{"id":64971,"date":"2026-04-24T11:02:05","date_gmt":"2026-04-24T11:02:05","guid":{"rendered":"https:\/\/www.europesays.com\/cz\/64971\/"},"modified":"2026-04-24T11:02:05","modified_gmt":"2026-04-24T11:02:05","slug":"recenze-saros-psychologie-zatmeni-slunce","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/cz\/64971\/","title":{"rendered":"Recenze Saros \u2013 psychologie zatm\u011bn\u00ed slunce"},"content":{"rendered":"<p>&#8222;A j\u00e1 nyn\u00ed sly\u0161el jeho hlas, jak se zved\u00e1, roste, h\u0159m\u00ed v planouc\u00edm sv\u011btle, a jak jsem padal, ta z\u00e1\u0159 stoupala a stoupala, a\u017e se p\u0159evalila p\u0159ese m\u011b v ohniv\u00fdch vln\u00e1ch. Klesal jsem do hlubin a sly\u0161el Kr\u00e1le ve \u017elut\u00e9m, jak \u0161ept\u00e1 m\u00e9 du\u0161i: Je stra\u0161n\u00e9 padnout do rukou \u017eiv\u00e9mu bohu!\u201d<\/p>\n<p style=\"text-align:right;\">Robert W. Chambers, Kr\u00e1l ve \u017elut\u00e9m<\/p>\n<p>Saros na prvn\u00ed pohled m\u016f\u017ee vypadat jako b\u011b\u017en\u00e1 ak\u010dn\u00ed hra, ale hned na ten druh\u00fd si nevyhnuteln\u011b v\u0161imnete unik\u00e1tn\u00edho designu projektil\u016f nep\u0159\u00e1tel, kter\u00fd vypad\u00e1 naprosto absurdn\u011b a nezap\u0159e ark\u00e1dov\u00e9 \u201cbullet hell\u201d ko\u0159eny studia. Na t\u0159et\u00ed pohled si ale v\u0161imnete je\u0161t\u011b n\u011b\u010deho mnohem zaj\u00edmav\u011bj\u0161\u00edho: tahle hra, stejn\u011b jako minul\u00fd titul tv\u016frc\u016f Returnal, op\u00edr\u00e1 sv\u016fj p\u0159\u00edb\u011bh o n\u011bco hlub\u0161\u00edho, ne\u017e pouh\u00e9 sci-fi dobrodru\u017estv\u00ed. Pod povrchem se skr\u00fdv\u00e1 sofistikovan\u00e9 psychologick\u00e9 drama, kter\u00e9 je\u0161t\u011b nav\u00edc t\u011b\u017e\u00ed z d\u011bsiv\u00e9 klasick\u00e9 knihy Kr\u00e1l ve \u017elut\u00e9m. Pr\u00e1v\u011b tohle odhalov\u00e1n\u00ed ne\u010dekan\u00fdch a origin\u00e1ln\u00edch vrstev hry d\u011bl\u00e1 ze Sarosu n\u011bco mnohem siln\u011bj\u0161\u00edho a zaj\u00edmav\u011bj\u0161\u00edho, ne\u017e jen v\u00fdpravnou st\u0159\u00edle\u010dku.<\/p>\n<p>Platforma: PS5Datum vyd\u00e1n\u00ed: 30. 4. 2026V\u00fdrobce: Housemarque (Finsko)\u017d\u00e1nr: Roguelite Bullet Ballet\u010cesk\u00e1 lokalizace: neMultiplayer: neDat ke sta\u017een\u00ed: 83 GBHern\u00ed doba: 17+ hodinCena: <a target=\"_blank\" rel=\"noopener noreferrer sponsored nofollow\" href=\"https:\/\/www.alza.cz\/gaming\/saros-ps5-d13099744.htm\">1990 K\u010d<\/a>Returnal 2.0 nebo n\u011bco v\u00edc?