{"id":455189,"date":"2025-09-27T11:06:16","date_gmt":"2025-09-27T11:06:16","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/455189\/"},"modified":"2025-09-27T11:06:16","modified_gmt":"2025-09-27T11:06:16","slug":"hitman-world-of-assassination-updated-on-switch-2-here-are-the-full-patch-notes","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/455189\/","title":{"rendered":"Hitman: World Of Assassination Updated On Switch 2, Here Are The Full Patch Notes"},"content":{"rendered":"<p>Here are the patch notes for this latest update, bumping the title up to Version 3.240 (<a class=\"external\" href=\"https:\/\/nintendoeverything.com\/hitman-world-of-assassination-3-240-update-out-now-patch-notes-includes-nintendo-switch-2-fixes\/\" target=\"_blank\" rel=\"noopener\">via Nintendo Everything<\/a>):<\/p>\n<p>On this page: <a href=\"http:\/\/www.nintendolife.com\/news\/2025\/09\/hitman-world-of-assassination-updated-on-switch-2-here-are-the-full-patch-notes#hitman-world-of-assassination-version-3-240\" target=\"_blank\" rel=\"noopener\">Hitman World of Assassination &#8211; Version 3.240<\/a><\/p>\n<ol class=\"scrollbars\">\n<li class=\"open first\">1.<a href=\"http:\/\/www.nintendolife.com\/news\/2025\/09\/hitman-world-of-assassination-updated-on-switch-2-here-are-the-full-patch-notes#new-features\" target=\"_blank\" rel=\"noopener\">New Features<\/a><\/li>\n<li class=\"open\">2.<a href=\"http:\/\/www.nintendolife.com\/news\/2025\/09\/hitman-world-of-assassination-updated-on-switch-2-here-are-the-full-patch-notes#bug-fixes\" target=\"_blank\" rel=\"noopener\">Bug fixes<\/a><\/li>\n<li class=\"open last\">3.<a href=\"http:\/\/www.nintendolife.com\/news\/2025\/09\/hitman-world-of-assassination-updated-on-switch-2-here-are-the-full-patch-notes#known-issues\" target=\"_blank\" rel=\"noopener\">Known Issues<\/a><\/li>\n<\/ol>\n<p>Hitman World of Assassination &#8211; Version 3.240<br \/>\n<strong>New Features<\/strong><\/p>\n<p><strong>Two-Handed Tweaks<\/strong><br \/>Aiming of two-handed weapons has been improved; it is now based on the position of both hands. Previously, it was based on the main hand, adjusted slightly with the support hand.<\/p>\n<p>Collision of weapons when wielded with both hands has also been improved; it is now based around the barrel of the weapon. This should help to prevent drifting when holding a sniper above railings.<\/p>\n<p><strong>Bullet in the Chamber<\/strong><br \/>Last patch, we added tactical reloading, where reloading a non-empty magazine didn\u2019t require you to rack the slide. We have since iterated upon this and the chambered bullet is now visible when racking the slide.<\/p>\n<p><strong>Sharpened Scope<\/strong><br \/>We\u2019ve made some improvements to cases where far away objects could become invisible when looking through a sniper scope, causing great difficulty when sniping from certain vantage points.<\/p>\n<p><strong>Savor the Moment<\/strong><br \/>Various key moments and kill opportunities are now in third person, allowing you to take pride in your work.<\/p>\n<p><strong>Intuitive Interactions<\/strong><br \/>We have made various improvements to touch interactions, including adding hand poses when your hand comes into proximity with them.<\/p>\n<p><strong>Screw the Big Screen<\/strong><br \/>We\u2019ve moved some starting and exit cutscenes into 3D instead of using the 2D \u201ccinema mode\u201d screen.<\/p>\n<p><strong>Pistol Placement<\/strong><br \/>When starting a mission, concealed weapons (e.g. pistols) are no longer stored in a hip holster. Instead, they are placed in the inventory wheel.<\/p>\n<p><strong>Firm Grip<\/strong><br \/>We\u2019ve improved the alignment of various items when they\u2019re held.<\/p>\n<p><strong>Holster Feedback<\/strong><br \/>We\u2019ve changed how the feedback works for holsters.<\/p>\n<p><strong>Options Bonanza<\/strong><br \/>We\u2019ve added various options allowing you to refine your experience so that it\u2019s just right.