Valve have released the latest stable version of SteamVR with 2.10 bringing a few fixes and a couple of new features to improve the experience. Nice to see Valve putting a few little improvements for Linux VR fans too.

All the changes are:

SteamVR:


  • Quick recenter now available system-wide via system button long press.
  • Improved automatic throttling behavior. Reduces controller and physics jitter from throttling and prediction changes in response to performance variations.


OpenXR:

  • Better handling of non-pipelined applications. Reduces controller jitter for Unity OpenXR apps.


Linux:

  • Fixed empty black window when starting SteamVR on Linux.
  • Added window icons to SteamVR windows on Linux.


Developer Options

  • Removed remaining legacy 32-bit executables, including: vrmonitor, vrstartup, restarthelper, overlay_viewer.
  • Fix UI launching of overlay_viewer.
  • overlay_viewer gets better pan / zoom / resize support, and other misc improvements.
  • performance improvements to IVRChaperone ()->GetBoundsColor().
  • Added lens calibration model, DISTORT_POLY3_TANGENT_SCALED.

Source: Valve

For those of you doing SteamVR on Linux, leave a comment on how you’re finding the experience at the moment.

I just recently moved my office around, and finally mounted my second SteamVR Base Station for my Valve Index onto a wall instead of resting on a unit. And made some extra space for a bit more room, so hopefully I’ll be doing a lot more VR soon. Although, I do hope whatever the Deckard ends up being doesn’t need the Base Stations as it would open it up for a lot more people. And, especially, if it will use Linux like we’ve seen leaked for a standalone mode, my high hope there is that Valve are sitting on some bigger SteamVR improvements for Linux to come.

Article taken from GamingOnLinux.com.