{"id":68172,"date":"2026-08-20T19:00:17","date_gmt":"2026-08-20T19:00:17","guid":{"rendered":"https:\/\/www.europesays.com\/news\/68172\/"},"modified":"2026-08-20T19:00:17","modified_gmt":"2026-08-20T19:00:17","slug":"hands-on-with-the-duskbloods-the-switch-2s-most-intriguing-exclusive","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/news\/68172\/","title":{"rendered":"Hands-on with The Duskbloods, the Switch 2\u2019s most intriguing exclusive"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4b6 _18mzr4b5 _19wv7tc1\">The Duskbloods is a world away from the approachable games Nintendo is known for. But for its next Switch 2 exclusive, the company has partnered with Elden Ring developer FromSoftware on a hardcore multiplayer game about vampires. And after spending a few hours playing through its gothic world at FromSoft\u2019s offices in Tokyo, I\u2019m convinced that The Duskbloods could end up being one of the most important exclusives for Nintendo\u2019s latest console.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">It\u2019s a notable change for the company. People buy Nintendo consoles for Nintendo games. That\u2019s a generally accepted truth, and also one that\u2019s backed up by data \u2014 a quick glance at <a href=\"https:\/\/www.nintendo.co.jp\/ir\/en\/finance\/software\/index.html\" rel=\"nofollow noopener\" target=\"_blank\">the bestselling games<\/a> across platforms like the Switch and Nintendo 3DS reveals expected names like Mario Kart, Pok\u00e9mon, and Animal Crossing. Titles from outside developers can be an integral part of broadening a platform\u2019s appeal, but that\u2019s something that Nintendo has historically struggled with. Which is what makes The Duskbloods so intriguing.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">The Duskbloods is not an easy game to describe. In a universe of vampires that spans multiple time periods, eight players, controlling vampiric characters known as the Bloodsworn, descend on a level filled with enemies and gigantic boss creatures. Over the course of several phases the group is whittled down until only a few remain, who must then fight until only one is left. This isn\u2019t a Fortnite-style battle royale, however. Instead, The Duskbloods is designed to mix the thrill of competitive play with the roleplaying fantasy that FromSoft has become known for through games like Dark Souls and Bloodborne.<\/p>\n<p><a class=\"_1pegheu1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/08\/The_Duskbloods_12.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"1080\" data-pswp-width=\"1920\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img alt=\"A screenshot from the video game The Duskbloods.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/news\/wp-content\/uploads\/2026\/08\/The_Duskbloods_12.png\"\/><\/a><\/p>\n<p>Image: Nintendo<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Key to this is something that the game calls \u201cvirtue.\u201d Essentially, it\u2019s a system that allows you accumulate points over the course of a match by doing just about everything. You can get virtue by collecting the most items, or by killing the most minor enemies, or by taking down boss creatures like a gigantic frog with far too many humanlike teeth. There are virtue points for exploration \u2014 the levels are littered with hidden corpses you can discover \u2014 and in the later rounds you can get a huge burst of virtue points by defeating other players on specific points of the map, or making a pledge at an altar before another player stops you.<\/p>\n<p><a class=\"_1pegheu1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/08\/The_Duskbloods_17.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"1080\" data-pswp-width=\"1920\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img alt=\"A screenshot from the video game The Duskbloods.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/news\/wp-content\/uploads\/2026\/08\/The_Duskbloods_17.png\"\/><\/a><\/p>\n<p>Image: Nintendo<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Each match is divided into four phases, and the player count slowly shrinks through what\u2019s known as \u201cthe culling.\u201d Basically, if you don\u2019t have enough virtue points by the time a round ends then you\u2019re out. How many points you need depends entirely on how much virtue other players have collected. The idea is that, even if you maybe aren\u2019t the best one-on-one fighter, you can still progress through the game and make it to the final phase, since there are so many different ways to earn points. And aside from the final round, you\u2019ll respawn immediately after dying with your virtue intact, which makes it easier to try things and explore without fear of the game ending.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">In practice, The Duskbloods can be an overwhelming experience, at least initially. It took me some time to wrap my head around the points system; in most competitive multiplayer games, killing other players is the clearest path to victory. Here, though, that\u2019s not the case, particularly at the beginning. Instead, the early rounds are best spent exploring the map, defeating weaker enemies, and generally strengthening your character by acquiring items and experience.