{"id":143369,"date":"2026-08-10T19:35:21","date_gmt":"2026-08-10T19:35:21","guid":{"rendered":"https:\/\/www.europesays.com\/dk\/143369\/"},"modified":"2026-08-10T19:35:21","modified_gmt":"2026-08-10T19:35:21","slug":"1666-amsterdam-preview-putting-the-cat-amongst-the-witches-of-amsterdam","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/dk\/143369\/","title":{"rendered":"1666: Amsterdam Preview \u2013\u00a0Putting the cat amongst the witches of Amsterdam"},"content":{"rendered":"<p>It\u2019s fair to say that the <a href=\"https:\/\/www.thesixthaxis.com\/tag\/1666-amsertdam\" rel=\"nofollow noopener\" target=\"_blank\">1666: Amsterdam<\/a> prologue released earlier this summer did not give the best <a href=\"https:\/\/www.thesixthaxis.com\/2026\/06\/08\/1666-amsterdam-preview-stepping-into-a-familiar-past-with-the-playable-prologue\/\" rel=\"nofollow noopener\" target=\"_blank\">first impression<\/a> to many. Instead of being a demo of the historical open world and the kinds of Assassin\u2019s Creed adjacent gameplay everyone was expecting from that series\u2019 original Creative Director, the prologue was really just that. It was a narrative catalyst, introducing our two leads and setting them on their journey together. With an early access launch now set for later this month, and having gone hands on with a pre-release build of this we now have a much better understanding of exactly what this game is.<\/p>\n<p>Picking up right where the prologue ended, Noa and Aaron find themselves right in the thick of it, as soldiers burst into the clearing that the Zaindaris coven were using for Noa\u2019s commencement ritual. While the other witches try to fend off the main soldiers, Noa is told to flee by her superiors, her overarching mission far more important.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666Amsterdam-NoaRitual.jpg\" data-lightbox=\"gallery\" data-slb-active=\"1\" data-slb-asset=\"1709731649\" data-slb-internal=\"0\" data-slb-group=\"474928\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-473082\" src=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666Amsterdam-NoaRitual.jpg\" alt=\"1666 Amsterdam Noa ritual commencement\" width=\"960\" height=\"480\"  \/><\/a><\/p>\n<p>And what mission is that? Well, Noa is now the Collector, tasked with gathering the powerful magic known as Nux from the mysterious Originals who wield it. She is, essentially, a debt collector, but it\u2019s for deals struck with the devil three hundred years ago, and with debtors who really would rather that they can continue to live their Nux-corrupted lives and have done what they can to obscure their identities.<\/p>\n<p>But first, Noa must escape, battling a few waves of enemies and then flying across the river until she reaches the city centre. Combat against the soldiers is simple and limited, built around a basic dodge and single attack button. Noa has just a single attack string, accented with a finishing move, and even within the first few encounters, I\u2019m keen for this to become much broader and feature magical and extended abilities. The most distinctive element is that you\u2019re really just fighting until you can force them to give in. Once out in the open setting of Amsterdam, with crowds of people around and witch hunting very much in fashion, absolutely battering guards that accost you will see them and public bystanders all cowed into submission for a time, allowing you to simply walk away and get on with what you were doing.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-Melee.jpg\" data-lightbox=\"gallery\" data-slb-active=\"1\" data-slb-asset=\"1479849038\" data-slb-internal=\"0\" data-slb-group=\"474928\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-474949\" src=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-Melee.jpg\" alt=\"1666 Amsterdam melee combat\" width=\"960\" height=\"540\"  \/><\/a><\/p>\n<p>The city streets are still bustling with life, the patrons of a bar still partying as Noa emerges onto one of the many bridges crossing the many canals of Amsterdam. She is able to blend in as a rather demure looking apothecary\u2019s apprentice \u2013\u00a0albeit now with an almighty cat scratch scarring her face \u2013\u00a0but can transform herself in an instance into her Zaindaris garb, immediately standing out with a large and intimidating red dress, and the Nux-powered Heeparan protrustion from her hand.<\/p>\n<p>Patrice D\u00e9silets is absolutely playing to type, both with the Heeparan being reminiscent of an assassin\u2019s hidden wrist blade, and for leaning once more upon multiple timelines and characters crossing periods. Noa is from 1666, but her black cat familiar, Aaron, is actually from 1999,\u00a0and this whole story is framed through Aaron\u2019s daughter reading his letters decades later. Aaron\u2019s consciousness has been transported back to 1666 after (as his daughter should really be much more grossed out by) engaging in a sexy ritual with her Zaindaris mother in December 1999.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666Amsterdam-AarontheCat.jpg\" data-lightbox=\"gallery\" data-slb-active=\"1\" data-slb-asset=\"556504128\" data-slb-internal=\"0\" data-slb-group=\"474928\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-473080\" src=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666Amsterdam-AarontheCat.jpg\" alt=\"1666 Amsterdam \u2013 Aaron is now a cat\" width=\"960\" height=\"480\"  \/><\/a><\/p>\n<p>How it\u2019s useful to have a 1999 man\u2019s mind in a 1666 cat is a little lost on me, but having a human mind in a cat certainly is. Faced with a locked door, you\u2019re able to switch to controlling Aaron, sauntering like only a cat can through the throngs of revellers in the nearby pub and finding a path up to the roof, around to the back, down and into the house Noa needs to enter. Once inside, Noa is able to find one of the Originals, one who is actually allied with the Zaindaris and is willing and accepting that the end of his time is here. That doesn\u2019t mean that he will actually go peacefully, though. The Nux that resides within him, the corrupting ichor has an almost demonic presence of its own, morphing into a much larger beast that Noa needs to battle.