{"id":41406,"date":"2025-04-22T15:25:10","date_gmt":"2025-04-22T15:25:10","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/41406\/"},"modified":"2025-04-22T15:25:10","modified_gmt":"2025-04-22T15:25:10","slug":"samsung-odyssey-3d-g90xf-review-great-glasses-free-3d-but-needs-more-games","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/41406\/","title":{"rendered":"Samsung Odyssey 3D (G90XF) Review: Great Glasses-Free 3D, But Needs More Games"},"content":{"rendered":"<p data-block=\"3\">We\u2019ll get back to 3D game testing closer to the end of this review, but first, we have to put the Odyssey 3D through our benchmark regimen. We measured color gamut, brightness, and contrast ratio using Calman monitor calibration software and a Klein K-10A colorimeter. We also ran the monitor through a gauntlet of games to measure input lag and judge its real-world performance.<\/p>\n<p data-block=\"3\">In our first test, we benchmarked the brightness with the monitor&#8217;s default gaming profile over an SDR signal. Under these conditions, we saw an average brightness of 328 nits (candelas per square meter). That\u2019s a smidge under the maximum 350 nits of brightness the monitor is rated for. Still, it\u2019s brighter than most OLED monitors we&#8217;ve tested recently, including the <a href=\"https:\/\/www.pcmag.com\/reviews\/samsung-odyssey-oled-g8\" target=\"_self\" rel=\"noopener\">Samsung Odyssey OLED G8<\/a>. (We could not measure HDR brightness, due to an issue with our testing equipment.)<\/p>\n<p><img decoding=\"async\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" class=\"\" data-image-loader=\"https:\/\/i.pcmag.com\/imagery\/reviews\/00S3OmEpvj0n6n9V1J9zHgL-4.png\" data-lazy-sized=\"\" alt=\"Calman color coverage map\" data-image-path=\"reviews\/00S3OmEpvj0n6n9V1J9zHgL-4.png\" data-block=\"3\"\/><\/p>\n<p>\n    (Credit: Portrait Displays)\n<\/p>\n<p data-block=\"3\">Moving from brightness to color gamut performance, the monitor spanned 99.6% of the sRGB color gamut, 84.1% of Adobe RGB, and 91% of DCI-P3 (see the chart above) in our tests.<\/p>\n<p data-block=\"3\">The 3D Odyssey is rated for a peak contrast ratio of 1,000:1. In our testing, we measured a ratio of 1,376:1, which is excellent for an IPS monitor.<\/p>\n<p>Input Lag<\/p>\n<p data-block=\"3\">To measure the monitor\u2019s input lag, we deployed the <a href=\"https:\/\/zdcs.link\/QWw2o6\" target=\"_blank\" rel=\"sponsored noopener\" x-bind-one-true-click=\"\" data-parent-group=\"affiliate-link\" title=\"(Opens in a new tab)\">Leo Bodnar 4K Input Lag Tester<\/a>. We also played a handful of games from our library to check for any noticeable blemishes, like screen tearing.\u00a0<\/p>\n<p>\n            Get Our Best Stories!\n        <\/p>\n<p>                    <img decoding=\"async\" class=\"absolute right-2 top-2 md:hidden\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/04\/newsletter-envelope.svg.svg+xml\" alt=\"Newsletter Icon\"\/><\/p>\n<p>                    <img decoding=\"async\" class=\"opacity-20 absolute right-0 z-0 hidden md:block\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/04\/newsletter-envelope.svg.svg+xml\" alt=\"Newsletter Icon\"\/><\/p>\n<p>                        All the Latest Tech, Tested by Our Experts<\/p>\n<p class=\"mb-4 ml-1 font-barlow-semi-condensed text-base font-medium leading-compact\">\n                        Sign up for the Lab Report newsletter to receive PCMag&#8217;s latest product reviews, buying advice, and insights.\n                    <\/p>\n<p class=\"font-['Inter'] text-[10px] text-xs font-normal leading-[14px] text-black\">\n                        By clicking Sign Me Up, you confirm you are 16+ and agree to our <a class=\"underline\" href=\"https:\/\/www.pcmag.com\/terms\" target=\"_blank\" rel=\"noopener\">Terms of Use<\/a> and <a class=\"underline\" href=\"https:\/\/www.pcmag.com\/privacy\" target=\"_blank\" rel=\"noopener\">Privacy Policy<\/a>.\n                    <\/p>\n<p class=\"text-green-500 mt-2 text-xl font-bold\">Thanks for signing up!<\/p>\n<p class=\"mt-2\">Your subscription has been confirmed. Keep an eye on your inbox!