{"id":507274,"date":"2025-10-17T16:56:11","date_gmt":"2025-10-17T16:56:11","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/507274\/"},"modified":"2025-10-17T16:56:11","modified_gmt":"2025-10-17T16:56:11","slug":"keeper-review-a-weirdo-xbox-game-about-a-walking-lighthouse","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/507274\/","title":{"rendered":"Keeper review: a weirdo Xbox game about a walking lighthouse"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">It\u2019s a testament to the developers at Double Fine that it doesn\u2019t take long before controlling a sentient lighthouse with spidery legs starts to feel almost normal. Keeper, the latest from the studio behind <a href=\"https:\/\/www.theverge.com\/2015\/12\/9\/9878278\/psychonauts-2-tim-schafer-interview\" target=\"_blank\" rel=\"noopener\">Psychonauts<\/a> and <a href=\"https:\/\/www.theverge.com\/2015\/1\/27\/7877417\/grim-fandango-remastered\" target=\"_blank\" rel=\"noopener\">Grim Fandango<\/a>, is obviously a strange game. You play as a building that can walk and solve puzzles and which befriends a cute bird while on a quest to rid a fantastical realm of an encroaching darkness. It\u2019s like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank\u2019s paints coating it all. It\u2019s also a game that proves to be much more than it first seems. Somehow, things get even weirder.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Things start out simple. For unexplained reasons, you, a lighthouse, sprout legs and start stumbling about. There\u2019s not much you can do aside from walk \u2014 awkwardly, at that \u2014 and point your big spotlight at things. Quickly enough, and after maybe accidentally crushing a few houses as you learn how to move, you\u2019ll meet a big bird who immediately becomes your best friend. All you can do is keep moving forward, and as you do, you\u2019re pulled into a strange world that\u2019s clearly in need of help.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">When you first start out, Keeper plays like a very linear kind of puzzle game. You walk down set paths so you can\u2019t really get lost, and there are simple obstacles in your way. In most cases, you can trigger a magical switch or eliminate a hazardous impediment by shining your light on it. I\u2019m glad the game starts slow because it took some getting used to; unlike most modern games, Keeper has a fixed camera, and you instead use the right stick to rotate the light at the top of the lighthouse.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">From there, things slowly but surely open up. Even with only a few actions at your disposal, the puzzles can get surprisingly complex. You\u2019ll be sending off your bird to collect items and flip switches and even messing around with the flow of time. Keeper manages to squeeze a lot out of its limited vocabulary \u2014 and then suddenly, it becomes something very different, multiple times. I don\u2019t want to spoil anything because these moments are some of the most enjoyable parts of the game, but eventually, you\u2019ll be able to jump and swim and, I kid you not, by the end the game, it resembles something like Tony Hawk. And along with this, the world similarly expands, giving you more space to explore.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">And really, that world is the heart of Keeper. The puzzles are just there to give you something to do while you take it all in. It\u2019s a strange, colorful, vibrant place, one teeming with life (though there\u2019s not a human in sight). There are giant creatures made out of trees and adorable baby turtles the size of school buses. At one point, you have to find your way out of a clockwork town populated by little robots on wheels; later, you\u2019re traversing caves that pulse with a hideous kind of life. Even though you\u2019re a piece of architecture, Keeper makes you feel a part of this world, like you\u2019re making it better over time. You also make a lot of cute friends who stick around to help when things get tough.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">I put Keeper in the same category as experiences like <a href=\"https:\/\/www.theverge.com\/2018\/12\/13\/18137844\/gris-review-nintendo-switch-pc-gaming\" target=\"_blank\" rel=\"noopener\">Gris<\/a> or <a href=\"https:\/\/www.theverge.com\/2016\/6\/28\/12050342\/inside-review-xbox-one-steam\" target=\"_blank\" rel=\"noopener\">Inside<\/a>, where playing them is just a means to an end, and that end is moving through an imaginative, bizarre, and constantly changing space. The clever puzzles and strange forms of movement are just ways for me to feel more a part of the world. By the end of the game, which lasts just long enough to not overstay its welcome, it was almost hard to imagine I ever thought a walking lighthouse was weird at all. Almost.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Keeper is available October 17th on Xbox and PC.<\/p>\n","protected":false},"excerpt":{"rendered":"It\u2019s a testament to the developers at Double Fine that it doesn\u2019t take long before controlling a sentient&hellip;\n","protected":false},"author":2,"featured_media":507275,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[77,71948,1583,53,16,15],"class_list":{"0":"post-507274","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-entertainment","9":"tag-games-review","10":"tag-gaming","11":"tag-technology","12":"tag-uk","13":"tag-united-kingdom"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/115390564622893472","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/507274","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=507274"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/507274\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/507275"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=507274"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=507274"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=507274"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}