{"id":6082,"date":"2025-04-09T17:23:11","date_gmt":"2025-04-09T17:23:11","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/6082\/"},"modified":"2025-04-09T17:23:11","modified_gmt":"2025-04-09T17:23:11","slug":"asus-required-virtual-reality-lab-boosted-grades-retention","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/6082\/","title":{"rendered":"ASU\u2019s Required Virtual Reality Lab Boosted Grades, Retention"},"content":{"rendered":"<p>Two years after Arizona State University <a href=\"https:\/\/www.insidehighered.com\/news\/tech-innovation\/digital-teaching-learning\/2023\/05\/10\/arizona-states-big-bet-virtual-reality\" target=\"_blank\" rel=\"noopener\">replaced all of its introductory biology labs with virtual reality labs<\/a>, the university\u2019s rising tide of STEM majors are getting better overall grades and persisting longer in their programs, according to the results of a longitudinal study released Monday. <\/p>\n<p>Education-technology experts say the <a href=\"https:\/\/www.insidehighered.com\/sites\/default\/files\/2025-04\/Dreamscape%20Learn%20Fall%202022%E2%80%93Spring%202024%20Campus%20Immersion%20Retrospective%20%281%29.pdf\" data-type=\"URL\" data-id=\"https:\/\/www.insidehighered.com\/sites\/default\/files\/2025-04\/Dreamscape%20Learn%20Fall%202022%E2%80%93Spring%202024%20Campus%20Immersion%20Retrospective%20%281%29.pdf\" target=\"_blank\" rel=\"noreferrer noopener\">white paper<\/a> from ASU\u2019s EdPlus Action Lab affirms the university\u2019s recent investment in virtual reality education and shows how virtual reality can be an effective tool to nurture complex reasoning skills in the age of generative artificial intelligence. Additionally, the research indicates that virtual learning could help narrowing historic achievement and workforce gaps in the STEM fields.<\/p>\n<p>&#8220;They\u2019re not just executing recipe-like science labs\u2014they\u2019re in the immersive world exploring and working through expertly designed lab assignments that connect to the VR story,\u201d said Annie Hale, executive director at the EdPlus Action Lab and lead author of the paper. \u201cAnd that\u2019s leading to real, measurable gains in learning and persistence in STEM.\u201d <\/p>\n<p>Since fall 2022, aspiring scientists, doctors, engineers and other STEM majors at ASU have been required to pair their Bio 181 and Bio 182 lectures with a series of 15-minute virtual reality lab sessions in a 3-D intergalactic wildlife sanctuary, where dinosaur-like creatures are on the brink of extinction. Students create field scientist avatars and traverse the virtual world to collect samples and data before returning to the classroom to analyze their findings and use real-world biological principles to save the creatures.<\/p>\n<p>When ASU first piloted the course in spring 2022, a randomized study of about 500 students <a rel=\"noreferrer noopener\" href=\"https:\/\/news.asu.edu\/20221021-creativity-vr-biology-lab-experience-leads-student-success#:~:text=Overall%2C%20students%20in%20the%20Dreamscape,Students%20enjoyed%20the%20experience.\" target=\"_blank\">showed virtual reality\u2019s initial promise<\/a> in alleviating the historically high attrition rates\u2014especially for low-income, female and nonwhite students\u2014in introductory STEM classes that have long plagued ASU and universities nationwide. Students in the virtual reality lab group were 1.7 times more likely to score between 90\u00a0percent and 100\u00a0percent on their lab assignments compared to students in the conventional lab group. <\/p>\n<p><video controls=\"\" src=\"https:\/\/www.insidehighered.com\/sites\/default\/files\/2025-04\/Broll_NeoBioModule_0.mp4\" data-entity-type=\"file\" data-entity-uuid=\"b671bb02-f4dc-477d-80b7-c1bacd98e169\" data-image-style=\"original\"\/>A scene from the virtual reality biology lab offered at ASU.<\/p>\n<p>While those results indicated early success of the concept, some experts told <a href=\"https:\/\/www.insidehighered.com\/news\/tech-innovation\/digital-teaching-learning\/2023\/05\/10\/arizona-states-big-bet-virtual-reality\" target=\"_blank\" rel=\"noopener\">Inside Higher Ed<\/a> at the time that they were interested in seeing long-term outcomes before categorizing it as a \u201csettled piece of pedagogy.\u201d <\/p>\n<p>Hale had a similar idea. <\/p>\n<p>\u201cAfter we saw great results from that trial, I wondered if it was just a semester effect,\u201d she said. \u201cPedagogical adjustments can boost ABC rates and student satisfaction, but it doesn\u2019t always have long-term implications.