{"id":1064618,"date":"2026-07-02T22:12:25","date_gmt":"2026-07-02T22:12:25","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/1064618\/"},"modified":"2026-07-02T22:12:25","modified_gmt":"2026-07-02T22:12:25","slug":"how-gaming-hubs-are-changing-europes-regional-dynamics-game-er-project-results-in-brief-horizon-cordis","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/1064618\/","title":{"rendered":"How gaming hubs are changing Europe\u2019s regional dynamics | GAME-ER Project | Results in Brief | HORIZON | CORDIS"},"content":{"rendered":"<p class=\"c-teaser\">How do Europe\u2019s game clusters take shape? The EU-funded GAME-ER project maps regional hubs, revealing how local ecosystems grow, connect and sustain themselves.<\/p>\n<p>                            <img loading=\"lazy\" decoding=\"async\" class=\"c-hero-image__img\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2026\/07\/466204.jpg\" alt=\"\" width=\"688\" height=\"516\"\/><\/p>\n<p>                    \u00a9 GAME-ER<\/p>\n<p class=\"c-article__text \">From a post-industrial city in Scotland to a small town in central Portugal, some of Europe\u2019s video game clusters are emerging far from the spotlight. The EU-funded <a href=\"https:\/\/www.game-er.eu\/\" class=\"link--external\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">GAME-ER(opens in new window)<\/a> project is revealing their story, bringing attention to smaller cities and peripheral regions that are quietly becoming hubs of interactive media, innovation and economic renewal.<\/p>\n<p>The project has been <a href=\"https:\/\/zenodo.org\/communities\/game-er_project\/records?q=&amp;l=list&amp;p=1&amp;s=10&amp;sort=newest\" class=\"link--external\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">studying(opens in new window)<\/a> local and regional video game clusters across five European countries, with the aim of understanding how these ecosystems develop, what supports them and how policy can help them grow.<\/p>\n<p>\u201cHighlighting the development of the video game industry in peripheral regions shows how innovation can thrive in unexpected places,\u201d says project coordinator Lu\u00eds Le\u00e7a. \u201cThese areas can also make a substantial contribution to Europe\u2019s economic and social development.\u201d<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tReinvention through play<\/p>\n<p class=\"c-article__text \">The GAME-ER project studied <a href=\"https:\/\/www.game-er.eu\/wp-content\/uploads\/2025\/11\/D4.1_GAME-ER_Report-on-Primary-Data-Collection.pdf\" class=\"link--external\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">six clusters(opens in new window)<\/a> in Brno (Czech Republic), Lyon and Bordeaux (France), Turin (Italy), Fund\u00e3o (Portugal) and Dundee (United Kingdom). Many of these clusters share a common origin: regions once dominated by heavy industry, which later declined, leaving video games to become a new driver for economic growth.<\/p>\n<p>\u201cLocal and regional clusters often emerge in the aftermath of deindustrialisation,\u201d Lu\u00eds Le\u00e7a notes. \u201cThey can play a crucial role in the economic and social reinvention of their cities and regions.\u201d With their demand for advanced skills, they help prevent the outflow of skilled workers to larger urban centres.<\/p>\n<p>Interestingly, the presence of other creative industries such as cinema or print media did not appear to fuel these clusters. Instead, grassroots community activity \u2013 computer enthusiast clubs and informal networks \u2013 seems to have been more influential in getting the industry off the ground.<\/p>\n<p>The six clusters studied vary considerably in their maturity and structure. Dundee and Brno benefit from strong ties to public universities, which supply talent and drive research. Turin relies more on private educational institutions and has received significant support from private actors such as the cultural and innovation hub Officine Grandi Riparazioni. Fund\u00e3o is at an earlier stage, with the local municipality playing a leading role in positioning video games as a strategic development priority.<\/p>\n<p>A recurring challenge across several clusters is the prevalence of work-for-hire contracts, where studios develop games on behalf of other companies rather than owning their own creative output. \u201cIn many cases, the intellectual property is owned by non-European companies,\u201d says Stefano De Paoli, project scientific coordinator, highlighting one of the challenges to address.<\/p>\n<p>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tPutting clusters on the map<\/p>\n<p class=\"c-article__text \">Beyond the six case studies, GAME-ER has also produced a data-driven <a href=\"https:\/\/gameclusters.eu\/map\" class=\"link--external\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">quantitative mapping(opens in new window)<\/a> of the gaming industry in Europe. It identified the main areas of activity across the continent and estimated their structure within official classification systems, advancing efforts to capture the video game sector accurately.<\/p>\n<p>Another key output of the project is the <a href=\"https:\/\/gameclusters.eu\/\" class=\"link--external\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">interactive methodological toolkit(opens in new window)<\/a>. \u201cRather than presenting a static report, GAME-ER wanted to create a practical instrument that connects recommendations directly to the project\u2019s findings,\u201d says Lu\u00eds Le\u00e7a.<\/p>\n<p>A preliminary version of the toolkit is live for user feedback, showing project data and visualisations that can be filtered by region. The final release, which includes other functionalities and recommendations, is expected in January 2027.<\/p>\n","protected":false},"excerpt":{"rendered":"How do Europe\u2019s game clusters take shape? The EU-funded GAME-ER project maps regional hubs, revealing how local ecosystems&hellip;\n","protected":false},"author":2,"featured_media":1064619,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[5174],"tags":[292109,89765,2000,299,5187,292108,114007,1302,49416],"class_list":["post-1064618","post","type-post","status-publish","format-standard","has-post-thumbnail","category-eu","tag-clusters","tag-creative-industries","tag-eu","tag-europe","tag-european","tag-game-er","tag-gaming-industry","tag-innovation","tag-video-game"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/116852684271271213","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/1064618","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=1064618"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/1064618\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/1064619"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=1064618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=1064618"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=1064618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}