{"id":234017,"date":"2025-12-15T13:37:08","date_gmt":"2025-12-15T13:37:08","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/234017\/"},"modified":"2025-12-15T13:37:08","modified_gmt":"2025-12-15T13:37:08","slug":"google-launches-likeness-avatars-on-android-xr-to-rival-apple","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/234017\/","title":{"rendered":"Google Launches \u2018Likeness\u2019 Avatars on Android XR to Rival Apple"},"content":{"rendered":"<p data-start=\"308\" data-end=\"645\">Google has started rolling out a new photorealistic avatar system \u2013 Likeness \u2013 for Android XR headsets.<\/p>\n<p data-start=\"308\" data-end=\"645\">The feature is designed to make video calls feel more natural by replacing webcams with realistic digital versions of users.<\/p>\n<p data-start=\"647\" data-end=\"1001\">The rollout begins in beta and follows earlier previews shown during Google\u2019s Android XR announcements.<\/p>\n<p data-start=\"647\" data-end=\"1001\">\u201cThis allows [feature] others to see you authentically while you\u2019re using your Android XR headset for video calls, making your interactions feel natural and personal,\u201d said <strong>Shahram Izadi, VP Android XR, Google<\/strong>.<\/p>\n<p data-start=\"647\" data-end=\"1001\">While Apple currently leads the market with Vision Pro, Google is clearly positioning Android XR as a serious alternative. Likeness plays a key role in that strategy by focusing on communication, one of the most common use cases for extended reality.<\/p>\n<p data-start=\"1003\" data-end=\"1228\">The idea is simple: make remote conversations feel more human without forcing people to change how they already communicate.<\/p>\n<p>How it works<\/p>\n<p data-start=\"1265\" data-end=\"1508\">Likeness is essentially a photorealistic avatar created by scanning a user\u2019s face. The scan is then animated using sensor data from an Android XR headset.<\/p>\n<p data-start=\"1265\" data-end=\"1508\">As a result, the avatar mirrors facial expressions, head movement, and subtle gestures in real time.<\/p>\n<p data-start=\"1510\" data-end=\"1753\">The avatar replaces a standard webcam feed during video calls. Other participants see a lifelike digital face instead of a live camera image.<\/p>\n<p data-start=\"1510\" data-end=\"1753\">This allows users to maintain eye contact and express emotion without showing their real environment.<\/p>\n<p data-start=\"1755\" data-end=\"2040\">Importantly, the feature is not a cartoon or stylized avatar, with Google clearly aiming for realism.<\/p>\n<p data-start=\"1755\" data-end=\"2040\">Skin texture, lighting, and facial proportions are designed to closely resemble the real person. Early demonstrations suggest the avatars look convincing and avoid exaggerated expressions.<\/p>\n<p data-start=\"2042\" data-end=\"2258\">For now, Likeness appears as a two-dimensional image in calls. This makes it compatible with popular services like Google Meet, Zoom, and Messenger without any special integration.<\/p>\n<p>Creating a Likeness avatar using a phone<\/p>\n<p data-start=\"2302\" data-end=\"2554\">Unlike Apple\u2019s approach, Google does not use the headset to scan a user\u2019s face.<\/p>\n<p data-start=\"2302\" data-end=\"2554\">Instead, the company has released a Likeness beta app for Android phones.<\/p>\n<p data-start=\"2302\" data-end=\"2554\">Users hold their phone in front of their face and follow guided instructions to complete the scan.<\/p>\n<p data-start=\"2556\" data-end=\"2764\">This method has clear advantages. A phone is lighter and easier to handle than a headset. It also makes the setup process faster and less awkward. For many users, this will feel more familiar and comfortable.<\/p>\n<p data-start=\"2766\" data-end=\"2987\">However, the phone-based approach also introduces limitations. The Likeness scanning app only works on a small number of devices. Supported phones include the Pixel 8 series, the Galaxy S23 lineup, and the Galaxy Z Fold5.<\/p>\n<p data-start=\"3213\" data-end=\"3397\">By comparison, Apple allows any Vision Pro user to create a Persona directly on the headset. That difference could affect adoption, especially in mixed-device workplaces.