{"id":84632,"date":"2025-11-19T09:53:09","date_gmt":"2025-11-19T09:53:09","guid":{"rendered":"https:\/\/www.europesays.com\/se\/84632\/"},"modified":"2025-11-19T09:53:09","modified_gmt":"2025-11-19T09:53:09","slug":"tidigare-rare-utvecklare-avslojar-hur-goldeneye-007-deathmatcher-pa-lunchtid-paverkade-n64-klassikern-banjo-tooie","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/se\/84632\/","title":{"rendered":"Tidigare Rare-utvecklare avsl\u00f6jar hur GoldenEye 007 deathmatcher p\u00e5 lunchtid p\u00e5verkade N64-klassikern Banjo-Tooie"},"content":{"rendered":"<p class=\"bodytext\">Den tidigare Rare-utvecklaren Chris Sutherland s\u00e5g tillbaka p\u00e5 Rarewares storhetstid n\u00e4r de arbetade med studions framg\u00e5ngsrika FPS GoldenEye 007. \u00d6verraskande nog uppgav Sutherland att spelet hade ett starkt inflytande p\u00e5 deras plattformsspel Banjo-Tooie fr\u00e5n 1998, tack vare en handfull utvecklare som tillbringade sina lunchraster med att spela GoldenEye 007 p\u00e5 N64 &#8221;i ett par \u00e5r&#8221;&#13;<\/p>\n<p class=\"bodytext\">Sutherland n\u00e4mnde detta i det senaste numret av <a href=\"https:\/\/www.gamesradar.com\/games\/platformer\/goldeneye-007-had-a-strong-influence-on-banjo-kazooies-sequel-because-rare-devs-spent-probably-every-lunchtime-for-a-couple-of-years-playing-the-n64-fps\/\" target=\"_blank\" rel=\"nofollow noopener\">Retro Gamer Magazine (via GamesRadar+<\/a>). Sutherland gick in i detalj p\u00e5 hur GoldenEye-besattheten p\u00e5verkade designen av Banjo-Tooie 2000, s\u00e4rskilt under de avsnitt d\u00e5 spelen ser spelet ur Banjos f\u00f6rstapersonsperspektiv, medan han h\u00e5ller Kazooie i nacken och sl\u00e4pper l\u00f6s en sp\u00e4rreld av \u00e4gg som en &#8221;antropomorf maskingev\u00e4r&#8221;&#13;<\/p>\n<p class=\"bodytext\">Detta aldrig tidigare sk\u00e5dade l\u00e4ge med delade karakt\u00e4rer gav inte bara upphov till fantastisk pussell\u00f6sning och strid p\u00e5 den tiden, utan letade sig ocks\u00e5 in i Banjo-Tooies minispel f\u00f6r flera spelare, d\u00e4r Rares oskiljaktiga bj\u00f6rn- och f\u00e5gelduo blandades med n\u00e5gra skjutmekaniker inspirerade av GoldenEye 007.&#13;<\/p>\n<p class=\"bodytext\">Sutherland n\u00e4mnde i intervjun: &#8221;Det var fyra eller fem av oss i Banjo-teamet som spelade GoldenEye, f\u00f6rmodligen varje lunchtid under ett par \u00e5r, s\u00e5 det var ett starkt inflytande p\u00e5 Banjo-Tooie. &#13;<\/p>\n<p class=\"bodytext\">Sedan tror jag att regiss\u00f6ren Gregg Mayles alltid ville att Banjo och Kazooie skulle vara separata och sedan f\u00f6renas. Jag k\u00e4ndes bara som n\u00e4sta logiska steg. N\u00e4r vi delade upp karakt\u00e4rerna reducerades pl\u00f6tsligt ditt moveset, s\u00e5 du kunde inte g\u00f6ra alla de saker du kunde g\u00f6ra tidigare. Det var ett annat s\u00e4tt att ge dig en annan upps\u00e4ttning r\u00f6relser. Sedan fanns det uppdrag som byggde p\u00e5 det.&#13;<\/p>\n<p class=\"bodytext\">Att Banjo och Kazooie delades upp gjorde att Banjo-Tooies speluppl\u00e4gg kunde utvecklas fr\u00e5n det i den tidigare delen. Gregg Mayles, som ledde b\u00e5da Banjo-projekten, kallade id\u00e9n f\u00f6r en naturlig utveckling d\u00e4r man tog GoldenEyes FPS-mekanik och kn\u00f6t ihop den till ett familjev\u00e4nligt paket.