{"id":346368,"date":"2025-08-15T11:09:13","date_gmt":"2025-08-15T11:09:13","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/346368\/"},"modified":"2025-08-15T11:09:13","modified_gmt":"2025-08-15T11:09:13","slug":"tomb-raider-iv-vi-remastered-has-been-updated-here-are-the-patch-notes","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/346368\/","title":{"rendered":"Tomb Raider IV-VI Remastered Has Been Updated, Here Are The Patch Notes"},"content":{"rendered":"<p><a class=\"scanlines\" title=\"Tomb Raider Chronicles\" href=\"https:\/\/images.nintendolife.com\/30b5f941dd388\/tomb-raider-chronicles.large.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\"   src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/08\/tomb-raider-chronicles.900x.jpg\" width=\"900\" height=\"521\" alt=\"Tomb Raider Chronicles\"\/><\/a>Image: Eidos<\/p>\n<p>Aspyr has released a new update for <a href=\"https:\/\/www.nintendolife.com\/games\/switch-eshop\/tomb_raider_iv-vi_remastered\" target=\"_blank\" rel=\"noopener\">Tomb Raider IV-VI Remastered<\/a> on Switch, adding in a boatload of improvements and fixes, while also introducing optional golden pistols to <strong>The Last Revelation<\/strong> And <strong>Tomb Raider Chronicles<\/strong>. Unfortunately for <strong>The Angel of Darkness<\/strong> fans (are you out there?), the golden pistols will not be available in this title.<\/p>\n<p>There&#8217;s plenty to cover here, so let&#8217;s just dive straight into it, hm?<\/p>\n<p>Golden Pistols<\/p>\n<ol>\n<li>Scroll toward the Join the Society of Raiders page from the game select screen (past Angel of Darkness screen).<\/li>\n<li>Click on the Register button to generate the QR code.<\/li>\n<li>Scan the QR code to be brought over to the tombraider.com registration page. Register on the page<\/li>\n<li>Once registration is complete, a &#8220;Success!&#8221; screen will appear.<\/li>\n<li>Enter either <strong>TR 4 or TR 5<\/strong>.<\/li>\n<li>Once in the game, go to the Sunglass menu -&gt; Outfit to toggle the Golden Pistols on or off.<\/li>\n<\/ol>\n<p>Notes:<\/p>\n<ul>\n<li>Users must register on tombraider.com before the pistols are unlocked.<\/li>\n<li>Golden Pistols are not available in TR 6.<\/li>\n<\/ul>\n<p><strong>Tomb Raider 4<\/strong><br \/>\nBug Fixes &amp; Improvements<br \/>\nStability<\/p>\n<ul>\n<li>Fixed a softlock that could occur in New Game Plus if Lara gets on a specific wall before Von Croy reaches it.<\/li>\n<li>Addressed low FPS issues on the NX platform across several levels.<\/li>\n<\/ul>\n<p>Graphics &amp; Visuals<\/p>\n<ul>\n<li>Lighting &amp; Textures:\n<ul>\n<li>Resolved issues with flickering black shadows and dark artifacts appearing on geometry in various levels, including The Lost Library and The Mastabas.<\/li>\n<li>Corrected multiple instances of Z-fighting on textures throughout the game, including on stairs, fences, chairs, and elevator floors.<\/li>\n<li>The room darkening effect is no longer missing in HD mode in the Hall of Demetrius.<\/li>\n<li>The red hue in HD FMVs is no longer oversaturated.<\/li>\n<li>Addressed issues where parts of the train car and environment were missing in HD mode.<\/li>\n<\/ul>\n<\/li>\n<li>VFX &amp; Reflections:\n<ul>\n<li>Corrected an issue where lens flare VFX was visible in rooms without a skybox in Coastal Ruins.<\/li>\n<li>Fixed issues where additional vegetation was disappearing based on camera angle in The Race for the Iris.<\/li>\n<li>The underwater surface of the frozen pool is now correctly displayed as frozen in HD in the City of the Dead.<\/li>\n<li>The skybox is now correctly visible through the hole in the ceiling in Angkor Wat and no longer visible through hieroglyph tiles in Underneath the Sphinx.<\/li>\n<\/ul>\n<\/li>\n<li>Character Models &amp; Animations:\n<ul>\n<li>Fixed clipping issues with elements of Von Croy&#8217;s outfit during movements.<\/li>\n<li>The motorbike lens is no longer rendered over Lara&#8217;s model when she stands close to it.<\/li>\n<li>Corrected the HD mesh that didn&#8217;t correspond to the SD mesh after a flipmap was triggered in Inside the Great Pyramid.