{"id":1190342,"date":"2026-09-06T22:07:18","date_gmt":"2026-09-06T22:07:18","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/1190342\/"},"modified":"2026-09-06T22:07:18","modified_gmt":"2026-09-06T22:07:18","slug":"there-is-absolutely-no-generative-ai-in-space-marine-3-promises-saber-interactive-executive","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/1190342\/","title":{"rendered":"&#8216;There is absolutely no generative AI in Space Marine 3&#8217; promises Saber Interactive executive"},"content":{"rendered":"<p id=\"elk-a1b01de0-aa26-11f1-b1b8-2be3df2382f4\">In a Gamescom interview with <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.ign.com\/articles\/confirmed-no-generative-ai-in-warhammer-40000-space-marine-3\" target=\"_blank\" data-url=\"https:\/\/www.ign.com\/articles\/confirmed-no-generative-ai-in-warhammer-40000-space-marine-3\" referrerpolicy=\"no-referrer-when-downgrade\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" rel=\"nofollow noopener\">IGN<\/a>, Saber CCO and former id Software dev Tim Willits said that the company&#8217;s <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/praise-be-to-the-omnissiah-warhammer-40-000-space-marine-3-is-officially-in-development\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/praise-be-to-the-omnissiah-warhammer-40-000-space-marine-3-is-officially-in-development\/\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/third-person-shooter\/praise-be-to-the-omnissiah-warhammer-40-000-space-marine-3-is-officially-in-development\/\" rel=\"nofollow noopener\">upcoming Space Marine follow-up<\/a> is not using generative AI in its development. The studio has otherwise been embracing the technology, which was at the heart of the recent <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/sabers-ai-rideshare-stimulator-controversy-almost-closes-on-high-note-with-ceo-apology-then-he-calls-portal-scribe-who-mocked-him-an-unsuccessful-writer\/#viafoura-comments\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/gaming-industry\/sabers-ai-rideshare-stimulator-controversy-almost-closes-on-high-note-with-ceo-apology-then-he-calls-portal-scribe-who-mocked-him-an-unsuccessful-writer\/#viafoura-comments\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/gaming-industry\/sabers-ai-rideshare-stimulator-controversy-almost-closes-on-high-note-with-ceo-apology-then-he-calls-portal-scribe-who-mocked-him-an-unsuccessful-writer\/#viafoura-comments\" rel=\"nofollow noopener\">Rideshare Stimulator controversy<\/a>.<\/p>\n<p>&#8220;There is absolutely no generative AI in Space Marine 3 or Hellraiser or Stuntman or Turok or Jurassic Park, or [<a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/games\/action\/space-marine-2-dev-saber-is-making-an-untitled-john-wick-game-with-keanu-reeves-reprising-the-role-but-its-a-playstation-exclusive\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/games\/action\/space-marine-2-dev-saber-is-making-an-untitled-john-wick-game-with-keanu-reeves-reprising-the-role-but-its-a-playstation-exclusive\/\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/games\/action\/space-marine-2-dev-saber-is-making-an-untitled-john-wick-game-with-keanu-reeves-reprising-the-role-but-its-a-playstation-exclusive\/\" rel=\"nofollow noopener\">Saber&#8217;s John Wick game<\/a>],&#8221; Willits told IGN. &#8220;But like we said, we&#8217;re going to experiment with it. Try it out in Rideshare, see if it works. See if people like it. If they don&#8217;t like it, we&#8217;re like, &#8216;All right.'&#8221;<\/p>\n<p><a id=\"elk-seasonal\"\/><\/p>\n<p id=\"elk-a1b01de0-aa26-11f1-b1b8-2be3df2382f4-2\">It seems that Saber is far more circumspect about using generative AI in its big ticket games, especially when there are license holders like Lionsgate or Paramount to consider.<\/p>\n<p>Latest Videos FromPC Gamer<\/p>\n<p>Warhammer 40K owner Games Workshop, for its part, is enforcing strict internal rules against genAI use in any of its products or advertising, a crowd-pleasing stance that contrasts with rival tabletop giant Wizards of the Coast&#8217;s willingness to play footsie with AI usage.