<\/p>\n<ul>\n<li><strong>Two-Handed Aiming<\/strong>\n<ul>\n<li>Controls how weapons are aimed when wielding them with both hands. The default is the new positional aiming mode, but this can be changed to the previous behavior.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Firearm Angle<\/strong>\n<ul>\n<li>Last patch, we added an option allowing you to change the angle of a held firearm. We\u2019ve now split this into two options for one-handed and two-handed weapons.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Toggle Grip<\/strong>\n<ul>\n<li>Enabling this allows you to release the grip button while keeping items in your hand.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><strong>All platforms<\/strong><\/p>\n<p><strong>The Ultimate Warrior<\/strong><br \/>We\u2019ve added the ability for you to holster two items on your back. Currently, this is restricted to Katanas and the new Kali Sticks from The Bruce Lee Pack, but we are evaluating more items that may benefit from this feature.<\/p>\n<p><strong>Safehouse Shuffle<\/strong><br \/>We\u2019ve added a new gear wall in the Safehouse basement. It is currently used to house items from \u201cThe Banker Pack\u201d and \u201cThe Bruce Lee Pack\u201d DLCs.<\/p>\n<p><strong>Spooky Safehouse<\/strong><br \/>With Halloween on the horizon, we\u2019ve added some themed cosmetics to the Safehouse. These are available to use now so you can ensure your bones are sufficiently rattled for the big day.<\/p>\n<p><strong>Undercover Antics<\/strong><br \/>We\u2019ve enabled the following disguised entrances in \u201cThe Banker\u201d and \u201cThe Monarchique\u201d:<\/p>\n<ul>\n<li>Undercover in the Kitchen (Palace Staff)<\/li>\n<li>Undercover in the Locker Room (Chef)<\/li>\n<\/ul>\n<p><strong>Store Remodel<\/strong><br \/>The in-game store page has been divided into separate categories to give a clearer overview of what each DLC grants.<\/p>\n<p>Bug fixes<\/p>\n<p>As always, many of the fixes below were resolved thanks to reports made by the community. We extend our deepest gratitude to everyone who continues to report issues they run into \u2013 stay vigilant!<\/p>\n<p><strong>Level Design<\/strong><\/p>\n<p><strong>Breaking and Entering<\/strong><br \/>Resolved an exploit in the Safehouse where the bedroom could be accessed via the bathroom before the required mastery level was reached.<\/p>\n<p><strong>Folded Out of Life<\/strong><br \/>Resolved various situations in The Banker where Le Chiffre could suspend his routine.<\/p>\n<p><strong>Follow No More<\/strong><br \/>Corrected an issue where the steps could get stuck on \u201cFollow the Guard\u201d.<\/p>\n<p><strong>Fruitless Escape<\/strong><br \/>Fixed an issue in The Banker where Le Chiffre slipping on a banana peel could trigger the helicopter escape cutscene and cause mission failure.<\/p>\n<p><strong>Leaving a Message, Are We?<\/strong><br \/>Fixed an issue in The Banker where Le Chiffre would talk with General Murillo on the phone, even if he was otherwise indisposed.<\/p>\n<p><strong>No More Stalling<\/strong><br \/>Corrected an issue in The Banker where using some interactions while poisoned stopped 47 from being properly relocated when the timer ran out.<\/p>\n<p><strong>Sore Loser<\/strong><br \/>Le Chiffre will now flee when on high alert or when the VIP Room chandelier is broken. This resolves an issue where the poker game could \u201ccontinue\u201d despite the broken chandelier rendering the table unusable.<\/p>\n<p><strong>The House Always Wins<\/strong><br \/>Resolved an exploit in The Banker that let players distract the cashier while being handed chips, causing them to be duplicated indefinitely. The casino\u2019s ledgers are balanced again.