{"id":54154,"date":"2025-11-20T03:01:13","date_gmt":"2025-11-20T03:01:13","guid":{"rendered":"https:\/\/www.europesays.com\/lv\/54154\/"},"modified":"2025-11-20T03:01:13","modified_gmt":"2025-11-20T03:01:13","slug":"musdienu-speles-zaude-fokusu-censoties-patikt-visiem-lente-lv-2","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/lv\/54154\/","title":{"rendered":"M\u016bsdienu sp\u0113les zaud\u0113 fokusu, cen\u0161oties patikt visiem\u00a0\u2014\u00a0Lente.lv"},"content":{"rendered":"<p>Le\u0123end\u0101r\u0101 Fallout rad\u012bt\u0101ja p\u0101rdomas par m\u016bsdienu sp\u0113l\u0113m<\/p>\n<p>Tims Keins, le\u0123end\u0101rais lomu sp\u0113\u013cu dizainers un viens no Fallout s\u0113rijas aizs\u0101c\u0113jiem, nesen ir izteicis savas r\u016bgt\u0101s p\u0101rdomas par m\u016bsdienu videosp\u0113\u013cu industriju. Vi\u0146\u0161 uzskata, ka daudzas m\u016bsdienu sp\u0113les cie\u0161 no centieniem apmierin\u0101t visas auditorijas, zaud\u0113jot savu unik\u0101lo identit\u0101ti un skaidro fokusu, kas raksturoja agr\u012bn\u0101s sp\u0113les.<\/p>\n<p>Sen\u0101s gudr\u012bbas sp\u0113\u013cu dizain\u0101<\/p>\n<p>Atbildot uz jaut\u0101jumu par to, vai vec\u0101s sp\u0113les var sniegt m\u016bsdienu izstr\u0101d\u0101t\u0101jiem \u201czaud\u0113to gudr\u012bbu\u201d, Keins nevilcin\u0101j\u0101s atbild\u0113t ar \u201cJ\u0101\u201d. Vi\u0146a ieskat\u0101, pa\u0161reiz\u0113jie projekti bie\u017ei vien neapzin\u0101s savu patieso m\u0113r\u0137i. \u201cVi\u0146i cen\u0161as patikt visiem uzreiz \u2013 veidoti ar komiteju pal\u012bdz\u012bbu, orient\u0113ti uz izdev\u0113ja v\u0113lm\u0113m, cen\u0161as paredz\u0113t visliel\u0101k\u0101s demogr\u0101fisk\u0101s auditorijas intereses,\u201d skaidro Keins. Vi\u0146\u0161 nor\u0101da, ka sen\u0101k\u0101m sp\u0113l\u0113m bija daudz skaidr\u0101ks fokuss, jo vienk\u0101r\u0161i nebija citas izv\u0113les.<\/p>\n<p>80. gadu tehnolo\u0123iskie izaicin\u0101jumi un to ietekme<\/p>\n<p>Kad Keins run\u0101 par \u201cvecaj\u0101m sp\u0113l\u0113m\u201d, vi\u0146\u0161 atsaucas uz 1980. gadu \u0113ru \u2013 laiku, kad vi\u0146\u0161 pats v\u0113l k\u0101 pusaudzis s\u0101ka str\u0101d\u0101t pie sp\u0113l\u0113m. Toreiz\u0113j\u0101 aparat\u016bra bija \u013coti ierobe\u017eota, un kop\u012bgiem standartiem praktiski nepast\u0101v\u0113ja. Sp\u0113les tika veidotas vienlaic\u012bgi da\u017e\u0101d\u0101m platform\u0101m \u2013 gan person\u0101lajiem datoriem, gan Apple, Atari, Commodore un vair\u0101kiem desmitiem konsol\u0113m. Komandas bija nelielas: programm\u0113t\u0101ji bie\u017ei pa\u0161i z\u012bm\u0113ja grafiku un veidoja ska\u0146u, improviz\u0113ja bez dokument\u0101cijas un cent\u0101s iespiest sp\u0113li stingrajos aparat\u016bras ierobe\u017eojumos.<\/p>\n<blockquote>\n<p>\u201c\u0160\u012bs sp\u0113les bija \u013coti kompaktas, jo t\u0101m t\u0101 bija j\u0101b\u016bt,\u201d saka Keins.<\/p>\n<\/blockquote>\n<p>Efektivit\u0101te k\u0101 nepiecie\u0161am\u012bba, nevis izv\u0113le<\/p>\n<p>Pirm\u0101 m\u0101c\u012bba, ko m\u016bsdienu industrija ir palaidusi gar\u0101m, ir efektivit\u0101te. 80. gados atmi\u0146a un veiktsp\u0113ja bija tik ierobe\u017eota, ka programm\u0113t\u0101ji burtiski apr\u0113\u0137in\u0101ja katra pikse\u013ca att\u0113lo\u0161anas laiku, un da\u017ereiz n\u0101c\u0101s rado\u0161i \u201ck\u016bpin\u0101t\u201d datus noteikt\u0101s atmi\u0146as \u0161\u016bn\u0101s. \u201cTas nav par v\u0113lmi b\u016bt efekt\u012bvam. Jaut\u0101jums bija \u0161\u0101ds: vai tavs kods ir efekt\u012bvs, vai ar\u012b tava sp\u0113le vienk\u0101r\u0161i neiesl\u0113gsies uz Atari,\u201d uzsver Keins.