{"id":20226,"date":"2025-10-13T13:22:08","date_gmt":"2025-10-13T13:22:08","guid":{"rendered":"https:\/\/www.europesays.com\/lv\/20226\/"},"modified":"2025-10-13T13:22:08","modified_gmt":"2025-10-13T13:22:08","slug":"mazumtirgotaji-nogalinaja-klasiskas-rpg-sakot-ka-tas-neviens-neperk-lente-lv","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/lv\/20226\/","title":{"rendered":"&#8220;Mazumtirgot\u0101ji nogalin\u0101ja klasisk\u0101s RPG, sakot, ka t\u0101s neviens nep\u0113rk&#8221;\u00a0\u2014\u00a0Lente.lv"},"content":{"rendered":"<p>Le\u0123end\u0101r\u0101 RPG dizainera skat\u012bjums: K\u0101 mazumtirgot\u0101ji izn\u012bcin\u0101ja klasisk\u0101s lomu sp\u0113les<\/p>\n<p>Daudzi sp\u0113l\u0113t\u0101ji, kuri atceras klasisk\u0101s lomu sp\u0113les (RPG), jaut\u0101, kur pazudis \u0161is \u017eanrs. Vai vain\u012bgi pa\u0161i sp\u0113l\u0113t\u0101ji, kuri vairs neizr\u0101da interesi? N\u0113, uzskata le\u0123end\u0101rais sp\u0113\u013cu dizainers D\u017eo\u0161s Soiders, kur\u0161 ir viens no Obsidian Entertainment galvenajiem arhitektiem un autora darbiem skait\u0101s Fallout: New Vegas un Pillars of Eternity. Vi\u0146a dzi\u013c\u0101k\u0101 p\u0101rliec\u012bba ir, ka klasisko RPG izzu\u0161anu izrais\u012bja nevis sp\u0113l\u0113t\u0101ju gaumes mai\u0146a, bet gan sp\u0113c\u012bgs spiediens no mazumtirdzniec\u012bbas \u0137\u0113d\u0113m, kuras faktiski aptur\u0113ja \u017eanra att\u012bst\u012bbu, pasludinot to par komerci\u0101li neperspekt\u012bvu.<\/p>\n<p>Mazumtirgot\u0101ju dikt\u0101ts un &#8220;pier\u0101di, ka mums j\u0101tic&#8221;<\/p>\n<p>Soiders dal\u012bj\u0101s sav\u0101s s\u0101p\u012bgaj\u0101s atmi\u0146\u0101s par 2000. gadu s\u0101kumu, kad studijas bija piln\u012bb\u0101 atkar\u012bgas no tradicion\u0101lajiem veikaliem pre\u010du izplat\u012b\u0161an\u0101. Vi\u0146\u0161 atkl\u0101ja, ka galvenais iemesls, k\u0101p\u0113c tika p\u0101rtraukta sp\u0113\u013cu veido\u0161ana uz Infinity Engine \u2014 dzin\u0113ja, kas darboj\u0101s aiz t\u0101d\u0101m ikonisk\u0101m sp\u0113l\u0113m k\u0101 Baldur&#8217;s Gate un Icewind Dale \u2014 bija tie\u0161i mazumtirgot\u0101ju kategoriskais noraid\u012bjums. &#8220;Mums tika teikts, ka nevienam vairs nav vajadz\u012bgas \u0161\u0101das sp\u0113les,&#8221; atceras Soiders. &#8220;Kad m\u0113s l\u016bdz\u0101m ieskatu izp\u0113t\u0113, atbilde bija vienk\u0101r\u0161a: &#8220;Vienk\u0101r\u0161i ticiet mums.&#8221; \u0160\u0101ds audums bija nom\u0101co\u0161s un ne\u013c\u0101va rado\u0161aj\u0101m idej\u0101m plaukt.<\/p>\n<p>Izometrisk\u0101 form\u0101ta noliegums un digit\u0101l\u0101s atbr\u012bvo\u0161an\u0101s ce\u013c\u0161<\/p>\n<p>Tolaik izometriskais RPG form\u0101ts tika uzskat\u012bts par novecoju\u0161u un neinteresantu liel\u0101kajai da\u013cai pirc\u0113ju. T\u0101 rezult\u0101t\u0101 mazumtirgot\u0101ji nev\u0113l\u0113j\u0101s iepirkt \u0161\u0101dus produktus, un izdev\u0113ji, baidoties no finansi\u0101liem zaud\u0113jumiem un neizdev\u012bgiem noliktavas plauktiem, attur\u0113j\u0101s atbalst\u012bt \u0161\u0101dus projektus. Tas rad\u012bja re\u0101lu draudu pa\u0161u sp\u0113\u013cu izn\u0101k\u0161anai, liekot studij\u0101m saskarties ar gr\u016bt\u012bb\u0101m un potenci\u0101lu finansi\u0101lu izg\u0101\u0161anos. Tom\u0113r digit\u0101l\u0101s izplat\u012b\u0161anas platformu, piem\u0113ram, Steam, par\u0101d\u012b\u0161an\u0101s dramatiski main\u012bja situ\u0101ciju. T\u0101s sniedza studij\u0101m iesp\u0113ju p\u0101rdot savus produktus tie\u0161i sp\u0113l\u0113t\u0101jiem, apiet tradicion\u0101los starpniekus un mazin\u0101t atkar\u012bbu no fiziskajiem veikaliem. Pillars of Eternity ir spilgts piem\u0113rs tam, k\u0101 \u0161\u012b br\u012bv\u012bba \u013cauj \u017eanram atdzimt un pat sa\u0146emt noz\u012bm\u012bgus atjaunin\u0101jumus, k\u0101 ar\u012b pier\u0101da to nesen\u0101 Steam izometrisko sp\u0113\u013cu izp\u0101rdo\u0161ana.