{"id":197738,"date":"2026-08-31T19:08:29","date_gmt":"2026-08-31T19:08:29","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/197738\/"},"modified":"2026-08-31T19:08:29","modified_gmt":"2026-08-31T19:08:29","slug":"onimusha-way-of-the-sword-recenze-akce-z-temneho-japonska","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/197738\/","title":{"rendered":"Onimusha: Way of the Sword \u2013 recenze akce z temn\u00e9ho Japonska"},"content":{"rendered":"<p>A pak \u017ee to nejde. Prost\u00e1 logika by velela, \u017ee u tak obrovsky nasycen\u00e9ho \u017e\u00e1nru, jak\u00fdm jsou ak\u010dn\u00ed RPG, u\u017e ka\u017edou chv\u00edli prost\u011b mus\u00ed doj\u00edt na z\u00e1kon klesaj\u00edc\u00edch v\u00fdnos\u016f. Tedy, laicky \u0159e\u010deno, \u017ee kdy\u017e d\u011bl\u00e1te po\u0159\u00e1d to sam\u00e9, lidi to zaj\u00edm\u00e1 \u010d\u00edm d\u00e1l t\u00edm m\u00ed\u0148. Jen\u017ee, jak sebejist\u011b p\u0159edv\u00e1d\u00ed <a class=\"external-object-link\" href=\"https:\/\/games.tiscali.cz\/onimusha-way-of-the-sword-26971\" rel=\"nofollow noopener\" target=\"_blank\">Onimusha: Way of the Sword<\/a>, prostor pro sv\u011b\u017e\u00ed novinky a zaj\u00edmavou hratelnost po\u0159\u00e1d existuje.<\/p>\n<p>Nad Kj\u00f3tem zata\u017eeno, ojedin\u011ble p\u0159eh\u00e1\u0148ky<\/p>\n<p>Zlov\u011bstn\u00e1 temn\u00e1 mra\u010dna, kter\u00e1 se stahuj\u00ed nad alternativn\u00ed temn\u011bfantastickou verz\u00ed japonsk\u00e9ho hlavn\u00edho m\u011bsta v obdob\u00ed Edo, nev\u011bst\u00ed jen pouh\u00e9 bou\u0159ky nebo krupobit\u00ed. P\u0159\u00ed\u010dina je daleko hor\u0161\u00ed: \u010e\u00e1blov\u00e9 kuj\u00ed pikle, pe\u010deti na br\u00e1n\u011b pekel sl\u00e1bnou a \u0161kv\u00edrami se derou krvela\u010dn\u00ed b\u011bsi. \u010cemu\u017e je samoz\u0159ejm\u011b pot\u0159eba u\u010dinit p\u0159\u00edtr\u017e d\u0159\u00edv, ne\u017e hr\u00e1z povol\u00ed \u00fapln\u011b a peklo se vyval\u00ed na sv\u011bt v cel\u00e9 sv\u00e9 zr\u016fdn\u00e9 moci.<\/p>\n<p>Pokud jste v tuhle chv\u00edli m\u00edrn\u011b pozvedli obo\u010d\u00ed v tu\u0161en\u00ed, \u017ee p\u0159\u00edb\u011bh v n\u00e1vratu ak\u010dn\u00ed samurajsk\u00e9 akce s nejv\u011bt\u0161\u00ed pravd\u011bpodobnost\u00ed nebude \u00fapln\u011b konkurovat liter\u00e1rn\u00ed \u0161pi\u010dce&#8230; M\u00e1te bohu\u017eel naprostou pravdu. On, ruku na srdce, je na jednu stranu vlastn\u011b osv\u011b\u017euj\u00edc\u00ed ve sv\u00e9 bezelstn\u00e9 up\u0159\u00edmnosti: D\u00e9moni zl\u00ed. Ty hodn\u00fd. Ty zab\u00edt d\u00e9mony. V\u0161ichni se radovat.<\/p>\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/08\/30\/2009256-onimusha-way-of-the-sword-original.jpg?1788096238.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Capcom\" data-description=\"\" title=\"Onimusha: Way of the Sword\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/08\/2009256-onimusha-way-of-the-sword-base_16x9.webp.653.webp\" alt=\"Onimusha: Way of the Sword\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tCapcom<\/p>\n<p>V\u0161ak jde o mordov\u00e1n\u00ed pekeln\u00edk\u016f, kdo prokrista pot\u0159ebuje slo\u017eit\u00e9 my\u0161lenky nebo pracn\u011b cizelovan\u00e9 pointy! Na stranu druhou ale bohu\u017eel nem\u00e1 vypr\u00e1v\u011bn\u00ed dost soudnosti na to, aby alespo\u0148 ods\u00fdpalo v tempu, kter\u00e9 by odpov\u00eddalo jeho hloubce \u2013 Tedy velmi rychle.