{"id":278747,"date":"2026-08-28T11:44:14","date_gmt":"2026-08-28T11:44:14","guid":{"rendered":"https:\/\/www.europesays.com\/ro\/278747\/"},"modified":"2026-08-28T11:44:14","modified_gmt":"2026-08-28T11:44:14","slug":"prima-implementare-neoficiala-dlss-5-arata-cum-poate-ai-ul-sa-modifice-personajele-din-jocuri","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/ro\/278747\/","title":{"rendered":"Prima implementare neoficial\u0103 DLSS 5 arat\u0103 cum poate AI-ul s\u0103 modifice personajele din jocuri"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.connect.ro\/2022\/01\/28\/review-nvidia-studio-nvidia-geforce-rtx\/\" rel=\"nofollow noopener\" target=\"_blank\">NVIDIA<\/a> DLSS 5 ruleaz\u0103 acum \u00een jocul Control, prin intermediul unei implement\u0103ri neoficiale realizate de un membru al comunit\u0103\u021bii RenoDX. Modderul a folosit un fi\u0219ier Neural Rendering extras din versiunea Early Access a NBA 2K27, unde tehnologia fusese descoperit\u0103 \u00eenaintea unui anun\u021b privind lansarea sa oficial\u0103.<\/p>\n<p class=\"wp-block-paragraph\">Demonstra\u021bia ofer\u0103 o prim\u0103 imagine asupra modului \u00een care DLSS 5 poate interveni asupra aspectului personajelor \u00een timp real. Implementarea este \u00eens\u0103 limitat\u0103 momentan la modelele personajelor \u0219i nu modific\u0103 mediul, iluminarea general\u0103 sau celelalte elemente grafice din Control.<\/p>\n<p>Cum a fost activat DLSS 5 \u00een Control<\/p>\n<p class=\"wp-block-paragraph\">Fi\u0219ierul .dll asociat DLSS 5 Neural Rendering a fost identificat ini\u021bial \u00een build-ul Early Access al NBA 2K27. Ulterior, un membru al echipei RenoDX, care dezvolt\u0103 instrumente pentru modificarea jocurilor, a extras componenta \u0219i a integrat-o \u00een Control. Un clip distribuit de SwurvGaming prezint\u0103 implementarea \u00een func\u021biune, al\u0103turi de mai multe controale pentru reglarea efectului. Demonstra\u021bia se concentreaz\u0103 asupra lui Jesse Faden, personajul principal al jocului.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">\ud83d\udea8DLSS 5 Running On Control with renodx<\/p>\n<p>so one of the renodx guys has dlss 5 neural rendering (ai filter) running on control.  This was using the dlss nr dll found in nba 2k27.  They have it working on character models only so far.  <\/p>\n<p>Theres 7 different styles, the video clip\u2026 <a href=\"https:\/\/t.co\/YlEFVCIPJC\" rel=\"nofollow\">pic.twitter.com\/YlEFVCIPJC<\/a><\/p>\n<p> \u2014 SwurvGaming (@SwurvGaming) <a href=\"https:\/\/x.com\/SwurvGaming\/status\/2092993944246259805?ref_src=twsrc%5Etfw\" rel=\"nofollow\">August 27, 2026<\/a><\/p><\/blockquote>\n<p class=\"wp-block-paragraph\">Modificarea parametrului \u201eNR skin structure strength\u201d \u00eentre valorile -1 \u0219i 1 schimb\u0103 vizibil modul \u00een care sunt eviden\u021biate anumite tr\u0103s\u0103turi ale fe\u021bei. La valori mai ridicate, unele detalii devin mai pronun\u021bate, iar fa\u021ba personajului pare mai \u00eengust\u0103, posibil din cauza modului \u00een care lumina este interpretat\u0103 pe suprafa\u021ba pielii.<\/p>\n<p class=\"wp-block-paragraph\">Implementarea ar include \u0219apte stiluri \u0219i mai multe reglaje, \u00eens\u0103 clipul scurt nu permite evaluarea complet\u0103 a diferen\u021belor. Nu exist\u0103 nici informa\u021bii despre impactul DLSS 5 \u00een Control asupra performan\u021bei sau despre eventualele artefacte introduse \u00een mi\u0219care.