{"id":237774,"date":"2025-12-17T16:51:13","date_gmt":"2025-12-17T16:51:13","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/237774\/"},"modified":"2025-12-17T16:51:13","modified_gmt":"2025-12-17T16:51:13","slug":"octopath-traveler-0-review-the-numbers-add-up-for-zero","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/237774\/","title":{"rendered":"Octopath Traveler 0 review: The numbers add up for Zero"},"content":{"rendered":"<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-91174671_secondary indo-1d70522a_marginbottom4 indo-1d70522a_marginleft0 indo-1d70522a_marginright0 indo-1d70522a_margintop4\" style=\"color:var(--color-primary-80)\" data-testid=\"title-summary\">Platforms: Switch 2 (tested), Switch, PS5, PS4, Xbox, PCAge: 12+Verdict: \u2605\u2605\u2605\u2605\u2606\n<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom0 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">That\u2019s a nought not an \u2018Oh\u2019 on the end of the title \u2013\u2013 notionally signifying a prequel that occupies a different niche to its two predecessors, Octopath Traveler 1 &amp; 2.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">Zero, as it should really be known, has its genesis in a somewhat grubby free-to-play mobile rendition from 2020 of this turn-based Japanese RPG series. But developer Square Enix has stripped out that game\u2019s obnoxious microtransactions and user-hostile mechanics to give us what is, to all intents and purposes, Octopath Traveler 3.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">The outcome is an agreeably taxing RPG that uses Octopath\u2019s cutesy art style and will absorb dozens of hours of your time, most of them enjoyable. The gameplay will be familiar to veterans of Octopath (or of many a similar JRPG) but Square Enix introduces a handful of worthwhile twists to give Zero its own flavour.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">The storyline leans towards the generic \u2013 an unholy trinity of villains burns down your village and your hero forms a posse to take revenge.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">However, Zero does two interesting things with this set-up. First, it lets you tackle the baddies one by one in any order and even in parallel, following the quests of your choice by criss-crossing the map. Meanwhile, you resolve to rebuild your little town house by house, giving you perks and support depending on which structure you choose and who you recruit as residents. This base-building is a little simplistic and lacks real customisation, but it provides a welcome change of pace between villain bashing.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">The main quests chiefly follow a pattern that sends you out around the countryside, into a dungeon and up against a boss. Random battles against weak enemies as you explore can take as little as 10 seconds to complete, which is a relief because they are too frequent for my liking. But it\u2019s in the skirmishes with bosses big and small that Zero\u2019s battle system shines.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">Your hero can enlist the help of others to form a party of up to eight to bring into combat, picking ultimately from a roster of 30 characters. It might sound unwieldly and indeed juggling the eight takes concentration. When you face off against enemies big or small, you choose which half of your party sits in the front row dealing damage and which hunkers down in the back to provide support and healing.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">The turn-based combat in all Octopath titles lies is already complex, thanks to the stagger and weakness systems by which you can hit enemies with specific attacks to bring down their shields and then unload your spiciest moves to maximise damage. So every major fight becomes an extended dance \u2013 recognising vulnerabilities in your foes, rotating your party\u2019s moves and prioritising targets. The bosses hit back hard, sometimes change their weaknesses and generally offer a stiff challenge.<\/p>\n<p class=\"indo-ebe0ecc6_root indo-ebe0ecc6_paragraph indo-300db776_none indo-91174671_primary indo-1d70522a_marginbottom5 indo-1d70522a_margintop0 indo-b48c4984_inherit\" style=\"color:var(--color-primary-80)\">Zero perhaps repeats its formula a little too often and stretches the storyline beyond its merit. For lovers of JRPGs, however, this prequel\/sequel\/whatever will do a number on you if you give it time.<\/p>\n","protected":false},"excerpt":{"rendered":"Platforms: Switch 2 (tested), Switch, PS5, PS4, Xbox, PCAge: 12+Verdict: \u2605\u2605\u2605\u2605\u2606 That\u2019s a nought not an \u2018Oh\u2019 on&hellip;\n","protected":false},"author":2,"featured_media":237775,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[74],"tags":[18,19,17,12457,13028,82,13031],"class_list":{"0":"post-237774","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-eire","9":"tag-ie","10":"tag-ireland","11":"tag-nintendo-switch","12":"tag-playstation","13":"tag-technology","14":"tag-xbox"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ie\/115735945830198152","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/237774","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=237774"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/237774\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/237775"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=237774"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=237774"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=237774"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}