<\/p>\n<p>Ne, cutsc\u00e9ny jsou k uzouf\u00e1n\u00ed roztahan\u00e9, postavy maj\u00ed pocit, \u017ee je ka\u017edou prkotinu pot\u0159eba komentovat proslovem v d\u00e9lce Leninov\u00fdch spis\u016f a vypr\u00e1v\u011bn\u00edm se nav\u00edc ani trestuhodn\u011b nejde proklikat po replik\u00e1ch. Tak\u017ee bu\u010f mus\u00edte \u00fatrpn\u011b poslouchat, ne\u017e se kone\u010dn\u011b v\u0161ichni pracn\u011b vym\u00e1\u010dknou, nebo p\u0159esko\u010dit celou cutsc\u00e9nu. Pak ale samoz\u0159ejm\u011b nem\u00e1te pon\u011bt\u00ed, co se d\u011bje.<\/p>\n<p>Tedy ne \u017ee byste snad o kdov\u00edco p\u0159i\u0161li: Pointa je beztak v\u017edycky stejn\u00e1 a mimo\u0159\u00e1dn\u011b ne\u010dekan\u00e1 \u2013 nejbli\u017e\u0161\u00edmu zlosynovi je pot\u0159eba zabodnout me\u010d do \u00fasm\u011bvu, hotovo \u0161mytec.<\/p>\n<p>Soubojov\u00fd syst\u00e9m je f\u00e9rov\u00fd, bohat\u00fd, ohromn\u011b robustn\u00ed a na\u0161lapan\u00fd mo\u017enostmi, ale v \u00fapln\u00e9m z\u00e1kladu stoj\u00ed na zd\u00e1nliv\u011b jednoduch\u00e9 ot\u00e1zce: Jak moc si v\u011b\u0159\u00edte?<\/p>\n<p>P\u00e1r pokus\u016f o n\u011bjakou hlub\u0161\u00ed \u010di srdceryvn\u011bj\u0161\u00ed sc\u00e9nu pak vyzn\u00edv\u00e1 do ztracena, kdy\u017e v\u00e1m scen\u00e1rist\u00e9 nedali d\u016fvod se o osudy akt\u00e9r\u016f v\u016fbec zaj\u00edmat, nato\u017epak strachovat. A ni\u010demu nepom\u00e1h\u00e1 ani mimika postav v cutsc\u00e9n\u00e1ch. Na n\u00ed je, pravda, zn\u00e1t, \u017ee si tv\u016frci dali opravdu z\u00e1le\u017eet, jen\u017ee&#8230; Mo\u017en\u00e1 a\u017e moc, proto\u017ee v\u00fdsledek ob\u010das vypad\u00e1 jako sm\u011bs karikatury b\u00e9\u010dkov\u00e9ho televizn\u00edho dramatu a v\u00fdslechu z L.A. Noire.<\/p>\n<p>A v\u016fbec to nevad\u00ed<\/p>\n<p>Ale Genma vem p\u0159\u00edb\u011bh, ten beztak hraje druh\u00e9 housle. T\u011b\u017ei\u0161t\u011b je naprosto jasn\u00e9: Oslniv\u00e1, strhuj\u00edc\u00ed akce. A ta se, sl\u00e1va nazdar, povedla tak, \u017ee m\u016f\u017ee drtiv\u00e1 v\u011bt\u0161ina konkurence jen zblednout z\u00e1vist\u00ed.<\/p>\n<p>Purist\u00e9 se z\u00e1rove\u0148 ani nemus\u00ed k\u0159i\u017eovat. Nov\u00fd Onimusha se sice naoko trochu tv\u00e1\u0159\u00ed jako soulsovka, kdy\u017e v\u00e1s nech\u00e1 sb\u00edrat du\u0161e a odemykat ohni\u0161t\u011b (respektive ve zdej\u0161\u00edm pod\u00e1n\u00ed svatyn\u011b), ale jakmile se pust\u00edte do hran\u00ed, zjist\u00edte, \u017ee se \u017e\u00e1dn\u00e9 Souls ani omylem nekonaj\u00ed.<\/p>\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/08\/30\/2009298-onimusha-way-of-the-sword-original.jpg?1788096244.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Capcom\" data-description=\"\" title=\"Onimusha: Way of the Sword\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/08\/2009298-onimusha-way-of-the-sword-base_16x9.webp.653.webp\" alt=\"Onimusha: Way of the Sword\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tCapcom<\/p>\n<p>Ne, selh\u00e1n\u00ed v\u00e1s o \u017e\u00e1dnou m\u011bnu nep\u0159iprav\u00ed, neprob\u00edh\u00e1 ani sb\u00edr\u00e1n\u00ed vlastn\u00ed mrtvoly, a po nezdaru se neobjevujete zp\u00e1tky u