{"id":590084,"date":"2026-07-17T08:27:10","date_gmt":"2026-07-17T08:27:10","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/590084\/"},"modified":"2026-07-17T08:27:10","modified_gmt":"2026-07-17T08:27:10","slug":"khronos-group-sponsors-free-gltf-importer-exporter-for-3ds-max","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/590084\/","title":{"rendered":"Khronos Group sponsors free glTF importer\/exporter for 3ds Max"},"content":{"rendered":"<p class=\"full-width\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.europesays.com\/ie\/wp-content\/uploads\/2026\/07\/260716_KhronosGroupOpenSource3dsMaxglTFImportExportPlugin_f.jpg\" alt=\"\" width=\"960\" height=\"480\" class=\"aligncenter size-full wp-image-177357\"  \/><\/p>\n<p>Standards body Khronos Group has released <a href=\"https:\/\/github.com\/KhronosGroup\/glTF-3ds-Max-Plugin\/tree\/main\" target=\"_blank\" rel=\"nofollow noopener\">glTF 2.0 Importer\/Exporter for Autodesk 3ds Max<\/a>, a pair of free plugins for importing and exporting data from 3ds Max in glTF format.<\/p>\n<p>The tools \u2013 previously a commercial add-on, but open-sourced through Khronos Group\u2019s sponsorship \u2013 finally give 3ds Max users a free way to get glTF files into the software.<\/p>\n<p><strong>A lightweight 3D file format supported in most DCC applications and game engines<\/strong><br \/>Designed as a lightweight file format for 3D assets, for use in web and real-time applications, <a href=\"https:\/\/www.khronos.org\/gltf\/\" target=\"_blank\" rel=\"nofollow noopener\">glTF<\/a> is one of the open graphics standards <a href=\"https:\/\/www.khronos.org\/\" target=\"_blank\" rel=\"nofollow noopener\">overseen by the Khronos Group<\/a>.<\/p>\n<p>It is now widely supported in DCC applications and game engines, including <a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/addons\/scene_gltf2.html\" target=\"_blank\" rel=\"nofollow noopener\">Blender<\/a>, <a href=\"https:\/\/help.maxon.net\/c4d\/2026\/en-us\/Content\/html\/glTF_General.html\" target=\"_blank\" rel=\"nofollow noopener\">Cinema 4D<\/a>, <a href=\"https:\/\/www.sidefx.com\/docs\/houdini\/io\/gltf.html\" target=\"_blank\" rel=\"nofollow noopener\">Houdini<\/a>, <a href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.cloud.gltfast@6.13\/manual\/index.html\" target=\"_blank\" rel=\"nofollow noopener\">Unity<\/a> and <a href=\"https:\/\/dev.epicgames.com\/documentation\/unreal-engine\/importing-gltf-files-into-unreal-engine\" target=\"_blank\" rel=\"nofollow noopener\">Unreal Engine<\/a>.<\/p>\n<p>The major applications missing from that list are those developed by Autodesk.<\/p>\n<p>3ds Max has been able to export glTF files <a href=\"https:\/\/www.cgchannel.com\/2022\/03\/autodesk-unveils-3ds-max-2023\/\" target=\"_blank\" rel=\"nofollow noopener\">since 2022<\/a>, but does not <a href=\"https:\/\/forums.autodesk.com\/t5\/3ds-max-ideas\/gltf-import-support\/idi-p\/13395876\" target=\"_blank\" rel=\"nofollow noopener\">import them natively<\/a>, while Maya doesn\u2019t <a href=\"https:\/\/help.autodesk.com\/view\/MAYAUL\/2027\/ENU\/?guid=GUID-3FDB6F01-1830-4AB3-BB91-287A64A269A6\" target=\"_blank\" rel=\"nofollow noopener\">do either<\/a>.<\/p>\n<p><strong>An open-source, Khronos-supported 3ds Max importer and exporter for glTF and GLB files<\/strong><br \/>Although there are a number of commercial third-party glTF importers for 3ds Max, users now have a free, Khronos-backed option.<\/p>\n<p>glTF 2.0 Importer\/Exporter for Autodesk 3ds Max was previously an $80 <a href=\"https:\/\/nu1963u.wixsite.com\/custom3dsmax\/gltfpluginfor3dsmax\" target=\"_blank\" rel=\"nofollow noopener\">commercial plugin<\/a>, but Khronos contracted its creator, Satoshi Hayashi, and developer Josef Wienerroither, who maintains a number of <a href=\"https:\/\/www.frogsinspace.at\/?page_id=500\" target=\"_blank\" rel=\"nofollow noopener\">other 3ds Max import and export tools<\/a> \u2013 to make it open source.<\/p>\n<p>It brings in the \u201cfull range of scene content \u2026 that artists expect\u201d from imported .glTF and .glb files, including meshes, cameras and lights, supports <a href=\"https:\/\/github.com\/KhronosGroup\/glTF\/tree\/main\/extensions\" target=\"_blank\" rel=\"nofollow noopener\">glTF extensions<\/a> for PBR materials, and Khronos extensions for animation, lighting and instancing.