<\/p>\n<p>DLSS5 nu este \u00eenc\u0103 disponibil public<\/p>\n<p class=\"wp-block-paragraph\">Aceasta nu este o implementare oficial\u0103 aprobat\u0103 de NVIDIA \u0219i nici o integrare realizat\u0103 de dezvoltatorii Control. Rezultatele arat\u0103 ce poate face fi\u0219ierul identificat \u00een NBA 2K27, dar nu confirm\u0103 aspectul sau func\u021bionalitatea versiunii finale.<\/p>\n<p class=\"wp-block-paragraph\">Prezen\u021ba componentei DLSS 5 Neural Rendering \u00eentr-un joc disponibil \u00een Early Access poate sugera c\u0103 NVIDIA se apropie de distribuirea tehnologiei. Compania nu a anun\u021bat \u00eens\u0103 o dat\u0103 pentru lansarea oficial\u0103.<\/p>\n<p class=\"wp-block-paragraph\">Atunci c\u00e2nd vorbim despre performan\u021b\u0103, impactul este destul de mare. Pe un GeForce <a href=\"https:\/\/www.connect.ro\/2022\/04\/01\/intel-anunta-cipuri-grafice-arc-seria-a-pentru-laptopuri-rival-nou-pentru-rtx\/\" rel=\"nofollow noopener\" target=\"_blank\">RTX<\/a> 5070 Ti, framerate-ul scade la jum\u0103tate odat\u0103 cu activarea func\u021biei DLSS 5. Acest lucru nu este \u00eens\u0103 surprinz\u0103tor. \u00cen prim\u0103var\u0103, la anun\u021bul tehnologiei, NVIDIA rula DLSS5 pe un <a href=\"https:\/\/www.connect.ro\/2022\/07\/12\/trenduri-negative-pe-pietele-mondiale-de-pc-uri-smartphone-uri-si-tablete-cat-de-afectate-vor-fi-livrarile-in-acest-an\/\" rel=\"nofollow noopener\" target=\"_blank\">PC<\/a> cu dou\u0103 GPU-uri RTX 5090, unul dintre ele fiind dedicat rul\u0103rii modelului AI care schimb\u0103 aspectul jocurilor. Compania spunea la acel moment c\u0103 va reu\u0219i s\u0103 ruleze DLSS5 pe un singur GPU \u00eenainte de <a href=\"https:\/\/www.connect.ro\/2022\/03\/02\/huawei-prezinta-matepad-paper-la-mwc-2022-tableta-e-ink-de-10-3-inci-cu-stylus\/\" rel=\"nofollow noopener\" target=\"_blank\">lansare<\/a>. <\/p>\n<p class=\"wp-block-paragraph\">Existen\u021ba acestui mod confirm\u0103 c\u0103 NVIDIA \u0219i-a atins obiectivele. R\u0103m\u00e2ne s\u0103 vedem cum va func\u021biona DLSS 5 \u00een versiunea sa final\u0103.<\/p>\n<p><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n","protected":false},"excerpt":{"rendered":"NVIDIA DLSS 5 ruleaz\u0103 acum \u00een jocul Control, prin intermediul unei implement\u0103ri neoficiale realizate de un membru al&hellip;\n","protected":false},"author":2,"featured_media":278748,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[16],"tags":[1950,76884,76885,126,76886,41,40,38,39,141,124],"class_list":["post-278747","post","type-post","status-publish","format-standard","has-post-thumbnail","category-tehnologie","tag-control","tag-dlss-5","tag-neural-rendering","tag-nvidia","tag-renodx","tag-ro","tag-romana","tag-romania","tag-romanian","tag-technology","tag-tehnologie"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@ro\/117172965504704336","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/278747","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/comments?post=278747"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/posts\/278747\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media\/278748"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/media?parent=278747"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/categories?post=278747"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/ro\/wp-json\/wp\/v2\/tags?post=278747"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}