{"id":23037,"date":"2026-03-13T10:30:08","date_gmt":"2026-03-13T10:30:08","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/23037\/"},"modified":"2026-03-13T10:30:08","modified_gmt":"2026-03-13T10:30:08","slug":"megarecenze-megajoysticku-moza-ab9-revoluce-v-letani","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/23037\/","title":{"rendered":"Megarecenze megajoysticku Moza AB9. Revoluce v l\u00e9t\u00e1n\u00ed"},"content":{"rendered":"<p>Force Feedback je zp\u00e1tky. A\u010d se obvykle sna\u017e\u00edm se superlativy zach\u00e1zet opatrn\u011b a ide\u00e1ln\u011b se jim vyh\u00fdbat, tak dnes m\u00e1m na stole n\u011bco zcela v\u00fdjime\u010dn\u00e9ho, joystick Moza AB9.<\/p>\n<p>\t<a href=\"https:\/\/pctuning.cz\/article\/odmenime-kazdeho-vyplnte-komunitni-pruzkum-a-ziskejte-luxusni-ceny\" target=\"_self\" class=\"un-card__media-section\" rel=\"nofollow noopener\"><\/p>\n<p>\t<\/a><\/p>\n<p class=\"un-card-body__text\">Kdo jste, na \u010dem a co hrajete, jak\u00fd obsah konzumujete a jak\u00fd vztah m\u00e1te k AI? V\u011bnujte n\u00e1m p\u00e1r minut a jako d\u00e1rek za vypln\u011bn\u00ed z\u00edsk\u00e1te slevu na n\u00e1kup a \u0161anci z\u00edskat tak\u00e9 dal\u0161\u00ed luxusn\u00ed ceny.<\/p>\n<p>\t\t\t\t\t\t\tStru\u010dn\u00e1 historie \u010dasu Force Feedbacku u joystick\u016f<\/p>\n<p>Poprv\u00e9 jsem se s\u00a0leteck\u00fdmi simul\u00e1tory potkal jako capart v\u00a0prvn\u00ed polovin\u011b 90. let. Zahl\u00e9dl jsem bratr\u00e1nka, jak na osmibitu proh\u00e1n\u00ed prvn\u00ed simul\u00e1tor, kter\u00fd bych se neb\u00e1l ozna\u010dit slovy hardcore. L\u00e9talo se tam s\u00a0vrtuln\u00edkem a jmenoval se Tomahawk. O n\u011bjak\u00fd \u010das pozd\u011bji jsem na\u0161el jednostr\u00e1nkovou ti\u0161t\u011bnou recenzi t\u00e9ho\u017e, kde n\u011bjak\u00fd m\u016fj o generaci (mo\u017en\u00e1 sp\u00ed\u0161 o dv\u011b) star\u0161\u00ed kolega psal o simulaci p\u0159\u00edzemn\u00edho efektu. Co\u017e mi p\u0159i\u0161lo moc cool, ani\u017e bych v\u00a0t\u00e9 dob\u011b jen tu\u0161il, jak funguje n\u011bjak\u00e1 fyzika letu. Vlastn\u011b jsem je\u0161t\u011b netu\u0161il, co si p\u0159edstavit pod samotn\u00fdm slovem fyzika. A \u017ee z\u00a0n\u00ed o n\u011bjakou tu dek\u00e1du pozd\u011bji slo\u017e\u00edm st\u00e1tnice.<\/p>\n<p>J\u00e1 sice byl dlouho bez PC, ale sem tam na v\u00edkend t\u00e1ta p\u0159inesl po\u010d\u00edta\u010d z\u00a0pr\u00e1ce. A sv\u011bte div se, byly na n\u011bm pecky jako t\u0159eba F-15 nebo Retaliator se sv\u00fdm podmaniv\u00fdm soundtrackem. Retaliator od OCEANu byl n\u00e1sledovan\u00fd par\u00e1dn\u00edm TFX. Vznikla prvov\u00e1le\u010dn\u00e1 s\u00e9rie Red Baron, druhov\u00e1le\u010dn\u00fd European