{"id":226170,"date":"2025-12-10T20:39:20","date_gmt":"2025-12-10T20:39:20","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/226170\/"},"modified":"2025-12-10T20:39:20","modified_gmt":"2025-12-10T20:39:20","slug":"the-world-premieres-and-other-hotness-from-the-game-awards-2025-day-of-the-devs-stream","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/226170\/","title":{"rendered":"The world premieres and other hotness from The Game Awards 2025 Day of the Devs stream"},"content":{"rendered":"<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">You gotta love that post-Day of the Devs showcase feeling. The organization, founded by Double Fine Productions and iam8bit, consistently highlights top-tier games from independent developers across the globe, providing space for creators to share their stories in both online and in-person events. This year\u2019s <a class=\"link \" href=\"https:\/\/www.engadget.com\/gaming\/watch-the-day-of-the-devs-game-awards-2025-edition-right-here-at-1pm-et-060000319.html\" data-i13n=\"cpos:1;pos:1\" data-ylk=\"slk:Day of the Devs: The Game Awards Digital Showcase;cpos:1;pos:1;elm:context_link;itc:0;sec:content-canvas\" rel=\"nofollow noopener\" target=\"_blank\">Day of the Devs: The Game Awards Digital Showcase<\/a> was an hour-long celebration of 22 upcoming indie games, including six world premieres and three release date announcements.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Settle in and bask in the afterglow with us:<\/p>\n<p>World PremieresVirtue and a Sledgehammer &#8211; Deconstructeam<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Deconstructeam is a small Spanish studio that\u2019s responsible for some of the most cerebral, sexy and darkly philosophical games around, including Gods Will Be Watching, The Red Strings Club and The Cosmic Wheel Sisterhood. The team\u2019s next project is Virtue and a Sledgehammer, and it represents a new look with 3D, cel-shaded animations and a third-person perspective rather than the studio\u2019s typical pixelated planar fare. The vibes are just as sinister and introspective as expected, though.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Virtue and a Sledgehammer is a moody coming-of-age experience set in a wooded ghost town dotted with robots and lost locals. Spend quiet moments with old friends and then swing the sledgehammer to raze your hometown and uncover memories that can help you move on. The game\u2019s buildings and objects are highly reactive, which can only help with the catharsis of it all.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Virtue and a Sledgehammer is due to <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/3743260\/Virtue_and_a_Sledgehammer\/\" data-i13n=\"cpos:2;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:hit Steam;cpos:2;pos:1;elm:context_link;itc:0;sec:content-canvas\">hit Steam<\/a> in 2026, published by Devolver Digital.<\/p>\n<p>UN:Me &#8211; Shueisha Games<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Now, this is a horror game. UN:Me comes from Japanese publisher Shueisha Games and developer Historia, and it\u2019s a creepy, mind-bending exploration of primal fear. It stars a young woman with four souls trapped inside of her body, fighting for control of her consciousness. She wanders sterile, illogical hallways and encounters grotesque horrors representing common human fears like heights, authority figures and confined spaces. The souls switch randomly, each one manifesting a specific anxiety. As she wanders, the player has to choose souls to eliminate until only one remains. Whether it\u2019s her real soul or a fake isn\u2019t disclosed until the very end.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">UN:Me is available to wishlist now <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/4167200\/UNMe\/\" data-i13n=\"cpos:3;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:on Steam;cpos:3;pos:1;elm:context_link;itc:0;sec:content-canvas\">on Steam<\/a>.<\/p>\n<p>Scramble Knights Royale &#8211; Funktronic Labs<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Funktronic Labs is mainly known as a VR studio, with games like Cosmic Trip, Fujii and The Light Brigade under its belt, but its latest project doesn\u2019t require a headset at all. Scramble Knights Royale is <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/2379350\/Scramble_Knights_Royale\/\" data-i13n=\"cpos:4;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:coming to PC;cpos:4;pos:1;elm:context_link;itc:0;sec:content-canvas\">coming to PC<\/a> and Xbox in 2026, and it\u2019s a battle royale with adventure game twists. You begin on a boat with 30 to 40 other online players, make your way to land on the back of a turtle, and then it\u2019s essentially Naked and Afraid from there. Find resources, fight creatures, upgrade your gear and play your own game, only battling other players when you encounter them in the wild.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Don\u2019t let the sweet, clay-like animations fool you, either \u2014 Funktronic says the combat mechanics are incredibly deep and finely honed. Scramble Knights Royale also supports local split-screen.<\/p>\n<p>Mirria &#8211; Mografi<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Mografi made a name for itself with the adorable Jenny LeClue detective game, but now it\u2019s time for something different. Mirria is an atmospheric puzzle experience from <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/540510\/ISLANDS_NonPlaces\/\" data-i13n=\"cpos:5;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:ISLANDS: Non-Places;cpos:5;pos:1;elm:context_link;itc:0;sec:content-canvas\">ISLANDS: Non-Places<\/a> artist Carl Burton, published by Mografi, and it looks like a delicious mix of Kentucky Route Zero and Monument Valley. In Mirria, you explore mirror worlds and attempt to make the two realities match, paying attention to small details and making minute adjustments until the unsettling environments are perfect reflections. It looks and sounds like soul-soothing stuff.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Mirria is due out in 2026 on Steam.<\/p>\n<p>CorgiSpace &#8211; Finji<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">In recent years, Finji founder Adam Saltsman has been involved in high-profile indie games like Overlands, Night in the Woods, Tunic and Usual June, but his new project taps into his simplistic and mechanics-driven Canabalt roots. Corgispace is a collection of 8-bit games with off-kilter premises, including the soulslike Rat Dreams where you can only dodgeroll, the no-jumping platformer Skeleton Jeleton, and Prince of Prussia, an adventure where you stab Nazis \u201cbut in a fun new way,\u201d according to Saltsman. Also, he says there are no secrets in this game, which leads us to believe there is at least one secret in this game.