Introduction
Hi, I’m Selman Bernis, from France, 22 years old. I’m currently a student in the Game Art Master program at New3dge. Since my childhood, I have always been interested in art, especially comics and manga. That’s where my artistic journey began.
I started 3D at New3dge. At first, I was mostly interested in concept art, but when I discovered sculpting, I fell in love with the way I could play with forms and shapes. It really feels like 2D sketching. For me, it was a new way to express myself and create what I wanted, with everything becoming much clearer and more precise in 3D space.
I’m still a student, so for now I haven’t contributed to any major projects. However, last year, I worked on a group project with my classmates, where I was in charge of designing and sculpting two creatures. If you’re interested, you can check out the project here.
This was an assignment for New3dge from last year, under the supervision of Adrien Simon (an amazing teacher who taught me a lot). The main goal was to create a 3D model based on a 2D illustration and make it as accurate as possible.
For me, it was one of my first stylized characters, so I needed to use a lot of references from existing artworks to understand how to stylize my shapes properly. I was mostly inspired by the work of Thibaut Granet and Kirill Senzu. My focus was to achieve a clean and dynamic sculpt, even though it was an unlit render, because I wanted to get more comfortable with sculpting in ZBrush and improve my understanding of shape simplification and stylization.
It wasn’t a project focused on game optimisation, but rather a training piece to improve my sculpting skills and create a strong final render (almost like an illustration). I was a bit afraid at first, because when you’re a beginner, breaking symmetry and sculpting directly in a dynamic pose feels uncomfortable and stressful. But it helped me gain confidence in my skills and taught me a lot.