{"id":137800,"date":"2026-03-17T18:26:08","date_gmt":"2026-03-17T18:26:08","guid":{"rendered":"https:\/\/www.europesays.com\/ro\/137800\/"},"modified":"2026-03-17T18:26:08","modified_gmt":"2026-03-17T18:26:08","slug":"noul-directx-foloseste-machine-learning-pentru-a-imbunatati-experienta-de-gaming-pe-windows","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ro\/137800\/","title":{"rendered":"Noul DirectX folose\u0219te machine learning pentru a \u00eembun\u0103t\u0103\u021bi experien\u021ba de gaming pe Windows"},"content":{"rendered":"<p>Printre multele anun\u021buri de la GDC 2026 (Game Developers Conference) s-au num\u0103rat \u0219i cele f\u0103cute de Microsoft. Ace\u0219tia ne-au povestit despre urm\u0103toarea genera\u021bie a API-ului DirectX care va integra ML (Machine Learning) pentru rezultate mai bune \u00een gaming \u0219i mai pu\u021bin stuttering, dar \u0219i despre Advanced Shader Delivery. Aceasta din urm\u0103 este o tehnic\u0103 prin care dezvoltatorii jocului le vor putea permite gamerilor s\u0103 descarce shadere pre-compilate pentru configura\u021biile lor, \u00een felul acesta elimin\u00e2nd timpii de \u00eenc\u0103rcare \u0219i m\u0103rind performan\u021ba.<\/p>\n<p>\u00cencepem cu DirectX, iar aici prima noutate vine sub forma Cooperative Vectors. Ace\u0219tia permit utilizarea de tehnici de randare neuronal\u0103 precum Neural Texture Compression \u0219i Neural Radiance Caching. P\u00e2n\u0103 acum, aceste tehnologii erau implementate pe pl\u0103cile video GeForce RTX 50, dar f\u0103r\u0103 suport nativ \u00een API nu puteau fi utilizate optim. Iar acum \u0219tim c\u0103 AMD lucreaz\u0103 \u0219i ei de zor la suportul pentru aceste tehnici de render. Microsoft a introdus DirectX Linear Algebra pentru a integra aceste tehnologii, iar de-acum API-ul va suporta at\u00e2t workflow-uri de tip matrice (randarea clasic\u0103), c\u00e2t \u0219i pe cele bazate pe ML care \u00eembog\u0103\u021besc experien\u021ba de joc.<\/p>\n<p>Acest efort al Microsoft nu este unul solo, astfel c\u0103 mai to\u021bi partenerii au pus osul la treab\u0103. \u00cen urma anun\u021bului din cadrul GDC 2026, cam asta au avut de spus principalii colaboratori:<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>AMD: DirectX Linear Algebra \u0219i DirectX Compute Graph Compiler ofer\u0103 dezvoltatorilor noi modalit\u0103\u021bi de a integra machine learning direct \u00een pipeline-urile grafice, p\u0103str\u00e2nd \u00een acela\u0219i lucru controlul \u0219i caracteristicile de performan\u021b\u0103 pe care ace\u0219tia le a\u0219teapt\u0103 de la GPU-urile moderne. Suntem \u00eenc\u00e2nta\u021bi s\u0103 colabor\u0103m cu Microsoft pentru a avansa tehnologia grafic\u0103 bazat\u0103 pe ML pe Windows. \u2013 Robert Shearer, CVP Silicon Design Engineering, AMD<\/p>\n<p>Intel: DirectX Linear Algebra le ofer\u0103 dezvoltatorilor o funda\u021bie nou\u0103 \u0219i puternic\u0103 pentru a aduce machine learning bazat pe matrici direct \u00een fluxurile de lucru grafice \u00een timp real. Suntem entuziasma\u021bi s\u0103 sus\u021binem Linear Algebra \u00eenc\u0103 din prima zi. \u2013 Lisa Pearce, Corporate Vice President, Software Group, Intel<\/p>\n<p>NVIDIA: Cu DirectX Linear Algebra \u0219i DirectX Compute Graph Compiler, dezvoltatorii ob\u021bin c\u0103i flexibile pentru a integra perfect machine learning, at\u00e2t la nivel de shader, c\u00e2t \u0219i la nivel de model, \u00een