<\/p>\n<p><strong>Tricky Trespassing<\/strong><br \/>Fixed inconsistent trespassing zones the lounge found in The Banker where the zone extended past the intended barrier posts. We\u2019ve also fixed staff disguises being regarded as hostile in the basement.<\/p>\n<p><strong>Counter-Intuitive<\/strong><br \/>Corrected an issue in Sapienza where breaking the glass on the display case and walking on a bag of potatoes in the butcher shop allowed Agent 47 to walk on the counter.<\/p>\n<p><strong>No More Vanishing Acts<\/strong><br \/>Resolved a small spot in Sapienza where objects could fall through the floor when thrown.<\/p>\n<p><strong>Wall of Nothing<\/strong><br \/>Eliminated an invisible obstacle in Sapienza. Even the legendary Agent 47 can\u2019t blend into thin air.<\/p>\n<p><strong>When Hitmen Fly<\/strong><br \/>Corrected an issue in Sapienza that caused 47 to fall when climbing through a specific window in the Town Hall, above Bravuomo\u2019s office.<\/p>\n<p><strong>Beyond the Map<\/strong><br \/>Corrected an issue where the camera could go out-of-world near the tunnel to the Coca Fields in Santa Fortuna.<\/p>\n<p><strong>Boxed In<\/strong><br \/>Resolved a bug in Mumbai where subduing the guard leaning on a wooden crate in the Construction Site caused Agent 47 to clip into it.<\/p>\n<p><strong>Clean Drop<\/strong><br \/>Resolved a bug in Whittleton Creek where dumping a body over the railing in the garden of certain houses gave two conflicting prompts that could lead to incorrect animations.<\/p>\n<p><strong>Smooth Disposal<\/strong><br \/>Fixed an issue in Haven Island where Agent 47 could get stuck when dumping a body into the water near the villa\u2019s main entrance.<\/p>\n<p><strong>Laser Reactivation<\/strong><br \/>Fixed a bug in Berlin where taking items from the briefcase caused the laser tripwires placed on the Radio Tower to turn back on after being disabled.<\/p>\n<p><strong>Unseen, but Not Unbreakable<\/strong><br \/>Removed some invisible collision in Chongqing found in The Block<\/p>\n<p><strong>ENVIRONMENT ART<\/strong><\/p>\n<p><strong>Unbuttered Blades<\/strong><br \/>Fixed a bug that left a knife lodged in a toaster in an apartment in Sapienza. 47 prefers his tools sharp, not toasted.<\/p>\n<p><strong>Knock, Knock<\/strong><br \/>Corrected the issue in Santa Fortuna where using gate knocker at Rico\u2019s compound while an NPC opens the door causes it to start floating.<\/p>\n<p><strong>No More Surprise Cactus<\/strong><br \/>Fixed an issue in Whittleton Creek where a cactus would suddenly appear inside another plant in Helen\u2019s room.<\/p>\n<p><strong>Telepathic Construction<\/strong><br \/>Resolved an issue in Chongqing where the crane near The Block was not properly aligned with the ground.<\/p>\n<p><strong>CHARACTER ART<\/strong><\/p>\n<p><strong>Fool\u2019s Gold<\/strong><br \/>Fixed the waistcoat of The Devil\u2019s Own so it is the proper golden color instead of white.<\/p>\n<p><strong>A Perfect Fit<\/strong><br \/>Corrected the visual issue with Murillo\u2019s security guard disguise, where the loose jacket created the illusion of a bulkier Agent 47.<\/p>\n<p><strong>GAMEPLAY<\/strong><\/p>\n<p><strong>Case Closed<\/strong><br \/>Fixed an issue where the prompt for a silent attack displayed as \u201cEliminate\u201d when Agent 47 carried had the camera and a briefcase equipped, even though the action only pacified NPCs.<\/p>\n<p><strong>Handle with Care<\/strong><br \/>Resolved an issue where a crash could occur when picking up a remote-triggered item.<\/p>\n<p><strong>My Precious<\/strong><br \/>Resolved a bug preventing the \u201cGolden Wrench\u201d from being placed on the floor.<\/p>\n<p><strong>Sharp End Forward<\/strong><br \/>Fixed an issue where \u201cThe Cat\u2019s Claw\u201d melee weapon would stick into NPCs with the hilt when thrown, instead of the blade.<\/p>\n<p><strong>Cleanup Crew<\/strong><br \/>Corrected a bug that prevented Suspects from being \u201ccleaned up\u201d with shredders or incinerators.