svatyn\u011b. Pokra\u010duje se od posledn\u00edho checkpointu a souboje s bossy lze rovnou zkusit znovu bez prodlev, \u010dek\u00e1n\u00ed nebo dob\u00edh\u00e1n\u00ed. Jinak \u0159e\u010deno: M\u00e1me p\u0159ed sebou klasickou hack and slash \u0159e\u017ebu ve star\u00e9m dobr\u00e9m stylu <a href=\"https:\/\/games.tiscali.cz\/devil-may-cry-5-21004\" rel=\"nofollow noopener\" target=\"_blank\">Devil May Cry<\/a> \u010di t\u0159eba <a href=\"https:\/\/games.tiscali.cz\/metal-gear-rising-revengeance-13646\" rel=\"nofollow noopener\" target=\"_blank\">Revengeance<\/a>.<\/p>\n<p>Velmi m\u00edrn\u00e9 RPG prvky tu sice najdete taky, nejsp\u00ed\u0161 aby hra obh\u00e1jila sv\u00e9 \u017e\u00e1nrov\u00e9 za\u0159azen\u00ed, ale prim budou v\u017edy hr\u00e1t va\u0161e ruce a dovednost, nikoliv s\u00edla zbran\u011b \u010di statistiky brn\u011bn\u00ed.<\/p>\n<p>Cesta me\u010de<\/p>\n<p>Od vyd\u00e1n\u00ed posledn\u00edho d\u00edlu s\u00e9rie Onimusha u\u017e uplynulo dvacet let, ale Way of the Sword p\u016fsob\u00ed, jako by ty dv\u011b dek\u00e1dy nestr\u00e1vili v\u00fdvoj\u00e1\u0159i snad ni\u010d\u00edm jin\u00fdm ne\u017e pilov\u00e1n\u00edm ak\u010dn\u00ed hratelnosti. Alespo\u0148 by tomu odpov\u00eddal v\u00fdsledek: Boj je prost\u011b a dob\u0159e excelentn\u00ed.<\/p>\n<p>Soubojov\u00fd syst\u00e9m je f\u00e9rov\u00fd, bohat\u00fd, ohromn\u011b robustn\u00ed a na\u0161lapan\u00fd mo\u017enostmi, ale v \u00fapln\u00e9m z\u00e1kladu stoj\u00ed na zd\u00e1nliv\u011b jednoduch\u00e9 ot\u00e1zce: Jak moc si v\u011b\u0159\u00edte?<\/p>\n<p>Rovnov\u00e1hu rizika a odm\u011bny toti\u017e <a class=\"external-object-link\" href=\"https:\/\/games.tiscali.cz\/onimusha-way-of-the-sword-26971\" rel=\"nofollow noopener\" target=\"_blank\">Onimusha: Way of the Sword<\/a> zvl\u00e1d\u00e1 skv\u011ble. Troufnete se vysm\u00e1t smrti do jej\u00ed roz\u0161kleben\u00e9 tv\u00e1\u0159e, kdy\u017e s (opravdu velmi) p\u0159esn\u00fdm na\u010dasov\u00e1n\u00edm stisknete \u00fatok bez jak\u00e9koliv obrany zlomek vte\u0159iny p\u0159ed t\u00edm, ne\u017e dopadne nep\u0159\u00e1telsk\u00e1 r\u00e1na, na co\u017e hrdina reaguje brut\u00e1ln\u00edm a nesm\u00edrn\u011b uspokojiv\u00fdm proti\u00faderem?<\/p>\n<p>Nebo si na tenhle mechanismus pro lidi s reak\u010dn\u00ed dobou pilot\u016f Formule 1 netroufnete a rad\u0161i budete nep\u0159\u00e1telsk\u00e9 v\u00fdpady par\u00edrovat, na co\u017e nen\u00ed pot\u0159eba trefovat tla\u010d\u00edtko a\u017e tak p\u0159esn\u011b? I tady se ale hra nespokoj\u00ed jen s prost\u00fdm ma\u010dk\u00e1n\u00edm kl\u00e1vesy, proto\u017ee r\u00e1nu lze vykr\u00fdt n\u011bkolika zp\u016fsoby \u2014 \u010d\u00edm t\u011bsn\u011bj\u0161\u00ed na\u010dasov\u00e1n\u00ed, t\u00edm v\u011bt\u0161\u00ed okno pro vlastn\u00ed \u00fatoky jako odm\u011bna. Zase jsme u toho: Hra v\u00e1s nen\u00e1padn\u011b tla\u010d\u00ed do rizika, ale tak\u00e9 v\u00e1s za n\u011bj nezapomene pochv\u00e1lit.