<\/li>\n<\/ul>\n<\/li>\n<li>Environment:\n<ul>\n<li>The gate to the room with the Canopic jar no longer falls through the wall when opened in the Temple of Karnak.<\/li>\n<li>Fixed a gap that was present between the trapdoor and room geometry in the Temple of Horus.<\/li>\n<li>Destructible objects in HD mode now correctly match their SD counterparts in the Desert Railroad and Temple of Poseidon.<\/li>\n<li>A loading screen that was missing parts of the environment has been fixed.<\/li>\n<li>The Pharos, Temple of Isis level on the NX platform now correctly features fish.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Gameplay<\/p>\n<ul>\n<li>Controls &amp; Mechanics:\n<ul>\n<li>The Camera Target function in Modern Controls now works correctly after Lara uses switches and levers in The Tomb of Seth, Burial Chambers, Desert Railroad, and Temple of Karnak.<\/li>\n<li>Corrected an issue where a swinging blade in Inside Menkaure&#8217;s Pyramid was not dealing damage.<\/li>\n<\/ul>\n<\/li>\n<li>Audio:\n<ul>\n<li>The crossbow now has correct drawing and holstering sound effects.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Tomb Raider 5<\/strong><br \/>\nBug Fixes &amp; Improvements<br \/>\nStability<\/p>\n<ul>\n<li>Fixed an issue that caused the title to crash when loading saves from the Red Alert! level on PS4 and PS5.<\/li>\n<\/ul>\n<p>Graphics &amp; Visuals<\/p>\n<ul>\n<li>Lighting &amp; VFX:\n<ul>\n<li>Fixed flickering lights in the Swampy and Monk cutscenes.<\/li>\n<li>The lighting VFX from the Extreme Depth Suit no longer flickers in Deepsea Dive.<\/li>\n<li>Resolved an issue where the signal light from the claw would go through the environment in The Base.<\/li>\n<\/ul>\n<\/li>\n<li>Character Models &amp; Animations:\n<ul>\n<li>Lara&#8217;s hair will no longer clip with the Deep Dive outfit when changing outfits in Photo Mode.<\/li>\n<li>A gap in young Lara&#8217;s head is no longer visible during the cutscene at the beginning of the Old Mill level.<\/li>\n<li>Lara is no longer rendered over the water surface in the cutscene at the end of Deepsea Dive.<\/li>\n<\/ul>\n<\/li>\n<li>Textures &amp; Geometry:\n<ul>\n<li>Fixed Z-fighting in the Sinking Submarine level.<\/li>\n<li>The skybox is no longer visible through geometry in Trajan&#8217;s Markets.<\/li>\n<li>Resolved an issue where destructible objects in HD mode were different from those in SD mode in Escape with the Iris.<\/li>\n<li>Larson&#8217;s dynamic shadow no longer duplicates on the geometry below him in The Streets of Rome.<\/li>\n<li>Computer screen textures for the disabled Metal Detector and X-ray now correctly show that they are inactive.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Gameplay<\/p>\n<ul>\n<li>Inventory &amp; Items:\n<ul>\n<li>Lara can no longer get two Teleporter Disks by crouching and pressing the action button next to the case in Escape with the Iris.<\/li>\n<li>Corrected the name of the Desert Eagle to &#8220;Revolver&#8221; in Photo Mode.<\/li>\n<li>The headset models now match between the inventory and gameplay.<\/li>\n<li>The HK gun is now correctly displayed when Lara goes through the X-Ray on Escape with the Iris in HD mode.<\/li>\n<\/ul>\n<\/li>\n<li>General:\n<ul>\n<li>The defeated claw operator will no longer respawn after being triggered a second time in The Base.<\/li>\n<li>Lara&#8217;s health bar no longer flickers when she enters gas chambers in Red Alert!<\/li>\n<li>The Camera Target function in Modern Controls now works correctly when using the Monitor Screen in Escape with the Iris.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>Tomb Raider 6<\/strong><br \/>\nBug Fixes &amp; Improvements<br \/>\nStability<\/p>\n<ul>\n<li>Addressed multiple issues that caused the game to crash, including:\n<ul>\n<li>Crashes that could occur after a cutscene in Galleries Under Siege.<\/li>\n<li>Crashes that could happen when exiting the game from The Vault of Trophies.<\/li>\n<li>Fixed crashes that occurred when Lara was killed by Cabal Commandos in Galleries Under Siege while in HD mode.