<\/p>\n<p data-block=\"3\">We recorded 9.2 milliseconds (ms) of input lag for the Odyssey 3D at both 4K\/60Hz and 1080p\/60Hz. Switching to 1440p\/60Hz, the input lag ticked up a smidge, to 11.1ms. The Bodnar doesn\u2019t support testing at the monitor\u2019s 165Hz ceiling, but we can see what the input lag would be like at 120Hz. We noted 5ms of input lag at 1080p\/120Hz, and 18.4ms of input lag at 1440p\/120Hz.<\/p>\n<p data-block=\"3\">We consider input lag of 16ms or less to be playable, at least for casual play at 60Hz. If you\u2019re a competitive gamer, you\u2019ll want to seek the kind of even lower input lag found in esports monitors like the LG 27GX790A. But overall, our takeaway is that the Odyssey 3D doesn\u2019t really compromise quick response times in the pursuit of glasses-free 3D.\u00a0<\/p>\n<p data-block=\"3\">In addition, the monitor supports AMD FreeSync Premium Pro, and is Nvidia G-Sync Compatible. These technologies reduce choppiness, screen lag, and image tearing when paired with any of today\u2019s high-end graphics cards.<\/p>\n<p>Gaming Performance<\/p>\n<p data-block=\"3\">Our ad hoc game testing is a little different for this monitor than for other gaming monitors, as we spent all of our time playing in 3D. At launch, Samsung confirmed these 3D-compatible titles: <\/p>\n<ul data-block=\"3\">\n<li>\n<p>Disney Epic Mickey Rebrushed<\/p>\n<\/li>\n<li>\n<p><a href=\"https:\/\/www.pcmag.com\/reviews\/dragon-ball-z-kakarot-for-pc\" target=\"_self\" rel=\"noopener\">Dragon Ball Z: Kakarot<\/a><\/p>\n<\/li>\n<li>\n<p>F.I.S.T. Forged in Shadow Torch<\/p>\n<\/li>\n<li>\n<p>Grand Theft Auto: The Trilogy\u2014Definitive Edition<\/p>\n<\/li>\n<li>\n<p>Little Nightmares II<\/p>\n<\/li>\n<li>\n<p>Palworld<\/p>\n<\/li>\n<li>\n<p>The Smurfs: Dreams<\/p>\n<\/li>\n<li>\n<p>SpongeBob SquarePants: The Cosmic Shake<\/p>\n<\/li>\n<li>\n<p><a href=\"https:\/\/www.pcmag.com\/reviews\/stray\" target=\"_self\" rel=\"noopener\">Stray<\/a><\/p>\n<\/li>\n<li>\n<p>Wigmund<\/p>\n<\/li>\n<\/ul>\n<p data-block=\"3\">Fifty titles are slated for compatibility by the end of the year. Forthcoming ones include Darksiders Genesis, <a href=\"https:\/\/www.pcmag.com\/reviews\/like-a-dragon-ishin\" target=\"_self\" rel=\"noopener\">Like a Dragon: Ishin!<\/a>, Octopath Traveler, and <a href=\"https:\/\/www.pcmag.com\/reviews\/psychonauts-2-for-xbox-series-x\" target=\"_self\" rel=\"noopener\">Psychonauts 2<\/a>.<\/p>\n<p data-block=\"3\">Admittedly, this is a strange mix of titles, but they all have one thing in common: They were all developed using Unreal Engine 4. Samsung has confirmed that the monitor will support only Unreal Engine-developed games. The company has not confirmed if that support will extend to games developed in Unreal Engine 5, though.<\/p>\n<p><img decoding=\"async\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" class=\"\" data-image-loader=\"https:\/\/i.pcmag.com\/imagery\/reviews\/00S3OmEpvj0n6n9V1J9zHgL-3.jpg\" data-lazy-sized=\"\" alt=\"Samsung Odyssey 3D (G90XF) monitor\" data-image-path=\"reviews\/00S3OmEpvj0n6n9V1J9zHgL-3.jpg\" data-block=\"3\"\/><\/p>\n<p>\n    (Credit: Joseph Maldonado)\n<\/p>\n<p data-block=\"3\">To ensure I got the most out of my testing, I needed enough computing power to run games at 4K with 3D on. So I did my testing on the most muscular desktop we had in our lab: the <a href=\"https:\/\/www.pcmag.com\/reviews\/alienware-area-51-2025\" target=\"_self\" rel=\"noopener\">Alienware Area-51 (2025)<\/a>. It has an <a href=\"https:\/\/www.pcmag.com\/reviews\/intel-core-ultra-9-285k\" target=\"_self\" rel=\"noopener\">Intel Core Ultra 9 285K<\/a>, an <a href=\"https:\/\/www.pcmag.com\/reviews\/nvidia-geforce-rtx-5080-founders-edition\" target=\"_self\" rel=\"noopener\">Nvidia GeForce RTX 5080<\/a>, and 64GB of RAM.<\/p>\n<p data-block=\"3\">Samsung provided testing codes for Palworld and SpongeBob SquarePants: The Cosmic Shake. As mentioned earlier in the review, I was initially worried I wouldn\u2019t be able to remap the shortcuts on the Reality Hub overlay, but with that concern out of the way, I could focus on exploring Palworld\u2019s opening hour in full 3D\u2014and it looked good. The 3D effect is impossible to capture on video or in photographs, though, so you&#8217;ll have to take my word for it.