{"id":635443,"date":"2025-12-16T05:45:31","date_gmt":"2025-12-16T05:45:31","guid":{"rendered":"https:\/\/www.europesays.com\/uk\/635443\/"},"modified":"2025-12-16T05:45:31","modified_gmt":"2025-12-16T05:45:31","slug":"its-dull-as-hell-and-companies-should-spread-the-wealth","status":"publish","type":"post","link":"https:\/\/www.europesays.com\/uk\/635443\/","title":{"rendered":"it&#8217;s dull as hell,&#8221; and companies should &#8220;spread the wealth"},"content":{"rendered":"\n<p class=\"intro_text\">Neil Newbon&#8217;s stance on AI is pretty clear. Earlier this year when the SAG-AFTRA videogame strike was at its peak, he formed the Pixel Pack: a collection of some of gaming&#8217;s most prolific actors that includes everyone from heavy hitters like Troy Baker and Matt Mercer to newcomers like fellow <strong>Baldur&#8217;s Gate 3<\/strong> alumni Devora Wilde and 2025 Game Award winner Jennifer English. &#8220;Fuck AI in performance,&#8221; he tells me, but despite the cuss word, he&#8217;s dead serious &#8211; Neil Newbon isn&#8217;t here to play.<\/p>\n<p>And he&#8217;s got reason to be serious. While 2025 has felt like the dawn of a new era of <a href=\"https:\/\/www.pcgamesn.com\/best-indie-games\" target=\"_blank\" rel=\"noopener\">indie games<\/a> and showstopper double-A titles (cough Expedition 33, cough), it&#8217;s also the year that gen AI use has ramped up exponentially. In just the past few months, we&#8217;ve seen <a href=\"https:\/\/www.pcgamesn.com\/call-of-duty-black-ops-7\/ai-assets-steam-disclosure\" target=\"_blank\" rel=\"noopener\">Call of Duty: Black Ops 7 come under fire<\/a> for its use of the tech, <a href=\"https:\/\/www.pcgamesn.com\/prologue\/go-wayback-ai-brendan-greene\" target=\"_blank\" rel=\"noopener\">Krafton going &#8220;AI-first,&#8221;<\/a> and even a <a href=\"https:\/\/www.pcgamesn.com\/postal-bullet-paradise\/canceled-ai-use\" target=\"_blank\" rel=\"noopener\">new Postal game<\/a> revealed and then canceled within 48 hours due to alleged use of gen AI.<\/p>\n<p>But, despite persistent backlash, the pendulum continues to swing in the opposite direction. Epic Games CEO Tim Sweeny took aim at <a href=\"https:\/\/www.pcgamesn.com\/steam\/tim-sweeney-ai-disclosure-epic\" target=\"_blank\" rel=\"noopener\">AI disclosures<\/a>, claiming that the technology &#8220;will be involved in nearly all future production.&#8221; Days later, Fortnite Chapter 7 launched with what some believe to be <a href=\"https:\/\/www.pcgamesn.com\/fortnite\/chapter-7-ai-art\" target=\"_blank\" rel=\"noopener\">AI-generated assets<\/a>. Then, Embark&#8217;s <a href=\"https:\/\/www.pcgamesn.com\/arc-raiders\" target=\"_blank\" rel=\"noopener\">Arc Raiders<\/a>, which <a href=\"https:\/\/www.pcgamesn.com\/arc-raiders\/generative-ai-use\" target=\"_blank\" rel=\"noopener\">uses text-to-speech voices trained on real-life actors<\/a>, won best multiplayer game at the 2025 Game Awards.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/12\/sddefault.jpg\" alt=\"YouTube Thumbnail\" width=\"100%\" height=\"309\" loading=\"lazy\"\/><\/p>\n<p>Ahead of the TGAs, I asked Newbon about AI in the likes of BO7 and Arc Raiders, acknowledging that he&#8217;s already been very vocal about the topic. &#8220;Comparatively speaking, the amount of money it costs to do those voice lines compared to the rest of the game&#8217;s development is peanuts,&#8221; he says. &#8220;When a game&#8217;s successful, I don&#8217;t really get why [developers] don&#8217;t go &#8216;well, at the time we couldn&#8217;t afford to do it &#8211; it was too much or too difficult &#8211; but now we&#8217;ve been super successful, why don&#8217;t we go back and actually redo the lines with actors?&#8217; That&#8217;s an option; I&#8217;m just saying.<\/p>\n<p>&#8220;I don&#8217;t think there&#8217;s a justification for taking people&#8217;s jobs away,&#8221; he continues. &#8220;I don&#8217;t really think it&#8217;s legitimate.&#8221; While he can&#8217;t comment on the specifics of something like Arc Raiders&#8217; text-to-speech tech, generative AI is a no. &#8220;If you&#8217;re going to not record the lines in the first place and just use AI to take somebody&#8217;s voice and manipulate it however the hell you want, that&#8217;s a problem. You&#8217;re robbing that performer of that day&#8217;s fee, and you&#8217;re robbing that performer of the ability to look after themselves or their family &#8211; most actors, notoriously, are not rich. Most of us struggle [for] our entire career.<\/p>\n<p>&#8220;The justification is difficult. &#8216;Ah, we couldn&#8217;t really afford it;&#8217; well, maybe find a way, now that you&#8217;ve made your money, to go back over those lines and do it better.