&#13;<\/p>\n<p class=\"bodytext\">Redan vid sekelskiftet var lunchraster med GoldenEye-d\u00f6dsmatcher p\u00e5 splitscreen f\u00f6r fyra spelare normen, vilket sedan p\u00e5verkade m\u00e5nga projekt i Rares pipeline, allt fr\u00e5n Perfect Dark till Conker&#8217;s Bad Fur Day.&#13;<\/p>\n<p class=\"bodytext\"> Det har g\u00e5tt 25 \u00e5r och Rare, under Xbox Game Division, kartl\u00e4gger moderna vatten med Sea of Thieves p\u00e5g\u00e5ende framg\u00e5ng, samtidigt som de kraschar in i tidvattenv\u00e5gor som Everwilds avbokning. N\u00e4r det g\u00e4ller Banjo-serien verkar en \u00e5terg\u00e5ng till Rare&#8217;s N64-plattformsdagar vara ett skott i m\u00f6rkret.&#13;<\/p>\n<p class=\"bodytext\"><a href=\"https:\/\/www.amazon.com\/Banjo-Tooie-Official-Nintendo-Players-Strategy\/dp\/1930206038\/?tag=nbcnewsnet-20\" target=\"_blank\" rel=\"sponsored nofollow noopener\" class=\"external-link-new-window\">K\u00f6p Banjo-Tooie: The Official Nintendo Player&#8217;s Strategy Guide p\u00e5 Amazon<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Den tidigare Rare-utvecklaren Chris Sutherland s\u00e5g tillbaka p\u00e5 Rarewares storhetstid n\u00e4r de arbetade med studions framg\u00e5ngsrika FPS GoldenEye&hellip;\n","protected":false},"author":2,"featured_media":84633,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[66],"tags":[8677,8676,7083,8689,8693,8690,8695,8686,8679,8678,8688,7084,7477,8682,8683,7085,8692,8680,8681,8687,8074,80,78,79,34,8694,8691,8685,8684,31,33,32,30,81,84,83,82],"class_list":{"0":"post-84632","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-vetenskap-och-teknik","8":"tag-banjo-kazooie","9":"tag-banjo-tooie","10":"tag-barbar-dator","11":"tag-chris-sutherland","12":"tag-conker","13":"tag-deathmatch","14":"tag-everwild","15":"tag-fps","16":"tag-goldeneye","17":"tag-goldeneye007","18":"tag-gregg-mayles","19":"tag-laptop","20":"tag-multiplayer","21":"tag-n64","22":"tag-nintendo64","23":"tag-notebook","24":"tag-perfect-dark","25":"tag-rare","26":"tag-rareware","27":"tag-retro-gamer","28":"tag-retro-gaming","29":"tag-science","30":"tag-science-and-technology","31":"tag-scienceandtechnology","32":"tag-se","33":"tag-sea-of-thieves","34":"tag-speldesign","35":"tag-split-character","36":"tag-split-screen","37":"tag-svenska","38":"tag-sverige","39":"tag-sweden","40":"tag-swedish","41":"tag-technology","42":"tag-teknik","43":"tag-vetenskap","44":"tag-vetenskapteknik"},"share_on_mastodon":{"url":"","error":"Validation failed: Text character limit of 500 exceeded"},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/posts\/84632","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/comments?post=84632"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/posts\/84632\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/media\/84633"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/media?parent=84632"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/categories?post=84632"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/se\/wp-json\/wp\/v2\/tags?post=84632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}