{"id":65689,"date":"2025-12-04T18:03:07","date_gmt":"2025-12-04T18:03:07","guid":{"rendered":"https:\/\/www.europesays.com\/lv\/65689\/"},"modified":"2025-12-04T18:03:07","modified_gmt":"2025-12-04T18:03:07","slug":"physx-atbalsts-atgriezas-rtx-50-videokartes-lente-lv","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/lv\/65689\/","title":{"rendered":"PhysX atbalsts atgrie\u017eas RTX 50 videokart\u0113s\u00a0\u2014\u00a0Lente.lv"},"content":{"rendered":"<p>Neizmirstam\u0101 PhysX atgrie\u017eas<\/p>\n<p>Negaid\u012bts pav\u0113rsiens tehnolo\u0123iju pasaul\u0113: NVIDIA ir nol\u0113musi atjaunot PhysX atbalstu sav\u0101m jaun\u0101kaj\u0101m RTX 50 s\u0113rijas videokart\u0113m. \u0160\u012b atgrie\u0161an\u0101s notiek nevis pla\u0161\u0101 m\u0113rog\u0101, bet gan m\u0113r\u0137tiec\u012bgi, aptverot konkr\u0113tu sp\u0113\u013cu kl\u0101stu, kur\u0101s \u0161\u012b tehnolo\u0123ija ir dzi\u013ci integr\u0113ta. Zi\u0146ojum\u0101 par jaun\u0101k\u0101 GeForce Game Ready draivera izlai\u0161anu uz\u0146\u0113mums pazi\u0146oja, ka PhysX atbalsts tiek pievienots popul\u0101r\u0101kaj\u0101m sp\u0113l\u0113m, kas izmanto \u0161o funkciju.<\/p>\n<p>Sp\u0113\u013cu saraksts un agr\u0101k\u0101s probl\u0113mas<\/p>\n<p>\u0160\u012b jaun\u0101 pieeja paredz PhysX pa\u0101trin\u0101juma atgrie\u0161anu taj\u0101s sp\u0113l\u0113s, kas to akt\u012bvi izmanto, nodro\u0161inot vizu\u0101lu un veiktsp\u0113jas uzlabojumu. Sarakst\u0101 iek\u013cautas t\u0101das tituli k\u0101 Alice: Madness Returns, Assassin\u2019s Creed IV: Black Flag, Batman: Arkham City, Batman: Arkham Origins, Borderlands 2, Mafia II, Metro 2033, Metro: Last Light un Mirror\u2019s Edge. Tas ir \u012bpa\u0161i svar\u012bgi, \u0146emot v\u0113r\u0101, ka v\u0113l febru\u0101r\u012b \u0161\u012b gada s\u0101kum\u0101 k\u013cuva zin\u0101ms, ka RTX 50 videokartes PhysX neatbalst\u012bs. Tas rad\u012bja iev\u0113rojamas ba\u017eas par to, k\u0101 tas ietekm\u0113s veco sp\u0113\u013cu izskatu un darb\u012bbu \u2013 internet\u0101 bija man\u0101mi daudzi &#8220;pirms un p\u0113c&#8221; video sal\u012bdzin\u0101jumi. Da\u017ei entuziasti pat izmantoja iepriek\u0161\u0113jo paaud\u017eu videokartes k\u0101 atsevi\u0161\u0137us PhysX pa\u0101trin\u0101t\u0101jus savos datoros.<\/p>\n<p>PhysX v\u0113sture un att\u012bst\u012bba<\/p>\n<p>\u0160\u012b tehnolo\u0123ija aizs\u0101k\u0101s ar uz\u0146\u0113mumu Ageia, kas pied\u0101v\u0101ja savus fizikas pa\u0101trin\u0101t\u0101jus sp\u0113l\u0113m, l\u012bdz 2004. gad\u0101 to ieg\u0101d\u0101j\u0101s NVIDIA. PhysX, izstr\u0101d\u0101ta k\u0101 SDK (Software Development Kit) fizikas model\u0113\u0161anai, sp\u0113j apstr\u0101d\u0101t triecienus, priek\u0161metu kust\u012bbu, auduma simul\u0101ciju, da\u013ci\u0146u efektus, \u0161\u0137idrumus un daudzus citus sare\u017e\u0123\u012btus fiziskus procesus. Galven\u0101 ideja bija p\u0101rcelt fizikas apr\u0113\u0137inus no centr\u0101l\u0101 procesora (CPU) uz videokarti (GPU), t\u0101d\u0113j\u0101di pan\u0101kot iev\u0113rojami lab\u0101ku veiktsp\u0113ju un detaliz\u0113t\u0101kus vizu\u0101los efektus. Lai gan s\u0101kum\u0101 tas bija revolucion\u0101rs solis, PhysX ievie\u0161ana iev\u0113rojami pal\u0113nin\u0101j\u0101s v\u0113l\u0101 2010. gadu beig\u0101s, jo par\u0101d\u012bj\u0101s jaunas un alternat\u012bvas tehnolo\u0123ijas. Viens no galvenajiem PhysX ierobe\u017eojumiem bija t\u0101 cie\u0161\u0101 atkar\u012bba no CUDA \u2013 tehnolo\u0123ijas, kas nodro\u0161in\u0101ja t\u0101s darb\u012bbu tikai uz NVIDIA videokart\u0113m. \u0160\u012b pieeja, iesp\u0113jams, vairs neatbilda laikmetam, un pati NVIDIA s\u0101ka pak\u0101peniski samazin\u0101t atbalstu noteikt\u0101m funkcij\u0101m, kas mudin\u0101ja izstr\u0101d\u0101t\u0101jus vai nu atmest tehnolo\u0123iju, vai pat rad\u012bt savus risin\u0101jumus.