<\/p>\n<p>Jaun\u0101 \u0113ra: br\u012bv\u012bba un izaicin\u0101jumi digit\u0101laj\u0101 pasaul\u0113<\/p>\n<p>Lai gan digit\u0101l\u0101 izplat\u012b\u0161ana ir atv\u0113rusi durvis uz jaunu iesp\u0113ju pasauli, t\u0101 n\u0101k ar\u012b ar saviem izaicin\u0101jumiem. Soiders atz\u012bst, ka m\u016bsdien\u0101s liel\u0101kais izaicin\u0101jums nav rad\u012bt pa\u0161u sp\u0113li, bet gan pal\u012bdz\u0113t tai izcelties pla\u0161aj\u0101 digit\u0101laj\u0101 pied\u0101v\u0101jum\u0101 un sasniegt sp\u0113l\u0113t\u0101ju uzman\u012bbu. Neskatoties uz to, \u017eanri, kas k\u0101dreiz tika uzskat\u012bti par miru\u0161iem, piedz\u012bvo iespaid\u012bgu atdzim\u0161anu. To apliecina ne tikai tik grandiozi projekti k\u0101 Baldur&#8217;s Gate 3, bet ar\u012b aizraujo\u0161i indie hiti, piem\u0113ram, SKALD: Against the Black Priory. \u0160is fenomens saskan ar Larian Studios izpilddirektora Svena Vinkes iepriek\u0161 paustaj\u0101m dom\u0101m, kur\u0161 kritiz\u0113ja tendenci d\u0113v\u0113t viensp\u0113l\u0113t\u0101ju sp\u0113les par &#8220;neakt\u012bv\u0101m.&#8221; Ja pirms desmit gadiem mazumtirgot\u0101ji gandr\u012bz apraka veselu \u017eanru, tad \u0161odien viensp\u0113l\u0113t\u0101ju sp\u0113\u013cu n\u0101kotne, iesp\u0113jams, ir apdraud\u0113ta nevis no \u0101r\u0113jiem sp\u0113kiem, bet gan no iek\u0161\u0113jiem \u2014 fant\u0101zijas tr\u016bkuma. \u0160\u012b dinamika par\u0101da, k\u0101 rado\u0161\u0101s industrijas nep\u0101rtraukti main\u0101s, un k\u0101 v\u0113sturiskie notikumi var sniegt v\u0113rt\u012bgas m\u0101c\u012bbas.<\/p>\n","protected":false},"excerpt":{"rendered":"Le\u0123end\u0101r\u0101 RPG dizainera skat\u012bjums: K\u0101 mazumtirgot\u0101ji izn\u012bcin\u0101ja klasisk\u0101s lomu sp\u0113les Daudzi sp\u0113l\u0113t\u0101ji, kuri atceras klasisk\u0101s lomu sp\u0113les (RPG),&hellip;\n","protected":false},"author":2,"featured_media":20227,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[6563,6559,89,90,6560,35,39,38,36,37,34,40,6561,6562],"class_list":{"0":"post-20226","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-izklaide","8":"tag-digitala-izplatisana","9":"tag-dzoss-soiders","10":"tag-entertainment","11":"tag-izklaide","12":"tag-klasiskas-rpg","13":"tag-latvia","14":"tag-latvian","15":"tag-latviesu","16":"tag-latviesu-valoda","17":"tag-latviesuvaloda","18":"tag-latvija","19":"tag-lv","20":"tag-mazumtirgotaji","21":"tag-spelu-attistiba"},"share_on_mastodon":{"url":"","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts\/20226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/comments?post=20226"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts\/20226\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/media\/20227"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/media?parent=20226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/categories?post=20226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/tags?post=20226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}