<\/p>\n<p>A nebo budete seky a \u0161vihy protivn\u00edk\u016f rad\u0161i odr\u00e1\u017eet m\u00edsto par\u00edrov\u00e1n\u00ed, co\u017e vy\u017eaduje daleko v\u011bt\u0161\u00ed cit pro tempo, ale zase (pokud to d\u011bl\u00e1te spr\u00e1vn\u011b) rychle sni\u017euje sokovu v\u00fddr\u017e, aby po jej\u00edm \u00fapln\u00e9m vy\u010derp\u00e1n\u00ed mohlo p\u0159ij\u00edt omr\u00e1\u010den\u00ed a drtiv\u00e1 dor\u00e1\u017ee\u010dka? A to jsme je\u0161t\u011b ani nezm\u00ednili perfektn\u00ed \u00fahyby a na n\u011b nav\u00e1zan\u00e1 komba, odr\u00e1\u017een\u00ed \u00fatok\u016f z d\u00e1lky zp\u011bt odesilateli, obranu proti chycen\u00ed, rozb\u00edjen\u00ed zbroj\u00ed&#8230;<\/p>\n<p>Adrenalin do nebes<\/p>\n<p>Rozd\u00edl mezi pi\u017el\u00e1n\u00edm nep\u0159\u00e1tel z\u00e1kladn\u00edmi \u00fatoky a dovedn\u00fdm vyu\u017e\u00edv\u00e1n\u00edm mechanism\u016f je nebety\u010dn\u00fd. A jasn\u011b, zpo\u010d\u00e1tku se to neobejde bez sk\u0159\u00edp\u00e1n\u00ed zub\u016f, kdy\u017e v\u00e1s otravn\u00fd d\u00e9mon zesm\u011b\u0161n\u00ed, proto\u017ee jste t\u0159ikr\u00e1t po sob\u011b pokazili vykryt\u00ed nebezpe\u010dn\u00e9ho \u00faderu. Ale za tu sladkou chv\u00edli, kdy do sebe v\u0161echno zapadne a vy zahrajete dopaminem nasycenou v\u00e1le\u010dnickou symfonii \u00fahyb\u016f, kryt\u016f, strhuj\u00edc\u00edho tance \u010depel\u00ed v omamn\u00e9m tempu, zavr\u0161enou exploz\u00ed adrenalinu, kdy\u017e rozseknete pekeln\u00edka vejp\u016fl, ani\u017e by v\u00e1s v\u016fbec po\u0161kr\u00e1bal, to opravdu stoj\u00ed.<\/p>\n<p>Takov\u00e9 momenty nab\u00edz\u00ed \u010distou bojovou radost. A vlastn\u011b v\u016fbec nen\u00ed pot\u0159eba, aby se z nep\u0159\u00e1tel nebo z bosse sypaly hromady bl\u00fdskav\u00e9 ko\u0159isti. Ne, Onimusha dok\u00e1\u017ee strhnout a om\u00e1mit jen \u010dist\u011b samotn\u00fdm bojem. Kdy\u017e se v\u00e1m mocn\u00fd sok kone\u010dn\u011b hrout\u00ed k noh\u00e1m, ruce se chv\u011bj\u00ed, srdce bu\u0161\u00ed jak zvon a na tv\u00e1\u0159i se rozl\u00e9v\u00e1 velmi \u0161irok\u00fd \u00fasm\u011bv.<\/p>\n<p>Ka\u017ed\u00fd bleskov\u00fd sek, co div nerozp\u016fl\u00ed samotnou realitu, ka\u017ed\u00e9 odra\u017een\u00ed, ka\u017ed\u00fd zvuk, animace, l\u00edbiv\u00fd efekt, z\u00e1blesk a d\u00e9\u0161\u0165 z\u00e1\u0159iv\u00fdch jisker p\u0159i perfektn\u00edm krytu \u2013 ka\u017ed\u00e1 jedna v\u011bc p\u0159esn\u011b sed\u00ed tam, kam m\u00e1, a vytv\u00e1\u0159\u00ed fantasticky napl\u0148uj\u00edc\u00ed z\u00e1\u017eitek. V\u00edc. Dejte mi v\u00edc. Pot\u0159ebuju v\u00edc.<\/p>\n<p>Nav\u00edc nen\u00ed co vytknout ani hern\u00edmu designu. Souboje s bossy pat\u0159\u00ed k naprost\u00e9 \u017e\u00e1nrov\u00e9 \u0161pi\u010dce \u2013 ka\u017ed\u00fd m\u00e1 sv\u00e9 slabiny, na ka\u017ed\u00e9ho se hod\u00ed trochu jin\u00fd postup a ka\u017ed\u00fd duel klidn\u011b s t\u00edm sam\u00fdm nep\u0159\u00edtelem prob\u00edh\u00e1 trochu jinak, proto\u017ee tv\u016frci do boje vetkali \u0159adu prom\u011bnn\u00fdch. T\u0159eba takov\u00fdch, \u017ee boj m\u016f\u017eete pokazit a v\u00fdrazn\u011b si ho zt\u00ed\u017eit, proto\u017ee hra m\u011bn\u00ed tak\u00e9 prost\u00e9 sb\u00edr\u00e1n\u00ed du\u0161\u00ed v plnohodnotnou mechaniku.<\/p>\n<p>Z nep\u0159\u00e1tel toti\u017e padaj\u00ed r\u016fznobarevn\u00e9 plam\u00ednky, takzvan\u00e9 du\u0161e. Jedny funguj\u00ed jako m\u011bna, jin\u00e9 dob\u00edj\u00ed r\u016fzn\u00e9 m\u011b\u0159\u00e1ky va\u0161ich speci\u00e1ln\u00edch \u00fatok\u016f, dal\u0161\u00ed v\u00e1s zas vyl\u00e9\u010d\u00ed. Vtip je v tom, \u017ee je hrdina nesebere s\u00e1m od sebe, je pot\u0159eba je aktivn\u011b \u201evcucnout\u201c podr\u017een\u00edm tla\u010d\u00edtka. Co\u017e se ale p\u0159i souboji s agresivn\u00edm bossem samoz\u0159ejm\u011b d\u011bl\u00e1 zhruba stejn\u011b snadno jako \u010dajov\u00fd ob\u0159ad uprost\u0159ed sjezdu rozbou\u0159en\u00e9 \u0159eky.