<\/p>\n<p>Ierobe\u017eojumi k\u0101 rado\u0161uma dzinulis<\/p>\n<p>Aparat\u016bras ierobe\u017eojumi veidoja ar\u012b dizainu. M\u016bsdienu sp\u0113les uzkr\u0101j sist\u0113mu sl\u0101\u0146us: darin\u0101\u0161ana (crafting), m\u012bklas, pavado\u0146u att\u012bst\u012bba, papildu aktivit\u0101tes. 80. gados bija j\u0101izv\u0113las viens elements un j\u0101padara tas p\u0113c iesp\u0113jas kvalitat\u012bv\u0101ks, cik vien tehnika at\u013c\u0101va. Ja sp\u0113le \u201cGauntlet\u201d ir piln\u012bb\u0101 par skr\u0113jieniem pa pazemes al\u0101m un c\u012b\u0146\u0101m par d\u0101rgumiem, tad \u0161ai sp\u0113lei ir j\u0101b\u016bt nosl\u012bp\u0113tai l\u012bdz sp\u012bdumam. Keins nor\u0101da, ka sen\u0101s sp\u0113les izvair\u012bj\u0101s no m\u016bsdienu slim\u012bbas \u2013 \u201cindul\u0123ences\u201d, kad projekt\u0101 tiek pievienots viss p\u0113c k\u0101rtas, cer\u012bb\u0101, ka vair\u0101k sist\u0113mu noz\u012bm\u0113 lab\u0101ku sp\u0113li. Paties\u012bb\u0101 t\u0101s vienk\u0101r\u0161i izpl\u016bdina sp\u0113les b\u016bt\u012bbu.<\/p>\n<p>Restor\u0101ns pret zviedru galdu: kvalit\u0101te p\u0101r kvantit\u0101ti<\/p>\n<p>Lai izskaidrotu at\u0161\u0137ir\u012bbu, Keins sal\u012bdzina sen\u0101s sp\u0113les ar augst\u0101s virtuves restor\u0101niem: neliels skaits sast\u0101vda\u013cu, bet katra \u2013 vislab\u0101k\u0101. M\u016bsdienu AAA sp\u0113les ir k\u0101 zviedru galds: daudz visa k\u0101, ta\u010du kvalit\u0101te bie\u017ei vien paz\u016bd kvantit\u0101t\u0113. \u201cJ\u0101saglab\u0101 vienk\u0101r\u0161\u012bba. J\u0101uztur fokuss un izv\u0113l\u0113tais j\u0101dara \u0101rk\u0101rt\u012bgi kvalitat\u012bvi. Tad tu esi tas restor\u0101ns, kur\u0101 ir maz sast\u0101vda\u013cu, bet \u0113diens ir neticams,\u201d secina Keins.<\/p>\n<p>\u0160\u012b filosofija var\u0113tu sniegt cer\u012bbu ar\u012b uz \u201cpareiziem\u201d Fallout 1 un 2 rem\u0101steriem n\u0101kotn\u0113, pie\u0161\u0137irot jaun\u0101m versij\u0101m ori\u0123in\u0101lo sp\u0113\u013cu b\u016bt\u012bbu un kvalit\u0101ti.<\/p>\n","protected":false},"excerpt":{"rendered":"Le\u0123end\u0101r\u0101 Fallout rad\u012bt\u0101ja p\u0101rdomas par m\u016bsdienu sp\u0113l\u0113m Tims Keins, le\u0123end\u0101rais lomu sp\u0113\u013cu dizainers un viens no Fallout s\u0113rijas&hellip;\n","protected":false},"author":2,"featured_media":54155,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[89,6487,90,35,39,38,36,37,34,40,14729,10894,6488,14728],"class_list":{"0":"post-54154","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-izklaide","8":"tag-entertainment","9":"tag-fallout","10":"tag-izklaide","11":"tag-latvia","12":"tag-latvian","13":"tag-latviesu","14":"tag-latviesu-valoda","15":"tag-latviesuvaloda","16":"tag-latvija","17":"tag-lv","18":"tag-senas-speles","19":"tag-spelu-industrija","20":"tag-tims-keins","21":"tag-videospelu-dizains"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@lv\/115579799683619891","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts\/54154","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/comments?post=54154"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts\/54154\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/media\/54155"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/media?parent=54154"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/categories?post=54154"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/tags?post=54154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}