{"id":284308,"date":"2026-01-14T18:06:11","date_gmt":"2026-01-14T18:06:11","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/284308\/"},"modified":"2026-01-14T18:06:11","modified_gmt":"2026-01-14T18:06:11","slug":"one-person-can-perform-the-work-of-100-people-boss-of-stellar-blade-developer-says-it-needs-to-use-ai-to-compete-with-overwhelming-manpower-of-china-and-u-s-studios","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/284308\/","title":{"rendered":"&#8216;One Person Can Perform the Work of 100 People&#8217; \u2014 Boss of Stellar Blade Developer Says It Needs to Use AI to Compete With Overwhelming Manpower of China and U.S. Studios"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/stellar-blade\" rel=\"nofollow noopener\" target=\"_blank\">Stellar Blade<\/a> director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI, developers in smaller nations will struggle to keep up with studios in places like the U.S. and China.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As first reported by <a href=\"https:\/\/www.gamemeca.com\/view.php?gid=1770030\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">GameMeca<\/a>, and picked up by <a href=\"https:\/\/automaton-media.com\/en\/news\/stellar-blade-director-says-using-ai-will-be-essential-for-competing-with-overwhelming-manpower-of-china-and-us-developers\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Automaton<\/a>, Kim addressed attendees at South Korea&#8217;s 2026 Economic Growth Strategy event and said that countries like China have an overwhelming advantage due to the sheer number of staff it can throw at video game development. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content,&#8221; Kim said (via machine translation). <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Using AI will not result in job losses, Kim insisted, but instead make employees more valuable, as &#8220;one person can perform the work of 100 people.&#8221; This week, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/stellar-blade-studio-shift-up-gifts-staff-yet-another-big-bonus-this-time-an-apple-watch-airpods-max-and-a-3400-cash-bonus\" rel=\"nofollow noopener\" target=\"_blank\">Shift Up gifted its 300 staff an Apple Watch, AirPods Max, and a $3,400 cash bonus<\/a>. A sequel, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/stellar-blade-developer-confirms-sequel-plans\" rel=\"nofollow noopener\" target=\"_blank\">Stellar Blade 2<\/a>, is in development, as well as Project Spirits, to be published by Level Infinite.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">AI is, of course, a huge topic in gaming right now, with numerous companies forced to issue statements confirming they have not used AI to create games or the marketing materials that promote them. Just yesterday, January 12, we reported that <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/everything-is-real-nintendo-forced-to-deny-using-ai-generated-mother-and-baby-in-super-mario-marketing-campaign-as-photoshoot-model-speaks-out\" rel=\"nofollow noopener\" target=\"_blank\">Nintendo denied allegations that it used AI-generated imagery to advertise its new My Mario children&#8217;s toy range<\/a>, while last month, a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fortnite-artist-responds-as-fans-claim-game-now-includes-examples-of-blatant-ai-artwork-including-a-nine-toed-character-in-a-hammock\" rel=\"nofollow noopener\" target=\"_blank\">Fortnite artist was forced to defend their work<\/a> after fans suggested numerous images found within the game&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/fortnite-zero-hour-live-event-draws-105-million-players-as-godzilla-king-kong-iron-man-and-kpop-demon-hunters-unite-for-avengers-endgame-style-finale\" rel=\"nofollow noopener\" target=\"_blank\">new season<\/a> were AI-generated, including a suspicious-looking poster showing a character in a hammock with an odd number of toes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In November 17, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/while-call-of-duty-black-ops-7-acknowledges-deliberate-ai-use-ubisoft-pledges-to-remove-ai-image-that-slipped-through-to-anno-117s-final-version\" rel=\"nofollow noopener\" target=\"_blank\">Assassin&#8217;s Creed publisher Ubisoft had to remove an image<\/a> found within <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/anno-117-pax-romana\" rel=\"nofollow noopener\" target=\"_blank\">Anno 117: Pax Romana<\/a> that contained AI-generated elements after fans complained, and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/call-of-duty-black-ops-7\" rel=\"nofollow noopener\" target=\"_blank\">Call of Duty: Black Ops 7<\/a> players <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/activision-responds-to-complaints-of-ai-generated-assets-in-call-of-duty-black-ops-7\" rel=\"nofollow noopener\" target=\"_blank\">complained about suspected AI-generated images they had found across the game<\/a>, following <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/studio-ghibli-ai-trend-sparks-chatgpt-backlash-resurfaces-old-comments-from-hayao-miyazaki-and-even-zelda-williams-has-waded-in\" rel=\"nofollow noopener\" target=\"_blank\">a trend of AI-Ghibli images from earlier this year<\/a>. