{"id":123079,"date":"2025-05-22T17:24:07","date_gmt":"2025-05-22T17:24:07","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/123079\/"},"modified":"2025-05-22T17:24:07","modified_gmt":"2025-05-22T17:24:07","slug":"pokemon-go-made-niantic-billions-now-its-ditching-gaming-for-ai","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/123079\/","title":{"rendered":"Pokemon Go Made Niantic Billions. Now It\u2019s Ditching Gaming For AI."},"content":{"rendered":"<p>Niantic was still raking in hundreds of millions a year from the beloved mobile game when CEO John Hanke decided to sell its games business and pivot to enterprise AI. Why blow it all up now?<\/p>\n<p>W<strong>alking through Niantic\u2019s<\/strong> headquarters in San Francisco\u2019s historic Ferry Building, visitors are greeted by a scrum of giant Pokemon stuffed animals: On amphitheatre-style steps, an enormous Snorlax naps in the corner while a bulbasour sits ready to pounce. Elsewhere, a stunned Psyduck stares vacantly toward the distance, and perhaps the company\u2019s unexpected future.<\/p>\n<p>In March, Niantic made a bombshell announcement: the developer of Pokemon Go \u2014 once the biggest mobile game ever in the U.S. \u2014 is abandoning games to go all-in on AI. It has sold off its game development business to Saudi-owned game maker Scopely in a $3.5 billion deal and rebranded itself as Niantic Spatial. Instead of building augmented reality games for mobile phones, it will develop artificial intelligence models that analyze the real world for enterprise clients.<\/p>\n<p>\u201cIt&#8217;s kind of unusual for a successful company to do this cellular division \u2014 form two companies,\u201d cofounder and CEO John Hanke told Forbes. \u201cIt became clear to us that the way to maximize the opportunity for both was to let each of them go and pursue its future.\u201d<\/p>\n<p>Now, Niantic is doubling down on its nascent Spatial platform, announced in November, which provides AI mapping tools that companies can use to chart out routes for robots or power augmented reality glasses. Just as large language models allow AI to generate text, Niantic\u2019s Large Geospatial Models (LGMs) help AI understand, navigate and interact with physical spaces as a human would. The models are able to recreate 3D, real-world places thanks to Niantic\u2019s massive set of location data, drawn from the 30 billion miles people have collectively walked playing its games like Pokemon Go and Ingress. And when the models don\u2019t have precise data on all the dimensions, topography or physical structures in a place, they use generative AI to fill in those blanks, estimating different angles of a statue or missing corners of rooms.<\/p>\n<blockquote class=\"embed-base quote-embed embed-31 bg-accent color-base font-accent font-size text-align\">\n<p> \u201cI don&#8217;t think maximizing the value for Pokemon Go for the next 10 years is necessarily where [Hanke\u2019s] heart is at.\u201d\n<\/p>\n<p>Saar Gur, Partner, CRV<\/p><\/blockquote>\n<p>Niantic\u2019s pivot underscores the seismic effect that the generative AI frenzy has had on Silicon Valley since ChatGPT rocked the industry nearly two-and-a-half years ago \u2014 radically transforming even a firmly established decade-old company like Niantic. According to Gartner, the market for spatial computing is expected to hit $1.7 trillion by 2033, up from $110 billion in 2023, with growth driven by location-based services from the likes of mapping giant TomTom and traditional big tech like Google. \u201cThe opportunity is enormous,\u201d said Tuong Nguyen, director analyst for Garner\u2019s emerging technology team.<\/p>\n<p>So is the competition. In spatial AI, Niantic faces some formidable rivals. Since 2021, Nvidia, the $3 trillion chipmaker, has offered Omniverse, an enterprise platform that creates 3D \u201cdigital twins\u201d for performing simulations in factories and other industrial settings. And last year, computer vision pioneer Fei-Fei Li, known as the Godmother of AI, founded World Labs, a startup building AI that generates 3D fantasy worlds, which could be helpful for video game development or astronaut simulations. The company is already valued at $1 billion \u2014 without even launching a product.<\/p>\n<p>To fund its new company, Niantic went to its well of existing investors, including Coatue, Battery Ventures and CRV, for a $250 million investment. As part of the deal, which was in the works for a year and is expected to close by the end of the month, about 400 gaming employees will join Scopely, maker of the popular Monopoly Go mobile game, and about 200 will remain with Niantic. The company laid off more than 65 people during the restructuring; Niantic isn\u2019t expecting any more \u201csignificant\u201d layoffs, though one or two people could hypothetically depart in the final phases of the deal, Hanke told Forbes.