\u201d <\/p>\n<p>To answer that question, Hale and her research team developed a two-year longitudinal study that tracked more than 4,000 students\u2019 learning outcomes in the two-course introductory biology lab sequence between fall 2022\u2014when ASU began requiring all STEM majors to take the virtual reality biology labs\u2014and spring 2024.<\/p>\n<p>They found that students who took the virtual reality biology lab, on average, improved their final course mark by one-quarter of a grade between Bio 181 and Bio 182. Compared to students who took those two courses between 2018 and 2022\u2014prior to the introduction of virtual reality\u2014students in the virtual reality cohort also scored one-quarter of a letter grade higher in advanced biology courses, including general and molecular genetics. <\/p>\n<p>Results of the study also showed that students who took the virtual reality lab were more likely than their peers to remain STEM majors, and that they consistently performed well on all lab assignments regardless of their high school preparation levels, income, race, ethnicity or gender.<\/p>\n<p>Researchers also conducted pre- and post-class student surveys, interviews, and classroom observations to inform their findings, which revealed strong and lasting emotional investment in the high-stakes narrative of saving the creatures in the intergalactic wildlife sanctuary. <\/p>\n<p>\u201cStudents come out crying because the story line is so interesting and engaging,\u201d Hale said. \u201cIn a world where science curriculum can be boring, hard or a lot of math, the [story] motivates them when the quantitative aspects are challenging. They want to solve it because they want to know what happens next.\u201d<\/p>\n<p>\u2018Ability to Feel Successful\u2019 <\/p>\n<p>Virtual reality has a decades-old presence in the education-technology world, but educators often deploy it tangentially, through one-time experiences that aren\u2019t critical to passing a particular course. Although some of those efforts have yielded anecdotal and small-scale evidence that virtual reality can boost student engagement, the latest data on the technology\u2019s incorporation into biology labs offers more robust, large-scale proof that ASU\u2019s broader investments in virtual reality education are already paying off.<\/p>\n<p>In 2020, the university partnered with the technology and entertainment company Dreamscape Immersive\u2014a virtual reality company with ties to notable Hollywood productions, such as WarGames and Men in Black\u2014to create Dreamscape Learn. Over the past five years, the company has developed numerous virtual reality courses for ASU and more than a dozen other K-12 and higher education institutions across numerous disciplines, including art history, chemistry and astronomy. <\/p>\n<p>But ASU\u2019s traditional introductory biology courses were among Dreamscape Learn\u2019s first endeavors, as it aligned with the university\u2019s <a href=\"https:\/\/stemcenter.asu.edu\/#:~:text=The%20Center%20for%20Broadening%20Participation%20in%20STEM%20at%20Arizona%20State,faculty%2C%20staff%2C%20and%20students.\" target=\"_blank\" rel=\"noreferrer noopener\">push to broaden participation in STEM fields<\/a>. <\/p>\n<p><a href=\"https:\/\/www.insidehighered.com\/news\/2022\/10\/04\/study-finds-intro-stem-courses-push-out-urm-students\" target=\"_blank\" rel=\"noopener\">Numerous studies<\/a> have identified such courses as some of the biggest barriers to completing a STEM degree and landing a well-paying job, especially for students who didn\u2019t complete a rigorous biology course in high school. <\/p>\n<p>In typical biology labs, \u201cstudents are asked to design experiments and hypotheses, but they haven\u2019t actually been taught the skills to do that,\u201d said John VandenBrooks, a zoology professor and ASU\u2019s associate dean of immersive learning, who helped design the virtual reality labs. \u201cFor students who come in with a strong background, that\u2019s easier for them to engage with. But other students who haven\u2019t had that same experience really struggle\u00a0\u2026 They feel behind already.\u201d<\/p>\n<p>Leveling the playing field through novel problem-solving is what motivated him to ground the curriculum in a fictional universe. <\/p>\n<p>\u201cNobody has solved the problems in the intergalactic wildlife sanctuary,\u201d VandenBrooks said. \u201cIt gives them a foundation and the ability to feel successful early on in their higher education career and be able to continue on.