Xbox made waves not too long ago with the hyper-customizable Adaptive Controller that features remappable physical buttons, 19 3.5 mm jacks for additional accessories, and switchable profiles for different games and use cases. With its latest patent, Sony looks to at least be considering going in a different direction with its adaptive controller design. A new patent, spotted by Insider Gaming, details a controller design with virtually no physical inputs, where players can configure their own layouts—no more arguments about offset vs in-line thumb sticks—and the layouts could potentially adapt to the user’s needs.

The prospective controller’s main objective would be to replace physical buttons with touch surfaces and optical sensors, which would be able to sense when the player interacts with the controller, but also when the player’s hand, thumb, or finger approaches the controller. The controller would use user-defined profiles dictating the layout of the face buttons, D-Pad, and even virtual analog sticks—there is even mention of automatic user identity detection to access those profiles. Sony also explains that you could combine multiple control schemes on the same side of the controller and even adjust the size of each of the button groups to better suit different hand sizes, shapes, and levels of dexterity. Owing to the touch-sensitive control surfaces, the controller would also be able to recognize gestures like swipes, pinches, and slides. It’s unclear whether this controller design will make it into a future PlayStation controller design, although given many gamers’ aversion to non-tactile inputs in video games, interest is likely to be low aside from the obvious accessibility benefits.