{"id":317749,"date":"2025-08-04T17:56:12","date_gmt":"2025-08-04T17:56:12","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/317749\/"},"modified":"2025-08-04T17:56:12","modified_gmt":"2025-08-04T17:56:12","slug":"meta-got-3-full-body-codec-avatars-running-on-quest-3","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/317749\/","title":{"rendered":"Meta Got 3 Full-Body Codec Avatars Running On Quest 3"},"content":{"rendered":"<p>Meta distilled its full-body Codec Avatars tech to render 3 at once on Quest 3 standalone, with some notable tradeoffs.<\/p>\n<p>For around a decade now, Meta has been researching and developing the technology it calls Codec Avatars, photorealistic digital representations of humans driven in real-time by the face and eye tracking of VR headsets. The\u00a0<a href=\"https:\/\/www.uploadvr.com\/mark-zuckerberg-lex-fridman-interview-photorealistic-codec-avatars\/\" target=\"_blank\" rel=\"noopener\">highest-quality prototype<\/a>\u00a0achieves the remarkable feat of crossing the uncanny valley, in\u00a0<a href=\"https:\/\/www.uploadvr.com\/vr-killer-app-avatar-telepresence\/\" target=\"_blank\" rel=\"noopener\">our experience<\/a>.<\/p>\n<p>The goal of Codec Avatars is to deliver social presence, the subconscious feeling that you&#8217;re truly with another person, despite them not physically being there. No flatscreen technology can do this. Video calls don&#8217;t even come close.<\/p>\n<p>To eventually ship Codec Avatars, Meta has been working on increasing the system&#8217;s realism and adaptability, reducing the real-time rendering requirements, and making it possible to generate them with a <a href=\"https:\/\/www.uploadvr.com\/meta-researchers-generate-photorealistic-avatars-from-just-four-selfies\/\" target=\"_blank\" rel=\"noopener\">smartphone scan<\/a>.<\/p>\n<p>For example, last week we reported on Meta&#8217;s <a href=\"https:\/\/www.uploadvr.com\/meta-codec-avatars-haircup-research-changeable-hairstyles\/\" target=\"_blank\" rel=\"noopener\">latest progress<\/a> on highly realistic head-only Codec Avatars that can be generated from a selfie video of you rotating your head, plus around an hour of processing on a server GPU. This has become possible thanks to Gaussian splatting, which in recent years has done for realistic volumetric rendering what large language models (LLMs) did for chatbots.<\/p>\n<p><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/meta-codec-avatars-haircup-research-changeable-hairstyles\/\" target=\"_blank\" rel=\"noopener\"><\/p>\n<p>Meta\u2019s Photorealistic \u2018Codec Avatars\u2019 Now Have Changeable Hairstyles<\/p>\n<p>Meta\u2019s prototype photorealistic \u2018Codec Avatars\u2019 now support changeable hairstyles, separately modeling the head and hair.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/08\/1754330171_551_Meta-Codec-Avatars-HairCUP-research-featured.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>But that system was still designed to run on a powerful PC graphics card. Now, Meta researchers have figured out how to get their <a href=\"https:\/\/www.uploadvr.com\/vr-killer-app-avatar-telepresence\/\" target=\"_blank\" rel=\"noopener\">full-body<\/a> Codec Avatars running in real-time on Quest 3.<\/p>\n<p>In <a href=\"https:\/\/arxiv.org\/pdf\/2412.15171?ref=uploadvr.com\" target=\"_blank\" rel=\"noopener\">a paper<\/a> called &#8220;SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars&#8221;, the researchers describe how they distilled their full-body photorealistic avatars to run on a mobile chipset, leveraging both the NPU and GPU.<\/p>\n<p>You may have heard the term distillation in the context of LLMs, or AI in general. It refers to using the output of a large, computationally expensive model to train a much smaller model. The idea is that the small model can replicate the larger model efficiently, with minimal quality loss.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/08\/Meta-SqueezeMe-distilled-full-body-Codec-Avatars-architecture.png\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"1327\" height=\"543\" \/><\/p>\n<p>The researchers say SqueezeMe can render 3 full-body avatars at 72 FPS on a Quest 3, with almost no quality loss compared to the versions rendered on a PC.<\/p>\n<p>However, there are a couple of key tradeoffs to note.<\/p>\n<p>These avatars are generated using the traditional massive custom capture array of more than 100 cameras and hundreds of lights, not the new &#8216;universal model&#8217; smartphone-scan approach of Meta&#8217;s other recent Codec Avatars research.<\/p>\n<p>They also have flat lighting, and do not support dynamic relighting. This support is a flagship feature of Meta&#8217;s latest PC-based Codec Avatars, and would be crucial for making them fit into VR environments and mixed reality.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/08\/Meta-SqueezeMe-distilled-full-body-Codec-Avatars-quality-comparison.png\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"663\" height=\"902\" \/><\/p>\n<p>Still, this research is a promising step towards Meta eventually shipping Codec Avatars as an actual feature of its Horizon OS headsets.<\/p>\n<p>Public pressure for Meta to ship what it has been researching for a decade has built up significantly this year as Apple is shipping its\u00a0<a href=\"https:\/\/www.uploadvr.com\/apple-executive-publicly-shows-visionos-26-persona\/\" target=\"_blank\" rel=\"noopener\">new Personas<\/a>\u00a0in\u00a0<a href=\"https:\/\/www.uploadvr.com\/visionos-26-announced-apple-vision-pro-wwdc25\/\" target=\"_blank\" rel=\"noopener\">visionOS 26<\/a>, effectively delivering on Meta&#8217;s promise.<\/p>\n<p>However, neither Quest 3 nor Quest 3S have eye tracking or face tracking, and there&#8217;s no indication that Meta plans to imminently launch another headset with these capabilities. Quest Pro had both, but\u00a0<a href=\"https:\/\/www.uploadvr.com\/quest-pro-officially-discontinued\/\" target=\"_blank\" rel=\"noopener\">was discontinued<\/a>\u00a0at the start of this year.<\/p>\n<p><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/meta-connect-2025-date-announced\/\" target=\"_blank\" rel=\"noopener\"><\/p>\n<p>Meta Connect 2025 Takes Place September 17 &amp; 18<\/p>\n<p>Meta Connect 2025 will take place on September 17 and 18, promising to \u201cpeel back the curtain on tomorrow\u2019s tech\u201d. Here\u2019s what we expect might be announced.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/08\/Meta-Connect-2025-3.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>One possibility is that Meta launches a rudimentary flatscreen version of Codec Avatars with AI simulated face tracking first, to let you join WhatsApp and Messenger video calls with a more realistic form than\u00a0<a href=\"https:\/\/www.uploadvr.com\/quest-v76-ptc-meta-avatar-as-virtual-webcam\/\" target=\"_blank\" rel=\"noopener\">your Meta Avatar<\/a>.<\/p>\n<p>Meta Connect 2025 will take place from\u00a0<a href=\"https:\/\/www.uploadvr.com\/meta-connect-2025-date-announced\/\" target=\"_blank\" rel=\"noopener\">September 17<\/a>, and the company might share more about its progress on Codec Avatars then.<\/p>\n","protected":false},"excerpt":{"rendered":"Meta distilled its full-body Codec Avatars tech to render 3 at once on Quest 3 standalone, with some&hellip;\n","protected":false},"author":2,"featured_media":317750,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3162],"tags":[53,16,15,3243,3244],"class_list":{"0":"post-317749","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-uk","10":"tag-united-kingdom","11":"tag-virtual-reality","12":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/114971789547606247","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/317749","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=317749"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/317749\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/317750"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=317749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=317749"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=317749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}