<\/p>\n<p>Jen\u017ee kdy\u017e je nech\u00e1te jen tak poletovat, boss ony du\u0161e p\u0159i prvn\u00ed p\u0159\u00edle\u017eitosti vycucne s\u00e1m a t\u00edm se pos\u00edl\u00ed. A nejde jen o n\u011bjak\u00e9 vy\u0161\u0161\u00ed po\u0161kozen\u00ed \u010di n\u011bco podobn\u00e9ho \u2013 v\u011bt\u0161inou z\u00edsk\u00e1 cel\u00e9 nov\u00e9 sady nebezpe\u010dn\u00fdch \u00fatok\u016f. Funguje to ale i naopak \u2013 ka\u017ed\u00e9ho bosse lze chytr\u00fdm hran\u00edm oslabit, zr\u016fd\u011b useknout ocas a podobn\u011b, a uleh\u010dit si bitvu. Co\u017e boji dod\u00e1v\u00e1 dal\u0161\u00ed zaj\u00edmavou vrstvu a jen prohlubuje princip, o kter\u00e9m u\u017e byla \u0159e\u010d: Dovedn\u00e9ho v\u00e1le\u010dn\u00edka hra sladce odm\u011bn\u00ed, chybuj\u00edc\u00edho sraz\u00ed do kolen.<\/p>\n<p>Ide\u00e1ln\u00ed rovnov\u00e1ha<\/p>\n<p>Bitvy s bossy jsou \u00fa\u017easn\u011b rozmanit\u00e9, jaksepat\u0159\u00ed pomp\u00e9zn\u00ed a pln\u00e9 jisk\u0159iv\u00e9 energie i z\u00e1bavn\u00fdch mechanism\u016f. A, mus\u00edm p\u0159iznat, \u017ee mi skv\u011ble sedla i obt\u00ed\u017enost.<\/p>\n<p>Jasn\u011b, hodnotit, jak hra je, nebo nen\u00ed t\u011b\u017ek\u00e1, je v\u017edycky velmi o\u0161emetn\u00e1 z\u00e1le\u017eitost, kdy\u017e se do drven\u00ed pekeln\u00fdch \u010fas\u016f m\u016f\u017ee pustit na jedn\u00e9 stran\u011b sv\u00e1te\u010dn\u00ed hr\u00e1\u010d, kter\u00fd jinak \u017e\u00e1nru moc neholduje, ale t\u0159eba ho zaujala tematika, a na druh\u00e9 vy\u0161inut\u00fd maniak, co ve voln\u00e9m \u010dase dohr\u00e1v\u00e1 Elden Ring vzh\u016fru nohama na ban\u00e1nu. Oba samoz\u0159ejm\u011b budou v\u011bc vn\u00edmat \u00fapln\u011b jin\u00fdma o\u010dima.<\/p>\n<p>Ale za sebe mus\u00edm \u0159\u00edct: P\u0159esn\u011b takhle by to m\u011blo vypadat. Boje v\u00e1m v Onimusha: Way of the Sword nedaj\u00ed nic zadarmo a bez dovedn\u00e9ho zvl\u00e1dnut\u00ed m\u00edstn\u00edch pravidel samoz\u0159ejm\u011b nebudete m\u00edt \u0161anci, ale z\u00e1rove\u0148 tu nejsou \u017e\u00e1dn\u00e9 lacin\u00e9 a um\u011bl\u00e9 \u0161rouby obt\u00ed\u017enosti jako t\u0159eba v dne\u0161n\u00ed dob\u011b tolik popul\u00e1rn\u00ed dlouh\u00e9 prodlevy mezi n\u00e1p\u0159ahem a skute\u010dn\u00fdm \u00fatokem. Od srdce d\u011bkuji, jestli toti\u017e zm\u00edn\u011bn\u00fd Elden Ring za n\u011bco nesn\u00e1\u0161\u00edm, je to pr\u00e1v\u011b za zpopularizov\u00e1n\u00ed tohohle nesmyslu.<\/p>\n<p>Ne, kdy\u017e se nep\u0159\u00edtel nap\u0159\u00e1hne, tak tak\u00e9 za\u00fato\u010d\u00ed. A naprosto ka\u017ed\u00fd \u00fatok m\u00e1 zp\u016fsob, jak se mu br\u00e1nit. T\u00edm se vlastn\u011b vrac\u00edme k \u00favodn\u00edmu prohl\u00e1\u0161en\u00ed: Hra je sv\u011b\u017ee up\u0159\u00edmn\u00e1, f\u00e9rov\u00e1 a na z\u00e1bav\u011b to opravdu neub\u00edr\u00e1, pr\u00e1v\u011b naopak. Kolem a kolem m\u011b nenapad\u00e1 snad jedin\u00fd souboj s bossem v cel\u00e9 h\u0159e, kter\u00fd bych si neu\u017eil. V\u0161echny jsou drav\u00e9, dynamick\u00e9, z\u00e1bavn\u00e9 a nikdy nesklouznou k frustraci. A to o sob\u011b m\u016f\u017ee prohl\u00e1sit jen opravdu m\u00e1lo ak\u010dn\u00edch RPG.