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">And there\u2019s a lot more to The Duskbloods\u2019 complexity than just the points system. For starters, there are multiple vampiric characters to play as, each of whom has a very different playstyle. In the early version of the game I played \u2014 which is the same as <a href=\"https:\/\/www.theverge.com\/games\/966000\/the-duskbloods-fromsoftwares-nintendo-switch-2-exclusive-is-getting-a-network-test-in-august\" rel=\"nofollow noopener\" target=\"_blank\">the network test that will run later in August<\/a> \u2014 there are six characters to choose from. There\u2019s an aging senator who wields a rapier that doubles as a cane, and who can both summon a prehistoric bird as a ranged attack and temporarily transform into a bloodthirsty dinosaur. There\u2019s a ninja with circular blades, a mysterious man who can shoot columns of fire from a stone embedded in his hand, and an armor-clad weirdo named Zork who carries around an electrified chunk of undersea cable.<\/p>\n<p><a class=\"_1pegheu1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/08\/The_Duskbloods_19.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"1080\" data-pswp-width=\"1920\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img alt=\"A screenshot from the video game The Duskbloods.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/news\/wp-content\/uploads\/2026\/08\/The_Duskbloods_19.png\"\/><\/a><\/p>\n<p>Image: Nintendo<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">Each character plays differently \u2014 some are quick and nimble, others lumbering yet powerful \u2014 with their own distinct abilities. During each game you can also find and summon companion characters, called kin, which lend help in battle and can also be leveled up over the course of a match. These can be everything from sword-wielding samurai to gigantic wolves. My favorite was a soprano who was also a wrestler, suplexing enemies while singing a song that helped improve my defensive capabilities. You can also turn certain enemies into your minions by sucking their blood and exerting your influence over them.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">There are random events that can happen \u2014 a zeppelin that barrages the level with bombs, a lightning storm that zaps players to random points on the map \u2014 as well as \u201csigils\u201d you can equip that give you a specific and sometimes strange task to perform that can earn you lots of virtue. For instance, a sigil might be based on revenge, and task you with finding a specific player and killing them. Or it might ask you to find the other player who is your character\u2019s lost love and\u2026 propose to them in the middle of the match. These are designed to give you both an additional way to earn points in a match and a role to play in the story.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">I should note that what I played is missing some key features that will be in the final game, most notably the majority of the character customization and story elements, which will be a major part of the appeal for existing FromSoft fans. Similarly, while all of the games I played ended in a fight to the death, there will be other possible win conditions, like the last group of players teaming up to defeat a boss.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">And all of that is just scratching the surface. There is a lot going on in The Duskbloods. After spending several hours playing the game with other members of the press over the course of two days, I felt like I had just begun to grasp how everything worked. That\u2019s a far cry from the pick-up-and-play nature that has made Nintendo\u2019s online games like Splatoon and Mario Kart such major successes. Those are games that are easy to grasp from the moment you pick up the controller.<\/p>\n<p><a class=\"_1pegheu1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/08\/The_Duskbloods_15.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"1080\" data-pswp-width=\"1920\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img alt=\"A screenshot from the video game The Duskbloods.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/news\/wp-content\/uploads\/2026\/08\/The_Duskbloods_15.png\"\/><\/a><\/p>\n<p>Image: Nintendo<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\">But at the same time, The Duskbloods has the potential to do something very significant. With Elden Ring, FromSoft took an extremely intimidating genre of action RPG and opened it up to a new audience by fusing that style of game onto an open world that gave players more choice for how they approached challenges. The result was a massive hit: <a href=\"https:\/\/www.bandainamcoent.com\/news\/elden-ring-games-surpass-10m-and-5m-milestones\" rel=\"nofollow noopener\" target=\"_blank\">Elden Ring has sold more than 30 million copies<\/a>, its expansion <a href=\"https:\/\/www.theverge.com\/24180536\/shadow-of-the-erdtree-review-elden-ring-dlc\" rel=\"nofollow noopener\" target=\"_blank\">Shadow of the Erdtree<\/a> sold 10 million, and the game is <a href=\"https:\/\/www.theverge.com\/entertainment\/914818\/elden-ring-movie-date-cast\" rel=\"nofollow noopener\" target=\"_blank\">being made into a Hollywood movie<\/a>. The Duskbloods, meanwhile, is tackling the similarly intimidating field of competitive multiplayer. And while The Duskbloods is still pretty hardcore, it\u2019s designed in a way that attempts to give players things to do even if they can\u2019t win a match.