<\/p>\n<p>P\u0159ed p\u011bti lety n\u00e1m fin\u0161t\u00ed v\u00fdvoj\u00e1\u0159i zamotali hlavu Returnalem. Ten sv\u00e9 hr\u00e1\u010de naprosto uhranul hloubkou a originalitou p\u0159\u00edb\u011bhu, kter\u00fd s ka\u017ed\u00fdm sv\u00fdm aktem m\u011bnil \u017e\u00e1nr cel\u00e9ho vypr\u00e1v\u011bn\u00ed a neust\u00e1le rostl do n\u011b\u010deho mnohem siln\u011bj\u0161\u00edho, ne\u017e se mohlo zd\u00e1t ze za\u010d\u00e1tku. P\u0159\u00edb\u011bh to byl natolik mimo\u0159\u00e1dn\u00fd a vyu\u017e\u00edval natolik experiment\u00e1ln\u00ed vypr\u00e1v\u011bc\u00ed metody, \u017ee jsme se mu v\u011bnovali tak\u00e9 v <a target=\"_blank\" rel=\"noopener noreferrer sponsored nofollow\" href=\"https:\/\/zing.cz\/article\/returnal-vysvetleni-3-pribehu\">detailn\u00edm rozboru<\/a> jeho v\u00fdznamu. Podobn\u011b sofistikovan\u00e1 byla ale tak\u00e9 samotn\u00e1 hratelnost, kter\u00e1 nejen \u017ee kombinovala \u017e\u00e1nry naprosto nov\u00fdm (od t\u00e9 doby \u010dasto napodovan\u00fdm) zp\u016fsobem, ale vy\u017eadovala tak\u00e9 unik\u00e1tn\u00ed p\u0159\u00edstup hr\u00e1\u010de. Mo\u017en\u00e1 i proto byly tak \u00fasp\u011b\u0161n\u00e9 na\u0161e streamy, kde jsme hr\u00e1\u010d\u016fm ukazovali a radili, jak ke h\u0159e p\u0159istoupit.<\/p>\n<p>Nu\u017ee, Saros velmi o\u010dividn\u011b navazuje na vzor Returnalu, dokonce do t\u00e9 m\u00edry, \u017ee n\u011bkte\u0159\u00ed fanou\u0161ci vyslovili obavy, aby hra nebyla a\u017e p\u0159\u00edli\u0161 stejn\u00e1. Domn\u00edv\u00e1m se ale, \u017ee tv\u016frci, kte\u0159\u00ed n\u00e1m nab\u00eddli v minulosti n\u011bco tak mimo\u0159\u00e1dn\u00e9ho, si automaticky zaslou\u017e\u00ed o n\u011bco v\u011bt\u0161\u00ed d\u016fv\u011bru. Nen\u00ed n\u00e1hoda, \u017ee se hra jmenuje jinak, d\u00fdch\u00e1 jinou barevnou paletou a vypr\u00e1v\u00ed p\u0159\u00edb\u011bh z odli\u0161n\u00fdm t\u011b\u017ei\u0161t\u011bm. Tak\u00e9 hratelnost pro\u0161la z\u00e1sadn\u00ed prom\u011bnou, kterou nevyhnuteln\u011b poc\u00edt\u00edte, jakmile budete m\u00edt ovlada\u010d v rukou. P\u0159\u00edtomnost \u0161t\u00edtu zde nen\u00ed jen jedn\u00edm n\u00e1strojem nav\u00edc, ale radik\u00e1ln\u00edm roz\u0161\u00ed\u0159en\u00edm hratelnosti, vedouc\u00edm hned k n\u011bkolika nov\u00fdm mechanik\u00e1m, v \u010dele s technikou \u201cchytni st\u0159elu nep\u0159\u00edtele a n\u00e1sledn\u011b ji vrhni zp\u00e1tky na n\u011bj\u201d.\u00a0<\/p>\n<p>Tito tv\u016frci si zaslou\u017e\u00ed va\u0161i d\u016fv\u011bru.<\/p>\n<p>Hra je tak\u00e9 d\u00edky odkoupen\u00ed studia PlayStationem v\u00fdrazn\u011b pest\u0159ej\u0161\u00ed a v\u00fdpravn\u011bj\u0161\u00ed, ne\u017e Returnal. Celkem ur\u010dit\u011b byla i mnohem dra\u017e\u0161\u00ed, tak\u017ee v z\u00e1jmu n\u00e1vratnosti z\u00e1rove\u0148 jde na ruku masov\u011bj\u0161\u00edmu hr\u00e1\u010dsk\u00e9mu publiku citeln\u00fdm uvoln\u011bn\u00edm obt\u00ed\u017enosti, pokud se jej hr\u00e1\u010di rozhodnou vyu\u017eit. Ur\u010dit\u00e9ho usnadn\u011bn\u00ed se do\u010dkal i samotn\u00fd p\u0159\u00edb\u011bh, kter\u00fd sice op\u011bt disponuje n\u011bkolika postupn\u011b odhalovan\u00fdmi vrstvami a d\u016frazem na psychologii postav i samotnou podstatu lidsk\u00e9 existence, ale p\u0159esto je proti Returnalu pon\u011bkud p\u0159\u00edmo\u010da\u0159ej\u0161\u00ed, \u010diteln\u011bj\u0161\u00ed a jednodu\u0161\u0161\u00ed. Zkr\u00e1tka a dob\u0159e: hra sice nese DNA\u00a0Returnalu, ale je dostate\u010dn\u011b jin\u00e1 a v n\u011bkter\u00fdch ohledech ho p\u0159ekon\u00e1v\u00e1, zat\u00edmco v jin\u00fdch nikoliv.