{"id":656723,"date":"2026-08-26T02:58:13","date_gmt":"2026-08-26T02:58:13","guid":{"rendered":"https:\/\/www.europesays.com\/ie\/656723\/"},"modified":"2026-08-26T02:58:13","modified_gmt":"2026-08-26T02:58:13","slug":"fave-or-flop-a-guide-to-gauging-video-game-success","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ie\/656723\/","title":{"rendered":"Fave or flop? A guide to gauging video game success"},"content":{"rendered":"<p>    <a href=\"https:\/\/s.yimg.com\/lo\/mysterio\/api\/01eb32d795d1949840451c898d03259fc17bb9e29faec1df0ad79bb9079c29ae\/lightyear_networkapi\/resizefit_w960%3Bquality_80%3Bformat_webp\/https%3A%2F%2Fmedia.zenfs.com%2Fen%2Fafp.co.uk%2Fbd130134abca3c87202b98745eb1844e.jpg\" target=\"_blank\" rel=\"noopener noreferrer nofollow\"><img loading=\"lazy\" decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/ywAAAAAAQABAAACAUwAOw==\" alt=\"\" height=\"486\" width=\"768\" class=\"yf-1f8hkhu loader\"\/><\/a> For free-to-play games like &#8216;Fortnite&#8217;, experts say the metric to watch is playing time (Chris DELMAS)           <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">The video game industry is notoriously tight-lipped about its numbers, filled with members-only metrics like wishlists, pre-orders and player numbers, so it can be hard to know which games have actually proven popular and turned a profit.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Industry associations such as France&#8217;s SELL periodically release sales figures based on data taken from game publishers.\u00a0  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Private research firms also make their own estimates, based for example on publisher or public data as well as their own user panels and rankings.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">But publishers and studios often highlight indicators that are most favourable to their messaging, which vary depending on the type of game, experts told AFP ahead of the Gamescom trade show now underway in Cologne, Germany.\u00a0  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Here is a look at some of the proffered gauges, and how to read them.\u00a0  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8211; Wishlists &#8211;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Online stores operated by console makers as well as gaming platforms like Steam or Epic open &#8220;wishlists&#8221; for players to register their interest before a game is available to play.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Some publishers tout wishlist numbers when they pass an impressive threshold, usually at least a million.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">But Rhys Elliott of Alinea Analytics, a consulting firm, told AFP the indicator usually had remarkably little to do with actual sales, particularly for big-budget releases known as AAA in industry parlance.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;Never, ever, ever kind of look at wishlists as a reflection of the sales,&#8221; Elliott said.\u00a0  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;For some very lucky indie games or something like that with lower price points, maybe they can convert 40 percent of their wishlist at launch,&#8221; he said.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;But for an AAA game, usually it&#8217;s under 10 percent or even under five percent.&#8221;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8211; Pre-orders &#8211;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Pre-orders are a more reliable indicator, Elliot said, but he warned against simply converting sales volume into a definitive amount of revenue.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;Regional pricing and discounts mean that huge unit count can actually be a small amount of revenue or the other way around,&#8221; he said. &#8220;A game might cost $70 in the US and then cost the equivalent of $30 in China.&#8221;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">And a million copies sold for $10 each will of course not generate the same revenue as a game sold for $70.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;Drilling down a bit deeper into, like, where the units, the players, the copies sold come from is super important,&#8221; Elliot said.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8211; Number of players &#8211;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">A publisher reporting a game&#8217;s number of players rather than its sales is often seeking to disguise a game&#8217;s true performance, Elliot said, particularly if it comes bundled with a subscription service &#8212; increasing the number of players without any necessary effect on sales.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;I&#8217;m not going to say &#8216;sneaky&#8217;, but you&#8217;re obfuscating how well your game is doing when you do that,&#8221; Elliott said.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Many users on social media also track the &#8220;concurrent users&#8221; figure provided by Steam, one of the few statistics available online.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;Concurrent is very helpful,&#8221; said Joost van Dreunen, a professor at New York University&#8217;s Stern School of Business and a specialist in video game economics.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;That&#8217;s where the audience attention is right now. But it doesn&#8217;t say anything directionally about where they came from or where they&#8217;re going next,&#8221; van Dreunen said.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Also, Steam&#8217;s figures cover only users on its own platform, not those on other providers or consoles.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8211; Playing time &#8211;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Playing time is the key metric to watch for free-to-play titles such as &#8220;Fortnite&#8221; and &#8220;Roblox&#8221;, games that make add-ons available for purchase, von Dreunen said, with developers battling for players&#8217; attention.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;If it&#8217;s free-to-play, you look for retention,&#8221; he said.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8211; The buzz\u00a0&#8211;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">Fan groups, YouTube previews and social media chatter are also increasingly important for knowing how much of a splash a game has made, or might make.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;In the last year or two, my attention has really gone towards, what&#8217;s the organic groundswell?&#8221; von Dreunen said.\u00a0  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;That tends to be a strong indicator for success once the game gets to the store.&#8221;  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">The number of views on YouTube and Twitch related to a title after a few weeks, and streamers sticking with particular games for a while, can also be among the indicators of success.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">For Elliott at Alinea Analytics, however, such data can give only a general picture.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">&#8220;It&#8217;s better than nothing,&#8221; he said, but &#8220;there&#8217;s a lot of noise in that data&#8221;.  <\/p>\n<p class=\"text text-block paragraph text-left neo-font-paragraph-xl-reg  yf-18d6y07\" style=\"text-decoration: none; font-style: normal; text-transform: none; text-align: inherit; font-variant-numeric: normal;\">kf\/jlo\/vbw\/fz\/js\/rmb  <\/p>\n","protected":false},"excerpt":{"rendered":"For free-to-play games like &#8216;Fortnite&#8217;, experts say the metric to watch is playing time (Chris DELMAS) The video&hellip;\n","protected":false},"author":2,"featured_media":656724,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[74],"tags":[18,277528,7894,19,17,277529,82],"class_list":["post-656723","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-eire","tag-game-publishers","tag-gaming","tag-ie","tag-ireland","tag-rhys-elliott","tag-technology"],"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/656723","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/comments?post=656723"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/posts\/656723\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media\/656724"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/media?parent=656723"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/categories?post=656723"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ie\/wp-json\/wp\/v2\/tags?post=656723"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}