\u201d <\/p>\n<p>Making \u2018Meaning Out of Complexity\u2019 <\/p>\n<p>But virtual reality isn\u2019t about making these fundamental STEM courses any less rigorous, but rather teaching students transferable critical thinking skills, those involved with the courses say. <\/p>\n<p>\u201cOne of the advantages of making these fictional narratives is that we can develop the story in such a way so that students have to deploy very specific skills at a very specific time to solve that problem,\u201d VandenBrooks said. \u201cThat creates a very clear learning progression that goes across this entire curriculum and that really benefits students in their skill development versus giving them a series of labs or assignments that are related but don\u2019t necessarily have as clear of a progression.\u201d<\/p>\n<p>And having those complex reasoning skills are what the droves of STEM majors who want to work in the medical field, for instance, will need to succeed in their careers. <\/p>\n<p>\u201cThe key to being a good doctor is knowing what\u2019s abnormal in the normal,\u201d said VandenBrooks, who previously worked at Midwestern University, a private medical school with locations in Arizona and Illinois. \u201cWhen things are easy, you can use an algorithm, but when things aren\u2019t, you have to do all of this problem-solving. That\u2019s the doctor you want when things are really going wrong, and that\u2019s what we\u2019re trying to train students for.\u201d<\/p>\n<p>Jeremy Bailenson, founding director of Stanford University\u2019s Virtual Human Interaction Lab at the education graduate school, who did not participate in any aspect of ASU\u2019s study, said education research can benefit from studies with large sample sizes to affirm prior studies on virtual reality in education. <\/p>\n<p>In general, immersive learning experiences \u201creduce barriers to people believing they can succeed in the realm of science,\u201d he said. \u201cIf you\u2019re someone who\u2019s been told your whole life that you don\u2019t fit the mold of a typical scientist\u2014because of your income, race, gender or ethnicity\u2014VR provides learners the agency to see themselves as scientists.\u201d<\/p>\n<p>Although the study demonstrates how that theory is already at work in ASU\u2019s virtual reality biology labs, it may not be a feasible approach for every college and university. <\/p>\n<p>According to Josh Reibel, CEO of Dreamscape Learn, implementing the virtual reality education system (which includes software fees and the one-time costs of installing an immersive classroom called a pod) costs \u201cmid\u2013five figures to low six figures,\u201d depending on the size of the school and the scale of the curricular offerings. <\/p>\n<p>In March 2022, <a href=\"https:\/\/www.azcentral.com\/story\/news\/local\/arizona-education\/2022\/03\/12\/asu-biology-students-learn-through-hollywood-inspired-virtual-reality\/9383247002\/\" target=\"_blank\" rel=\"noreferrer noopener\">The Arizona Republic reported<\/a> that ASU had at that point invested $5\u00a0million in \u201cphilanthropic investment for development\u201d to build out a virtual reality biology lab. <\/p>\n<p>If an institution can afford it, virtual reality also offers a strategy for teaching students to think beyond memorization and regurgitations in the age of generative artificial intelligence. <\/p>\n<p>\u201cThe more you can use AI to transmit facts, the more pressure there is on higher education to do more than just transmit facts,\u201d Reibel said. \u201cThat helps educators see that the real problem to be solved isn\u2019t how to populate students\u2019 notebooks with more information, it\u2019s how to get them to lean in to wanting to do more work.\u201d<\/p>\n<p>Chris Dede, a senior research fellow at Harvard University\u2019s Graduate School of Education and a learning technology expert, said that though the gains presented in ASU\u2019s study are relatively \u201cmodest,\u201d they are \u201csignificant\u201d nonetheless.<\/p>\n<p>\u201cIt\u2019s showing that it\u2019s reasonable to develop other things based on similar approaches,\u201d he said. \u201cIf humans are trained simply on knowing a bunch of facts and doing well on psychometric tests, they\u2019re going to lose to AI in the workplace, because they\u2019re doing what AI does well rather than what people do well.\u201d<\/p>\n<p>And what people do well, he said, \u201cis make meaning out of complexity by pulling together different things they know about the world and developing hypotheses about what\u2019s going on in the environment, which is not something AI can do, because it doesn\u2019t understand the world.\u201d <\/p>\n","protected":false},"excerpt":{"rendered":"Two years after Arizona State University replaced all of its introductory biology labs with virtual reality labs, 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