<\/p>\n<p>Atjaunot\u0101 PhysX noz\u012bme<\/p>\n<p>NVIDIA l\u0113mums atjaunot PhysX atbalstu RTX 50 s\u0113rijas kart\u0113s ir izsaucis pozit\u012bvas emocijas gameru kopien\u0101, \u012bpa\u0161i to, kuriem svar\u012bga ir \u0161o veco, bet joproj\u0101m iem\u012b\u013coto sp\u0113\u013cu vizu\u0101l\u0101 kvalit\u0101te un gludums. Tas ir k\u0101 sa\u0146emt atpaka\u013c m\u012b\u013coto draugu, kur\u0161 bija devies negaid\u012bt\u0101 atva\u013cin\u0101jum\u0101. PhysX sp\u0113j rad\u012bt neticami re\u0101listiskus efektus \u2013 iedom\u0101jieties, k\u0101 spr\u0101gsto\u0161as \u0113kas sagraujas, \u0161\u0137idrums pl\u016bst un audumi kustas ar neticamu dabiskumu. Kad PhysX tika atcelts no jaun\u0101kaj\u0101m kart\u0113m, daudzas \u0161\u012bs iespaid\u012bg\u0101s vizu\u0101l\u0101s funkcijas vienk\u0101r\u0161i pazuda, atst\u0101jot sp\u0113les maz\u0101k iespaid\u012bgas. Atjaunotais atbalsts, lai ar\u012b ierobe\u017eots, ir solis pareizaj\u0101 virzien\u0101, apliecinot, ka NVIDIA nav piln\u012bb\u0101 aizmirsusi par savu v\u0113sturisko mantojumu un sp\u0113l\u0113t\u0101ju v\u0113lm\u0113m. Tas liecina par v\u0113lmi uzlabot pieredzi sp\u0113l\u0113s, kas ir k\u013cuvu\u0161as par klasiku, nodro\u0161inot to, ka t\u0101s izskat\u0101s un j\u016bt\u0101s lieliski ar\u012b m\u016bsdienu standartiem atbilsto\u0161i.<\/p>\n","protected":false},"excerpt":{"rendered":"Neizmirstam\u0101 PhysX atgrie\u017eas Negaid\u012bts pav\u0113rsiens tehnolo\u0123iju pasaul\u0113: NVIDIA ir nol\u0113musi atjaunot PhysX atbalstu sav\u0101m jaun\u0101kaj\u0101m RTX 50 s\u0113rijas&hellip;\n","protected":false},"author":2,"featured_media":65690,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[77,76,17032,17033,35,39,38,36,37,34,40,17030,17031,8738],"class_list":{"0":"post-65689","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-bizness","8":"tag-bizness","9":"tag-business","10":"tag-geforce-game-ready","11":"tag-grafikas-paatrinajums","12":"tag-latvia","13":"tag-latvian","14":"tag-latviesu","15":"tag-latviesu-valoda","16":"tag-latviesuvaloda","17":"tag-latvija","18":"tag-lv","19":"tag-nvidia-rtx-50","20":"tag-physx-atbalsts","21":"tag-spelu-tehnologijas"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@lv\/115662618834848473","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts\/65689","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/comments?post=65689"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/posts\/65689\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/media\/65690"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/media?parent=65689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/categories?post=65689"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/lv\/wp-json\/wp\/v2\/tags?post=65689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}