pipeline-urile lor grafice. Ne bucur\u0103m s\u0103 sus\u021binem ambele capacit\u0103\u021bi \u0219i s\u0103 colabor\u0103m cu Microsoft pentru accelerarea rand\u0103rii bazate pe ML \u0219i a fluxurilor de lucru de inferen\u021b\u0103 pe GPU-urile NVIDIA GeForce RTX. \u2013 Patrick Neill, Distinguished Engineer, NVIDIA<\/p>\n<p>Qualcomm: DirectX Compute Graph Compiler este un pas semnificativ c\u0103tre integrarea nativ\u0103 a modelelor complete de ML \u00een motoarele grafice \u00een timp real. Suntem \u00eenc\u00e2nta\u021bi s\u0103 colabor\u0103m cu Microsoft pentru o abordare bazat\u0103 pe compilator, care preia graficele de modele moderne \u0219i produce sarcini de lucru optimizate pentru GPU, care se integreaz\u0103 direct \u00een DirectX \u2013 Balaji Calidas, Senior Director of Engineering, Qualcomm<\/p>\n<\/blockquote>\n<p>Alt\u0103 chestie tare pe care am v\u0103zut-o \u00een prezentarea Microsoft de la GDC 2026 a fost Advanced Shader Delivery, tehnologie introdus\u0103 pe ROG Ally \u0219i ROG Ally X. Aceast\u0103 func\u021bie le va permite dezvoltatorilor de jocuri s\u0103 fac\u0103 pre-caching la shadere \u00een timpul procesului de development, ca mai apoi s\u0103 le includ\u0103 \u00een release-ul final prin intermediul Xbox Partner Center. \u0218i chiar dac\u0103 va debuta prima dat\u0103 \u00een jocurile desc\u0103rcate din Microsoft Store, aceast\u0103 func\u021bie va fi disponibil\u0103 la scar\u0103 larg\u0103 \u0219i va putea fi adoptat\u0103 \u0219i de Steam, Epic Games Store sau alte platforme.<\/p>\n<p>NVIDIA deja a anun\u021bat c\u0103 va introduce suport pentru Advanced Shader Delivery pe pl\u0103cile GeForce RTX \u00een decursul acestui an. AMD \u0219i Intel nu au anun\u021bat o perioad\u0103 de lansare, \u00eens\u0103 m\u0103 g\u00e2ndesc c\u0103 nu va dura prea mult p\u00e2n\u0103 c\u00e2nd vor r\u0103spunde \u0219i ei. Toate nout\u0103\u021bile ar trebui s\u0103-\u0219i fac\u0103 apari\u021bia c\u00e2ndva prin vara asta, deci nu mai avem mult de a\u0219teptat p\u00e2n\u0103 c\u00e2nd vom putea testa nout\u0103\u021bile pe PC-urile noastre.<\/p>\n","protected":false},"excerpt":{"rendered":"Printre multele anun\u021buri de la GDC 2026 (Game Developers Conference) s-au num\u0103rat \u0219i cele f\u0103cute de Microsoft. Ace\u0219tia&hellip;\n","protected":false},"author":2,"featured_media":137801,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[1197,41259,41260,3645,796,126,2443,41,40,38,39,141,124],"class_list":{"0":"post-137800","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tehnologie","8":"tag-amd","9":"tag-directx","10":"tag-gdc-2026","11":"tag-intel","12":"tag-microsoft","13":"tag-nvidia","14":"tag-qualcomm","15":"tag-ro","16":"tag-romana","17":"tag-romania","18":"tag-romanian","19":"tag-technology","20":"tag-tehnologie"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ro\/116245927211001914","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/137800","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/comments?post=137800"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/137800\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media\/137801"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media?parent=137800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/categories?post=137800"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/tags?post=137800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}