{"id":150704,"date":"2026-04-02T22:14:11","date_gmt":"2026-04-02T22:14:11","guid":{"rendered":"https:\/\/www.europesays.com\/ro\/150704\/"},"modified":"2026-04-02T22:14:11","modified_gmt":"2026-04-02T22:14:11","slug":"nvidia-auto-shader-compilation-scade-timpii-de-incarcare-si-reduce-stuttering-ul-din-jocuri","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ro\/150704\/","title":{"rendered":"NVIDIA Auto Shader Compilation scade timpii de \u00eenc\u0103rcare \u0219i reduce stuttering-ul din jocuri"},"content":{"rendered":"<p>Cei de la NVIDIA au lansat ieri <a href=\"https:\/\/www.connect.ro\/2026\/04\/01\/nvidia-a-lansat-dlss-4-5-dynamic-multi-frame-generation-si-multi-frame-generation-6x\/\" rel=\"nofollow noopener\" target=\"_blank\">DLSS 4.5 Dynamic Multi Frame Generation \u0219i Multi Frame Generation 6X<\/a>, \u00eens\u0103 actualizarea pentru aplica\u021bia NVIDIA App nu a inclus doar at\u00e2t. La pachet cu noile tehnologii de generare de cadre, produc\u0103torul a inclus \u00een acest update \u0219i func\u021bia numit\u0103 Auto Shader Compilation (ASC) care reconstruie\u0219te shaderele DirectX 12 dup\u0103 un update de driver, at\u00e2ta timp c\u00e2t PC-ul nu este folosit. \u00cen acest fel salvezi o gr\u0103mad\u0103 de timp pe compilare, \u0219i scapi \u0219i de stuttering-ul care apare \u00een anumite titluri din aceast\u0103 cauz\u0103.<\/p>\n<p>Asta nu \u00eenseamn\u0103 c\u0103 vom sc\u0103pa permanent de treaba asta cu compilarea shaderelor. \u00cenc\u0103 este un pas necesar dup\u0103 instalarea unui joc. Dar cu noua func\u021bie de la NVIDIA nu va mai fi nevoie s\u0103 faci asta de fiecare dat\u0103 c\u00e2nd treci la o versiune nou\u0103 de driver. Iar dac\u0103 e\u0219ti genul de om care este mereu la zi, te va scuti de multe loading screen-uri plictisitoare. Unele jocuri nu fac asta \u00een v\u0103zul t\u0103u, ci \u00een fundal, iar asta duce adesea la stuttering. Fix situa\u021biile astea \u00eencearc\u0103 s\u0103 le rezolve Auto Shader Compilation.<\/p>\n<p><a href=\"https:\/\/www.connect.ro\/wp-content\/smush-webp\/2026\/04\/NVIDIA-Auto-Shader-Cache.jpg.webp\" rel=\"nofollow noopener\" target=\"_blank\"><img fetchpriority=\"high\" decoding=\"async\" width=\"900\" height=\"614\" src=\"https:\/\/www.europesays.com\/ro\/wp-content\/uploads\/2026\/04\/NVIDIA-Auto-Shader-Cache-900x614.jpg.webp.webp\" alt=\"\" class=\"wp-image-450643\"  \/><\/a><\/p>\n<p>Dac\u0103 vre\u021bi s\u0103 \u00eencerca\u021bi func\u021bia Auto Shader Compilation va trebui s\u0103 instala\u021bi versiunea Beta a NVIDIA App (din meniul aplica\u021biei) \u0219i s\u0103 face\u021bi update la driver-ul GeForce Game Ready Driver 595.997 WHQL sau mai nou. Odat\u0103 ce ave\u021bi toate cele necesare, pute\u021bi g\u0103si setarea numit\u0103 Shader Cache sub meniul de set\u0103ri globale. De aici ve\u021bi putea alege c\u00e2t de mult spa\u021biu poate fi ocupat de shadere \u0219i c\u00e2t de tare poate fi solicitat sistemul \u00een idle.<\/p>\n","protected":false},"excerpt":{"rendered":"Cei de la NVIDIA au lansat ieri DLSS 4.5 Dynamic Multi Frame Generation \u0219i Multi Frame Generation 6X,&hellip;\n","protected":false},"author":2,"featured_media":150705,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[44219,39656,43914,24902,126,43916,41,40,38,39,141,124],"class_list":{"0":"post-150704","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-tehnologie","8":"tag-auto-shader-compilation","9":"tag-dlss-4-5","10":"tag-dynamic-multi-frame-generation","11":"tag-multi-frame-generation","12":"tag-nvidia","13":"tag-nvidia-app","14":"tag-ro","15":"tag-romana","16":"tag-romania","17":"tag-romanian","18":"tag-technology","19":"tag-tehnologie"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ro\/116337420746277112","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/150704","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/comments?post=150704"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/150704\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media\/150705"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media?parent=150704"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/categories?post=150704"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/tags?post=150704"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}