{"id":132364,"date":"2026-03-11T10:38:07","date_gmt":"2026-03-11T10:38:07","guid":{"rendered":"https:\/\/www.europesays.com\/ro\/132364\/"},"modified":"2026-03-11T10:38:07","modified_gmt":"2026-03-11T10:38:07","slug":"the-witcher-4-va-beneficia-de-rtx-mega-geometry","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ro\/132364\/","title":{"rendered":"The Witcher 4 va beneficia de RTX Mega Geometry"},"content":{"rendered":"<p>CD Projekt \u0219i NVIDIA au confirmat c\u0103 The Witcher 4 va integra tehnologia RTX Mega Geometry. Asta se va traduce \u00een framerate-uri mai mari \u0219i mai stabile, dar \u0219i \u00eentr-un consum redus de VRAM. Iar partea cea mai bun\u0103 este c\u0103 aceast\u0103 tehnologie ruleaz\u0103 pe toate pl\u0103cile GeForce RTX, iar seriile RTX 20 \u0219i 30 se bucur\u0103 de unele dintre cele mai mari \u00eembun\u0103t\u0103\u021biri de performan\u021b\u0103, <a href=\"https:\/\/www.digitalfoundry.net\/articles\/digitalfoundry-2025-rtx-mega-geometry-in-alan-wake-2-improved-faster-more-efficient-ray-tracing\" rel=\"nofollow noopener\" target=\"_blank\">conform Digital Foundry<\/a> care au testat aceast\u0103 func\u021bie \u00een Alan Wake 2.<\/p>\n<p><a href=\"https:\/\/www.connect.ro\/wp-content\/smush-webp\/2026\/03\/NVIDIA-RTX-Mega-Geometry.jpg.webp\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" width=\"900\" height=\"506\" src=\"https:\/\/www.europesays.com\/ro\/wp-content\/uploads\/2026\/03\/NVIDIA-RTX-Mega-Geometry-900x506.jpg.webp.webp\" alt=\"\" class=\"wp-image-449224\"  \/><\/a><\/p>\n<p>Imaginile din jocuri, cl\u0103dirile, personajele, toate-s construite din triunghiuri; c\u00e2teva milioane de astfel de forme. Aici intervine RTX Mega Geometry care ia triunghiurile \u0219i le grupeaz\u0103. Perechile formate sunt compresate \u0219i salvate \u00een memoria cache, ca mai apoi s\u0103 fie refolosite c\u00e2nd este nevoie de ele. Asta face iluminarea cu Path Tracing mai performant\u0103, framerate-urile sunt mai mari, iar imaginile arat\u0103 mai bine.<\/p>\n<p>The Witcher 4 va include o lume open-world imens\u0103 pe care juc\u0103torii vor fi \u00eencuraja\u021bi s\u0103 o exploreze, deci trebuie s\u0103 arate foarte bine. Numai c\u0103 p\u0103durile dese vor fi extrem de greu de iluminat cu Path Tracing din cauza impactului grafic. Aici intr\u0103 \u00een schem\u0103 RTX Mega Geometry care scade semnificativ num\u0103rul de triunghiuri individuale ce trebuiesc randate, dar le scade \u0219i opacitatea pentru a permite luminii s\u0103 treac\u0103 par\u021bial printre frunze \u0219i crengu\u021be. Rezultatul final ar trebui s\u0103 arate super bine, iar dac\u0103 DLSS 4.5 cu modelul Transformer este un indicator al modului \u00een care urmeaz\u0103 s\u0103 mearg\u0103 lucrurile, abia a\u0219tept s\u0103 v\u0103d cum se va combina cu Mega Geometry.<\/p>\n","protected":false},"excerpt":{"rendered":"CD Projekt \u0219i NVIDIA au confirmat c\u0103 The Witcher 4 va integra tehnologia RTX Mega Geometry. Asta se&hellip;\n","protected":false},"author":2,"featured_media":53117,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[27349,13283,126,41,40,38,39,39799,141,124,27350],"class_list":{"0":"post-132364","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tehnologie","8":"tag-cd-projekt","9":"tag-geforce","10":"tag-nvidia","11":"tag-ro","12":"tag-romana","13":"tag-romania","14":"tag-romanian","15":"tag-rtx-mega-geometry","16":"tag-technology","17":"tag-tehnologie","18":"tag-the-witcher"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ro\/116210113171764376","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/132364","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/comments?post=132364"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/132364\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media\/53117"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media?parent=132364"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/categories?post=132364"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/tags?post=132364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}