<\/p>\n<p>Other Originals won\u2019t be quite so easy to find, though. With their identities hidden, you will need to track them down month-by-month, searching for key symbols around the city, finding where they work and live, and figuring out their original name \u2013 a classic feature of magical fiction.<\/p>\n<p>There\u2019s a really interesting structure to this, a blend of freeform ideas that lean into both the open world and current gaming tropes. Naturally you have varying approaches to getting around the world as both Noa and Aaron, but these are shaped semi-randomly through the way that you gain new skills, choosing from a selection of three each time that you find one, and therefore having different abilities and strengths for the continuing adventure. In a hands off demo following our hands on time, Patrice quickly gained the ability to teleport Noa up to rooftops, for example, levitate enemies, which can shove them roughly into ceilings when indoors, and much more. But if Noa is caught, falls in battle, then she\u2019ll get sent to jail and the women\u2019s workhouses, emerging without the skills gained on the previous effort and needing to try again. It\u2019s a light touch of the roguelite, which is currently so in vogue.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-BlendingIn.jpg\" data-lightbox=\"gallery\" data-slb-active=\"1\" data-slb-asset=\"1948185768\" data-slb-internal=\"0\" data-slb-group=\"474928\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-474952\" src=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-BlendingIn.jpg\" alt=\"1666 Amsterdam city streets\" width=\"960\" height=\"540\"  \/><\/a><\/p>\n<p>It\u2019s high time that we talk about expectations for 1666: Amsterdam. It might be from the mind that really pioneered open world era of gaming that we\u2019ve been in for the past two decades, but this is a very different scale of production to what a Ubisoft can produce. 1666: Amsterdam will launch first into Early Access, and will grow from there, initially giving the first couple of chapters from the game, the first district of the realistically recreated city, and freedom to explore. You have as long as you like during the day to explore, gather evidence and power up before you confront each Original.<\/p>\n<p>However Patrice talked about an acceptance of a bit of messiness to the game Panache are creating. Others might brand it as \u2018jank\u2019, but what it boils down to is that controlling Aaron is both freeing and fussy, the ability to leap around being partly determined by the level designers, and a step away from the kinds of fluid cat motion we\u2019ve seen in some other games. Similarly, while there are large crowds of people, Noa will clip through them as you walk around. I noticed it immediately, but after a while, only the most blatant instances would really cut through to me and the instinct is still to walk around and follow the natural paths through the world.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-MagicCombat.jpg\" data-lightbox=\"gallery\" data-slb-active=\"1\" data-slb-asset=\"1540799852\" data-slb-internal=\"0\" data-slb-group=\"474928\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-474950\" src=\"https:\/\/www.europesays.com\/dk\/wp-content\/uploads\/2026\/08\/1666-Amsterdam-MagicCombat.jpg\" alt=\"1666 Amsterdam Destroya magic combat\" width=\"960\" height=\"540\"  \/><\/a><\/p>\n<p>And yes, Panache has been using generative AI while creating this game in a certain capacity, and the build of the game that we played featured AI line readings. I do wonder if, given the backlash and negativity that so many games face for using AI, developers will become more cautious over its use. It\u2019s nigh on inevitable that developers will continue to use AI for placeholders \u2013\u00a0just as the still widely praised and beloved Clair Obscure: Expedition 33 was admitted to have done \u2013\u00a0but the risk for 1666: Amsterdam is that launching into Early Access will leave more of this on show for longer. We\u2019d prefer no AI is used, of course, and this could be a dealbreaker for you.<\/p>\n<p>But there\u2019s also an intriguing promise to 1666: Amsterdam that is undeniable. Though there\u2019s naturally parallels, this isn\u2019t just a witchy Assassin\u2019s Creed, there\u2019s more of an investigative style to finding the Originals, and switching to play as Aaron provides a twin perspective and way to get around. There\u2019s also cuts and compromises that a Ubisoft or Activision wouldn\u2019t make, but they\u2019re ones that make sense to me given the scope of what he\u2019s trying to create. So long as Panache strike the right balance over AI use and can flex and grow this game taking player feedback on board, this could be a great new historical adventure to follow through the years.<\/p>\n<p>Panache Digital Games hosted us in Amsterdam, paying for travel and accommodation, for this exclusive hands on preview event.<\/p>\n","protected":false},"excerpt":{"rendered":"It\u2019s fair to say that the 1666: Amsterdam prologue released earlier this summer did not give the best&hellip;\n","protected":false},"author":2,"featured_media":143370,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[101],"tags":[51879,199,200],"class_list":["post-143369","post","type-post","status-publish","format-standard","has-post-thumbnail","category-amsterdam","tag-1666-amsterdam","tag-amsterdam","tag-netherlands"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@dk\/117072896860497378","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/posts\/143369","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/comments?post=143369"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/posts\/143369\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/media\/143370"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/media?parent=143369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/categories?post=143369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/dk\/wp-json\/wp\/v2\/tags?post=143369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}