<\/p>\n<p>Po stop\u00e1ch ztracen\u00e9 expedice<\/p>\n<p>V nedalek\u00e9 budoucnosti objev\u00ed nadn\u00e1rodn\u00ed korporace Soltari na vzd\u00e1len\u00e9 planet\u011b Carcosa unik\u00e1tn\u00ed surovinu jm\u00e9nem Lucenite, s obrovskou potenci\u00e1ln\u00ed hodnotou. Na m\u00edsto jsou tedy postupn\u011b vypraveny t\u0159i expedice:\u00a0pr\u016fzkumn\u00e1, koloniza\u010dn\u00ed a podp\u016frn\u00e1. T\u011b\u017eba nov\u00e9 suroviny i kolonizace planety zprvu prob\u00edh\u00e1 slibn\u011b, navzdory p\u0159\u00edtomnosti podez\u0159ele zachoval\u00fdch ruin mimozemsk\u00e9 civilizace a unik\u00e1tn\u00edho jevu, kdy b\u011bhem pravideln\u00e9ho zatm\u011bn\u00ed m\u00edstn\u00edho slunce doch\u00e1z\u00ed k p\u0159eskupov\u00e1n\u00ed ur\u010dit\u00fdch \u010d\u00e1st\u00ed povrchu planety. Pak se ale kolonie zcela odml\u010d\u00ed. Jste Arjun, voj\u00e1k bezpe\u010dnostn\u00edch jednotek Soltari a \u010dlen \u010dtvrt\u00e9 expedice, kter\u00e1 se na m\u00edsto vyd\u00e1v\u00e1 nal\u00e9zt a zachr\u00e1nit ztracen\u00e9 kolonisty. Va\u0161e motivace ale zdaleka nen\u00ed jen profesn\u00ed: mezi kolonisty toti\u017e byla tak\u00e9 va\u0161e \u017eivotn\u00ed l\u00e1ska.<\/p>\n<p>B\u011bhem zatm\u011bn\u00ed slunce doch\u00e1z\u00ed k p\u0159eskupov\u00e1n\u00ed povrchu planety.<\/p>\n<p>Hlavn\u00edm rozd\u00edlem proti p\u0159\u00edb\u011bhu a atmosf\u00e9\u0159e Returnalu je (krom\u011b nov\u00e9 planety s nov\u00fdmi z\u00e1hadami) p\u0159edev\u0161\u00edm skute\u010dnost, \u017ee zde nejste sami. Jste sou\u010d\u00e1st\u00ed t\u00fdmu, s jeho\u017e \u010dleny se setk\u00e1v\u00e1te p\u0159i ka\u017ed\u00e9m n\u00e1vratu na z\u00e1kladnu, kde m\u016f\u017eete sledovat jejich debaty a interakce mezi sebou a tak\u00e9 se do nich zapojit. Krom\u011b lidsk\u00e9 pos\u00e1dky na z\u00e1kladn\u011b p\u016fsob\u00ed tak\u00e9 centr\u00e1ln\u00ed po\u010d\u00edta\u010d s um\u011blou inteligenc\u00ed jm\u00e9nem \u201cPrimary\u201d, kter\u00fd m\u00e1 za ur\u010dit\u00fdch okolnost\u00ed rozhodovac\u00ed pravomoc nad v\u0161emi \u010dleny lidsk\u00e9 pos\u00e1dky. Hned od za\u010d\u00e1tku jsem tak\u00e9 podez\u00edral jednoho \u010dlena pos\u00e1dky, \u017ee ve skute\u010dnosti nen\u00ed \u010dlov\u011bk. Zkr\u00e1tka a dob\u0159e, fanou\u0161ci \u017e\u00e1nrov\u00fdch klasik, jako t\u0159eba film Vet\u0159elec, si zde p\u0159ijdou na sv\u00e9.