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _19wv7tc1\"><a href=\"https:\/\/www.theverge.com\/column\/893294\/live-service-games-mess\" rel=\"nofollow noopener\" target=\"_blank\">The live-service space may be a disaster right now<\/a>, but online multiplayer games still make up <a href=\"https:\/\/bsky.app\/profile\/matpiscatella.bsky.social\/post\/3msqduqhrts2n\" rel=\"nofollow noopener\" target=\"_blank\">the bulk of time people spend playing games<\/a>. And the combination of online play and FromSoft\u2019s renowned fantasy worldbuilding could eventually lure a new type of player to the Switch 2, at a time when <a href=\"https:\/\/www.theverge.com\/games\/926772\/nintendo-switch-2-price-hike-console-gaming-future\" rel=\"nofollow noopener\" target=\"_blank\">dedicated video game platforms are largely struggling<\/a>. There\u2019s a lot of risk inherent to a game like this. <a href=\"https:\/\/www.theverge.com\/games\/691964\/remedy-entertainment-profile-alan-wake-control-fbc-firebreak\" rel=\"nofollow noopener\" target=\"_blank\">Control developer Remedy Entertainment<\/a>, for instance, tried something similar with <a href=\"https:\/\/www.theverge.com\/games-review\/689333\/fbc-firebreak-review-xbox-ps5-steam\" rel=\"nofollow noopener\" target=\"_blank\">the co-op shooter FBC: Firebreak<\/a>, and <a href=\"https:\/\/www.theverge.com\/entertainment\/896278\/fbc-firebreak-last-update-remedy\" rel=\"nofollow noopener\" target=\"_blank\">that didn\u2019t end so well<\/a>. The Duskbloods has the added challenge of launching exclusively on the Switch 2, a platform that\u2019s not yet known for these kinds of multiplayer experiences.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1044qizi _18mzr4b1 _18mzr4b0 _18mzr4ba _19wv7tc1\">But the same things that make the game a risk are also what make it so fascinating. The Duskbloods is unlike anything else in the Switch 2\u2019s lineup \u2014 and it could help Nintendo reach players beyond Zelda and Mario fans.<\/p>\n<p>Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Andrew WebsterClose<img alt=\"Andrew Webster\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"_1bw37385 i7ks070\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.europesays.com\/news\/wp-content\/uploads\/2026\/08\/akrales220919_5191_3621.0.jpg\"\/><\/p>\n<p>Andrew Webster<\/p>\n<p>Senior entertainment editor<\/p>\n<p class=\"fv263x1\">Posts from this author will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/authors\/andrew-webster\" rel=\"nofollow noopener\" target=\"_blank\">See All by Andrew Webster<\/a><\/p>\n<p>AnalysisClose<\/p>\n<p>Analysis<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/analysis\" rel=\"nofollow noopener\" target=\"_blank\">See All Analysis<\/a><\/p>\n<p>EntertainmentClose<\/p>\n<p>Entertainment<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/entertainment\" rel=\"nofollow noopener\" target=\"_blank\">See All Entertainment<\/a><\/p>\n<p>GamingClose<\/p>\n<p>Gaming<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/games\" rel=\"nofollow noopener\" target=\"_blank\">See All Gaming<\/a><\/p>\n<p>NintendoClose<\/p>\n<p>Nintendo<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/nintendo\" rel=\"nofollow noopener\" target=\"_blank\">See All Nintendo<\/a><\/p>\n<p>ReportClose<\/p>\n<p>Report<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/report\" rel=\"nofollow noopener\" target=\"_blank\">See All Report<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"The Duskbloods is a world away from the approachable games Nintendo is known for. But for its next&hellip;\n","protected":false},"author":2,"featured_media":68173,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[4],"tags":[315,53,1404,8,9,8461,1099,7],"class_list":["post-68172","post","type-post","status-publish","format-standard","has-post-thumbnail","category-top-stories","tag-analysis","tag-entertainment","tag-gaming","tag-headlines","tag-news","tag-nintendo","tag-report","tag-top-stories"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@news\/117129381561839998","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/posts\/68172","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/comments?post=68172"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/posts\/68172\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/media\/68173"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/media?parent=68172"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/categories?post=68172"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/news\/wp-json\/wp\/v2\/tags?post=68172"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}