<\/p>\n<p>No spatial meetings yet, but wide app support<\/p>\n<p data-start=\"3446\" data-end=\"3642\">While Likeness closely resembles Apple\u2019s Personas, it lacks one major feature \u2013 there are no spatial meetings yet. Users cannot meet as fully three-dimensional avatars inside shared virtual spaces.<\/p>\n<p data-start=\"3644\" data-end=\"3857\">Apple\u2019s Vision Pro already supports spatial FaceTime calls. These place Persona avatars in a shared environment, creating a stronger sense of presence.<\/p>\n<p data-start=\"3859\" data-end=\"4038\">Google has confirmed that spatial meetings are planned, but the company has not shared a release timeline. For now, Likeness remains limited to flat video call presentations.<\/p>\n<p data-start=\"4040\" data-end=\"4260\">That said, Google\u2019s choice appears intentional.<\/p>\n<p data-start=\"4040\" data-end=\"4260\">By focusing on virtual webcam compatibility first, Likeness works immediately with existing tools. Users do not need to convince others to adopt new platforms or workflows.<\/p>\n<p data-start=\"4262\" data-end=\"4472\">This approach also enables cross-platform communication. Likeness users can join calls with standard webcam users or even Apple Persona users. The experience may be less immersive, but it is far more practical.<\/p>\n<p>Hardware limits across Android XR devices<\/p>\n<p data-start=\"4517\" data-end=\"4721\">Not every Android XR device will support Likeness though.<\/p>\n<p data-start=\"4517\" data-end=\"4721\">Photorealistic avatars require powerful processors and multiple sensors. These include cameras for tracking eyes, mouth movement, and facial expressions.<\/p>\n<p data-start=\"4723\" data-end=\"4914\">Many upcoming Android XR smart glasses do not meet these requirements \u2013 they are designed to be lightweight and discreet.<\/p>\n<p data-start=\"4723\" data-end=\"4914\">As a result, they lack the hardware needed to animate realistic faces.<\/p>\n<p data-start=\"4916\" data-end=\"5153\">Some full Android XR headsets may also struggle.<\/p>\n<p data-start=\"4916\" data-end=\"5153\">Devices without eye- and mouth-tracking cameras cannot fully animate a Likeness avatar. While simulated facial motion is possible, it often looks unnatural when applied to realistic faces.<\/p>\n<p data-start=\"5155\" data-end=\"5351\">This highlights a larger challenge for the XR industry. As headsets become smaller, there is less room for sensors. Maintaining high avatar fidelity while reducing hardware size will be difficult.<\/p>\n<p data-start=\"5353\" data-end=\"5591\">Despite these challenges, Likeness represents an important step for Android XR. Photorealistic avatars offer a middle ground between webcams and full virtual worlds. They allow users to appear present without revealing their surroundings.<\/p>\n<p data-start=\"5593\" data-end=\"5751\">For remote work and long video calls, that balance could be appealing. It also shows that Google views avatars as a core communication feature, not a novelty.<\/p>\n<p data-start=\"5753\" data-end=\"6007\">While Apple may currently lead in immersion, Google is betting on accessibility, compatibility, and scale to close the gap.<\/p>\n","protected":false},"excerpt":{"rendered":"Google has started rolling out a new photorealistic avatar system \u2013 Likeness \u2013 for Android XR headsets. The&hellip;\n","protected":false},"author":2,"featured_media":234018,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[74],"tags":[9451,18,98779,19,124456,124457,17,23755,16902,124458,82,286],"class_list":{"0":"post-234017","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-augmented-reality","9":"tag-eire","10":"tag-extended-reality","11":"tag-ie","12":"tag-immersive-tech","13":"tag-industrial-metaverse","14":"tag-ireland","15":"tag-metaverse","16":"tag-mixed-reality","17":"tag-spatial-computing-xr","18":"tag-technology","19":"tag-virtual-reality"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ie\/115723858337367225","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/234017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=234017"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/234017\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/234018"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=234017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=234017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=234017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}