Air War nebo WWII Fighters od Jane\u2019s. Falcon, jen\u017e vrcholil v\u00a0podob\u011b \u201e4.0\u201c (\u017eij\u00edc\u00ed dodnes). No a samoz\u0159ejm\u011b civil zastoupen\u00fd Flight Simulatorem od Microsoftu, ale t\u0159eba i s\u00e9ri\u00ed Flight Unlimited. Kdy\u017e si to vezmu kolem a kolem, tak zm\u00edn\u011bn\u00fd jednoduch\u00fd Retaliator a nav\u00fdsost slo\u017eit\u00fd Falcon 4.0 d\u011blilo pouh\u00fdch 7 let. Za t\u011bch 7 let jsme se posunuli z\u00a02D v\u00a0256 barv\u00e1ch do kompletn\u00edho 3D. Posunuli jsme se od nutnosti v\u011bd\u011bt, \u017ee modr\u00e1 je naho\u0159e a zelen\u00e1 dole k\u00a0nutnosti ch\u00e1pat principy fungov\u00e1n\u00ed radaru AN\/APG-68 v\u00a0X re\u017eimech. Od l\u00e9t\u00e1n\u00ed na \u0161ipk\u00e1ch k\u00a0nutnosti po\u0159\u00eddit alespo\u0148 echt joystick, ale l\u00e9pe i ped\u00e1ly a plynovku. Simul\u00e1tory se z\u00a0mainstreamu posouvali do extr\u00e9mu. P\u0159\u00edstupnost a atmosf\u00e9ra \u010dasto vykl\u00edzely prostor co nejv\u011brn\u011bj\u0161\u00ed simulaci n\u011bjak\u00e9ho tla\u010d\u00edtka. A v\u00fdrobci hardwaru za\u010dali postupn\u011b vykl\u00edzet pole podobn\u011b jako jednotliv\u00e1 v\u00fdvoj\u00e1\u0159sk\u00e1 studia.<\/p>\n<p>Poprv\u00e9 jsem se s\u00a0term\u00ednem \u201eForce Feedback\u201c setkal na str\u00e1nk\u00e1ch Levelu z\u0159ejm\u011b v\u00a0roce 1998. To jsem sice je\u0161t\u011b po\u0159\u00e1d nem\u011bl PC, ale p\u016fj\u010doval jsem si Level od \u0161\u0165astn\u011bj\u0161\u00edho spolu\u017e\u00e1ka a p\u0159edstavoval si, jak\u00e9 by to asi bylo si v\u0161echny ty mo\u017en\u00e9 hry hr\u00e1t. Mn\u011b musel po\u0159\u00e1d je\u0161t\u011b sta\u010dit osmibit s Tomahawkem. Ten knipl se jmenoval Microsoft SideWinder Force Feedback Pro a jednalo se z\u0159ejm\u011b o prvn\u00ed skute\u010dn\u011b mainstreamov\u00fd produkt, by\u0165 i ten m\u011bl n\u011bjak\u00e9ho p\u0159edch\u016fdce v\u00a0podob\u011b CH Products Force FX. Toho jsem ale (na rozd\u00edl od produktu Microsoftu) nikdy v\u00a0ruce nedr\u017eel.<\/p>\n<p>Co je to Force Feedback a pro\u010d je dobr\u00e9 ho m\u00edt?<\/p>\n<p>Na p\u0159elomu tis\u00edcilet\u00ed existovaly t\u0159i kategorie joystick\u016f. Klasick\u00e9, vibra\u010dn\u00ed a force feedbackov\u00e9 (FF). Klasick\u00fd prost\u011b jen sn\u00edm\u00e1 pohyb, ale zp\u00e1tky do ruky nic nevrac\u00ed. Vibra\u010dn\u00ed joysticky fungovaly tak, \u017ee dok\u00e1zaly reagovat t\u0159eba na st\u0159elbu nebo na dotyk podvozku p\u0159i p\u0159ist\u00e1n\u00ed. Zprost\u0159edkovaly v\u00e1m efekt, ale ten efekt byl sp\u00ed\u0161e jen\u2026 pro efekt. Oproti nim plnohodnotn\u00e9 (a samoz\u0159ejm\u011b o dost