<\/p>\n<p>P\u0159\u00edb\u011bh m\u00e1 op\u011bt \u0159adu vrstev a jednou z nejz\u00e1bavn\u011bj\u0161\u00edch v\u011bc\u00ed ve h\u0159e je odkr\u00fdv\u00e1n\u00ed ka\u017ed\u00e9 z nich. D\u00edky tomu budete s nad\u0161en\u00edm studovat ka\u017ed\u00fd nov\u011b nalezen\u00fd textov\u00fd nebo zvukov\u00fd z\u00e1znam, napjat\u011b naslouchat debat\u00e1m \u010dlen\u016f va\u0161\u00ed v\u00fdpravy a studovat symboliku tajemn\u00fdch soch v mimozemsk\u00fdch ruin\u00e1ch. P\u0159esto\u017ee je ale p\u0159\u00edb\u011bh zaj\u00edmav\u011b vystav\u011bn i vypr\u00e1v\u011bn, nejde do takov\u00e9 hloubky ani tak radik\u00e1ln\u00edch \u017e\u00e1nrov\u00fdch zvrat\u016f jako Returnal. To nepochybn\u011b m\u016f\u017ee l\u00e9pe fungovat pro masov\u011bj\u0161\u00ed publikum, ale z\u00e1rove\u0148 to m\u016f\u017ee trochu zklamat n\u00e1ro\u010dn\u011bj\u0161\u00ed fanou\u0161ky p\u0159edchoz\u00ed hry. Pro n\u011b ale dod\u00e1m, \u017ee minim\u00e1ln\u011b (\u00fapln\u00e9) fin\u00e1le p\u0159\u00edb\u011bhu mne p\u0159\u00edjemn\u011b p\u0159ekvapilo a docela odv\u00e1\u017en\u011b naru\u0161ilo zd\u00e1nliv\u011b p\u0159edv\u00eddateln\u00e9 sm\u011brov\u00e1n\u00ed p\u0159\u00edb\u011bhu.<\/p>\n<p>Bullet Ballet: nov\u00fd rytmus<\/p>\n<p>Pokud za\u010dnete hr\u00e1t Saros stejn\u00fdm zp\u016fsobem, jako kdybyste hr\u00e1li Returnal, tak nejpozd\u011bji u prvn\u00edho bosse po\u0159\u00e1dn\u011b naraz\u00edte. Za\u017eit\u00e1 metoda uskakov\u00e1n\u00ed mezi st\u0159elbou zde toti\u017e nesta\u010d\u00ed a mus\u00edte se tedy op\u0159\u00edt o zbrusu novou mechaniku, vyu\u017e\u00edvaj\u00edc\u00ed energetick\u00fd \u0161t\u00edt, schopn\u00fd zachytit st\u0159ely nep\u0159\u00e1tel. V\u0161imn\u011bte si, \u017ee jsem napsal zachytit, nikoliv jen zastavit. Naprosto z\u00e1sadn\u00ed vlastnost\u00ed t\u00e9to mechaniky toti\u017e je, \u017ee zachycen\u00e1 energie n\u00e1sledn\u011b dob\u00edj\u00ed va\u0161i sekund\u00e1rn\u00ed, energetickou zbra\u0148. Tato \u010dasto p\u0159edstavuje stejn\u011b silnou nebo i siln\u011bj\u0161\u00ed \u010d\u00e1st va\u0161eho arzen\u00e1lu, ne\u017e prim\u00e1rn\u00ed st\u0159eln\u00e1 zbra\u0148 ve va\u0161ich rukou. V praxi tak \u0161t\u00edtem zachyt\u00e1v\u00e1te st\u0159ely nep\u0159\u00e1tel, abyste n\u00e1sledn\u011b tuto energii vrhli zp\u011bt jejich sm\u011brem a ud\u011blili jim tak extra po\u0161kozen\u00ed. V pr\u016fb\u011bhu hry se tyto nov\u00e9 mechaniky d\u00e1le rozv\u00edjej\u00ed a nabaluj\u00ed, tak\u017ee budete muset za\u010d\u00edt rozli\u0161ovat typy st\u0159el nebo dokonce \u201cparry\u201d odr\u00e1\u017eet ur\u010dit\u00e9 z nich spr\u00e1vn\u00fdm na\u010dasov\u00e1n\u00edm zvednut\u00ed va\u0161eho \u0161t\u00edtu.<\/p>\n<p>St\u0159ely nep\u0159\u00e1tel chcete zachytit, nikoliv jen zastavit.