&#8221;<\/p>\n<p><a href=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/12\/baldurs-gate-3-astarion-neil-newbon-interview-generative-ai-voices-arc-radiers-black-ops-7-1.jpg\" class=\"gallery\"><img decoding=\"async\" class=\"alignnone size-full wp-image-487355\" title=\"baldurs-gate-3-astarion-neil-newbon-interview-generative-ai-voices-arc-radiers-black-ops-7 (1)\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/12\/baldurs-gate-3-astarion-neil-newbon-interview-generative-ai-voices-arc-radiers-black-ops-7-1.jpg\" alt=\"An image of Astarion from the Early Access launch of Baldur's Gate 3 wearing a black and gold curiass with a fur lining\" width=\"1920\" height=\"1080\" loading=\"lazy\"\/><\/a><\/p>\n<p>&#8220;The other thing as well [is that AI] sounds boring,&#8221; he continues. &#8220;I&#8217;ve heard generative AI; it&#8217;s dull as hell. I don&#8217;t believe it; it takes me out of the immersion. People are saying it helps the immersion because it&#8217;s reactive. It takes me out of the experience because I just hear something that doesn&#8217;t sound like a human being in jeopardy, or in combat, or excitement, or whatever emotion you&#8217;re supposed to be aiming for. It doesn&#8217;t feel real. No matter how good it sounds, there&#8217;s something about it that doesn&#8217;t quite sit with you, and that&#8217;s uncanny valley territory.<\/p>\n<p>&#8220;I don&#8217;t really care about generative AI, because it sounds crap. No matter how advanced it&#8217;s getting, it still sounds not right. And I would say to anyone who made a shit ton off of a release that uses generative AI for voices: maybe go back to those actors you paid however much money to clone their voices, maybe get them in the booth and re-record that stuff. Just saying. You&#8217;ve got the money now, spread the wealth. I think it would definitely do a lot of good for the actors, and it would definitely do a lot of good will in the community, because a lot of people have a feeling about this as well. Out of longevity, probably a good idea out of decency, y&#8217;know?&#8221;<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.europesays.com\/uk\/wp-content\/uploads\/2025\/12\/1765863931_6_sddefault.jpg\" alt=\"YouTube Thumbnail\" width=\"100%\" height=\"309\" loading=\"lazy\"\/><\/p>\n<p>Imagine a world where Morrigan from Dragon Age: Origins was partially voiced by AI. Or Cole Phelps and Rusty Galloway from L.A. Noire. Both games had a profound influence on my life because they were so raw, not unlike the impact Baldur&#8217;s Gate 3 has had on both a newer and older generation of gamers. These games, games that go down in history as epics, do so because they&#8217;re inherently human, even where there are archdemons flying around or silver-haired vampires casually snacking on boars. That humanity &#8211; the moment that Astarion breaks down when Cazador finally meets his demise &#8211; cannot be replicated by a machine. Hell, it can&#8217;t be replicated by most people.<\/p>\n<p>So while the specter of gen AI looms, seemingly ever-menacing, I&#8217;m not convinced it&#8217;s going to take over videogames anytime soon. Well, not the ones worth playing, at least.<\/p>\n","protected":false},"excerpt":{"rendered":"Neil Newbon&#8217;s stance on AI is pretty clear. Earlier this year when the SAG-AFTRA videogame strike was at&hellip;\n","protected":false},"author":2,"featured_media":635444,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3163],"tags":[323,1942,196098,31743,196099,124,53,16,15],"class_list":{"0":"post-635443","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-artificial-intelligence","8":"tag-ai","9":"tag-artificial-intelligence","10":"tag-baldurs-gate-3","11":"tag-early-access","12":"tag-larian-studios","13":"tag-rpg","14":"tag-technology","15":"tag-uk","16":"tag-united-kingdom"},"share_on_mastodon":{"url":"https:\/\/pubeurope.com\/@uk\/115727665363655694","error":""},"_links":{"self":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/635443","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/comments?post=635443"}],"version-history":[{"count":0,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/posts\/635443\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media\/635444"}],"wp:attachment":[{"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/media?parent=635443"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/categories?post=635443"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.europesays.com\/uk\/wp-json\/wp\/v2\/tags?post=635443"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}