dra\u017e\u0161\u00ed) FF p\u00e1ky zkou\u0161ely interpretovat m\u011bn\u00edc\u00ed se s\u00edly v\u00a0\u0159\u00edzen\u00ed. M\u011bly snahu m\u011bknout p\u0159i n\u00edzk\u00e9 rychlosti a tuhnout p\u0159i vysok\u00e9. Dok\u00e1zaly kopnout p\u0159i ztr\u00e1t\u011b vztlaku nebo jinou intenzitou vrn\u011bt s\u00a0rostouc\u00edmi \u00fahly n\u00e1b\u011bhu a trhaj\u00edc\u00edmi se proudnicemi. Jednou jedinkr\u00e1t jsem m\u011bl mo\u017enost vyzkou\u0161et vibra\u010dn\u00ed joystick a p\u0159i\u0161el mi \u00fapln\u011b k\u00a0ni\u010demu. Za to do FF jsem se zamiloval. A\u010d jsem testoval jak zm\u00edn\u011bn\u00fd SideWinder Pro (co\u017e bylo fajn) i t\u0159eba Logitech Extreme Force (to fajn nebylo), tak zdaleka nejv\u00edce jsem toho odl\u00e9tal na Microsoft Sidewinder Force Feedback 2 (MSFF2). Ta p\u00e1ka byla vynikaj\u00edc\u00ed. Jen\u017ee byla a\u017e tak moc vynikaj\u00edc\u00ed, \u017ee konkurence v\u00a0podstat\u011b vyhynula. Kdy\u017e za\u010daly simul\u00e1tory ztr\u00e1cet sv\u00e9 pozice na v\u00fdslun\u00ed a Microsoft se rozhodl v\u00fdrobu ukon\u010dit, nastalo vakuum.<\/p>\n<p>CH Products u\u017e Force Feedbackov\u00e9 joysticky ned\u011blal a Logitech se sice se sv\u00fdm Extreme modelem sna\u017eil, ale prost\u011b to nebylo ono. O n\u011bco pozd\u011bji p\u0159i\u0161el op\u011bt Logitech s\u00a0modelem G940, dosud posledn\u00edm mainstreamov\u00fdm produktem podporuj\u00edc\u00edm Force Feedback. P\u00e1ka to byla bezesporu ambici\u00f3zn\u00ed a s\u00e1m jsem ji n\u011bkolik rok\u016f pou\u017e\u00edval, jen\u017ee t\u011bch \u201eALE\u201c u n\u00ed bylo tak n\u011bjak moc. P\u0159eh\u0159\u00edv\u00e1n\u00edm po\u010d\u00ednaje, p\u0159es \u201edivnou\u201c ergonomii a probl\u00e9my s\u00a0firmwarem a\u017e po n\u00edzkou \u017eivotnost sn\u00edma\u010d\u016f pohybu sekund\u00e1rn\u00edch os (prim\u00e1rn\u00ed na\u0161t\u011bst\u00ed m\u011bly hally nebo n\u011bjakou optiku). Jen\u017ee ani ten do nebes vz\u00fdvan\u00fd MSFF2 nebyl bez chyb. Pominu tedy okam\u017eik, kdy mi ruplo v\u00a0bedn\u011b a neboh\u00fdm joystickem jsem plnou silou pra\u0161til o st\u016fl, tak jeho \u017eivotnost v\u00a0porovn\u00e1n\u00ed s\u00a0dne\u0161n\u00edmi \u0161pi\u010dkov\u00fdmi p\u00e1kami nebyla kdov\u00edjak\u00e1. Tla\u010d\u00edtka odch\u00e1zela a odch\u00e1zely i potenciometry. A\u010dkoliv celkov\u00e1 mechanika i elektromotory byly v\u011b\u010dn\u00e9, joysticky kon\u010dily v\u011bt\u0161inou proto, \u017ee u\u017e jednodu\u0161e nebyly dostate\u010dn\u011b p\u0159esn\u00e9. V\u00a0pr\u016fb\u011bhu let se objevovaly p\u0159estavby na hallovy sn\u00edma\u010de. Kutilov\u00e9 se nau\u010dili m\u011bnit i mikrosp\u00edna\u010de pod tla\u010d\u00edtky. Dokonce ned\u00e1vno jeden klu\u010dina z\u00a0\u010desk\u00e9 komunity o n\u011bco zv\u00fd\u0161il samotnou s\u00edlu zp\u011btn\u00e9 vazby. Ale skute\u010dn\u00fd n\u00e1stupce nebo konkurence v\u00a0nedohlednu.