<\/p>\n<p>Tahle inovace zabere n\u011bjakou dobu, ne\u017e v\u00e1m p\u0159ejde do krve. Po jej\u00edm zvl\u00e1dnut\u00ed se nav\u00edc m\u016f\u017eete pon\u011bkud tr\u00e1pit s t\u00edm, jak n\u00e1ro\u010dn\u00e1 je na va\u0161e ruce: b\u011bhem souboje s n\u011bkter\u00fdmi bossy jsem se p\u0159istihl, \u017ee mus\u00edm hru opakovan\u011b pauznout, abych si ruce promnul, jak mne za\u010d\u00ednaly bolet usazuj\u00edc\u00ed se k\u0159e\u010d\u00ed. M\u016f\u017ee za to skute\u010dnost, \u017ee v t\u011bchto extra hektick\u00fdch souboj\u00edch mus\u00edte prakticky nonstop ma\u010dkat v\u0161echny \u010dty\u0159i shift\/trigger tla\u010d\u00edtka (L1, L2, R1, R2), samoz\u0159ejm\u011b pohromad\u011b s ob\u011bma p\u00e1\u010dkami a tak\u00e9 face tla\u010d\u00edtky. Nemohu se tedy ubr\u00e1nit dojmu, \u017ee hern\u00ed mechaniky a jejich ovl\u00e1d\u00e1n\u00ed jsou pon\u011bkud p\u0159ekombinovan\u00e9 a zaslou\u017eily by l\u00e9pe vybalancovat, a\u0165 u\u017e samotn\u00fdm ovl\u00e1d\u00e1n\u00edm, nebo t\u0159eba designem boss\u016f jako takov\u00fdch: mohli by nap\u0159\u00edklad m\u00edt m\u00e9n\u011b f\u00e1z\u00ed, aby ta nutnost urputn\u011b ma\u010dkat v\u0161echna tla\u010d\u00edtka a triggery netrvala tak dlouho. Na druhou stranu, tohle v\u0161echno lze naprosto drasticky p\u0159eb\u00edt n\u00e1sleduj\u00edc\u00ed vlastnost\u00ed hry.<\/p>\n<p>Absurdn\u011b nastaviteln\u00e1 obt\u00ed\u017enost<\/p>\n<p>\u017d\u00e1nr roguelite her je relativn\u011b pov\u011bstn\u00fd svoj\u00ed obt\u00ed\u017enosti, tyto hry v\u00edcem\u00e9n\u011b pot\u0159ebuj\u00ed, abyste um\u00edrali a opakovali svoje pokusy o pr\u016fchod hrou od za\u010d\u00e1tku. Returnal v tomto ohledu nebyl v\u00fdjimkou a nepochybn\u011b odradil \u010d\u00e1st hr\u00e1\u010d\u016f svoj\u00ed pov\u011bstnou obt\u00ed\u017enost\u00ed. Tento probl\u00e9m se tv\u016frci rozhodli v Sarosu \u0159e\u0161it hned dv\u011bma zp\u016fsoby. Po prvn\u00edch n\u011bkolika smrt\u00edch (nebo po dostate\u010dn\u00e9m postupu p\u0159\u00edb\u011bhem) se v\u00e1m odemknou ingame modifik\u00e1tory, kter\u00e9 si m\u016f\u017eete nastavit ve va\u0161\u00ed z\u00e1kladn\u011b p\u0159ed ka\u017edou v\u00fdpravou. Modifik\u00e1tory spadaj\u00ed do pozitivn\u00ed nebo negativn\u00ed kategorie a m\u016f\u017eete si tedy jejich nastaven\u00edm ud\u011blat n\u00e1sleduj\u00edc\u00ed pr\u016fchod t\u011b\u017e\u0161\u00ed nebo leh\u010d\u00ed. Hra v\u00e1s samoz\u0159ejm\u011b odm\u011bn\u00ed extra v\u00fdd\u011blkem (hern\u00ed m\u011bny a zdroj\u016f), pokud si ji nastav\u00edte t\u011b\u017e\u0161\u00ed.\u00a0<\/p>\n<p>Tento probl\u00e9m Saros \u0159e\u0161\u00ed hned dv\u011bma zp\u016fsoby.<\/p>\n<p>Ka\u017edop\u00e1dn\u011b ale mus\u00edte vybalancovat vybran\u00e9 modifik\u00e1tory tak, aby nebyly p\u0159\u00edli\u0161 naklon\u011bn\u00e9 na jednu stranu\u2026 pokud tedy nevstoup\u00edte do nastaven\u00ed hry v menu, kde je mo\u017en\u00e9 tuto rovnov\u00e1hu zcela vypnout. S takov\u00fdm nastaven\u00edm pak m\u016f\u017eete nasadit jen pozitivn\u00ed\/usnad\u0148uj\u00edc\u00ed modifik\u00e1tory a hra v\u00e1s v\u00edcem\u00e9n\u011b nech\u00e1 t\u0159eba jen tak st\u00e1t na m\u00edst\u011b b\u011bhem