<\/li>\n<li>Resolved a crash that could happen after changing outfits in Photo Mode during a boss fight in Eckhardt&#8217;s Lab.<\/li>\n<li>Fixed various one-time crashes that could occur during level transitions, such as from PRAGUE4 to PRAGUE4A and between zones in The Sanitarium and Louvre Galleries.<\/li>\n<li>Addressed a soft lock that could occur after entering and exiting an elevator in the Derelict Apartment Block.<\/li>\n<li>Fixed a soft lock that could happen if Karel killed Lara while she was falling in Eckhardt&#8217;s Lab.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Graphics &amp; Visuals<\/p>\n<ul>\n<li>Photo Mode:\n<ul>\n<li>The Photo Mode selector is no longer hidden after switching between tabs.<\/li>\n<li>Boran X will no longer disappear from Kurtis&#8217; holster after entering Photo Mode with Chirugai drawn.<\/li>\n<\/ul>\n<\/li>\n<li>Reflections &amp; Textures:\n<ul>\n<li>Addressed an issue where planar reflections were missing on shipping builds.<\/li>\n<li>Water textures are no longer broken in Neptune&#8217;s Hall.<\/li>\n<li>Floor textures in Aquatic Research Area are no longer broken in HD mode.<\/li>\n<li>Addressed issues with textures disappearing based on camera angle in various levels, including Parisian Back Streets and The Hall Of Seasons.<\/li>\n<li>The water surface will no longer disappear when the camera angle changes, both above and below the water.<\/li>\n<li>Fixed a noticeable change in the water surface in the Aqua Research Area.<\/li>\n<\/ul>\n<\/li>\n<li>Character Models &amp; Animations:\n<ul>\n<li>Resolved several issues with Lara&#8217;s braid and hair strands, which were distorted or stretching, especially with the Beta outfit.<\/li>\n<li>Fixed gaps in Lara&#8217;s Beta outfit.<\/li>\n<li>Addressed clipping issues with Lara&#8217;s jacket in the Beta TR6 outfit, Karel&#8217;s coat, and a doctor&#8217;s lab coat.<\/li>\n<li>Lara will no longer get stuck in a free-fall position after jumping on barrels in The Strahov Fortress.<\/li>\n<li>Fixed an issue where Lara could fall through the hatch in The Monstrum Crimescene.<\/li>\n<li>Character models will no longer have visible seams in cutscenes, including Marten Gunderson, Pieter Van Eckhardt, Luddick the journalist, and Joachim Karel.<\/li>\n<li>Sleeper Nephilim&#8217;s HD model position is now correct, and the bands are no longer missing.<\/li>\n<li>Cleaner&#8217;s guns no longer clip with their holsters.<\/li>\n<li>The muzzle flash is now correctly aligned with the Cabal Commando&#8217;s gun.<\/li>\n<li>Fixed an issue where SD models of dead Strahov soldiers were displayed in HD mode.<\/li>\n<li>The Boxer model in St. Aicard&#8217;s Church is no longer distorted.<\/li>\n<li>Fixed an issue where Lara could remain in the air after a specific save load on Eckhardt&#8217;s Lab.<\/li>\n<li>Addressed an issue where Lara could get stuck in geometry while climbing walls in The Strahov Fortress.<\/li>\n<li>Lara will no longer draw a weapon after skipping cinematics.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Audio &amp; Sound<\/p>\n<ul>\n<li>General Audio:\n<ul>\n<li>Resolved an issue where ambient SFX sometimes wouldn&#8217;t play.<\/li>\n<li>Fixed a bug where the sound of rain could disappear after saving and reloading.<\/li>\n<li>Addressed several missing sound effects in cutscenes and other in-game events.<\/li>\n<li>Pushing\/pulling objects SFX are no longer looped.<\/li>\n<\/ul>\n<\/li>\n<li>Localization &amp; Voice-Overs:\n<ul>\n<li>Some voice-overs that were missing on the Steam build have been restored.<\/li>\n<li>Fixed issues where various voice-overs and voicelines were too quiet, particularly in the Brazilian Portuguese localization.<\/li>\n<li>English audio is now played in cutscenes with restored lines, even if localizations are without VO.<\/li>\n<li>A specific voiceline from Dr. Muller no longer plays at high speed in the Brazilian Portuguese localization.<\/li>\n<\/ul>\n<\/li>\n<li>Lip Sync:\n<ul>\n<li>Lip sync is now working for Lara&#8217;s Beta Outfit.