<\/p>\n<p>But Willits, like Saber CEO Matt Karch, is solidly pro-AI, and sees smaller projects like Rideshare Stimulator as an opportunity to feel it out. &#8220;If you&#8217;re going to experiment, it&#8217;s a good one to experiment on,&#8221; Willits said. &#8220;If anyone tells you that they have it figured out, they don&#8217;t. It&#8217;ll take a couple years and things will settle out and we&#8217;ll figure it out.&#8221;<\/p>\n<p>            You may like<\/p>\n<p>PCG news writer Joshua Wolens had his own conversation with Willits at Gamescom, and touched on similar topics. Willits believes that <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/saber-cco-tim-willits-blames-layoffs-on-games-industry-overspecialization-studios-that-have-a-couple-hundred-employees-that-work-on-one-game-are-going-to-struggle\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/gaming-industry\/saber-cco-tim-willits-blames-layoffs-on-games-industry-overspecialization-studios-that-have-a-couple-hundred-employees-that-work-on-one-game-are-going-to-struggle\/\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/gaming-industry\/saber-cco-tim-willits-blames-layoffs-on-games-industry-overspecialization-studios-that-have-a-couple-hundred-employees-that-work-on-one-game-are-going-to-struggle\/\" rel=\"nofollow noopener\">team size and overspecialization<\/a> are major contributing factors to the industry&#8217;s current economic crisis, but also argues that this crisis <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/despite-horrendous-layoffs-obscene-hardware-prices-and-everything-else-saber-interactive-exec-says-this-is-a-great-time-to-be-in-the-industry\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/gaming-industry\/despite-horrendous-layoffs-obscene-hardware-prices-and-everything-else-saber-interactive-exec-says-this-is-a-great-time-to-be-in-the-industry\/\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/gaming-industry\/despite-horrendous-layoffs-obscene-hardware-prices-and-everything-else-saber-interactive-exec-says-this-is-a-great-time-to-be-in-the-industry\/\" rel=\"nofollow noopener\">isn&#8217;t as bad as it&#8217;s being presented<\/a>. Willits also said that, had the <a data-analytics-id=\"inline-link\" href=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/id-softwares-former-co-owner-says-they-absolutely-wouldve-used-gen-ai-back-in-the-day-john-carmack-would-be-like-making-skynet-or-something\/\" target=\"_blank\" data-url=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/id-softwares-former-co-owner-says-they-absolutely-wouldve-used-gen-ai-back-in-the-day-john-carmack-would-be-like-making-skynet-or-something\/\" data-hl-processed=\"none\" data-article-category=\"games\" data-mrf-recirculation=\"inline-link\" data-before-rewrite-localise=\"https:\/\/www.pcgamer.com\/gaming-industry\/game-development\/id-softwares-former-co-owner-says-they-absolutely-wouldve-used-gen-ai-back-in-the-day-john-carmack-would-be-like-making-skynet-or-something\/\" rel=\"nofollow noopener\">OG id Software crew gotten their hands on generative AI<\/a> back in the day, they would have aggressively used it.<\/p>\n<p><a id=\"elk-collectionwidget-97433b0e03058afc043f725fc2e4dd3f\"\/><a id=\"elk-0ec0afc6-aa27-11f1-a762-7f64069f0538\"\/><\/p>\n<p class=\"newsletter-form__strapline\">Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.<\/p>\n","protected":false},"excerpt":{"rendered":"In a Gamescom interview with IGN, Saber CCO and former id Software dev Tim Willits said that the&hellip;\n","protected":false},"author":2,"featured_media":1190343,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_share_on_mastodon":"0"},"categories":[3163],"tags":[323,1942,53,16,15],"class_list":["post-1190342","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-technology","tag-uk","tag-united-kingdom"],"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/117226375940816642","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/1190342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=1190342"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/1190342\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/1190343"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=1190342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=1190342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=1190342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}