VVirtual reality Read More What’s on your bookshelf: Fucksweeper and HoloVista’s Nadya Lev14 December 2025 Booked For The Week is our (theoretically) weekly chat with industry folk about the books they love, have…
VVirtual reality Read More Neural Balance Innovations took control of my body and canceled my motion sickness14 December 2025 Today at United XR Europe, I’ve just tried the GVS solution from Neural Balance Innovations, and I can…
VVirtual reality Read More Why Is That Robot Wearing a VR Headset?14 December 2025 It may seem like a strange idea at first, but when you think about it some more, Ludic…
VVirtual reality Read More I’m so excited by these new updates from Google on XR headsets and glasses for 202614 December 2025 Today, during The Android Show: XR Edition, Google gave us a glimpse of that future of XR headsets…
VVirtual reality Read More Google Unveils First Android XR Glasses From XREAL13 December 2025 Google shared more details today about the first AI glasses that will be powered by its new Android…
VVirtual reality Read More Smart Glass News: Meta Delays Phoenix, Xreal Launch & Apple Rumors13 December 2025 What if the future of wearable technology isn’t just delayed but reimagined? Meta’s decision to push its mixed…
VVirtual reality Read More If You Buy a Meta Quest 3 This Weekend, You’ll Get a $100 Gift Card With Your Purchase13 December 2025 The holidays are when everyone asks for top tech that they’ve been eyeing all year, especially since some…
VVirtual reality Read More RTIH Launches INNO-XR Lab to Boost Creative-Tech Innovation in AP13 December 2025 Vijayawada: The Ratan Tata Innovation Hub (RTIH) on Thursday inaugurated the INNO-XR Lab in Andhra Pradesh to promote…
VVirtual reality Read More Youbiquo: an enterprise VR headset made in Italy12 December 2025 When going around the expo area at UnitedXR, I was pretty surprised to find a standalone headset proposed…
VVirtual reality Read More Killing The VR Loading Screen12 December 2025 In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified…