Introduction

My name is Jules Joris, and I’m a 3D Character Artist from Belgium. I discovered my passion for 3D about 4 years ago, after trying my hand at Fine Arts. I enrolled at Howest University of Applied Sciences in the Digital Arts & Entertainment Bachelor’s program, and found that a blend of technicality and art was what I wanted to pursue a career in.

After graduating in June last year, I realized I needed to elevate my portfolio to reach studios’ expectations and decided to join Think Tank Training Centre’s online program, a highly regarded institution in the field. Sweet Ophelia was my final project for my Intermediate term, under the supervision of Sean Ferreira.

I’m passionate about knights, the Middle Ages, and dark‑fantasy aesthetics. I draw a lot of inspiration from studios like FromSoftware, CDPR, Larian, and Grinding Gear Games, as well as artists such as Mike Franchina and Andres Rios, whose work has had a strong influence on my artistic direction.

Sweet Ophelia

My approach was all about diving deep into the original concept and making sure I captured the spirit of the character. The design was created by Bodybag Planty and belongs to a universe created by a collective of artists called “Stare Joberknoll”.

I started with paint-overs, isolating and color-coding each asset to get familiar with the concept. I then searched for references and filled in any concept gaps, like adding a gambeson under the armor or leather straps to support certain pieces.