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-alters-developer-confirms-it-used-generative-ai-text-and-translations-promises-updates\" rel=\"nofollow noopener\" target=\"_blank\">The Alters developer, 11 Bit Studios<\/a>, and Jurassic World Evolution 3 developer, Frontier Developments, have <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/jurassic-world-evolution-3-no-longer-includes-generative-ai-portraits-following-fan-backlash\" rel=\"nofollow noopener\" target=\"_blank\">similarly faced fan backlash<\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">More recently, Baldur&#8217;s Gate 3 developer Larian was embroiled in a genAI controversy of its own following the announcement of its next game, Divinity. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/everything-we-learned-about-divinity-from-larians-reddit-ama\" rel=\"nofollow noopener\" target=\"_blank\">It&#8217;s since pullled back somewhat from using the tech<\/a>.<\/p>\n<p>Divinity Trailer Screenshots<img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Opinion on the use of AI in games continues to divide studios and their fans, with some vehemently against its use, while others claim it&#8217;s an inevitable part of the future. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/rockstar-co-founder-and-former-gta-writer-dan-houser-says-ai-is-like-when-we-fed-cows-with-cows-and-got-mad-cow-disease\" rel=\"nofollow noopener\" target=\"_blank\">Rockstar co-founder and former Grand Theft Auto writer Dan Houser recently likened AI to mad cow disease<\/a>, but the CEO of Genvid \u2014 the company behind choose-your-own-adventure interactive series like Silent Hill Ascension \u2014 has <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/gen-z-loves-ai-slop-former-square-enix-exec-claims-a-lot-of-ai-sentiment-is-driven-by-emotion-rather-than-logic\" rel=\"nofollow noopener\" target=\"_blank\">claimed &#8220;consumers generally do not care&#8221; about generative AI in games, and stated that: &#8220;Gen Z loves AI slop.&#8221;<\/a> <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">EA CEO Andrew Wilson has <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/ea-says-ai-is-the-very-core-of-its-business-what-does-that-mean\" rel=\"nofollow noopener\" target=\"_blank\">said AI is &#8220;the very core of our business,&#8221;<\/a> and Square Enix recently implemented mass layoffs and reorganized, saying it needed to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/square-enix-undergoes-mass-layoffs-as-it-reorganizes-to-consolidate-development-in-japan\" rel=\"nofollow noopener\" target=\"_blank\">be &#8220;aggressive in applying AI<\/a>.&#8221; Dead Space creator Glen Schofield also recently detailed <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/dead-space-creator-glen-schofield-thinks-the-games-industry-is-broken-beaten-and-battered\" rel=\"nofollow noopener\" target=\"_blank\">his plans to \u201cfix\u201d the industry in part via the use of generative AI in game development<\/a>, and former God of War dev Meghan Morgan Juinio said: &#8220;&#8230; if we don\u2019t embrace [AI], <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/former-god-of-war-dev-on-the-use-of-ai-in-games-development-if-we-dont-embrace-it-were-selling-ourselves-short\" rel=\"nofollow noopener\" target=\"_blank\">I think we\u2019re selling ourselves short<\/a>.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">BlueSky<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"Stellar Blade director and CEO of Shift Up Hyung-tae Kim has stated that without the use of AI,&hellip;\n","protected":false},"author":2,"featured_media":284309,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[261],"tags":[291,289,290,18,19,17,82],"class_list":{"0":"post-284308","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-artificial-intelligence","8":"tag-ai","9":"tag-artificial-intelligence","10":"tag-artificialintelligence","11":"tag-eire","12":"tag-ie","13":"tag-ireland","14":"tag-technology"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ie\/115894785340481127","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/284308","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=284308"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/284308\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/284309"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=284308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=284308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=284308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}