<\/p>\n<p><strong>Delayed Reaction<\/strong><br \/>Resolved a bug in alerted Syndicate Takedowns and Showdowns, where the Targets\/Suspects didn\u2019t enforce Agent 47 until he changed disguise or started trespassing.<\/p>\n<p><strong>Recipe Adjusted<\/strong><br \/>We\u2019ve corrected poison crafting in the Safehouse Shed. Only the \u201cPoisonous (Emetic) Mushroom\u201d may be used now, as intended.<\/p>\n<p><strong>Toxic Echo<\/strong><br \/>Resolved a bug where Le Chiffre\u2019s poison effect carried over into other missions, slowing dialogue until the game was relaunched.<\/p>\n<p><strong>Out of Place<\/strong><br \/>Corrected a bug in Dubai where taking down an NPC from cover behind a locker in the changing room caused Agent 47 to clip into a linen basket.<\/p>\n<p><strong>UI<\/strong><\/p>\n<p><strong>A Certain Something<\/strong><br \/>Corrected the English description of the Purple Fiber Wire the phrase now properly reads \u201cJe ne sais quoi\u201d instead of the incorrect \u201cChe nes cet quoi\u201d.<\/p>\n<p><strong>Lost in Translation<\/strong><br \/>Corrected previously missing or incorrect translations; they are now properly translated and transcribed.<\/p>\n<p><strong>Clear Briefing<\/strong><br \/>Fixed an issue in The Final Test where overlapping text could appear after loading a save with a mission story being tracked.<\/p>\n<p><strong>Details Restored<\/strong><br \/>Resolved a bug in the planning menu where showing details of agency pickups unlocked by default displayed no image in the popup.<\/p>\n<p><strong>Elusive, but Not That Elusive<\/strong><br \/>Corrected an issue where Year One Elusive Targets failed to display in the Career tab.<\/p>\n<p><strong>Learning the Hard Way<\/strong><br \/>Addressed a bug where choosing the \u201cHow to Play\u201d video in the Freelancer menu could cause the game to crash.<\/p>\n<p><strong>Typographical Errors<\/strong><br \/>Fixed various typos found in the subtitles for dialogue in The Banker.<\/p>\n<p><strong>PLATFORM<\/strong><\/p>\n<p><strong>Deal in Silence<\/strong><br \/>Resolved an issue on PS5 and Switch 2 where some sounds were inaudible, most notably in Freelancer when gaining or losing Merces (e.g. when buying from Suppliers).<\/p>\n<p><strong>Trust Your Instincts (Once Again)<\/strong><br \/>Corrected an issue on PS4 and PS5 where, under certain circumstances, Targets and Suspects failed to appear in instinct.<\/p>\n<p><strong>Saving Grace<\/strong><br \/>We\u2019ve (hopefully) fixed the infamous \u201cPS5 saving bug\u201d where the saving icon can appear and then refuse to disappear indefinitely. Thanks for your patience, Agents.<\/p>\n<p><strong>Clearer View<\/strong><br \/>Corrected an issue on PC where the \u201cAdaptive SuperSampling Techniques\u201d option was not visible in the menu.<\/p>\n<p><strong>Clone Mix-Up<\/strong><br \/>Corrected an issue on Epic Games where The Splitter Pack DLC appeared under the wrong name and without an image in the installed content list.<\/p>\n<p><strong>Sharing is Caring<\/strong><br \/>Resolved a bug on Steam preventing The Banker Pack DLC from supporting refunds or family share.<\/p>\n<p><strong>Vacation Restored<\/strong><br \/>Corrected an issue preventing Sapienza missions from being accessed offline on Epic Games.<\/p>\n<p><strong>Confusion Controls<\/strong><br \/>Fixed an issue on iOS where the analog stick could show when using certain set-pieces that didn\u2019t require it.<\/p>\n<p><strong>Hidden Marksman<\/strong><br \/>Fixed an issue on iOS where it was not possible to activate the marksman trait when using touch controls<\/p>\n<p><strong>Limber Up<\/strong><br \/>Improved performance and frame drops across all iOS devices by implementing shader prewarming.<\/p>\n<p><strong>No More Sudden Exits<\/strong><br \/>Resolved a bug on certain iOS devices (iPhone 15 Pro, iPhone 15 Pro Max, and iPad Mini 7th Gen) where adjusting the \u201cAdaptive SuperSampling Technique\u201d option mid-mission could cause the app to unexpectedly close or crash.