<\/p>\n<p data-block=\"3\">I felt the same way about SpongeBob SquarePants: The Cosmic Shake. Both games have colorful visuals that look great in 3D. Text boxes were easy to read, and I was overall impressed with the 3D effect. After a minute or two to adjust, my eyes felt no strain. I could even move slightly from side to side without disrupting the 3D effect.\u00a0<\/p>\n<p><img decoding=\"async\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" class=\"\" data-image-loader=\"https:\/\/i.pcmag.com\/imagery\/reviews\/00S3OmEpvj0n6n9V1J9zHgL-8.jpg\" data-lazy-sized=\"\" alt=\"Samsung Odyssey 3D (G90XF) monitor\" data-image-path=\"reviews\/00S3OmEpvj0n6n9V1J9zHgL-8.jpg\" data-block=\"3\"\/><\/p>\n<p>\n    (Credit: Joseph Maldonado)\n<\/p>\n<p data-block=\"3\">I wasn\u2019t able to play The First Berserker: Khazan again for this review, but I was blown away by how good the 3D looked in this game during earlier hands-on time I had with this panel at Samsung&#8217;s own facility when they demoed it for me. I was impressed by the depth of field and that there seemed to be no visual compromises to make it happen. <\/p>\n<p data-block=\"3\">Overall, the games I tested in 3D worked well and didn\u2019t make my eyes ache after a few moments of play, but that doesn&#8217;t entirely make up for the fact that there are so few games co-developed with Samsung for maximum compatibility. For now, you&#8217;d be buying this panel mostly for the future promise.<\/p>\n<p>Media Playback Performance<\/p>\n<p data-block=\"3\">The Odyssey 3D also uses artificial intelligence to transform compatible 2D video content into 3D. I tried the tech out on a few movie and game trailers, as well as a few music videos. <\/p>\n<p data-block=\"3\">Again, I was impressed by how well it worked, even though it was not as impressive as playing games in 3D. The effect also comes with a few caveats: You can&#8217;t use HDR; you must be watching in full screen; and you cannot use the effect on content with digital rights management (DRM) enabled.<\/p>\n<p><img decoding=\"async\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" class=\"\" data-image-loader=\"https:\/\/i.pcmag.com\/imagery\/reviews\/00S3OmEpvj0n6n9V1J9zHgL-11.jpg\" data-lazy-sized=\"\" alt=\"Samsung Odyssey 3D (G90XF) monitor\" data-image-path=\"reviews\/00S3OmEpvj0n6n9V1J9zHgL-11.jpg\" data-block=\"3\"\/><\/p>\n<p>\n    (Credit: Joseph Maldonado)\n<\/p>\n<p data-block=\"3\">The lack of DRM support is especially limiting. For example, I tried using the 3D effect on a free Hollywood movie available on YouTube, and I was greeted by a black screen. If Samsung offered a library of movies that could utilize the effect like the co-developed games can, it might be a different story. As for now, the 2D-to-3D conversion is a fun party trick\u2014and that\u2019s it.<\/p>\n<p data-block=\"3\">Speaking of caveats, to use the 3D video conversion, you\u2019ll need an <a href=\"https:\/\/www.pcmag.com\/reviews\/nvidia-geforce-rtx-3080-founders-edition\" target=\"_self\" rel=\"noopener\">Nvidia GeForce RTX 3080<\/a> GPU or higher, or an equivalent AMD GPU. In addition, Samsung recommends an Intel Core i7 or higher\u2014or an AMD Ryzen 7 1700X or higher\u2014and 32GB of DDR5-5600 RAM.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"We\u2019ll get back to 3D game testing closer to the end of this review, but first, we have&hellip;\n","protected":false},"author":2,"featured_media":41407,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3162],"tags":[53,16,15,3243,3244],"class_list":{"0":"post-41406","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-virtual-reality","8":"tag-technology","9":"tag-uk","10":"tag-united-kingdom","11":"tag-virtual-reality","12":"tag-vr"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/114382315507543113","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/41406","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=41406"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/41406\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/41407"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=41406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=41406"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=41406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}