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Corgispace is out now (!) <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/4044300\/CorgiSpace\/\" data-i13n=\"cpos:6;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:on Steam;cpos:6;pos:1;elm:context_link;itc:0;sec:content-canvas\">on Steam<\/a> and <a class=\"link \" href=\"https:\/\/finji.itch.io\/corgispace\" data-i13n=\"cpos:7;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Itch.io;cpos:7;pos:1;elm:context_link;itc:0;sec:content-canvas\">Itch.io<\/a>.<\/p>\n<p>Frog Sqwad &#8211; Panic Stations<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">If the former Fall Guys developers at Panic Stations know how to do one thing, it\u2019s make a silly-physics multiplayer game, so that\u2019s exactly what they\u2019re doing. Frog Sqwad is a co-op experience where you and your fellow frogs search the sewers for food in order to satiate the swamp king. You can eat food to grow bigger and become the mega frog, vomit to shrink, and use your long sticky tongue to swing, hang and slingshot your friends. The sewer levels are procedurally generated, so your froggy playground will always be different, and each run gets harder as the swamp king requires more food.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">Frog Sqwad is coming to Steam in 2026, with a playtest beforehand.<\/p>\n<p>Release dates<\/p>\n<ul class=\"col-body mb-4\">\n<li class=\"list-mb ml-4 list-disc\">\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\"><a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/3839300\/Dogpile\/\" data-i13n=\"cpos:8;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Dogpile;cpos:8;pos:1;elm:context_link;itc:0;sec:content-canvas\">Dogpile<\/a> by Studio Folly, Toot Games and Foot: Today, like literally right now<\/p>\n<\/li>\n<li class=\"list-mb ml-4 list-disc\">\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\"><a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/1221480\/Big_Hops\/\" data-i13n=\"cpos:9;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Big Hops;cpos:9;pos:1;elm:context_link;itc:0;sec:content-canvas\">Big Hops<\/a> by Luckhsot Games: January 12<\/p>\n<\/li>\n<li class=\"list-mb ml-4 list-disc\">\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\"><a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/2585890\/Demon_Tides\/\" data-i13n=\"cpos:10;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Demon Tides;cpos:10;pos:1;elm:context_link;itc:0;sec:content-canvas\">Demon Tides<\/a> by Fabraz: February 19, 2026<\/p>\n<\/li>\n<\/ul>\n<p>And the rest<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">The stream featured a dozen other in-development titles, including the super spooky <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/4026510\/Lucid_Falls\/\" data-i13n=\"cpos:11;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Lucid Falls;cpos:11;pos:1;elm:context_link;itc:0;sec:content-canvas\">Lucid Falls<\/a>, a 90s-grunge-band rhythm game called <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/1445880\/ROCKBEASTS\/\" data-i13n=\"cpos:12;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Rockbeasts;cpos:12;pos:1;elm:context_link;itc:0;sec:content-canvas\">Rockbeasts<\/a>, the soothing alien musicality of <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/2531570\/SOUNDGRASS\/\" data-i13n=\"cpos:13;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Soundgrass;cpos:13;pos:1;elm:context_link;itc:0;sec:content-canvas\">Soundgrass<\/a>, an impressive-looking follow-up to The Invincible called <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/2988030\/Into_the_Fire\/\" data-i13n=\"cpos:14;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Into the Fire;cpos:14;pos:1;elm:context_link;itc:0;sec:content-canvas\">Into the Fire<\/a>, and <a class=\"link \" href=\"https:\/\/store.steampowered.com\/app\/3694100\/Unshine_Arcade\/\" data-i13n=\"cpos:15;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Unshine Arcade;cpos:15;pos:1;elm:context_link;itc:0;sec:content-canvas\">Unshine Arcade<\/a>, a creepy game about the secret lives of tamagotchis and claw machines.<\/p>\n<p class=\"col-body mb-4 leading-7 text-[18px] md:leading-8 break-words min-w-0 charcoal-color\">The Day of the Devs: The Game Awards Digital Showcase 2025 wrapped up with a neat little announcement. The organization teamed up with the Video Game History Foundation to release Xcavator 2025, a finished version of a long-lost game from legendary programmer Chris Oberth. It was originally developed by Big Buck Hunter studio Incredible Technologies but never found a publisher. It\u2019s been revived by Mega Cat Studios, Retrotainment Games and iam8bit, and an NES cartridge of Xcavator 2025 is available to <a class=\"link \" href=\"https:\/\/www.iam8bit.com\/products\/xcavator-2025-nes-cartridge\" data-i13n=\"cpos:16;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:pre-order now on iam8bit;cpos:16;pos:1;elm:context_link;itc:0;sec:content-canvas\">pre-order now on iam8bit<\/a>. Proceeds will benefit the Video Game History Foundation.<\/p>\n","protected":false},"excerpt":{"rendered":"You gotta love that post-Day of the Devs showcase feeling. The organization, founded by Double Fine Productions and&hellip;\n","protected":false},"author":2,"featured_media":226171,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[74],"tags":[121424,121422,18,19,121423,17,121426,121425,121421,4940,82,121427],"class_list":{"0":"post-226170","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-devs","9":"tag-double-fine-productions","10":"tag-eire","11":"tag-ie","12":"tag-independent-developers","13":"tag-ireland","14":"tag-scramble-knights-royale","15":"tag-shueisha-games","16":"tag-sledgehammer","17":"tag-steam","18":"tag-technology","19":"tag-the-red-strings-club"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ie\/115697206196892694","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/226170","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=226170"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/226170\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/226171"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=226170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=226170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=226170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}