<\/p>\n<p>Posledn\u00edm d\u00edlkem poveden\u00e9 skl\u00e1da\u010dky jsou nav\u00edc par\u00e1dn\u00ed animace. Capcom si na jejich po\u0159\u00edzen\u00ed najal skute\u010dn\u00e9 \u0161erm\u00ed\u0159e a je to zn\u00e1t: Protagonista i nep\u0159\u00e1tel\u00e9 se h\u00fdbou hladce jak med. Kdy\u017e je pak tanec krve a oceli nejen skv\u011bl\u00e1 z\u00e1bava hr\u00e1t, ale je na n\u011bj i jedna radost pohled\u011bt, u\u017e se celek opravdu pov\u00e1\u017eliv\u011b bl\u00ed\u017e\u00ed dokonalosti.<\/p>\n<p>Pr\u016fzkum? Co to je?<\/p>\n<p>Up\u0159\u00edmn\u011b, kdyby cel\u00e9mu titulu sta\u010dily jen bitky a hodnotilo se v\u00fdhradn\u011b podle nich, sahal bych p\u0159i v\u00fdsledn\u00e9m sk\u00f3re n\u011bkam k velmi siln\u00e9 dev\u00edtce a bez uzard\u011bn\u00ed bych zv\u00e1\u017eil i plnou palbu. Jen\u017ee celek je sou\u010dinem \u010d\u00e1st\u00ed a bohu\u017eel se tu najde tak\u00e9 docela dost prvk\u016f, v nich\u017e tv\u016frci u\u010debnice hern\u00edho designu dvakr\u00e1t nep\u0159epsali.<\/p>\n<p>Design \u00farovn\u00ed lze nap\u0159\u00edklad nazvat designem \u00farovn\u00ed jen proto, \u017ee v\u0161ichni v\u00edme, o \u010dem je \u0159e\u010d, a nem\u00e1 proto cenu vym\u00fd\u0161let novotvary. Ve skute\u010dnosti ale neodpov\u00edd\u00e1 realit\u011b, proto\u017ee se mi nezd\u00e1, \u017ee \u00farovn\u011b v\u016fbec n\u011bkdo designoval.<\/p>\n<p>        <a href=\"https:\/\/im.tiscali.cz\/games\/2026\/08\/30\/2009322-onimusha-way-of-the-sword-original.jpg?1788096247.0\" class=\"modal-image-link\" data-ga-category=\"article-content\" data-ga-action=\"modal-image\" data-toggle=\"modal\" data-target=\"#modal-image\" data-source-name=\"Capcom\" data-description=\"\" title=\"Onimusha: Way of the Sword\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n          <img decoding=\"async\" class=\"lazy-load\" src=\"https:\/\/www.europesays.com\/cz\/wp-content\/uploads\/2026\/08\/2009322-onimusha-way-of-the-sword-base_16x9.webp.653.webp\" alt=\"Onimusha: Way of the Sword\"\/><br \/>\n        <\/a><\/p>\n<p>\t\tzdroj:<br \/>\n\tCapcom<\/p>\n<p>Polovina hry prob\u00edh\u00e1 v up\u0159\u00edmn\u011b celkem zbyte\u010dn\u00e9m otev\u0159en\u00e9m sv\u011bt\u011b. Se sv\u00fdm samurajem b\u011bh\u00e1te po map\u011b Kj\u00f3ta, kde&#8230; Se krom siln\u011b otravn\u00e9ho neust\u00e1l\u00e9ho obnovov\u00e1n\u00ed u\u017e pora\u017een\u00fdch nep\u0159\u00e1tel prakticky nic ned\u011bje. Druh\u00e1 p\u016flka v\u00e1s naopak vy\u0161le do uzav\u0159en\u00fdch lokac\u00ed, kter\u00e9 jsou zas rovn\u00e9 jak silnice na G\u00f6rlitz: Skrz vede pr\u00e1v\u011b jedna cesta, uhnout nejde, sk\u00e1kat nejde, ztratit se nejde, prozkoumat a naj\u00edt n\u011bco&#8230; Ne, nejde.<\/p>\n<p>Jasn\u011b, ch\u00e1pu, n\u011bkte\u0159\u00ed hr\u00e1\u010di maj\u00ed rad\u0161i, kdy\u017e nemus\u00ed bloudit, a proti gustu \u017e\u00e1dn\u00fd di\u0161put\u00e1t \u2013 v\u0161ak m\u011b tak\u00e9 kdov\u00edjak nevzru\u0161uje, kdy\u017e hodinu nev\u00edm, kudy pokra\u010dovat d\u00e1l. Ale p\u0159eci jen&#8230; Sem tam by nevadila alespo\u0148 malink\u00e1 odbo\u010dka.