou vysko\u010d\u00ed z hlubiny. O \u0161ok a \u00falek nen\u00ed v The Sinking City 2 nouze a hra je rozhodn\u011b v\u00fdrazn\u011b d\u011bsiv\u011bj\u0161\u00ed ne\u017e p\u0159edch\u016fdce.<\/p>\n<p>Jen\u017ee, pokud nejste \u00fapln\u00ed poseroutkov\u00e9, velmi rychle se otrk\u00e1te. Druh\u016f nep\u0159\u00e1tel nen\u00ed zas tak mnoho a pak u\u017e jde opravdu sp\u00ed\u0161e o ak\u010dn\u00ed j\u00edzdu, ve kter\u00e9 si to neboj\u00e1cn\u011b \u0161tr\u00e1dujete chodbami a ulicemi za hlasit\u00e9ho \u0161t\u011bk\u00e1n\u00ed brokovnice. Nav\u00edc, jak jsem psal o p\u00e1r odstavc\u016f v\u00fd\u0161e, nep\u0159\u00e1tel\u00e9 mnoho smysl\u016f a rozmyslu nepobrali, tak\u017ee je velmi jednoduch\u00e9 jim uniknout nebo ut\u00e9ct na m\u00edsto, kde maj\u00ed naskriptovan\u00fd z\u00e1kaz vstupu&#8230; a \u017ee takov\u00fdch m\u00edst je hodn\u011b.<\/p>\n<p>Mus\u00edm taky \u0159\u00edct, \u017ee pr\u00e1ce se zdrojov\u00fdm materi\u00e1lem na m\u011b p\u016fsob\u00ed dost protich\u016fdn\u011b. Lovercraft byl v\u017edy o n\u00e1znac\u00edch a d\u011bsu z nezn\u00e1m\u00e9ho, a v tom byla jedni\u010dka v\u00fdrazn\u011b d\u016fvtipn\u011bj\u0161\u00ed. Kr\u00e1glov\u00e1n\u00ed lid\u00ed naka\u017een\u00fdch vodn\u00edmi \u010dervy po davech podle m\u011b nen\u00ed \u00fapln\u011b to, v \u010dem je lovecraft\u016fv mythos nejsiln\u011bj\u0161\u00ed.\u00a0<\/p>\n<p>Na druh\u00e9 stran\u011b, celkov\u00e9 zasazen\u00ed do zatopen\u00e9ho Arkhamu a jeho kulisy jsou skv\u011bl\u00e9, stejn\u011b jako z\u00e1v\u011br hry, kdy se do\u010dk\u00e1te skute\u010dn\u011b kosmick\u00fdch hr\u016fz, v\u010detn\u011b a\u017e bloodbornovsk\u00e9ho momentu a n\u011bkolika zvrat\u016f, je vrcholem, kv\u016fli kter\u00e9mu stoj\u00ed za to t\u011bch deset hodin h\u0159e v\u011bnovat, pokud jste fanou\u0161ci kosmick\u00e9ho hororu.\u00a0<\/p>\n<p>Unreal Engine, kter\u00fd funguje<\/p>\n<p>Na atmosf\u00e9\u0159e notn\u011b p\u0159id\u00e1v\u00e1 fotorealismus Unreal Enginu 5. The Sinking City 2 vypad\u00e1 a zn\u00ed par\u00e1dn\u011b, by\u0165 ani tady se neubr\u00e1n\u00edm v\u00fdtk\u00e1m. Samoz\u0159ejm\u011b je nutn\u00e9 br\u00e1t v potaz velikost a rozpo\u010det studia, ale na to, jak \u0161pi\u010dkov\u011b vypad\u00e1 prost\u0159ed\u00ed, pak do o\u010d\u00ed bij\u00ed bramborov\u00e9 obli\u010deje a nesed\u00edc\u00ed mimika s replikami. Hodn\u011b m\u011b taky tahal za u\u0161i dabing Calvina, kter\u00e9mu se neda\u0159\u00ed zprost\u0159edkovat hr\u016fzy, je\u017e na ka\u017ed\u00e9m kroku za\u017e\u00edv\u00e1, a ve h\u0159e p\u016fsob\u00ed p\u0159inejmen\u0161\u00edm nepat\u0159i\u010dn\u011b. Co\u017e je \u0161koda, proto\u017ee zrovna p\u0159\u00edb\u011bh mi p\u0159ijde jako jeden ze siln\u011bj\u0161\u00edch moment\u016f The Sinking City 2.<\/p>\n<p>M\u016f\u017eu alespo\u0148 prohl\u00e1sit, \u017ee na z\u00e1kladn\u00ed PS5 jela hra bez jak\u00fdchkoliv obt\u00ed\u017e\u00ed. V re\u017eimu v\u00fdkonu dr\u017eela stabiln\u00edch 60 FPS a nenarazil jsem na \u017e\u00e1dn\u00e9 bugy. Ob\u010das vystr\u010d\u00ed chapad\u00fdlka otravn\u00e9 t\u0159epot\u00e1n\u00ed obrazu \u2013 standardn\u00ed neduh UE5, ale nen\u00ed to nic, kv\u016fli \u010demu bych cht\u011bl <a class=\"external-object-link\" href=\"https:\/\/games.tiscali.cz\/the-sinking-city-2-26378\" rel=\"nofollow noopener\" target=\"_blank\">The Sinking City 2<\/a> vl\u00e1\u010det bahnem.\u00a0<\/p>\n<p>Je podle m\u011b \u0161koda, \u017ee se Frogwares rozhodli m\u00edsto pokra\u010dov\u00e1n\u00ed v unik\u00e1tn\u00ed adventu\u0159e vydat cestou velmi pr\u016fm\u011brn\u00e9ho survival hororu, kter\u00fd zachra\u0148uje solidn\u00ed p\u0159\u00edb\u011bh a zasazen\u00ed v obl\u00edben\u00e9m univerzu. By\u0165 je The Sinking City 2 \u0159emesln\u011b o parn\u00edk d\u00e1l ne\u017e jeho p\u0159edch\u016fdce, po cest\u011b ale vytratil to, d\u00edky \u010demu hra vystupovala z \u0159ady a veskrze n\u00e1m zbyla zapomenuteln\u00e1 st\u0159\u00edle\u010dka s p\u00e1r fajn hlavolamy.\u00a0<\/p>\n<p>Kdybych cht\u011bl skute\u010dn\u011b povedenou akci ze sv\u011bta Lovecrafta, s\u00e1hnul bych po Forgive Me Father. Kdybych se cht\u011bl do zatopen\u00e9ho Arkhamu vr\u00e1tit, nejsp\u00ed\u0161 bych se znovu rad\u011bji pono\u0159il do prvn\u00edho The Sinking City.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"Tak jako se \u0161\u00ed\u0159\u00ed \u0161\u00edlenstv\u00ed v knih\u00e1ch od H. P. Lovecrafta, se mus\u00edm pt\u00e1t, jestli se ve studiu&hellip;\n","protected":false},"author":2,"featured_media":182779,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[13],"tags":[2038,43433,27723,458,25498,227,74,73,8027,78,75,77,76],"class_list":["post-182778","post","type-post","status-publish","format-standard","has-post-thumbnail","category-veda-a-technika","tag-clanek","tag-cthulhu","tag-games","tag-horor","tag-lovecraft","tag-playstation-5","tag-science","tag-science-technology","tag-survival","tag-technika","tag-technology","tag-veda","tag-veda-a-technika"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/117112398789927734","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/182778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=182778"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/182778\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/182779"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=182778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=182778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=182778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}