souboje s bossem, ani\u017e byste um\u0159eli. Jin\u00fdmi slovy, pokud budete cht\u00edt, m\u016f\u017eete si hru usnadnit (nebo zt\u00ed\u017eit) v naprosto absurdn\u00ed m\u00ed\u0159e. A\u017e jsem si \u0159\u00edkal, zda v\u016fbec hra musela b\u00fdt roguelite, proto\u017ee s t\u011bmito nastaven\u00edmi to klidn\u011b mohla b\u00fdt klasick\u00e1 p\u0159\u00edb\u011bhov\u00e1 proch\u00e1ze\u010dka ve stylu ostatn\u00edch slavn\u00fdch p\u0159\u00edb\u011bhov\u00fdch her PlayStation Studios. Ka\u017edop\u00e1dn\u011b j\u00e1 jsem poprv\u00e9 celou hrou pro\u0161el s \u201cvybalancovan\u00fdm\u201d nastaven\u00edm modifik\u00e1tor\u016f, co\u017e mi zabralo 17 hodin a 10 smrt\u00ed (hra v\u00e1m ukazuje detailn\u00ed statistiku va\u0161eho profilu).<\/p>\n<p>Ohromuj\u00edc\u00ed v\u00fdprava<\/p>\n<p>Saros od za\u010d\u00e1tku vypad\u00e1 velmi p\u016fsobiv\u011b, atmosf\u00e9ra majest\u00e1tn\u00fdch mimozemsk\u00fdch staveb pod zhas\u00ednaj\u00edc\u00edm sluncem je mimo\u0159\u00e1dn\u00e1. Nicm\u00e9n\u011b s ka\u017edou dal\u0161\u00ed lokac\u00ed ve h\u0159e mi p\u0159i\u0161lo, \u017ee je architektura bohat\u0161\u00ed a zaj\u00edmav\u011bj\u0161\u00ed, od majest\u00e1tn\u00fdch chr\u00e1m\u016f na povrchu a\u017e po ob\u0159\u00ed biomechanick\u00e9 stroje pod povrchem. V posledn\u00edch lokac\u00edch hry mne pak naprosto ohromila estetika i technick\u00e9 proveden\u00ed, kter\u00e9 zkr\u00e1tka pat\u0159\u00ed k tomu nejlep\u0161\u00edmu, co jsem kdy ve hr\u00e1ch vid\u011bl. Z\u00e1m\u011brn\u011b z t\u011bchto pas\u00e1\u017e\u00ed na konci hry nebudu d\u00e1vat k dobru \u017e\u00e1dn\u00fd screenshot, proto\u017ee by bylo krut\u00e9 v\u00e1s ochudit o to p\u0159ekvapen\u00ed, ale v\u011bzte, \u017ee uvid\u00edte naprosto nev\u00eddan\u00e9 v\u00fdjevy. Velmi rozs\u00e1hl\u00e9 titulky na konci hry potvrzuj\u00ed, \u017ee s v\u00fdvojem krom\u011b jin\u00e9ho pom\u00e1hala extra porce firem, zam\u011b\u0159en\u00fdch na koncepty a vizu\u00e1ln\u00ed design.<\/p>\n<p>Hra si d\u016fsledn\u011b hl\u00edd\u00e1 sk\u00e1lopevn\u011b stabiln\u00ed plynulost 60fps na z\u00e1kladn\u00ed PS5 i na PS5 Pro. Vy\u0161\u0161\u00ed model konzole nab\u00edz\u00ed d\u00edky v\u011bt\u0161\u00edmu v\u00fdkonu a PSSR vy\u0161\u0161\u00ed rozli\u0161en\u00ed, ale tak\u00e9 t\u0159eba propracovan\u011bj\u0161\u00ed ray tracing. Ob\u011b varianty konzole ov\u0161em podporuj\u00ed skv\u011bl\u00fd haptick\u00fd feedback ovlada\u010de, stejn\u011b jako naprosto par\u00e1dn\u00ed 3D ozvu\u010den\u00ed, kter\u00e9 nejl\u00e9pe ocen\u00edte se sluch\u00e1tky. Navzdory v\u00fd\u0161e zm\u00edn\u011bn\u00e9 \u201cp\u0159ehnan\u00e9\u201d komplexnosti a intenzit\u011b n\u011bkter\u00fdch pas\u00e1\u017e\u00ed nelze h\u0159e up\u0159\u00edt, \u017ee se v\u011bt\u0161inu \u010dasu hraje naprosto skv\u011ble a pono\u0159\u00ed v\u00e1s tak do adrenalinov\u00e9 akce