<\/p>\n<p>Pon\u011bkud tragikomick\u00e9 je, \u017ee t\u011bch posledn\u00edch 15 let sv\u011bt leteck\u00fdch simul\u00e1tor\u016f st\u00e1l na t\u0159ech produktech. Flight Simulator od Microsoftu, DCS od Eagle Dynamics a Great Battles s\u00a0tak slo\u017eitou vlastnickou strukturou, \u017ee nev\u00edm, komu ho p\u0159ipsat. Jasn\u011b, po\u0159\u00e1d n\u00e1m p\u0159e\u017e\u00edv\u00e1 fandovsk\u00e1 z\u00e1kladna p\u016fvodn\u00edho Falconu 4.0 v\u00a0podob\u011b BMS a existuje i X-Plane, ale to jsou vlastn\u011b sp\u00ed\u0161 okrajov\u00e9 z\u00e1le\u017eitosti. Bylo by ale chybou nezm\u00ednit \u201eo\u0161kliv\u00e9 k\u00e1\u010d\u00e1tko\u201c, o kter\u00e9 si my \u201eprav\u00ed\u201c letci nechceme ani op\u0159\u00edt kolo, ale kter\u00e9 m\u00e1 svou velkou komunitu. Jo, mluv\u00edm o War Thunderu. Pro\u010d znovu historick\u00e9 ok\u00e9nko, kdy\u017e u\u017e si nejeden \u010dten\u00e1\u0159 oddychl, \u017ee m\u00ed\u0159\u00edme pevn\u011b do sou\u010dasnosti? Tyhle vousat\u00e9 simul\u00e1tory toti\u017e pamatuj\u00ed star\u00e9 \u010dasy a dodnes neukon\u010dily svou podporu Force Feedbacku. Dostali jsme se tak do stavu, kdy Force Feedback joystick u\u017e dlouh\u00e9 roky ne\u0161el po\u0159\u00eddit, ale komunita po\u0159\u00e1d udr\u017eovala nad\u011bji v\u00a0podob\u011b ope\u010dov\u00e1van\u00fdch MSFF2 a G940.\u00a0<\/p>\n<p>Doba \u017eelezn\u00e1 aneb va\u010dka nad zlato<\/p>\n<p>J\u00e1 s\u00e1m jsem to s\u00a0Force Feedbackem vzdal mysl\u00edm v\u00a0roce 2017, kdy jsem m\u00edsto G940 po\u0159\u00eddil skv\u011bl\u00fd va\u010dkov\u00fd knipl VKB Gladiator Pro Mk. II. P\u0159i\u0161el jsem o zp\u011btnou vazbu, ale vzpom\u00edn\u00e1m, jak m\u011b bavila ta p\u0159esnost a jemnost pohybu. U\u017e jsem nec\u00edtil p\u0159echod ozuben\u00fdch kol p\u0159i sebemen\u0161\u00edm pohybu rozporupln\u00e9ho Logitechu. A vlastn\u011b m\u011b to bavilo. Za\u010dalo obdob\u00ed, kdy se p\u0159edn\u00ed sv\u011btov\u00ed v\u00fdrobci krom b\u011b\u017en\u00fdch pru\u017einov\u00fdch joystick\u016f za\u010dali p\u0159edh\u00e1n\u011bt v\u00a0r\u016fzn\u00fdch va\u010dkov\u00fdch mechanismech. Konkurence rostla a by\u0165 jsme se st\u00e1le pohybovali pon\u011bkud na okraji videohern\u00ed komunity, rozhodn\u011b jsme si nemohli st\u011b\u017eovat, \u017ee by ne\u0161la po\u0159\u00eddit po\u0159\u00e1dn\u00e1 p\u00e1ka. \u010casto celokovov\u00e1, v\u011brn\u00e1 kopie re\u00e1ln\u00fdch p\u0159edloh. Ob\u010das