Woojer is back with another iteration of the Vest, an innovative haptic device that allows you to feel the games you play. It’s a somewhat comical device at first blush that reveals itself as something quite impressive on use, and having used the Woojer Vest 3 a year ago, I can attest to the Woojer Vest 4 being an evolution of sorts.
With the Woojer Vest 4, users can secure punchy haptic feedback from any audio experience, but it’s marketed much more for gaming. That’s where I connected with the Woojer Vest 4, linking up with some pulse-pounding games to get the most out of this device.
Is the Woojer Vest 4 worth it? Find out in this snapshot review.
Is The Woojer Vest 4 Any Good?
I was very familiar with Woojer, having used the Vest 3 for many hours across desktop and VR gaming experiences. It was a seamless transition into the Vest 4, which takes on mostly the same form and function but boasts a few changes. I noticed that it felt more comfortable to wear, despite there being few differences in the makeup of the Vest itself.
As I mentioned, the Woojer Vest 4 might look funny at first glance, but there’s a lot of clever technology lurking under the surface. This haptic device boasts six transducers that offer immensely powerful and physical feedback when playing games.
In case you’re unfamiliar with the concept, the Woojer Vest 4 offers physical and haptic feedback in collaboration with the sound emitted from your games, music, and movies. It takes an input and cleverly translates that into vibration and shocking feedback, allowing you to feel, at multiple points around your body, the sound that you’re hearing.
I was eager to use the Woojer Vest 4 in a few rounds of Battlefield 6, so I connected the device to my PC and linked it with my Astro A50 headset and felt every gunshot, explosion, and rumble of tank tracks.
If there’s one complaint I have about the Woojer Vest 4, it’s that the latency is a bit off-putting for reflexive gameplay, and even the in-built low-latency mode that can be activated via the Woojer app doesn’t change much.
That being said, it wasn’t a deal-breaker. The Woojer Vest 4 is truly a one-size-fits-all device, and it even accommodated my much larger frame for several hours (note: battery life is advertised as 10 hours maximum). If you play VR in tandem with the Woojer Vest 4 (like I did), you’ll get a little toasty under the device, but it’s designed to be as breathable as possible.
If you’ve never seen or used a Woojer Vest, you’ll quickly get to grips with the Vest 4. It’s easy to use, comes with handy start-up guides, and has an app with a clean UI that makes it a wonder to use. The front-facing control unit is easy to reach, there’s a nice spot of RGB lighting, and the inputs are tactile.
There are so few things I found that turned me off from the Woojer Vest 4. Even the price point has come down from the near $500 heights of the Woojer Vest 3. It’s now floating around $340, which is more comfortable. Talking of comfort, the Vest 4 comes in at around 1.6 kg, which is nothing when you consider the weight is distributed around your back, shoulders, and chest.
If you’re a VR fan and want to make your experiences much more immersive, I’d say the Woojer Vest 4 is an easy buy. If you’re a console or desktop-based gamer, it’s perhaps less worthwhile, and if you’re interested in getting the vest for movies or music, I’d probably suggest reconsidering that decision.
Let me know on the Insider Gaming Discord server if the Woojer Vest 4 sounds like your kind of technology.
For more Insider Gaming tech coverage, check out our review of the Katana V2X gaming soundbar
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