<\/p>\n<p>Khronos says that it intends to continue backing the project, and will add support for new glTF technologies in future, including the <a href=\"https:\/\/www.khronos.org\/news\/press\/gltf-interactivity-extension-submitted-for-ratification\" target=\"_blank\" rel=\"nofollow noopener\">interactivity extension<\/a>, which makes it possible to embed behaviors in glTF files, and the upcoming <a href=\"https:\/\/www.khronos.org\/blog\/introducing-gltf-2.1-with-complex-scenes\" target=\"_blank\" rel=\"nofollow noopener\">glTF 2.1<\/a> spec.<\/p>\n<p><strong>Doing what Autodesk itself has not<\/strong><br \/>It\u2019s noteworthy that Khonos has felt the need to sponsor an open-source project rather than relying on Autodesk itself to implement full native glTF support in 3ds Max.<\/p>\n<p>Autodesk is a Khronos Group member, and when it <a href=\"https:\/\/www.khronos.org\/blog\/autodesk-joins-the-khronos-group\" target=\"_blank\" rel=\"nofollow noopener\">joined in 2019<\/a>, one of the stated reasons was to support the glTF file format.<\/p>\n<p>Khronos Group President Neil Trevett told CG Channel that the project had been a \u201cunique opportunity to [make] established 3ds Max plugins open source, while upgrading their support for the latest glTF functionality\u201d, and that \u201cmany creators appreciate open-source toolchains\u201d.<\/p>\n<p>Autodesk \u201ccontinues to be a Khronos member and supportive of glTF\u201d.<\/p>\n<p>Khronos currently has \u201cno project plans\u201d for an equivalent Maya glTF importer\/exporter.<\/p>\n<p><strong>License and system requirements<\/strong><br \/>glTF 2.0 Importer\/Exporter for Autodesk 3ds Max is compatible with 3ds Max 2020+. It\u2019s a free download. The source code is available under an open-source <a href=\"https:\/\/github.com\/KhronosGroup\/glTF-3ds-Max-Plugin\/blob\/main\/LICENSE\" target=\"_blank\" rel=\"nofollow noopener\">Apache 2.0 license<\/a>.<\/p>\n<p><a href=\"https:\/\/www.khronos.org\/blog\/khronos-sponsors-open-source-gltf-importer-exporter-for-autodesk-3ds-max\" rel=\"noopener nofollow\" target=\"_blank\">Read more about the 3ds Max glTF plugins on Khronos Group\u2019s blog<\/a><\/p>\n<p><a href=\"https:\/\/github.com\/KhronosGroup\/glTF-3ds-Max-Plugin\" target=\"_blank\" rel=\"nofollow noopener\">Download the free glTF 2.0 Importer\/Exporter for Autodesk 3ds Max from GitHub<\/a><\/p>\n<p>Have your say on this story by following CG Channel on <a href=\"https:\/\/www.facebook.com\/cgchannel\" target=\"_blank\" rel=\"nofollow noopener\">Facebook<\/a>, <a href=\"https:\/\/www.instagram.com\/thecgchannel\/\" target=\"_blank\" rel=\"nofollow noopener\">Instagram<\/a> and <a href=\"https:\/\/twitter.com\/theCGchannel\" target=\"_blank\" rel=\"nofollow noopener\">X (formerly Twitter)<\/a>. As well as being able to comment on stories, followers of our social media accounts can see videos we don\u2019t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.<\/p>\n<p>\t\t\t<script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script async src=\"\/\/www.instagram.com\/embed.js\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"Standards body Khronos Group has released glTF 2.0 Importer\/Exporter for Autodesk 3ds Max, a pair of free plugins&hellip;\n","protected":false},"author":2,"featured_media":590085,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[74],"tags":[149635,250204,123606,9800,250205,40419,18,6282,158359,250206,250207,250208,250209,250210,110386,19,250211,250212,17,250213,19560,929,30465,250214,221385,82,98454,9801],"class_list":["post-590084","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-3ds-max","tag-apache-2-0","tag-autodesk","tag-blender","tag-cinema-4d","tag-download","tag-eire","tag-free","tag-game-development","tag-game-engine","tag-gltf","tag-gltf-2-0","tag-gltf-2-0-importer-exporter-for-autodesk-3ds-max","tag-gltf-2-1","tag-houdini","tag-ie","tag-import-glb-file-into-3ds-max","tag-import-gltf-file-into-3ds-max","tag-ireland","tag-josef-weinerroither","tag-maya","tag-open-source","tag-real-time","tag-satoshi-hayashi","tag-system-requirements","tag-technology","tag-unity","tag-unreal-engine"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ie\/116934374084440912","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/590084","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=590084"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/590084\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/590085"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=590084"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=590084"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=590084"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}