<\/p>\n<p>Kritiku si ale zaslou\u017e\u00ed p\u0159edev\u0161\u00edm skute\u010dnost, \u017ee cel\u00fd otev\u0159en\u00fd sv\u011bt p\u016fsob\u00ed jako nastavova\u010dka, aby hra trvala d\u00e9le, ale s\u00a0prakticky nulovou p\u0159idanou hodnotou.<\/p>\n<p>Stejn\u011b vypadaj\u00ed i vedlej\u0161\u00ed \u00fakoly, jejich\u017e pointy se opakuj\u00ed, \u017e\u00e1dnou v\u011bt\u0161\u00ed z\u00e1bavu neskr\u00fdvaj\u00ed, jsou pln\u00e9 n\u00e1vrat\u016f do ji\u017e nav\u0161t\u00edven\u00fdch lokac\u00ed a hlavn\u011b je\u0161t\u011b p\u00e1chaj\u00ed nem\u00edstnou botu: Recykluj\u00ed dva minibosse a nech\u00e1vaj\u00ed v\u00e1s s nimi bojovat po\u0159\u00e1d dokola. Co\u017e u\u017e mi up\u0159\u00edmn\u011b za\u010dalo ke konci hry dost siln\u011b l\u00e9zt na nervy: Boss m\u016f\u017ee b\u00fdt sebelep\u0161\u00ed, ale por\u00e1\u017eet ho patn\u00e1ctkr\u00e1t (a to pros\u00edm p\u011bkn\u011b bez nads\u00e1zky) u\u017e prost\u011b a dob\u0159e z\u00e1bava nen\u00ed. Zase se toti\u017e bav\u00edme jen o um\u011bl\u00e9m natahov\u00e1n\u00ed hern\u00ed doby, o ni\u010dem jin\u00e9m.<\/p>\n<p>RPG syst\u00e9m jako takov\u00fd je nav\u00edc n\u00e1padit\u00fd jak \u0161koln\u00ed j\u00eddelna: M\u00edsto zaj\u00edmav\u00fdch bonus\u016f nab\u00edz\u00ed jen such\u00e9 zvy\u0161ov\u00e1n\u00ed obrany a \u00fatoku po procentech. Jen\u017ee souboj\u00e1k s\u00e1m o sob\u011b je dost skv\u011bl\u00fd na to, aby hru bez probl\u00e9m\u016f udr\u017eel i bez toho, \u017ee si po vedlej\u0161\u00edm questu nav\u00fd\u0161\u00edte po\u0161kozen\u00ed o veleslavn\u00e1 3 %. Ne, pardon, v t\u00e9hle podob\u011b zkr\u00e1tka \u017e\u00e1dn\u00e9 RPG prvky nebyly pot\u0159eba.<\/p>\n<p>Tv\u016frci by v\u016fbec b\u00fdvali ud\u011blali l\u00e9pe, kdyby upustili od tvrdohlav\u00e9 snahy o sedmdes\u00e1tihodinov\u00fd epos a m\u00edsto toho nab\u00eddli kondenzovanou, ne\u0159ed\u011bnou \u0159e\u017e. Klidn\u011b s polovi\u010dn\u00ed d\u00e9lkou, ale bez vaty.<\/p>\n<p>Krev, zmar, mrtvoly<\/p>\n<p>B\u011bhem \u00favodn\u00ed hern\u00ed sekvence hra p\u016fsob\u00ed skoro odleh\u010den\u011b a dokonce se neboj\u00ed n\u011bkolika komedi\u00e1ln\u00edch vlo\u017eek. Docela m\u011b to p\u0159ekvapilo a u\u017e jsem se chystal chv\u00e1lit, \u017ee je fajn, \u017ee si tak\u00e9 m\u016f\u017eeme zahr\u00e1t n\u011bco, kde se nen\u00ed pot\u0159eba vypo\u0159\u00e1d\u00e1vat jen a pouze s\u00a0neust\u00e1lou beznad\u011bj\u00ed, temnotou a hr\u016fzostra\u0161n\u00fdmi v\u00fdjevy.<\/p>\n<p>Jen\u017ee to byly tak\u00e9 prvn\u00ed a posledn\u00ed vt\u00edpky ve h\u0159e. Pak u\u017e p\u0159ijde jen&#8230;\u00a0 Beznad\u011bj, temnota a hr\u016fzostra\u0161n\u00e9 v\u00fdjevy. A to pozor, hra se pekeln\u00fdch sc\u00e9n opravdu neboj\u00ed, tak\u017ee pokud v\u00e1s kdov\u00edjak nenapl\u0148uje sledovat porcov\u00e1n\u00ed t\u011bl, po\u017e\u00edr\u00e1n\u00ed mrtvol a rozemlet\u00ed zl\u00e1man\u00fdch trup\u016f rozsekan\u00fdch lidsk\u00fdch ob\u011btin do v\u00edna pro d\u00e9monickou \u0161lechtu, celou \u0159adu cutsc\u00e9n rovnou doporu\u010d\u00edm p\u0159esko\u010dit.