<\/p>\n<p><strong>Where Did It Go?<\/strong><br \/>Resolved an issue on iOS where placing an item could cause the icon used to open the inventory to disappear.<\/p>\n<p><strong>Surely It\u2019ll Work If I Keep Pressing It\u2026 Right?<\/strong><br \/>Fixed an issue on iOS where pressing the touch pad of a connected PlayStation DualSense controller wasn\u2019t being registered.<\/p>\n<p><strong>Multilingual Signatures<\/strong><br \/>Resolved a bug on Switch 2 that prevented the use of alternative keyboard languages when entering names and descriptions for created contracts.<\/p>\n<p><strong>Phantom Agent<\/strong><br \/>Resolved multiple issues on Switch 2 that could lead to Agent 47 phasing through doors and becoming undetectable by NPCs, bullets not hitting their target, and sometimes culminating with a crash.<\/p>\n<p><strong>Set Your Watch<\/strong><br \/>Resolved a bug where Switch 2 save files showed UTC timestamps instead of following the system clock setting.<br \/>Corrected an issue on PS4 and PS5 where, under certain circumstances, Targets and Suspects failed to appear in instinct.<\/p>\n<p>Known Issues<\/p>\n<p>Below is a list of known issues that have been identified by the team who are working on fixes.<\/p>\n<ul>\n<li>When travelling to specific locations within Freelancer (currently we\u2019ve only identified a certain spawn in Berlin as having this issue) with a large illegal item, it\u2019s possible for the briefcase to spawn incorrectly, causing it and the item inside to be lost or otherwise inaccessible.\n<ul>\n<li>We\u2019ve found that repeatedly pausing and unpausing the game for the first few seconds of the intro cutscene can prevent this issue from occurring.<\/li>\n<\/ul>\n<\/li>\n<li>In \u201cThe Infiltrator\u201d and \u201cThe Dragon\u201d, when Bruce Lee is fighting, it\u2019s possible for the fighters to get stuck under specific circumstances, blocking progression of the mission.<\/li>\n<\/ul>\n<p>Have you tried out this game on the Switch 2 yet? How are you finding it after these updates? Let us know in the comments.<\/p>\n<p class=\"text source\">[source <a class=\"external\" title=\"External Link: https:\/\/x.com\/Hitman\/status\/1971575684041494909\" rel=\"noopener\" href=\"https:\/\/x.com\/Hitman\/status\/1971575684041494909\">x.com<\/a>]<\/p>\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<dt>See Also<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<p class=\"avatar\"><img decoding=\"async\" class=\"img lazy\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/07\/1753583769_175_avatar.jpg\" width=\"80\" height=\"80\" loading=\"lazy\" alt=\"Liam Doolan\"\/><\/p>\n<p>Liam is a news writer and reviewer across Hookshot Media. He&#8217;s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.<\/p>\n","protected":false},"excerpt":{"rendered":"Here are the patch notes for this latest update, bumping the title up to Version 3.240 (via Nintendo&hellip;\n","protected":false},"author":2,"featured_media":455190,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[270,53,16,15,8642],"class_list":{"0":"post-455189","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-nintendo-switch-2","9":"tag-technology","10":"tag-uk","11":"tag-united-kingdom","12":"tag-updates"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/115275942408462153","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/455189","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=455189"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/455189\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/455190"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=455189"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=455189"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=455189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}