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>UI &amp; UX<\/p>\n<ul>\n<li>Controls:\n<ul>\n<li>The highlight position in the Controls menu will now reset to &#8220;Restore Defaults&#8221; after reopening the menu.<\/li>\n<\/ul>\n<\/li>\n<li>Healthbar &amp; HUD:\n<ul>\n<li>Fixed an issue where the Healthbar wasn&#8217;t showing when Lara&#8217;s breathing was decreasing with the &#8220;Auto&#8221; setting.<\/li>\n<li>Resolved an issue where several icons were missing when the Healthbar setting was &#8220;Auto.&#8221;<\/li>\n<li>The Healthbar, Auto, and Always On inscriptions are now translated to all supported languages.<\/li>\n<li>Damage dealt to Brother Obscura is now initially displayed on his health bar in NG+.<\/li>\n<li>The &#8216;Use&#8217; button no longer overlaps the frame in the Inventory&#8217;s Health\/Items page in Russian localization.<\/li>\n<li>The equip button is now highlighted by default in the Combine menu.<\/li>\n<\/ul>\n<\/li>\n<li>Other UI:\n<ul>\n<li>Fixed button prompts that weren&#8217;t centered to their naming in Options.<\/li>\n<li>Action indicator is no longer displayed near a specific lever on the level The Serpent Rouge on Pierre&#8217;s route.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Gameplay<\/p>\n<ul>\n<li>General:\n<ul>\n<li>Kurtis no longer performs extra actions after defeating Boaz in phase 1.<\/li>\n<li>The incubation tanks now correctly save their condition after loading a save.<\/li>\n<li>The passports on the shop counter no longer look too dark.<\/li>\n<li>Turrets no longer start firing when Lara jumps in The Strahov Fortress.<\/li>\n<li>Exploded gas cylinders no longer reappear after loading a save in The Sanitarium.<\/li>\n<\/ul>\n<\/li>\n<li>Level Specific:\n<ul>\n<li>Louvre Guard&#8217;s AI will no longer be disrupted in Louvre Galleries.<\/li>\n<li>The second part of the sewerage is now properly loaded in The Monstrum Crimescene.<\/li>\n<li>Lara can now climb the pipe a second time without having to return to the ground.<\/li>\n<li>Lara can no longer hang in the air without grabbing anything in Wrath Of The Beast.<\/li>\n<li>The camera no longer goes beyond the level&#8217;s geometry if Lara is too close to the ceiling in The Vault of Trophies.<\/li>\n<\/ul>\n<\/li>\n<li>Statistics:\n<ul>\n<li>Statistics are no longer reset after returning to The Archaeological Dig.<\/li>\n<li>Pickup statistics are now correctly divided for Pierre&#8217;s and Bernard&#8217;s ways in Caf\u00e9 Metro.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Are you still dipping your toes into Tomb Raider IV-VI Remastered from time to time? What do you make of this latest update? Let us know with a comment.<\/p>\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/04\/1743559691_246_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Ollie Reynolds\"\/><\/p>\n<p>Nintendo Life\u2019s resident horror fanatic, when he\u2019s not knee-deep in Resident Evil and Silent Hill lore, Ollie likes to dive into a good horror book while nursing a lovely cup of tea. He also enjoys long walks and listens to everything from TOOL to Chuck Berry.<\/p>\n","protected":false},"excerpt":{"rendered":"Image: Eidos Aspyr has released a new update for Tomb Raider IV-VI Remastered on Switch, adding in a&hellip;\n","protected":false},"author":2,"featured_media":346369,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[123,615,53,16,15,8642],"class_list":{"0":"post-346368","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-nintendo-switch","9":"tag-switch-eshop","10":"tag-technology","11":"tag-uk","12":"tag-united-kingdom","13":"tag-updates"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/115032474655464190","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/346368","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=346368"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/346368\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/346369"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=346368"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=346368"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=346368"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}