n\u011bkde probleskla zpr\u00e1va, \u017ee lze za \u0161\u00edlen\u00e9 pen\u00edze po\u0159\u00eddit n\u011bjak\u00fd prototypov\u00fd komunitn\u00ed FF joystick, kter\u00fd by snad po v\u011bt\u0161\u00edm \u010di men\u0161\u00edm boji mohl fungovat. Existovala profesion\u00e1ln\u00ed \u0159e\u0161en\u00ed pro profi simul\u00e1tory, ale ty byly je\u0161t\u011b za nek\u0159es\u0165an\u0161t\u011bj\u0161\u00ed prachy ne\u017e ony prototypy\/malos\u00e9riovky.<\/p>\n<p>A pak p\u0159i\u0161la \u010d\u00ednsk\u00e1 Moza a rozhodla se vstoupit do 10 let mrtv\u00e9ho segmentu.\u00a0<\/p>\n<p>Pravideln\u00fd p\u0159ehled novinek<\/p>\n<p>\n\t\tV\u011bd\u011bl(a) jsi, \u017ee pravideln\u011b odes\u00edl\u00e1me p\u0159ehled nejzaj\u00edmav\u011bj\u0161\u00edch \u010dl\u00e1nk\u016f a novinek? P\u0159ihlas se k odb\u011bru mailov\u00e9ho newsletteru ve sv\u00e9m profilu.<br \/>\n\t\tV\u00edce informac\u00ed najde\u0161<br \/>\n\t\t<a href=\"https:\/\/pctuning.cz\/t\/newsletter\" rel=\"nofollow noopener\" target=\"_blank\">zde<\/a>.<\/p>\n<p>\t\tPod\u00edvej se na<br \/>\n\t\t<a href=\"https:\/\/pctuning.cz\/preview-mail\/mail\/hj2iabr2jzh0e47s8tx9u9u87awribkn0fpjsu7jus3njq72avpdzxlpypeya24e\" target=\"_blank\" rel=\"nofollow noopener\">uk\u00e1zku<\/a>.\n\t<\/p>\n","protected":false},"excerpt":{"rendered":"Force Feedback je zp\u00e1tky. A\u010d se obvykle sna\u017e\u00edm se superlativy zach\u00e1zet opatrn\u011b a ide\u00e1ln\u011b se jim vyh\u00fdbat, tak&hellip;\n","protected":false},"author":2,"featured_media":23038,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[11124,6370,11121,11123,6368,11122,11120,11125,6374,6369,74,73,78,75,240,77,76,6375],"class_list":{"0":"post-23037","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-veda-a-technika","8":"tag-force-feedback","9":"tag-joy","10":"tag-joystick","11":"tag-joysticky","12":"tag-klavesnice","13":"tag-letecka-paka","14":"tag-letecke-simulatory","15":"tag-moza","16":"tag-multimedia","17":"tag-mysi","18":"tag-science","19":"tag-science-technology","20":"tag-technika","21":"tag-technology","22":"tag-tv","23":"tag-veda","24":"tag-veda-a-technika","25":"tag-zvuk"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/116221406431112689","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/23037","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=23037"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/23037\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/23038"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=23037"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=23037"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=23037"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}