zp\u016fsobem, srovnateln\u00fdm t\u0159eba s novou trilogi\u00ed Doom her. T\u011bm se m\u00edsty bl\u00ed\u017e\u00ed i ak\u010dn\u00edm soundtrackem, kter\u00fd mi ale bohu\u017eel nesednul k mysteri\u00f3zn\u00ed a odu\u0161evn\u011bl\u00e9 atmosf\u00e9\u0159e hry tak dob\u0159e, jako soundtrack Returnalu. Tak nebo onak se ale jedn\u00e1 o strhuj\u00edc\u00ed j\u00edzdu, kter\u00e1 v\u00e1m op\u011bt p\u0159ipomene, co znamen\u00e1 term\u00edn \u201cPlayStation blockbuster\u201d.<\/p>\n<p>Cestu Carcosou jen tak nezapomenete<\/p>\n<p>Z v\u00fd\u0161e napsan\u00e9ho by m\u011bla b\u00fdt dostate\u010dn\u011b z\u0159ejm\u00e9, \u017ee Saros je op\u011bt mimo\u0159\u00e1dn\u011b kreativn\u00ed a osobitou hrou, kterou by si neum\u011bli nechat uj\u00edt \u017e\u00e1dn\u00ed fanou\u0161ci sofistikovan\u00fdch p\u0159\u00edb\u011bh\u016f ani v\u00fdpravn\u00fdch videoher. Z\u00e1rove\u0148 by ale tak\u00e9 m\u011blo b\u00fdt z\u0159ejm\u00e9, \u017ee jako skaln\u00edho fanou\u0161ka Returnalu mne hra v p\u00e1r ohledech m\u00edrn\u011b zklamala, proto\u017ee je zkr\u00e1tka pon\u011bkud p\u0159\u00edmo\u010da\u0159ej\u0161\u00ed a vst\u0159\u00edcn\u011bj\u0161\u00ed k masov\u00e9mu publiku, a to jak hratelnost\u00ed, tak vypr\u00e1v\u011bn\u00edm. P\u0159esto ale obsahuje onen nezam\u011bniteln\u00fd rukopis tv\u016frc\u016f a n\u011bkter\u00e9 lokace p\u0159ed koncem i \u00fapln\u00e9 fin\u00e1le p\u0159\u00edb\u011bhu mne opravdu p\u0159\u00edjemn\u011b p\u0159ekvapily, tak\u017ee v\u00fdsledn\u00e9 dojmy jsou velmi pozitivn\u00ed. N\u011bkter\u00e9 hr\u00e1\u010de by mo\u017en\u00e1 mohlo zaj\u00edmat, \u017ee hra obsahuje relativn\u011b okat\u00e9 zastoupen\u00ed rasov\u00fdch i sexu\u00e1ln\u00edch minorit, co\u017e mohl b\u00fdt z\u00e1m\u011br tv\u016frc\u016f, podm\u00ednka vydavatele nebo t\u0159eba \u00falitba n\u011bjak\u00e9mu finsk\u00e9mu \u010di evropsk\u00e9mu grantu. To d\u016fle\u017eit\u00e9 ale je, \u017ee hra nab\u00edz\u00ed zcela nov\u00fd mimozemsk\u00fd sv\u011bt k prozkoum\u00e1n\u00ed, v\u00fdbu\u0161n\u011b adrenalinovou hratelnost obohacenou nov\u00fdmi n\u00e1pady a emotivn\u00ed, psychologicky propracovan\u00fd p\u0159\u00edb\u011bh hled\u00e1n\u00ed ztracen\u00e9 l\u00e1sky, kter\u00fd ve v\u00e1s zanech\u00e1 hlubok\u00fd dojem.<\/p>\n<p>\t\t\t\t\t\t\t\t\tVerdikt<\/p>\n<p>Saros nab\u00edz\u00ed zcela nov\u00fd mimozemsk\u00fd sv\u011bt k prozkoum\u00e1n\u00ed, v\u00fdbu\u0161n\u011b adrenalinovou hratelnost obohacenou nov\u00fdmi n\u00e1pady a psychologicky propracovan\u00fd p\u0159\u00edb\u011bh hled\u00e1n\u00ed ztracen\u00e9 l\u00e1sky, kter\u00fd po dohr\u00e1n\u00ed zanech\u00e1 siln\u00fd dojem. V n\u011bkter\u00fdch ohledech siln\u011bj\u0161\u00ed ne\u017e Returnal, v n\u011bkter\u00fdch slab\u0161\u00ed, ale celkov\u011b st\u00e1le velmi p\u016fsobiv\u00e9, osobit\u00e9 a pohlcuj\u00edc\u00ed d\u00edlo, kter\u00e9 by nem\u011bli vynechat \u017e\u00e1dn\u00ed fanou\u0161ci v\u00fdpravn\u00fdch her ani n\u00e1ro\u010dn\u00fdch, dosp\u011bl\u00fdch p\u0159\u00edb\u011bh\u016f. Do tohoto slunce byste se m\u011bli pod\u00edvat.