<\/p>\n<p>Tv\u016frc\u016fm ale nemohu up\u0159\u00edt velmi siln\u00fd cit pro budov\u00e1n\u00ed sc\u00e9ny. Barevn\u00e1 kompozice je v\u011bt\u0161inou v\u00fdborn\u00e1, v\u00fdjevy m\u00edsty nechutn\u00e9, ale vizu\u00e1ln\u011b nesm\u00edrn\u011b siln\u00e9, pr\u00e1ce s kontrastem skv\u011bl\u00e1 a v\u00fdtvarn\u00e1 str\u00e1nka n\u00e1padit\u00e1.<\/p>\n<p>Technicky u\u017e je na tom hra o fous h\u016f\u0159: Textury jsou m\u00edsty ostr\u00e9 jak zrak navr\u00e1tilce z moravsk\u00e9 veselky, a kdy\u017e p\u0159ijde na zhodnocen\u00ed modern\u00edch technologi\u00ed, nap\u0159\u00edklad takov\u00fd Wukong se m\u016f\u017ee jen shov\u00edvav\u011b u\u0161kl\u00edbat. Co\u017e je \u0161koda \u2013 na tvorbu nehezk\u00fdch, ale z\u00e1bavn\u00fdch her u\u017e tu p\u0159eci jen m\u00e1me Team Ninja, nebylo pot\u0159eba, aby se podobnou cestou vydal Capcom.<\/p>\n<p>Jasn\u011b, p\u0159eh\u00e1n\u00edm, Onimusha nen\u00ed vylo\u017een\u011b o\u0161kliv\u00e1 hra. Ale vizu\u00e1l novinky v roce 2026 u\u017e bych si prost\u011b p\u0159edstavoval p\u0159eci jen trochu jinak. Na druhou stranu je ale pot\u0159eba i chv\u00e1lit: Na z\u00e1kladn\u00edm PlayStationu 5 hra b\u011b\u017eela bez probl\u00e9m\u016f plynule, ovl\u00e1d\u00e1n\u00ed je p\u0159esn\u00e9 a responzivn\u00ed a za celou dobu hran\u00ed jsem nenarazil na \u017e\u00e1dn\u00fd bug.<\/p>\n<p>Boj v\u00edt\u011bz\u00ed<\/p>\n<p>I p\u0159es spoustu v\u00fdtek si hra stejn\u011b zaslou\u017e\u00ed v\u00fdrazn\u011b pozitivn\u00ed hodnocen\u00ed a up\u0159\u00edmn\u00e9 doporu\u010den\u00ed v\u0161em milovn\u00edk\u016fm kvalitn\u00ed akce.<\/p>\n<p>Ano, boje jsou v <a class=\"external-object-link\" href=\"https:\/\/games.tiscali.cz\/onimusha-way-of-the-sword-26971\" rel=\"nofollow noopener\" target=\"_blank\">Onimusha: Way of the Sword<\/a> toti\u017e a\u017e tak dobr\u00e9, \u017ee je na v\u0161echny ostatn\u00ed st\u00ed\u017enosti velmi snadn\u00e9 zapomenout. D\u00e1te-li j\u00ed \u0161anci, hra se odm\u011bn\u00ed \u010diro\u010dir\u00fdm adrenalinem a \u0159e\u017ebou, z n\u00ed\u017e m\u00e1 \u010dlov\u011bk chu\u0165 se samou radost\u00ed z boje nahlas sm\u00e1t. Chceme snad od ak\u010dn\u00ed hry je\u0161t\u011b n\u011bco v\u00edc?<\/p>\n","protected":false},"excerpt":{"rendered":"A pak \u017ee to nejde. Prost\u00e1 logika by velela, \u017ee u tak obrovsky nasycen\u00e9ho \u017e\u00e1nru, jak\u00fdm jsou ak\u010dn\u00ed&hellip;\n","protected":false},"author":2,"featured_media":197739,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[13],"tags":[9824,2038,27723,245,227,74,73,78,75,77,76],"class_list":["post-197738","post","type-post","status-publish","format-standard","has-post-thumbnail","category-veda-a-technika","tag-akcni","tag-clanek","tag-games","tag-japonsko","tag-playstation-5","tag-science","tag-science-technology","tag-technika","tag-technology","tag-veda","tag-veda-a-technika"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/117191698804179351","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/197738","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=197738"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/197738\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/197739"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=197738"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=197738"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=197738"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}