{"id":179057,"date":"2025-06-12T18:44:11","date_gmt":"2025-06-12T18:44:11","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/179057\/"},"modified":"2025-06-12T18:44:11","modified_gmt":"2025-06-12T18:44:11","slug":"ndreams-offers-a-deep-dive-into-next-level-vr-immersion-coming-to-reach","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/179057\/","title":{"rendered":"nDreams Offers a Deep Dive into Next Level VR Immersion Coming to &#8216;Reach&#8217;"},"content":{"rendered":"<p>VR veteran studio nDreams is getting ready to release what looks like one of its most immersive VR games yet, led by its newest internal studio nDreams Elevation. Now, in a behind the scenes VR Developer Direct spotlight, the studio offered up some key insight into just what makes Reach\u00a0so immersive.<\/p>\n<p>nDreams Elevation announced Reach\u00a0last week, showing off <a href=\"https:\/\/www.roadtovr.com\/ndreams-action-adventure-reach-quest-steam-psvr-2\/\" target=\"_blank\" rel=\"noopener\">some initial gameplay\u00a0<\/a>in what\u2019s shaping up to be a cinematic, parkour-focused combat game, replete with a ton of VR-native movement and battle mechanics.<\/p>\n<p>In a VR Developer Direct spotlight,\u00a0nDreams Elevation design director Matt Duff explains Reach\u00a0is based on three core pillars, which have remained the same since concepting out the game.<\/p>\n<p>\u201cThat is: action, adventure, and presence,\u201d Duff says. \u201cEverything we do is \u2018VR first\u2019. What we did with Reach,\u00a0is we redefined how you move in a VR game. A lot of the times, we\u2019re doing physical interactions\u2014you reach out and pull yourself through spaces.\u201d<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/06\/reach-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy lazy-hidden size-full wp-image-123725\" data-lazy-type=\"image\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/06\/reach-3.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/a>Image courtesy nDreams Elevation<\/p>\n<p>Jumping, which is usually not something that transfers well to VR due to user comfort, is a big focus in Reach,\u00a0Duff explains. The studio has implemented a gesture based system that\u2019s \u201ctricking the mind into thinking that you\u2019re doing it.\u201d<\/p>\n<p>Player agency is also a big deal in Reach,\u00a0the studio says, noting that \u201cif it looks like it can be interacted with, if it looks like it can be climbed, you can do it.\u201d<\/p>\n<p>Underpinning it is the game\u2019s so-called Full-body Awareness system (FBA). You won\u2019t see any floating hands here, as Reach\u00a0includes a full-body player character, which Duff says \u201cmoves in a realistic manner,\u201d giving the user more presence in-game.<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/06\/reach-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"lazy lazy-hidden size-full wp-image-123726\" data-lazy-type=\"image\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/06\/reach-4.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  \/><\/a>Image courtesy nDreams Elevation<\/p>\n<p>But what about combat? Duff says Reach\u00a0offers both \u201chigh action kind of factors and high stealth factors,\u201d letting players choose what tools they\u2019ll use to tackle any given situation, including a bow with multiple arrow types, including explosive, freeze, and stun.<\/p>\n<p>Going the stealth route, players can also draw enemies to fired arrows, giving the user room to maneuver around for a more up-close and personal kill. You can see more action in the video below.<\/p>\n<p>Reach is set to launch on all major VR headsets later this year. In the meantime, you can wishlist it over on <a href=\"https:\/\/www.meta.com\/en-gb\/experiences\/reach\/9707487579328855\/\" target=\"_blank\" rel=\"noopener\">the Horizon Store<\/a>\u00a0for Quest 3, the <a href=\"https:\/\/store.playstation.com\/en-us\/concept\/10012024\" target=\"_blank\" rel=\"noopener\">PlayStation Store<\/a> for PSVR 2, and <a href=\"https:\/\/store.steampowered.com\/app\/3273480\/Reach\/\" target=\"_blank\" rel=\"noopener\">Steam<\/a> for PC VR headsets.<\/p><\/p>\n","protected":false},"excerpt":{"rendered":"VR veteran studio nDreams is getting ready to release what looks like one of its most immersive VR&hellip;\n","protected":false},"author":2,"featured_media":179058,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3162],"tags":[53,16,15,3243,3244],"class_list":{"0":"post-179057","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-uk","10":"tag-united-kingdom","11":"tag-virtual-reality","12":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/114671876092016358","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/179057","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=179057"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/179057\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/179058"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=179057"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=179057"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=179057"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}