<\/p>\n<p>\t\t\t\t\t\t\t\tCo se n\u00e1m l\u00edb\u00ed a nel\u00edb\u00ed?<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tZbrusu nov\u00fd mimozemsk\u00fd sv\u011bt k prozkoum\u00e1n\u00ed\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tCiteln\u011b obohacen\u00e1, strhuj\u00edc\u00ed hratelnost\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tNap\u00ednav\u00fd, dosp\u011bl\u00fd a stylov\u00fd p\u0159\u00edb\u011bh\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tV\u00fdprava, obzvl\u00e1\u0161t\u011b ke konci hry\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tZcela nastaviteln\u00e1 obt\u00ed\u017enost\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tP\u016fsobiv\u00e9 souboje s bossy\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tM\u00edsty drobn\u00e9 probl\u00e9my s rovnov\u00e1hou a intenzitou\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tPon\u011bkud p\u0159\u00edmo\u010da\u0159ej\u0161\u00ed p\u0159\u00edb\u011bh ne\u017e jsme \u010dekali\n\t\t\t\t\t\t\t\t\t\t\t\t<\/p>\n<p>\t\t\t\t\t\t\t\t\tHodnocen\u00ed \u010dten\u00e1\u0159\u016f<\/p>\n<p>U\u017e jsi hr\u00e1l Saros? Pod\u011bl se s n\u00e1mi o tv\u00e9 hodnocen\u00ed.<\/p>\n<p>\t\t\t\tP\u0159idat hodnocen\u00ed<\/p>\n<p>\t\t\t\tZobrazit \u010dten\u00e1\u0159sk\u00e9 recenze<\/p>\n","protected":false},"excerpt":{"rendered":"&#8222;A j\u00e1 nyn\u00ed sly\u0161el jeho hlas, jak se zved\u00e1, roste, h\u0159m\u00ed v planouc\u00edm sv\u011btle, a jak jsem padal,&hellip;\n","protected":false},"author":2,"featured_media":64972,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13],"tags":[242,20029,22131,22132,1902,195,7914,74,73,78,75,77,76,20970],"class_list":{"0":"post-64971","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-veda-a-technika","8":"tag-hodnoceni","9":"tag-hra","10":"tag-libi","11":"tag-nelibi","12":"tag-novinka","13":"tag-recenze","14":"tag-saros","15":"tag-science","16":"tag-science-technology","17":"tag-technika","18":"tag-technology","19":"tag-veda","20":"tag-veda-a-technika","21":"tag-verdikt"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@cz\/116459349302968900","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/64971","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/comments?post=64971"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/posts\/64971\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media\/64972"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/media?parent=64971"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/categories?post=64971"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/cz\/wp-json\/wp\/v2\/tags?post=64971"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}