<\/p>\n<p>From the start, Pokemon Go was a runaway hit, generating around $8 billion in revenue since its debut in 2016, analysts estimate. Almost a decade later, the game, which tasks players to catch virtual Pokemon by trekking to real-world locations, racked up 100 million players in 2024, Niantic said. The company brought in $1 billion in revenue last year, with 30 million monthly players across its catalog, which also includes Pikmin Bloom, a step-counter game developed with Nintendo, and Monster Hunter Now, developed with Capcom. Niantic doesn\u2019t break out revenue for individual games, but the vast majority came from Pokemon Go, according to research firm Aldora Intelligence. It was responsible for $770 million of Niantic\u2019s billion-dollar haul in 2024, the firm estimated.<\/p>\n<p class=\"color-body light-text\">Pokemon Go was a global phenomenon, attracting meetups around the world.<\/p>\n<p>Jason DeCrow\/AP<\/p>\n<p>The game was lightning in a bottle, but Niantic has had trouble replicating its success. Harry Potter: Wizards Unite, the company\u2019s first big bet after Pokemon Go became a global phenomenon, was released in 2019 and scrapped in 2022. That same year, the company laid off <a href=\"https:\/\/variety.com\/2022\/digital\/news\/niantic-pokemon-go-layoffs-cancels-games-1235306319\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\" class=\"color-link\" title=\"https:\/\/variety.com\/2022\/digital\/news\/niantic-pokemon-go-layoffs-cancels-games-1235306319\/\" data-ga-track=\"ExternalLink:https:\/\/variety.com\/2022\/digital\/news\/niantic-pokemon-go-layoffs-cancels-games-1235306319\/\" aria-label=\"around 90 people\">around 90 people<\/a>, shutting down several games in development, including one based on the Transformers franchise. A year later, Niantic shut down its Los Angeles studio and<a href=\"https:\/\/variety.com\/2023\/digital\/news\/niantic-layoffs-pokemon-go-shutting-down-games-1235658759\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\" class=\"color-link\" title=\"https:\/\/variety.com\/2023\/digital\/news\/niantic-layoffs-pokemon-go-shutting-down-games-1235658759\/\" data-ga-track=\"ExternalLink:https:\/\/variety.com\/2023\/digital\/news\/niantic-layoffs-pokemon-go-shutting-down-games-1235658759\/\" aria-label=\"laid off 230 people\"> laid off 230 people<\/a>, a quarter of its workforce at the time, coinciding with mass job cuts across the industry post-pandemic. The closure meant cancellations of a handful of major projects, including games with high profile partners like the NBA and Marvel. And even Pokemon Go\u2019s lustre has faded from its glory days. On Apple\u2019s App store, it\u2019s still a top 10 role playing game, but it has fallen out of the top 100 free games.<\/p>\n<p>Hanke insists the sale was not due to games underperforming or revenue woes. \u201cIt\u2019s not a case of abandoning the [games] business,\u201d he said. \u201cYou look around at the games we have on the market \u2014 revenue is doing well,\u201d he added, pointing to the \u201csuccessful\u201d launch of Monster Hunter Now in 2023, where players seek out and fight virtual monsters. The game brought in $142 million last year, a 23% jump year over year, according to Aldora. Joost van Dreunen, founder of Aldora Intelligence who\u2019s researched the industry for 15 years, agrees: \u201cThis wasn\u2019t a fire sale to save the company.\u201d<\/p>\n<p>The biggest reason for the split, Niantic executives say, is focus. Inside the company, there has always been competition for time and resources between the game development side and technology side, which developed all of the augmented reality and mapping tools that underpin the games. The latter, for example, built Niantic\u2019s \u201cvisual positioning system\u201d which could precisely pinpoint a person\u2019s exact location at a specific date and time (like if you caught a Squirtle at Grand Central Terminal at noon). Its technology portfolio also includes Scaniverse, an app Niantic acquired in 2021 that lets a user create a 3D model of a room by scanning it with their phone, similar to how you\u2019d take a panoramic photo.<\/p>\n<p>Now, the company can devote all of its energy to the enterprise business \u2014 even if it means Niantic can no longer lean on its primary cash generator. \u201cWe will have to focus on our own revenue,\u201d said CTO Brian McClendon. \u201cAnd we won&#8217;t have to split our attention between maintaining and improving Monster Hunter, and Pokemon Go revenue and business, versus addressing just this,\u201d he said, referring to the enterprise platform. Brandon Gleklen, a principal at Battery Ventures, which first invested in Niantic\u2019s 2019 Series C, told Forbes the move was inevitable, noting that juggling games and developing AI \u201cwas like two bodies running a three-legged race.\u201d<\/p>\n<p>T<strong>he pivot to enterprise<\/strong> is a decidedly buttoned-up swerve for a company with such a playful culture. It was named after the Niantic, a wrecked whaling ship that brought prospectors to San Francisco during the 1849 gold rush, its remains now residing beneath the TransAmerica tower. As an homage to the vessel, Niantic\u2019s lobby is styled like an old ship\u2019s deck with an antique cannon and scuba suit.<\/p>\n<p>But Hanke says the new strategy is a return to his roots. A pioneer in digital mapping, Hanke cofounded Keyhole in 2001, a satellite imagery startup that Google bought in 2004 for about $35 million in stock and used as the basis for Google Maps. After ascending to lead Google\u2019s global mapping operations, he began Niantic in 2010 as a small gaming division within the sprawling tech giant. It released Ingress, a sci-fi capture-the-flag game, two years later, and after the game became widely popular, Niantic was spun out into an independent company in 2015. (Google is still an investor in Niantic Spatial.)<\/p>\n<p>Then came Pokemon Go. Released in 2016, the game\u2019s placement of virtual Pokemon characters in real locations spurred millions of people to explore the outdoors, a novelty for an online game in an era of mounting screentime. It inspired meetups and events around the world. While several businesses limped through the pandemic, Pokemon Go surged as people looked for socially distanced activities outside. Three days after its release, it had more users than Twitter at the time. After just two months, it became the biggest mobile game ever in the U.S., clocking 21 million users a day.<\/p>\n<p>It was a cash cow, but that success came with lots of baggage. It takes a lot of work and money to nurture a megahit, and Niantic was throwing resources at keeping creating new features to keep people coming back. Meanwhile, coming up with a followup success became even more difficult. \u201cIn the years since Pok\u00e9mon GO\u2019s launch, the mobile market has become crowded and changes to the app store and the mobile advertising landscape have made it increasingly hard to launch new mobile games at scale,\u201d Hanke <a href=\"https:\/\/nianticlabs.com\/news\/organizational-update\" rel=\"nofollow noopener noreferrer\" target=\"_blank\" class=\"color-link\" title=\"https:\/\/nianticlabs.com\/news\/organizational-update\" data-ga-track=\"ExternalLink:https:\/\/nianticlabs.com\/news\/organizational-update\" aria-label=\"wrote\">wrote<\/a> in a memo to employees during the 2023 layoff.<\/p>\n<blockquote class=\"embed-base quote-embed embed-32 bg-accent color-base font-accent font-size text-align\">\n<p> \u201cWe\u2019re not in the business of making weapons systems.\u201d\n<\/p>\n<p>John Hanke, CEO, Niantic Spatial<\/p><\/blockquote>\n<p>So the mobile game developer did the unimaginable: it ditched the games business. \u201cI don&#8217;t think maximizing the value for Pokemon Go for the next 10 years is necessarily where [Hanke\u2019s] heart is at,\u201d said Saar Gur, general partner at CRV, which invested in Niantic\u2019s Series C.<\/p>\n<p>The idea is to pitch Niantic\u2019s core technologies to businesses, like its visual positioning system, which could be useful to enterprises in confirming important deliveries were made, instead of just taking a photo of the package in the doorway, said McClendon. Scaniverse could allow a technician from an HVAC company to remotely survey an area and annotate the virtual space.<\/p>\n<p>Niantic Spatial has a handful of clients so far. The Singapore tourism board is using its tech to create an augmented reality tour of the country\u2019s popular Flower Dome, the largest glass greenhouse in the world. The closed-door pilot, set to launch next month, will let guests use headsets to see digital overlays with information about the various flower species, which pop up as they walk through the garden, said Gregory Yap, vice president of the Americas for the Singapore tourism board.<\/p>\n<p>A deal with government contractor Booz Allen Hamilton gives access to Niantic\u2019s logistics and mapping tools, like its scanning tech and visual positioning, which provides precise location tracking down to the centimeter, to all of the company\u2019s corporate clients. One unannounced client, Hanke said, is working on a development that\u2019s \u201cpart theme park, and part office park, and part residential.\u201d And Niantic hasn&#8217;t ruled out doing business with the military. \u201cWe will have customers in the government, public sector space that could include military customers,\u201d Hanke said, though he does draw one line: \u201cWe&#8217;re not in the business of making weapons systems.