Recently, we’ve been featuring Game Developer Zolden’s work on Simulario, an experimental game focused on 2D simulated physics. However, Zolden has also created impressive 3D projects before and plans to keep exploring that space.
Zolden uses Unity to run compute shaders, but all the physics calculations are entirely his own work within those shaders. See more of Zolden’s projects, including a similar Terminator 2-inspired destructible simulation, mesh generation visualization, and more: