{"id":478811,"date":"2026-05-11T07:46:12","date_gmt":"2026-05-11T07:46:12","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/478811\/"},"modified":"2026-05-11T07:46:12","modified_gmt":"2026-05-11T07:46:12","slug":"this-handy-feature-gives-pc-gaming-on-android-a-major-boost","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/478811\/","title":{"rendered":"This handy feature gives PC gaming on Android a major boost"},"content":{"rendered":"<p><img class=\"e_ug\" decoding=\"async\" loading=\"eager\"  title=\"GameNative on Pixel 9 Pro XL\"  alt=\"GameNative on Pixel 9 Pro XL\" src=\"https:\/\/www.europesays.com\/ie\/wp-content\/uploads\/2026\/05\/GameNative-on-Pixel-9-Pro-XL-scaled.jpg\"\/><\/p>\n<p>Hadlee Simons \/ Android Authority<\/p>\n<p>TL;DR<\/p>\n<ul>\n<li>A developer has ported the Lossless Scaling Frame Generation tool from PC to Android.<\/li>\n<li>This tool uses Vulkan to deliver frame generation in a variety of games, improving performance in the process.<\/li>\n<li>The tool is currently supported by the GameNative app.<\/li>\n<\/ul>\n<p>Frame interpolation has long been one of the most notable ways to offer a smoother gaming experience. However, PCs and other platforms have since stepped things up with frame generation, which uses AI to create additional frames. Now, one of the most notable frame generation tools has arrived on Android.<\/p>\n<p>Developer FrankBaretta recently released an Android port of the <a href=\"https:\/\/github.com\/FrankBarretta\/LSFG-Android\" target=\"_blank\" rel=\"noopener nofollow\">Lossless Scaling Frame Generation<\/a> (LSFG) utility. This tool was originally released on Steam and uses Vulkan to deliver frame generation in a variety of games, including titles without built-in frame generation or scaling.<\/p>\n<p><strong>Don\u2019t want to miss the best from Android Authority?<\/strong><\/p>\n<p><a href=\"https:\/\/andauth.co\/AAGooglePreferredSource\" class=\"e_om\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img class=\"e_ug\" decoding=\"async\" loading=\"lazy\"  title=\"google preferred source badge light@2x\"  alt=\"google preferred source badge light@2x\" src=\"https:\/\/www.europesays.com\/ie\/wp-content\/uploads\/2026\/05\/google_preferred_source_badge_light@2x.png\"\/><img class=\"e_ug\" decoding=\"async\" loading=\"lazy\"  title=\"google preferred source badge dark@2x\"  alt=\"google preferred source badge dark@2x\" src=\"https:\/\/www.europesays.com\/ie\/wp-content\/uploads\/2026\/05\/google_preferred_source_badge_dark@2x.png\"\/><\/a><\/p>\n<p>The good news is that this feature is already integrated into version 0.9.1 of the <a href=\"https:\/\/www.androidauthority.com\/this-promising-pc-game-emulator-just-got-support-for-pixel-10-3654282\/\" rel=\"nofollow noopener\" target=\"_blank\">GameNative<\/a> app for playing PC games on Android. In fact, the option is integrated into the quick access menu, so you can seamlessly make adjustments as you see fit. However, the mobile port requires a copy of the $7 PC app.<\/p>\n<p>\u201cIf you enable in container settings, you will be prompted to download the lossless scaling app if entitled in Steam, otherwise told to buy it,\u201d reads an excerpt of the GameNative changelog. Furthermore, it looks like the feature requires a Snapdragon processor with an Adreno 600 series GPU or newer.<\/p>\n<p>The developer of the Android port says you can expect 50 and 80 milliseconds of lag compared to the Linux version:<\/p>\n<blockquote>\n<p>On non-rooted Android there is no equivalent to Linux\u2019s Vulkan implicit layer mechanism. Android 12+ explicitly blocks loading external code into non-debuggable processes, so this app cannot hook another app\u2019s Vulkan swapchain. Frame generation runs on a MediaProjection screen-capture stream instead, and the result is composited in a system overlay over the target.<\/p>\n<\/blockquote>\n<blockquote>\n<p>Sneaky addition to GameNative between the v0.9.1-prerelease and v0.9.1: frame generation via lsfg-VK.<\/p>\n<\/blockquote>\n<p>A video uploaded by the <a href=\"https:\/\/x.com\/GameNativeApp\/status\/2050450305922535829\" target=\"_blank\" rel=\"noopener nofollow\">GameNative X account<\/a> (seen above) shows that The Last of Us Part 1 can go from 30fps to over 80fps with this frame generation solution. Meanwhile, some users have reported going from <a href=\"https:\/\/www.reddit.com\/r\/EmulationOnAndroid\/comments\/1t757ss\/framegen_is_awesome_literally_60_fps_on_a\/\" target=\"_blank\" rel=\"noopener nofollow\">30fps to 60fps<\/a> or <a href=\"https:\/\/x.com\/JumboVideos\/status\/2051756984500621584\" target=\"_blank\" rel=\"noopener nofollow\">60fps to 120fps<\/a>. Of course, it\u2019s worth reiterating that the Android version of this feature has significant latency issues. So you might want to stay away from the option in games that require split-second reflexes. It\u2019s also worth noting that LSFG isn\u2019t a miracle tool, so you shouldn\u2019t expect great results if your Android device struggles to maintain a playable frame rate in the first place.<\/p>\n<p>GameNative isn\u2019t the only PC gaming app to adopt frame generation smarts in recent days. Prominent app <a href=\"https:\/\/www.androidauthority.com\/gamehub-windows-emulator-play-store-3614337\/\" rel=\"nofollow noopener\" target=\"_blank\">GameHub<\/a> recently gained an AI frame generation feature as part of version 6.0.1, but it\u2019s unclear whether this is based on the LSFG utility.<\/p>\n<p>Thank you for being part of our community. Read our\u00a0<a class=\"c-link\" href=\"https:\/\/www.androidauthority.com\/android-authority-comment-policy\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" data-stringify-link=\"https:\/\/www.androidauthority.com\/android-authority-comment-policy\/\" data-sk=\"tooltip_parent\">Comment Policy<\/a> before posting.<\/p>\n","protected":false},"excerpt":{"rendered":"Hadlee Simons \/ Android Authority TL;DR A developer has ported the Lossless Scaling Frame Generation tool from PC&hellip;\n","protected":false},"author":2,"featured_media":478812,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[257],"tags":[18,209689,7894,19,17,279,82],"class_list":{"0":"post-478811","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-mobile","8":"tag-eire","9":"tag-emulator","10":"tag-gaming","11":"tag-ie","12":"tag-ireland","13":"tag-mobile","14":"tag-technology"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ie\/116554837963728160","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/478811","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=478811"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/478811\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/478812"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=478811"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=478811"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=478811"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}