&#8221;<\/p>\n<p>The lifeblood for AI models is data, and Pokemon Go hoovered it up in droves. Spinning off the games division, however, doesn\u2019t mean Niantic is giving up the firehose, the company said. Niantic will continue to provide the game\u2019s underlying mapping technology to Scopely even after the sale, now as a vendor instead of proprietor. That means Niantic Spatial will still have access to the location data that allowed it to build its AI models in the first place, said Tory Smith, director of product management for the map platform. \u201cIt\u2019s not like there\u2019s a spigot being shut off,\u201d he said. \u201cWe just can\u2019t control how it evolves over time.\u201d<\/p>\n<p>Nor can the company control who has access to it. When Niantic announced the sale to Culver City, California-based Scopely in March, the company drew ire for selling its popular games portfolio \u2014 and the user data that comes with it \u2014 to a venture owned by the Saudi sovereign wealth fund. Hanke dismisses that concern. \u201cThe rules of operation there are pretty clear, in the sense that Niantic and Scopely are the keepers of that,\u201d said Hanke. \u201cSo there wouldn&#8217;t be any access to that, or any usage of that, outside of those companies.\u201d In a statement, a Scopely spokesperson said the company \u201cmaintains autonomous and independent operations.\u201d \u201cPlayer data always has and will continue to be handled in accordance with strict data privacy laws and regulations, as well as stored exclusively on U.S.-based servers,\u201d the company said.<\/p>\n<p>Some critics see Saudi Arabia\u2019s investments in video games and entertainment as a means to distract from its track record on human rights. Hanke said Niantic considered those points when it chose its buyer. \u201cWe thought about that. We discussed and debated it,\u201d he said. \u201cFrom our own personal observations, and the people that we&#8217;ve worked with in the Kingdom, I think there&#8217;s a real desire there to become a more open liberal society.\u201d<\/p>\n<p>When Niantic announced last November that it had created AI models based on location data collected by its games, there was more outcry. Some players felt blindsided their information was being used to train AI without their knowledge. Hanke strongly denied that, saying data wasn\u2019t collected when people just walked around playing games \u2014 only when players performed specific actions while during gameplay, like scanning a PokeStop to get in-game rewards like power-ups, and were asked for explicit consent to improve the company\u2019s systems. (McClendon acknowledged that AI wasn\u2019t mentioned specifically because the models weren\u2019t in development when the disclosure was written. It still <a href=\"https:\/\/niantic.helpshift.com\/hc\/en\/6-pokemon-go\/faq\/2519-scanning-a-pokestop\/\" rel=\"nofollow noopener noreferrer\" target=\"_blank\" class=\"color-link\" title=\"https:\/\/niantic.helpshift.com\/hc\/en\/6-pokemon-go\/faq\/2519-scanning-a-pokestop\/\" data-ga-track=\"ExternalLink:https:\/\/niantic.helpshift.com\/hc\/en\/6-pokemon-go\/faq\/2519-scanning-a-pokestop\/\" aria-label=\"does not reference AI\">does not reference AI<\/a>, but after the deal closes, Niantic said the games business will roll out new terms of service that expand on its data policies.)<\/p>\n<p>To mark the sale of its games business and the beginning of its play in AI, Niantic held a party in early May across the street from headquarters at Sens, a tony Mediterranean restaurant overlooking the bay. At the party, Hanke and employees shared stories and memories as they said goodbye to the company in its current form. But after the deal closes, the gaming employees won\u2019t go very far. They\u2019ll move to a Scopely office a short walk away. 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John&hellip;\n","protected":false},"author":2,"featured_media":123080,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3162],"tags":[867,54727,54729,54726,54723,54724,128,54725,44626,54728,53,16,15,3243,3244],"class_list":{"0":"post-123079","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-google","9":"tag-ingress","10":"tag-monopoly-go","11":"tag-monster-hunter-now","12":"tag-niantic","13":"tag-niantic-spatial","14":"tag-nintendo","15":"tag-pikmin-bloom","16":"tag-pokemon-go","17":"tag-scopely","18":"tag-technology","19":"tag-uk","20":"tag-united-kingdom","21":"tag-virtual-reality","22":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/114552652636522078","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/123079","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=123079"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/123079\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/123080"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=123079"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=123079"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=123079"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}